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CP Alternative Route: 1200 CP Hard Cap Idea.

Suru
Suru
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CP Alternative Route: 1200 CP Hard Cap Idea.

Before I start this, I want to say I have been here since the beginning and can put myself in that veteran player category. I have spent my time for months at a time delved in PvP and months into PvE both dominating my time but now do both in a healthy manner. I do have alot CP which I have worked for because I was proactive when the cp system came out. I am above the CP cap. I do not have more than 1k.

With the current CP system cap system, it halts character progression for many serious veteran players who have kept playing and working hard. On the other hand, there are even more serious players who maybe are 50-100 cp away from the cap who will halt soon due an exponentially growing wall of xp per cp after cap. The people who are behind are behind for many reasons. Work, School, Family, New Players, and people who have taken breaks when the CP system came out or prior too. Those things will be what cause players to be behind the actual average of players who do the content.

The current CP system allows progression to a maximun of 3600 CP and rewards players with more time. Which is how alot things are achieved in game, Time. Emperor, PvP rank, PvE leaderboards. People with the time to devote to the game are generally better at the game. Keep in mind that I am not saying that more CP means you are better, but people who are good tend to be near, just over or a couple hundred over the cap.

Why 1200 you ask? It is a very neat progression level. It is the point in which you can max 4 perks in one tree (if you choose to)and gives you many options to choose from. It gives a light to the end of the tunnel to new players, instead of the abysmal number 3600 and current players who are halfway there almost. This path nerfs people who we hear about over 1.5k or 2k CP and brings them down several notches back to a level that each and everyone of can reach due time. Basically you can never spend more than 1200 cp but can still keep earning CP as points you cannot use anymore except for earning the achievments you get for having points in the constellations. An alternative, ZoS can make it to where you can only ever get 1200 CP. Maintaining the 400k xp per point after the catch up assistance.

Don't feel behind new players. This proposition just ups the cap you won't be at for a while to a more realistic and respectable number for people who have been around far longer than you. It still works hand in hand with the systems catch up mechanic with tweaks for the first 400 or so CP. You can still get to a competitive level in a timely manner if that is your mindset when choosing to start this game. Keep in mind this game has many competitive aspects but also has an uncompetitive side to for more lax,casual immersive experience.

ZoS has given their game an expiration date by calling CP caps "seasons" and stating thy will go higher and higher months at a time. Many seasons to come, where ZoS will just have to raise the cap to 1k, then 2k, then allow everyone to have 3600 cp forever shutting out new players from even touching the game. I don't want this, I don't think ZoS does either. Although seemingly a paradox with a 1200 cp cap proposition, this is a number now and permanent. Never rising in the amount we can spend, but not preventing us from earning CP for that +5 more resources. Reward people gaining cp continuously with icons similar to PvP to CP tiers for people to see that were mentioned at one point.

Thank you for reading, I love this game and will continue to play it for a long time. Last thing I want is turmoil with existing players and the continuous notion they all will eventually quit because of a cap and to newer players who feel are astronomically behind further down the line.

@ZOS_RichLambert


Suru
  • SirAndy
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    As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
    bye1.gif
    Edited by SirAndy on October 13, 2015 3:15AM
  • Suru
    Suru
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    SirAndy wrote: »
    As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
    bye1.gif

    It's no problem, I realize this is an extremist Idea and know people will tend to disagree with this post more than agree :)


    Suru
  • Tsute
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    "I don't have the time to dedicate to earning CP so therefore I would like to cut down the gains of the players that do."
    This is what this sounds like, and you're right, a lot of people will disagree. especially to the "Oh they still earn CP but they can't spend them - it only counts toward the achievements." I'm not a huge CP farmer - I'm firmly against farming anything really. but this still stinks of someone with minimal time who wants an even playing field by bringing down those players who have put in the time. In a post-elitist world, with SJWs infecting their views into every facet of our society, this just sounds like more "equality for all" tripe. Some countries have tried this and it does not work. If it didn't work for them, how then is it supposed to work in an MMO?
  • TheShadowScout
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    According to the info I have available, current 501 cap idea will only impact about 15-20% of the player base that are far "ahead of the curve", bringing their effect back to cap until said cap gets raised in time with more expansions. Thus it would be the best solution for the most players.

