As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
"I don't have the time to dedicate to earning CP so therefore I would like to cut down the gains of the players that do."
This is what this sounds like, and you're right, a lot of people will disagree. especially to the "Oh they still earn CP but they can't spend them - it only counts toward the achievements." I'm not a huge CP farmer - I'm firmly against farming anything really. but this still stinks of someone with minimal time who wants an even playing field by bringing down those players who have put in the time. In a post-elitist world, with SJWs infecting their views into every facet of our society, this just sounds like more "equality for all" tripe. Some countries have tried this and it does not work. If it didn't work for them, how then is it supposed to work in an MMO?
"I don't have the time to dedicate to earning CP so therefore I would like to cut down the gains of the players that do."
This is what this sounds like, and you're right, a lot of people will disagree. especially to the "Oh they still earn CP but they can't spend them - it only counts toward the achievements." I'm not a huge CP farmer - I'm firmly against farming anything really. but this still stinks of someone with minimal time who wants an even playing field by bringing down those players who have put in the time. In a post-elitist world, with SJWs infecting their views into every facet of our society, this just sounds like more "equality for all" tripe. Some countries have tried this and it does not work. If it didn't work for them, how then is it supposed to work in an MMO?
TheShadowScout wrote: »According to the info I have available, current 501 cap idea will only impact about 15-20% of the player base that are far "ahead of the curve", bringing their effect back to cap until said cap gets raised in time with more expansions. Thus it would be the best solution for the most players.
A 1200 hard cap would be nice for some of the hypergrinders, but would do absolutely -nothing- to adress the basic issue of the newcomers having too much of a catchup to do to the high cp players to feel they ever -could- reach that level, and them spending all that time feeling having an impossible to overcome power gap in PvP. Thus it would please only few, and displease many.
Why would anyone go for a solution that only worked for a few, and did not work for most?
It could of course be added as an -additional- cap to the seasonally raising caps... to prevent endgame c-point distribution to become too similar... but for one most people are nowhere near this level to make it worth thinking about, and for another there may be better ways to go about this then a cap on the current system... its always better to not block a route people were "promised" to get, but add more sub-routes on a "choose one out of three" basis, which could quite easily be added to the champion system... but that is a different topic
As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
Don't worry, it's not as extremist as what I'd like to be done with the CP system. It's so broken I believe it needs to be reset and rebuilt, because anything else we try to do with it is a bandaid fix.It's no problem, I realize this is an extremist Idea and know people will tend to disagree with this post more than agree
Don't worry, it's not as extremist as what I'd like to be done with the CP system. It's so broken I believe it needs to be reset and rebuilt, because anything else we try to do with it is a bandaid fix.It's no problem, I realize this is an extremist Idea and know people will tend to disagree with this post more than agree
- Reset everyones points to 0
- Hard cap points at 360
- The points you lost in the reset can be spent at a vendor to buy special items such as polymorphs, motifs, tri stat food/pots and other items.
Now we can rebuild a balanced CP system with realistic goals and a more fun end game. Any CP you earn over 360 is turned into a currency you can continue to purchase at the vendor to buy more rare items.
Would be nice if the vendor had a conversion service, to convert your CP into other currencies if you wish. For example, 1 CP = X amount of TV stones.
sabresandiego_ESO wrote: »The CP cap at 501 is already incredibly high. Unless they lower the power of the champion system by 10 fold (turning 25% dmg increases into 2.5% dmg increases) the cap needs to be at 501 or even lower.
No problem. It's pretty brave to publicise your ideas on changes to the CP system here.. Personally, I still feel 1,200 is too high, though. There should never be that big of a gap between players in terms of CPs.Thank you I appreciate the sentiment and oh I know how some ideas can get, I just know they are going to have a cap at the end of the day and just want to propose an idea that works with it.
DisgracefulMind wrote: »sabresandiego_ESO wrote: »The CP cap at 501 is already incredibly high. Unless they lower the power of the champion system by 10 fold (turning 25% dmg increases into 2.5% dmg increases) the cap needs to be at 501 or even lower.
He's suggesting an overall HARDCAP. As in, there will never be earning more CP over 1200, ever.
Did you even read the OP's post? He is clearly referencing the time invested in this game as one of his main arguments.Gilliamtherogue wrote: »As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
Wow you really offered a lot of insight in accordance to this thread. Thanks for your generic "I was a beta player therefor my opinion is king" response. Maybe try elaborating on what you disagree with, or why? You help no one by simply posting yes/no responses except your own ego.
ahstin2001nub18_ESO wrote: »DisgracefulMind wrote: »sabresandiego_ESO wrote: »The CP cap at 501 is already incredibly high. Unless they lower the power of the champion system by 10 fold (turning 25% dmg increases into 2.5% dmg increases) the cap needs to be at 501 or even lower.
