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Champion Point xp gain needs a buff before 501 CP, not a slowdown

BugCollector
BugCollector
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Discuss.
May knowledge guide you to enlightenment
  • G0ku
    G0ku
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    They get a buff until CP 337 according to what I read from the PTS users. So people with really low CP will catch up quite good.
    I guess they don´t want you to catch up on cap until they raise the cap again (you know carrot and stuff).

    Not that I like this in a whole, but that´s like it looks to me. Imo there was never ever a cap needed in the first place. Selective caps for pvp / leaderboard stuff would´ve been enough to silent the whiners.
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  • Leandor
    Leandor
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    No it doesn't. The system is too fast for a horizontal progression system. It cannot be made better or right by accelerating everyone.

    As to the fact that this changes comes too late, I agree on that. It should have been like this from start. Now we have to live with a few people who went past the acceptable. The only consolation would be that those are a couple hundred worldwide only, at least if the numbers given to us are correct.
    Edited by Leandor on October 12, 2015 9:31AM
  • Ruben
    Ruben
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    It is greatly buffed for low CP players and barely increased for people over 330CP.
    I'm at ~350 now and I find it fair. 501 CP is the cap, not the requirement.
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  • Elektrakosh
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    I have 2 cp. I just can't bring myself to go through the Cadwell's nonsense.

    A boost would be nice as the cap will be coming. Would this help bring everyone on a level playing field? Only time will tell.
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  • BugCollector
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    Ruben wrote: »
    It is greatly buffed for low CP players and barely increased for people over 330CP.
    I'm at ~350 now and I find it fair. 501 CP is the cap, not the requirement.

    Well, it all depends how long it will take until and by how much they will increase the next CP cap.
    May knowledge guide you to enlightenment
  • Leandor
    Leandor
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    Ruben wrote: »
    It is greatly buffed for low CP players and barely increased for people over 330CP.
    I'm at ~350 now and I find it fair. 501 CP is the cap, not the requirement.

    Well, it all depends how long it will take until and by how much they will increase the next CP cap.
    Here's to hoping that will be not more than 100 CP per DLC, provided they keep their schedule to 3-monthly updates.
  • Malmai
    Malmai
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    So for easier understanding from 338 CP - 501 CP you need full 99 VR Ranks in other words 6 New alts from 0 to Hero (VR16)


    XP required 338-501 new system: 79,790,187 XP.

    XP required 338-501 old system: 65,200,000 XP.


    Good luck to those who have less than 338 CP now...
  • BugCollector
    BugCollector
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    Leandor wrote: »
    Ruben wrote: »
    It is greatly buffed for low CP players and barely increased for people over 330CP.
    I'm at ~350 now and I find it fair. 501 CP is the cap, not the requirement.

    Well, it all depends how long it will take until and by how much they will increase the next CP cap.
    Here's to hoping that will be not more than 100 CP per DLC, provided they keep their schedule to 3-monthly updates.

    I completely agree.
    May knowledge guide you to enlightenment
  • Elektrakosh
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    Leandor wrote: »
    Ruben wrote: »
    It is greatly buffed for low CP players and barely increased for people over 330CP.
    I'm at ~350 now and I find it fair. 501 CP is the cap, not the requirement.

    Well, it all depends how long it will take until and by how much they will increase the next CP cap.
    Here's to hoping that will be not more than 100 CP per DLC, provided they keep their schedule to 3-monthly updates.
    Base patches too. Some folks may not get certain DLC's due to player preference.
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  • Bashev
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    I agree with OP. Now the players who actually played the game everyday just enjoying it without grinding have around 300-350 -400C CPs. Now they will be punished cause they will need more XP for a CP.
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  • Elektrakosh
    Elektrakosh
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    Malmai wrote: »
    So for easier understanding from 338 CP - 501 CP you need full 99 VR Ranks in other words 6 New alts from 0 to Hero (VR16)


    XP required 338-501 new system: 79,790,187 XP.

    XP required 338-501 old system: 65,200,000 XP.


    Good luck to those who have less than 338 CP now...
    Lol I have no way of catching up then? Well that's me done.