    A 1200 hard cap would be nice for some of the hypergrinders, but would do absolutely -nothing- to adress the basic issue of the newcomers having too much of a catchup to do to the high cp players to feel they ever -could- reach that level, and them spending all that time feeling having an impossible to overcome power gap in PvP. Thus it would please only few, and displease many.

    Why would anyone go for a solution that only worked for a few, and did not work for most?

    It could of course be added as an -additional- cap to the seasonally raising caps... to prevent endgame c-point distribution to become too similar... but for one most people are nowhere near this level to make it worth thinking about, and for another there may be better ways to go about this then a cap on the current system... its always better to not block a route people were "promised" to get, but add more sub-routes on a "choose one out of three" basis, which could quite easily be added to the champion system... but that is a different topic
  • Suru
    Suru
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    Tsute wrote: »
    "I don't have the time to dedicate to earning CP so therefore I would like to cut down the gains of the players that do."
    This is what this sounds like, and you're right, a lot of people will disagree. especially to the "Oh they still earn CP but they can't spend them - it only counts toward the achievements." I'm not a huge CP farmer - I'm firmly against farming anything really. but this still stinks of someone with minimal time who wants an even playing field by bringing down those players who have put in the time. In a post-elitist world, with SJWs infecting their views into every facet of our society, this just sounds like more "equality for all" tripe. Some countries have tried this and it does not work. If it didn't work for them, how then is it supposed to work in an MMO?

    Stated they can just cap it at 1200 and not earn after. Its a difficult thing to propose and open to discussion. I'm not saying this is exactly how it SHOULD be but some input.


    Suru
  • Gilliamtherogue
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    Honestly I'd much prefer a system akin to this than what ZoS released and now revised in Orsinium. The purpose of Champion Points was to do two things and two things only; Take over the character progression of the Veteran System once it was removed, and to allow for additional play diversity. This is what it was advertised as by ZoS and they stated that it would have some "interesting repercussions after its release" which is an interesting way of saying it'd cause a lot of problems. Pretty much the system was made based on what Zenimax has shown time and time again to focus on; the "casual" player base. When I say casual I am not referring to less skilled players or anything of the sort, simply the players that play the game as a game in their spare time. People who play maybe 3-5 hours a weekend and a few hours during the week.

    We can see clearly that the Champion system has also failed at doing two things; it hasn't taken over veteran ranks, since they still exist (I personally say they should remain and the CP system should be HEAVILY revised), and they haven't added any diversity, nor will they at the end. The only time we can see diversity coming from CP is when we are stemmed at a number under the 3600 cap, which is what OP, and the new CP "seasons" system have suggested. Forcing players to choose what they want in their build to either reinforce their strengths, or fill in their weaknesses, you have a much more interesting system. Seasons will eventually (probably not for at least 4 years) reach that same point, where everyone in the game will reach a point where they are completely identical to one another in terms of Champion points. Diversity cannot exist if everyone has the same thing, but if you make players pick between choices rather than what they want first instead of later, you have a much more diverse system. Regardless CP needs heavy revisioning, as it seems clear that the removal of the vet ranks aren't happening any time soon.

    While I may not agree completely with OP's suggestion, I think it would be much more interesting than a "seasonal" cap that only holds off the inevitable tide of the CP system reaching a single point of blandness and stagnancy. As much as I love my shiny CP and all the free DPS I get from it, it's just going to continue hurting this game if it's left alone, even with seasons put in place.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

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  • DisgracefulMind
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    Tsute wrote: »
    "I don't have the time to dedicate to earning CP so therefore I would like to cut down the gains of the players that do."
    This is what this sounds like, and you're right, a lot of people will disagree. especially to the "Oh they still earn CP but they can't spend them - it only counts toward the achievements." I'm not a huge CP farmer - I'm firmly against farming anything really. but this still stinks of someone with minimal time who wants an even playing field by bringing down those players who have put in the time. In a post-elitist world, with SJWs infecting their views into every facet of our society, this just sounds like more "equality for all" tripe. Some countries have tried this and it does not work. If it didn't work for them, how then is it supposed to work in an MMO?

