There have been a lot of threads regarding what people think should be done to the CP system. Catch-up mechanics, possible bandaid fixes, high CP hardcaps.
But IMHO, there's only one way to fix it once and for all; reset and rebuild.
Before you start throwing fruit at me (and most likely harder objects), hear me out. It's broken. There's nothing ZOS or anyone can do to fix it at this stage - it's too late. Mechanisms should have been put in place in the very beginning, but there wasn't.
You'd be losing your points with my idea, and it's unfair because it's not our fault, I understand. I'd be losing points too, but I'd much prefer a more balanced endgame than what we have at the moment. Imagine a forum where people don't complain about this subject any more? Yeah, I think it'd be worth it.
If you actually care about this game you'll keep reading my idea. If not, thank you for your time so far and feel free to comment how much you hate me for even suggesting this.
- Reset points to zero
- Hard cap points at 360
- The points you lost in the reset can be spent at a Champion vendor to buy special items such as polymorphs, motifs, tri stat food/pots and other rare items.
We've officially cleaned the slate, reimbursed people for their CPs (somewhat) and fixed the champion system. Now, some additional things need to happen once we're back to square one
- Earning CPs should be easy no matter what you're doing. CPs should be acquired just as fast in PVP as it does grinding monsters all day.
- Once you've reached the 360 hard cap (congrats!), your CPs are turned into a Champion currency instead (uh, CP coins or something?)
- The Champion vendor has a conversion service, to convert your CP coins into other currencies. For example, 1 CP = X amount of TV stones. This gives you the ability to do more with your CPs and adds more goals once you've hit that cap.
I know you guys are going to cringe at the idea of a reset - I do too, but I'm not happy with something so broken in the game I enjoy, and I'd be willing to sacrifice some virtual points for a balanced game. I believe there's no need for more than 360 points, and ensures people place their points strategically.
Let's fix it, and do it right this time.
Peace.