    Ah well, it was good while it lasted.
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  • Leandor
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    Leandor wrote: »
    Ruben wrote: »
    It is greatly buffed for low CP players and barely increased for people over 330CP.
    I'm at ~350 now and I find it fair. 501 CP is the cap, not the requirement.

    Well, it all depends how long it will take until and by how much they will increase the next CP cap.
    Here's to hoping that will be not more than 100 CP per DLC, provided they keep their schedule to 3-monthly updates.
    Base patches too. Some folks may not get certain DLC's due to player preference.
    That's what I meant. I used DLC in lieu of "major update" in the sense that the cap increase is not done in line with maintenance/fix patches and only with the big ones that come together with DLC.
  • Jura23
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    Nope. If they put buff on everything below 501, the main problem would still be here. Ppl with under 100 CP would have a hard time catching up those with 300+
    Edited by Jura23 on October 12, 2015 9:58AM
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  • Robo_Hobo
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    Malmai wrote: »
    So for easier understanding from 338 CP - 501 CP you need full 99 VR Ranks in other words 6 New alts from 0 to Hero (VR16)


    XP required 338-501 new system: 79,790,187 XP.

    XP required 338-501 old system: 65,200,000 XP.


    Good luck to those who have less than 338 CP now...

    To be fair since those lower than 338 need less xp per CP it probably evens out, just easier in the beginning, harder at the end, rather than steady all the way.

    Although now that you say this I do feel bad for those at, or around, 338, since that means they wouldnt be able to benefit from the faster CP's earlier on, but still have to deal with the more difficult ones from 338-501.

    Me personally, I doubt I'll ever get to those amounts, I couldn't care less about obtaining them.
  • Lithium Flower
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    I don't understand why there is a need to punish and discourage players who have put in the most effort into this game. Why is there a need to blow up the road in front of people who want to grind and acquire CP. A cap and a catch up mechanic until 501 points is more than sufficient and being able to acquire CP at a reasonable pace (400k xp) is some incentive for people to continue logging in to play.

    The CP cap at 500 is fine and welcome. Make it easier to acquire CP until that cap with a sliding scale. Let people who have reached that cap continue to earn CP at the current rate. When the cap exists, then what difference does it make whether they have 600 or 1000. Why must they be discouraged from playing and have their play time and effort investment devalued.

    Many long term players are bored and frustrated by the Sisyphean grind every new update keeps forcing upon us. We have acquired gear and upgraded and improved it at considerable cost that update 6, then IC obsoleted now Orsinium is set to do the same to IC sets. We have alts and every update contains elements to discourage our use of them. I can no longer play different alts, and collect trophies on one character for achievements, we can't break the tedium of grinding the new dungeons for gear by playing different alts because the much needed Daedric Shackles/Embers can't be traded between alts. With Orsinium, I can no longer play my alts and explore the zone with whichever one of my 8 characters I want because only the character with maxed crafting will be able to make the most of the nodes there.

    Please make this game fun for people playing from Launch.

    There is no reason at all to increase xp requirements for CP. It benefits no one. Cap of 501 is reasonable. Catch up mechanism is great. Punishing people with the most personal investment in the game is horrible and ridiculous.
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  • Qyrk
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    UPDATE: http://forums.elderscrollsonline.com/en/discussion/comment/2339628/#Comment_2339628

    -Gains faster before 445th point; instead of 3 times more past cap it is now 1.5.

    They are listening, and I encourage everyone to give constructive feedback as oppose to whining and complaining (this applies to the whole forum, not this thread) :)
    Edited by Qyrk on October 12, 2015 8:39PM
  • BugCollector
    BugCollector
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    Qyrk wrote: »
    UPDATE: http://forums.elderscrollsonline.com/en/discussion/comment/2339628/#Comment_2339628

    -Gains faster before 445th point; instead of 3 times more past cap it is now 1.5.

    They are listening, and I encourage everyone to give constructive feedback as oppose to whining and complaining (this applies to the whole forum, not this thread) :)

    Fantastic news, but I'm still wondering how new players will ever be able to catch up.
    May knowledge guide you to enlightenment
  • Robbmrp
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    @ZOS want's us to catch up.....but not catch up......allowing the exploiters who already have over 1000 CP to still have an advantage when the max gets to that level. Otherwise they wouldn't have adjusted anything about CP other than putting in an Active Cap. We all should have used bots like those people as nothing happened to them other than a small slap on the wrist....