    Except Suru is not a player who dedicates a small amount of time into the game and doesn't want to bring down players who have invested time, it's more the opposite. The hardcap idea is to give players a light at the end of the tunnel, keep the CP cap at a significant number, keep progression, and allow players who are new to the game to ALSO see a light at the end of the tunnel. There are things that could be done with CP over that, OR they could implement another progression system in the meantime if they overall cap the total CP that can be earned. Honestly, both veteran players AND new players would win from something like this.

    With the seasonal CP caps, ZoS is putting a timeline on to how long their game will live: think of the longevity AFTER all seasons are done, what are new players going to do once all the seasons are done? They're going to turn away. Just like the CP system NOW turns players away. There needs to be a better fix than the one they've come up with, because it's not a solution at all and not healthy for the game in long-term.

    Still loling at you telling the OP that he doesn't have the time to dedicate to earning CP. I know his CP number, and I just can't even. lololol.
    Edited by DisgracefulMind on October 13, 2015 3:46AM
    Unfortunate magicka warden main.
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  • Suru
    Suru
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    According to the info I have available, current 501 cap idea will only impact about 15-20% of the player base that are far "ahead of the curve", bringing their effect back to cap until said cap gets raised in time with more expansions. Thus it would be the best solution for the most players.

    A 1200 hard cap would be nice for some of the hypergrinders, but would do absolutely -nothing- to adress the basic issue of the newcomers having too much of a catchup to do to the high cp players to feel they ever -could- reach that level, and them spending all that time feeling having an impossible to overcome power gap in PvP. Thus it would please only few, and displease many.

    Why would anyone go for a solution that only worked for a few, and did not work for most?

    It could of course be added as an -additional- cap to the seasonally raising caps... to prevent endgame c-point distribution to become too similar... but for one most people are nowhere near this level to make it worth thinking about, and for another there may be better ways to go about this then a cap on the current system... its always better to not block a route people were "promised" to get, but add more sub-routes on a "choose one out of three" basis, which could quite easily be added to the champion system... but that is a different topic

    I addressed the issue that this ultimately would work for all. Say in a year they raise the cap to 1.6k or even 2k. Why would a new player even consider playing or touching this game if the cap is continuosly getting raised. I mean I know all MMO's end up dieing, but it just seems like a guaranteed death sentence for the game to completely turn new players off.


    Suru
  • Gilliamtherogue
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    SirAndy wrote: »
    As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
    bye1.gif

    Wow you really offered a lot of insight in accordance to this thread. Thanks for your generic "I was a beta player therefor my opinion is king" response. Maybe try elaborating on what you disagree with, or why? You help no one by simply posting yes/no responses except your own ego.
    Edited by Gilliamtherogue on October 13, 2015 3:46AM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

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  • ahstin2001nub18_ESO
    the CP grind has been replaced with a gear grind, so far... i rather grind champion points over gear....

    this was one of my suggestions, but it will just take heat as well:

    if the first 120 are the most significant points, then divide that into silver and gold so they each render 60 CPs each from one-time quests.

    gold = 60cp
    silver =60cp
    total = 120cp

    with this in mind, using my wife and i as an example, my wife would have a total of 120CP pocketed; i would have 60cp pocketed. my wife is currently sitting around 70ish CP, so that means after completing silver and gold she would have a MINIMUM of 190ish points.i however, am sitting around 220ish points, there for once i complete gold, ill have a minimum of 280cps. without modifying current mechanics of the champion system to address the issue, addressing the net gains for play time, has put me near the 340, while putting my wife above the important 120. this is roughly based on a casual player's style of game play. if a player does more than just quest, they stand a chance to ensure they get more than just the expected.

    if a new player comes, they would be expected to have a MINIMUM of 120cps by the time they complete silver and gold. this would plus/minus some, based on how they go about completing the 1-50 content. i would gotten more than the alloted 120 because i was VR5 before completing 1-50 content. however, my wife would have netted slightly above 120, since she was around VR2 on completing, 1-50 content. someone who slams through 1-50, would probably net the alloted 120cps from silver and gold, IF they complete silver and gold.

