So I need an extra 14 million xp (I will have 300 by patch) to get to the cap. Soooo how is this a catch up mechanic ZOS? @ZOS_GinaBruno
Or people who weren't here from beta and spend all their time pvping instead of grinding zombies.notimetocare wrote: »
I dont see how the average is 40 unless they are counting people that quit and aren't coming back....
notimetocare wrote: »
gen_reynard2050 wrote: »long story short... the new CP system is rewarding for those player who hits 501cp and above... why? becoz they already had it before the patch... so ppl who dont hv... take ur time to grind the cp..
hedna123b14_ESO wrote: »notimetocare wrote: »
For some reason they decided it was a good idea to include everyone who has at least one vet1 toon in their average....it should have been everyone with a v14 or above....
@MisterBigglesworth
Really nice job, deserves many back to the tops!
So many people are probably unaware of the discrepancy with proposed catch up mechanic that at from 348 CPs on YOU WILL NEED MORE THAN 400k XP to gain the next CP. Frankly it's incredibly stupid and I'm not sure why Zeni would design it that way.
whiteshadow711jppreub18_ESO wrote: »@MisterBigglesworth
Really nice job, deserves many back to the tops!
So many people are probably unaware of the discrepancy with proposed catch up mechanic that at from 348 CPs on YOU WILL NEED MORE THAN 400k XP to gain the next CP. Frankly it's incredibly stupid and I'm not sure why Zeni would design it that way.
That was a Awesome Job, now I have a good question ?
Can you make one that shows how much XP we will need per CP past 501, like in order to reach 600 cp how much will it cost from 501 cp on and such...
PS- I know, us people, we always want more... LOL
whiteshadow711jppreub18_ESO wrote: »@MisterBigglesworth
Really nice job, deserves many back to the tops!
So many people are probably unaware of the discrepancy with proposed catch up mechanic that at from 348 CPs on YOU WILL NEED MORE THAN 400k XP to gain the next CP. Frankly it's incredibly stupid and I'm not sure why Zeni would design it that way.
That was a Awesome Job, now I have a good question ?
Can you make one that shows how much XP we will need per CP past 501, like in order to reach 600 cp how much will it cost from 501 cp on and such...
PS- I know, us people, we always want more... LOL
But CP will be capped at 501 after the patch :P
ZOS_RyanRuzich wrote: »Hey everyone,
Thanks for all the feedback so far. We love reading your enthusiasm on this new system. Our goal is to make it as polished and awesome as possible before releasing to the live servers. The three main changes we’re looking to make are:
- Reducing the speed at which XP per point accelerates. Our data shows there is a good number of people in the 300 champion point range and we didn’t want them to feel like they had to grind all the way to 501 before the system releases. This now means players are gaining champion points faster than the old value up until their 445th point.
- Slightly increasing base XP. This helps normalize the curve a bit so players are spending a little more time in the beginning of the curve and less time at the end of the curve.
- Reducing the XP penalty for players past cap. We want dedicated players to still be able to make meaningful progress.
The formula would be adjusted in the following way to meet these goals:
- ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
- If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
- For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 34000 XP is required.