He's suggesting an overall HARDCAP. As in, there will never be earning more CP over 1200, ever.
the hard cap, with no modifications to the system is going to lead to the same as any level cap- people give up trying. these systems are not systems designed for completion, as they are designed to be a "carrot on a stick". it would completely defeat the purpose to have it with a hard cap.
fine tuning the system, is not out of the realm of possible. i think they just don't want to work on/with the system, so the got an equation that will bunch us up as equals and slow us down to prevent completion, so they don't have to enhance the system over time (which also would be a bad idea).
not sure if they will leave the link in, but here is another model of alternate advancement:
http://rift.zam.com/wiki/Planar_Attunement_(Rift)
Did you even read the OP's post? He is clearly referencing the time invested in this game as one of his main arguments.Gilliamtherogue wrote: »As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
Wow you really offered a lot of insight in accordance to this thread. Thanks for your generic "I was a beta player therefor my opinion is king" response. Maybe try elaborating on what you disagree with, or why? You help no one by simply posting yes/no responses except your own ego.
I have been playing since early beta and have invested enough time to level 4 main toons since PC launch. I simply made clear that i have a lot of time invested in this game as well and yet i completely disagree with his proposal.
Apparently, your own ego is affecting your reading comprehension ...
Did you even read the OP's post? He is clearly referencing the time invested in this game as one of his main arguments.Gilliamtherogue wrote: »As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
Wow you really offered a lot of insight in accordance to this thread. Thanks for your generic "I was a beta player therefor my opinion is king" response. Maybe try elaborating on what you disagree with, or why? You help no one by simply posting yes/no responses except your own ego.
I have been playing since early beta and have invested enough time to level 4 main toons since PC launch. I simply made clear that i have a lot of time invested in this game as well and yet i completely disagree with his proposal.
Apparently, your own ego is affecting your reading comprehension ...
Here's the thing, there aren't many at all who have near your CP level Suru, most "hardcore" players are at 500 - 700 and those are in Mundus, some are still in the 400's we play every day, I'm at 691 to get that I grinded up 3 toons while this CP system was out and farmed VDSA daily for 3 months that is a hell of a lot of CP gaining, for people to have more than me, the amount of grinding they would have done is absurd to think about.
So why should we keep rewarding those who have grinded, what is the big deal about having a large number capped? We've known for awhile they are going to cap CP, it was inevitable it was going to happen. 501 isn't even a bad number, it's hardly wiping character progression, there is nothing about progression when you turn it into a farming game to be stronger than everyone else.
It's a shame, they should have kept this cap in the game from the start but they didn't, now players are capped which will bring an uproar but think about it, you're not losing much and we get a more balanced game in the end. So why be bitter about it? We all dislike the champion system how it currently is, why are we trying to keep it how it is?
nimander99 wrote: »I still say CP's should have been a PVE progression system and left completely out of PVP... it's not too late to do it my way @ZOS_RichLambert
The average player would be around 200-300 CP. Having a hardcap at 1200 will put a disadvantage over those players (obviously) like I mentioned, the grinders are going to win if the hardcap is at 1200. Imo this post just seems like those who have high CP want to stay high CP and dominate those who don't. Where is the fairness in that?DisgracefulMind wrote: »Here's the thing, there aren't many at all who have near your CP level Suru, most "hardcore" players are at 500 - 700 and those are in Mundus, some are still in the 400's we play every day, I'm at 691 to get that I grinded up 3 toons while this CP system was out and farmed VDSA daily for 3 months that is a hell of a lot of CP gaining, for people to have more than me, the amount of grinding they would have done is absurd to think about.
So why should we keep rewarding those who have grinded, what is the big deal about having a large number capped? We've known for awhile they are going to cap CP, it was inevitable it was going to happen. 501 isn't even a bad number, it's hardly wiping character progression, there is nothing about progression when you turn it into a farming game to be stronger than everyone else.
It's a shame, they should have kept this cap in the game from the start but they didn't, now players are capped which will bring an uproar but think about it, you're not losing much and we get a more balanced game in the end. So why be bitter about it? We all dislike the champion system how it currently is, why are we trying to keep it how it is?
What happens when all the seasons are completed, and a new player comes in the game? The same thing now. He's not suggesting a seasonal cap, he's suggesting an overall hardcap.
Gilliamtherogue wrote: »nimander99 wrote: »I still say CP's should have been a PVE progression system and left completely out of PVP... it's not too late to do it my way @ZOS_RichLambert
That's something I can completely agree with. That way skill is still prized in PvP and you have less people blaming "uncontrollable" circumstances. "Oh I only died cuz that *insert highly rude curse word* has more CP than me". I wish more balance changes were made for one focus of game play or the other. Too many times have changes for PvP hurt PvE and vice versa. Keep each realm to itself so everyone stays happy.
Forestd16b14_ESO wrote: »Hmm no if anything the cap could have been lower to 401 cause I been playing since early beta too and I only got like 260 something. Time to face reality that you no lifes who have that 1,000+ CP are about to become mortal again deal with it.