    if ic/orsinium is geared for people 120CPs (finishing gold+silver) and the net expectation is that the goal is meet 160CPs just make the quests equate to 40CPs. this incentives continued progress, and to purchase the new DLC, or at least subscribe for the sake of progression

    a diverse play-style will produce better results, as the experience gains increase, to cover the increase of level caps.

    if you don't like people grinding, then ensure they quest to gain their expected CPs.

    the comment i put in bold is why, ultimately, this new system is going to do more harm than good. its mathematics are correct, but not proper for the >total< environment. that environment is based hugely on diversity of game-play experience. my 4 hours will not be my wife's 4 hours, which won't be your 4 hours, and their 4 hours.

    so i broke expected minimum gains down:

    silver= 60cps
    gold=60cps
    crag=30cps
    IC=20cps
    Orsinium= 20cps
    total= 190cps

    or

    silver= 60cps
    gold=60cps
    crag=30cps
    IC=25cps
    Orsinium= 25cps
    total= 200cps

    or for those without the DLC:
    silver= 60cp
    gold=60cp
    crag=30cp
    total= 150cp

    those are the expected minimum gains if you do all the one-time quests ONLY, under my purposal. (not including enlightenment because that is to remain intact as is now, along with the rest of the system). this would produce an environment, that also reduces the workload for VRs, so it strikes two blows, with one swing of the fist...

    this also produces an environment that better ables content to be balanced. the DLC after orsinium, can be geared around the 190/200CP minimum expectation. it should produce another "X" CPs that the next DLC will be based around. it also helps dictate when an update to the system, in the form of more passives and purchasable benefits are needed.
    Edited by ahstin2001nub18_ESO on October 13, 2015 3:51AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Alucardo
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    Suru wrote: »
    It's no problem, I realize this is an extremist Idea and know people will tend to disagree with this post more than agree :)
    Don't worry, it's not as extremist as what I'd like to be done with the CP system. It's so broken I believe it needs to be reset and rebuilt, because anything else we try to do with it is a bandaid fix.

    - Reset everyones points to 0
    - Hard cap points at 360
    - The points you lost in the reset can be spent at a vendor to buy special items such as polymorphs, motifs, tri stat food/pots and other items.

    Now we can rebuild a balanced CP system with realistic goals and a more fun end game. Any CP you earn over 360 is turned into a currency you can continue to purchase at the vendor to buy more rare items.
    Would be nice if the vendor had a conversion service, to convert your CP into other currencies if you wish. For example, 1 CP = X amount of TV stones.
    Edited by Alucardo on October 13, 2015 3:49AM
  • thunderwell
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    Let's convert cp into a currency instead.
    Let players buy gear and consumables that are about the same as on-level and/or craftables, mounts/pets, cosmetics, mats, cooking recipes, etc.
    Maybe it'll make PvP more heavily reliant on player skill and not so much influenced by how much more damage you're doing or less damage you're taking (it won't stop the zergs, but at least level the playing field (stat-wise)).
    NA, PC Megaserver
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  • Suru
    Suru
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    Alucardo wrote: »
    Suru wrote: »
    It's no problem, I realize this is an extremist Idea and know people will tend to disagree with this post more than agree :)
    Don't worry, it's not as extremist as what I'd like to be done with the CP system. It's so broken I believe it needs to be reset and rebuilt, because anything else we try to do with it is a bandaid fix.

    - Reset everyones points to 0
    - Hard cap points at 360
    - The points you lost in the reset can be spent at a vendor to buy special items such as polymorphs, motifs, tri stat food/pots and other items.

    Now we can rebuild a balanced CP system with realistic goals and a more fun end game. Any CP you earn over 360 is turned into a currency you can continue to purchase at the vendor to buy more rare items.
    Would be nice if the vendor had a conversion service, to convert your CP into other currencies if you wish. For example, 1 CP = X amount of TV stones.

    Thank you I appreciate the sentiment and oh I know how some ideas can get, I just know they are going to have a cap at the end of the day and just want to propose an idea that works with it.


    Suru
  • sabresandiego_ESO
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    The CP cap at 501 is already incredibly high. Unless they lower the power of the champion system by 10 fold (turning 25% dmg increases into 2.5% dmg increases) the cap needs to be at 501 or even lower.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • DisgracefulMind
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    The CP cap at 501 is already incredibly high. Unless they lower the power of the champion system by 10 fold (turning 25% dmg increases into 2.5% dmg increases) the cap needs to be at 501 or even lower.

    He's suggesting an overall HARDCAP. As in, there will never be earning more CP over 1200, ever.
    Unfortunate magicka warden main.
    PC/NA Server
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    Retired to baby bgs forever. Leave me alone.
  • Alucardo
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    Suru wrote: »
    Thank you I appreciate the sentiment and oh I know how some ideas can get, I just know they are going to have a cap at the end of the day and just want to propose an idea that works with it.
    No problem. It's pretty brave to publicise your ideas on changes to the CP system here.. Personally, I still feel 1,200 is too high, though. There should never be that big of a gap between players in terms of CPs.
  • ahstin2001nub18_ESO
    The CP cap at 501 is already incredibly high. Unless they lower the power of the champion system by 10 fold (turning 25% dmg increases into 2.5% dmg increases) the cap needs to be at 501 or even lower.

    He's suggesting an overall HARDCAP. As in, there will never be earning more CP over 1200, ever.

    the hard cap, with no modifications to the system is going to lead to the same as any level cap- people give up trying. these systems are not systems designed for completion, as they are designed to be a "carrot on a stick". it would completely defeat the purpose to have it with a hard cap.

    fine tuning the system, is not out of the realm of possible. i think they just don't want to work on/with the system, so the got an equation that will bunch us up as equals and slow us down to prevent completion, so they don't have to enhance the system over time (which also would be a bad idea).

    not sure if they will leave the link in, but here is another model of alternate advancement:

    http://rift.zam.com/wiki/Planar_Attunement_(Rift)
    Edited by ahstin2001nub18_ESO on October 13, 2015 4:05AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Gidorick
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    I think caps, conceptually is a bad thing. What do players do once they reach the cap? What's their incentive to play?
    Edited by Gidorick on October 13, 2015 4:10AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • SirAndy
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    SirAndy wrote: »
    As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
    bye1.gif

    Wow you really offered a lot of insight in accordance to this thread. Thanks for your generic "I was a beta player therefor my opinion is king" response. Maybe try elaborating on what you disagree with, or why? You help no one by simply posting yes/no responses except your own ego.
    Did you even read the OP's post? He is clearly referencing the time invested in this game as one of his main arguments.

    I have been playing since early beta and have invested enough time to level 4 main toons since PC launch. I simply made clear that i have a lot of time invested in this game as well and yet i completely disagree with his proposal.

    Apparently, your own ego is affecting your reading comprehension ...
    poke.gif
  • Gilliamtherogue
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    The CP cap at 501 is already incredibly high. Unless they lower the power of the champion system by 10 fold (turning 25% dmg increases into 2.5% dmg increases) the cap needs to be at 501 or even lower.

    He's suggesting an overall HARDCAP. As in, there will never be earning more CP over 1200, ever.

    the hard cap, with no modifications to the system is going to lead to the same as any level cap- people give up trying. these systems are not systems designed for completion, as they are designed to be a "carrot on a stick". it would completely defeat the purpose to have it with a hard cap.

    fine tuning the system, is not out of the realm of possible. i think they just don't want to work on/with the system, so the got an equation that will bunch us up as equals and slow us down to prevent completion, so they don't have to enhance the system over time (which also would be a bad idea).

    not sure if they will leave the link in, but here is another model of alternate advancement:

    http://rift.zam.com/wiki/Planar_Attunement_(Rift)

    Except the carrot on a stick would still exist, since they could hybridize this suggestion. The main idea of implementing a hard cap under the 3600 mark is to prevent the need of an almost endless grind (easily over 1000 hours of play time), as well as having a system that works based on choice rather than free hand outs. Right now CP's end goal is nothing but a free stat boost, where everyone will reach the SAME exact point and have the same bonuses. What is the point of a system like that if everyone is going to be on the same mark? By implementing something under 3600 you make players pick and choose what they want so different builds have something to focus on and people can share that. Each build would want different stats based on what they want to improve on instead of just being like "Eh I want big damage now, but eventually I can go get that quality of life node over there".
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

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  • DisgracefulMind
    DisgracefulMind
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    SirAndy wrote: »
    SirAndy wrote: »
    As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
    bye1.gif

    Wow you really offered a lot of insight in accordance to this thread. Thanks for your generic "I was a beta player therefor my opinion is king" response. Maybe try elaborating on what you disagree with, or why? You help no one by simply posting yes/no responses except your own ego.
    Did you even read the OP's post? He is clearly referencing the time invested in this game as one of his main arguments.

    I have been playing since early beta and have invested enough time to level 4 main toons since PC launch. I simply made clear that i have a lot of time invested in this game as well and yet i completely disagree with his proposal.

    Apparently, your own ego is affecting your reading comprehension ...
    poke.gif

    No he wasn't, he was referencing his time invested to make a point to show his dedication to the game, and then offer his suggestions as a dedicated player. Not his main argument, just his way of saying "Hey, I play this game a lot too, and I love it, so I'd like to make a suggestion."

    It's fine to disagree, but giving reasons/discussion as well would help.
    Unfortunate magicka warden main.
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  • Gilliamtherogue
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    SirAndy wrote: »
    SirAndy wrote: »
    As a lazy, not so serious, reactive, progressionless, uncompetitive, lax, casual, below average and unrespected veteran player who has been playing ESO since early beta, i have to disagree with your assessment ...
    bye1.gif

    Wow you really offered a lot of insight in accordance to this thread. Thanks for your generic "I was a beta player therefor my opinion is king" response. Maybe try elaborating on what you disagree with, or why? You help no one by simply posting yes/no responses except your own ego.
    Did you even read the OP's post? He is clearly referencing the time invested in this game as one of his main arguments.

    I have been playing since early beta and have invested enough time to level 4 main toons since PC launch. I simply made clear that i have a lot of time invested in this game as well and yet i completely disagree with his proposal.

    Apparently, your own ego is affecting your reading comprehension ...
    poke.gif

    No I'm just more informed than you are because you are accusing OP of not wanting to have to spend time on grinding, while he is already WELL above the CP cap incoming. I'd wager he has put more time into this game than you have. Forgive me for assuming that you don't deserve the same privileges since you had already assumed in his case. :)
    Edited by Gilliamtherogue on October 13, 2015 4:16AM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Nifty2g
    Nifty2g
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    Here's the thing, there aren't many at all who have near your CP level Suru, most "hardcore" players are at 500 - 700 and those are in Mundus, some are still in the 400's we play every day, I'm at 691 to get that I grinded up 3 toons while this CP system was out and farmed VDSA daily for 3 months that is a hell of a lot of CP gaining, for people to have more than me, the amount of grinding they would have done is absurd to think about.

    So why should we keep rewarding those who have grinded, what is the big deal about having a large number capped? We've known for awhile they are going to cap CP, it was inevitable it was going to happen. 501 isn't even a bad number, it's hardly wiping character progression, there is nothing about progression when you turn it into a farming game to be stronger than everyone else.

    It's a shame, they should have kept this cap in the game from the start but they didn't, now players are capped which will bring an uproar but think about it, you're not losing much and we get a more balanced game in the end. So why be bitter about it? We all dislike the champion system how it currently is, why are we trying to keep it how it is?
    #MOREORBS
  • nimander99
    nimander99
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    I still say CP's should have been a PVE progression system and left completely out of PVP... it's not too late to do it my way @ZOS_RichLambert :)
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • DisgracefulMind
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    Nifty2g wrote: »
    Here's the thing, there aren't many at all who have near your CP level Suru, most "hardcore" players are at 500 - 700 and those are in Mundus, some are still in the 400's we play every day, I'm at 691 to get that I grinded up 3 toons while this CP system was out and farmed VDSA daily for 3 months that is a hell of a lot of CP gaining, for people to have more than me, the amount of grinding they would have done is absurd to think about.

    So why should we keep rewarding those who have grinded, what is the big deal about having a large number capped? We've known for awhile they are going to cap CP, it was inevitable it was going to happen. 501 isn't even a bad number, it's hardly wiping character progression, there is nothing about progression when you turn it into a farming game to be stronger than everyone else.

    It's a shame, they should have kept this cap in the game from the start but they didn't, now players are capped which will bring an uproar but think about it, you're not losing much and we get a more balanced game in the end. So why be bitter about it? We all dislike the champion system how it currently is, why are we trying to keep it how it is?

    What happens when all the seasons are completed, and a new player comes in the game? The same thing now. He's not suggesting a seasonal cap, he's suggesting an overall hardcap.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Hmm no if anything the cap could have been lower to 401 cause I been playing since early beta too and I only got like 260 something. Time to face reality that you no lifes who have that 1,000+ CP are about to become mortal again deal with it.
  • Gilliamtherogue
    Gilliamtherogue
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    nimander99 wrote: »
    I still say CP's should have been a PVE progression system and left completely out of PVP... it's not too late to do it my way @ZOS_RichLambert :)

    That's something I can completely agree with. That way skill is still prized in PvP and you have less people blaming "uncontrollable" circumstances. "Oh I only died cuz that *insert highly rude curse word* has more CP than me". I wish more balance changes were made for one focus of game play or the other. Too many times have changes for PvP hurt PvE and vice versa. Keep each realm to itself so everyone stays happy.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Here's the thing, there aren't many at all who have near your CP level Suru, most "hardcore" players are at 500 - 700 and those are in Mundus, some are still in the 400's we play every day, I'm at 691 to get that I grinded up 3 toons while this CP system was out and farmed VDSA daily for 3 months that is a hell of a lot of CP gaining, for people to have more than me, the amount of grinding they would have done is absurd to think about.

    So why should we keep rewarding those who have grinded, what is the big deal about having a large number capped? We've known for awhile they are going to cap CP, it was inevitable it was going to happen. 501 isn't even a bad number, it's hardly wiping character progression, there is nothing about progression when you turn it into a farming game to be stronger than everyone else.

    It's a shame, they should have kept this cap in the game from the start but they didn't, now players are capped which will bring an uproar but think about it, you're not losing much and we get a more balanced game in the end. So why be bitter about it? We all dislike the champion system how it currently is, why are we trying to keep it how it is?

    What happens when all the seasons are completed, and a new player comes in the game? The same thing now. He's not suggesting a seasonal cap, he's suggesting an overall hardcap.
    The average player would be around 200-300 CP. Having a hardcap at 1200 will put a disadvantage over those players (obviously) like I mentioned, the grinders are going to win if the hardcap is at 1200. Imo this post just seems like those who have high CP want to stay high CP and dominate those who don't. Where is the fairness in that?

    Seasonal caps stop that from happening and *tries* to get people on equal playing parts.
    Edited by Nifty2g on October 13, 2015 4:21AM
    #MOREORBS
  • DisgracefulMind
    DisgracefulMind
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    nimander99 wrote: »
    I still say CP's should have been a PVE progression system and left completely out of PVP... it's not too late to do it my way @ZOS_RichLambert :)

    That's something I can completely agree with. That way skill is still prized in PvP and you have less people blaming "uncontrollable" circumstances. "Oh I only died cuz that *insert highly rude curse word* has more CP than me". I wish more balance changes were made for one focus of game play or the other. Too many times have changes for PvP hurt PvE and vice versa. Keep each realm to itself so everyone stays happy.

    I wish. /:
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Gilliamtherogue
    Gilliamtherogue
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    Hmm no if anything the cap could have been lower to 401 cause I been playing since early beta too and I only got like 260 something. Time to face reality that you no lifes who have that 1,000+ CP are about to become mortal again deal with it.

    What a healthy mentality you have. You seem like one of those QQ'ers that blames your inability to be the best because someone has more time than you and thus is a no lifer. Glad you're apart of this community.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
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