    "Oh, we aren't going to take away the CP you exploited, you just can't use it all at once. But don't worry, you'll still have a lot more than the non cheaters when the Cap is raised with every DLC."
    Edited by Robbmrp on October 12, 2015 9:07PM
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  • Qyrk
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    Robb, grinders are still players too and last time I checked it is a legitimate way of playing the game. But if you're equating grinders = exploiters, then that is a very bold statement to make (EDIT: that will require proof - highly unlikely).

    People with 1000+ CPs just worked hard grinding away at many locations pre 2.1. Unless there's specifically known exploit that people used to gain that much (I haven't heard any).



    Edited by Qyrk on October 12, 2015 8:59PM
  • Robbmrp
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    Qyrk wrote: »
    Robb, grinders are still players too and last time I checked it is a legitimate way of playing the game. But if you're equating grinders = exploiters, then that is a very bold statement to make.

    People with 1000+ CPs just worked hard grinding away at many locations pre 2.1. Unless there's specifically known exploit that people used to gain that much (I haven't heard any).

    @Qyrk I removed the grinder part as it didn't apply. Looking back on it, I see what you meant by it and it wasn't my intention to put them on the spot. If someone grinds 10 hours a day to get where they are at, I commend them, as they put in the hard work for it. I wish I had the time to play that much!

    An exploiter IMO is someone that cheated their way to the grind CP using bots so they can get CP while not actually playing the game. There are people who used these to get their CP. They know who they are. People have posted a lot of threads about seeing bots in the game so it happens. Yes @ZOS is at fault for this because they didn't put in a CP cap initially. They also need to start monitoring the cheats used in this game and ban accordingly. Anyone who uses an actual cheat like botting deserves to have their account closed with no chance of reopening. If they want to play again, they can start all over from scratch and work their way up like the rest of us did.




    Edited by Robbmrp on October 12, 2015 9:09PM
    NA Server - Kildair
  • Malmai
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    Bad system is bad.
  • Qyrk
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    What's done is done, and I hope these botters did get banned (but we will not know this anyways, as it cannot be discussed in these forums).

    But it doesn't deny many grinders that got there legitimately (You and I both wish we have those time to ourselves too :) ).

    What's done is done, whether they should've implemented it earlier or now. At least this time, it will try to alleviate CP imbalance (i still would like to know how they're going to deal with new players a year from now though).

    What Ryan recently posted sure is a step in right direction!
  • AlnilamE
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    I like their formula up to the point where a CP costs 400k XP again. Then it should level out, and there should be no extra penalty at the cap.

    That way low CP players can accumulate them at a decent rate until the point where they are no longer at a distinct disadvantage against players that are closer to the cap.

    I don't think ZOS's intention is to have the average player reach the cap each season. They just don't want them to be too far away from the players that are at or near the cap.

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  • Rayste
    Rayste
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    Robbmrp wrote: »
    @ZOS want's us to catch up.....but not catch up......allowing the exploiters who already have over 1000 CP to still have an advantage when the max gets to that level. Otherwise they wouldn't have adjusted anything about CP other than putting in an Active Cap. We all should have used bots like those people as nothing happened to them other than a small slap on the wrist....

    "Oh, we aren't going to take away the CP you exploited, you just can't use it all at once. But don't worry, you'll still have a lot more than the non cheaters when the Cap is raised with every DLC."

    Yea, this was sort of my worry as well. Why slow down progression after the cap? Just have an active cap.
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  • Rayste
    Rayste
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    Edit. Dble post.
    Edited by Rayste on October 12, 2015 9:19PM
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  • Malmai
    Malmai
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    AlnilamE wrote: »
    I like their formula up to the point where a CP costs 400k XP again. Then it should level out, and there should be no extra penalty at the cap.

    That way low CP players can accumulate them at a decent rate until the point where they are no longer at a distinct disadvantage against players that are closer to the cap.

    I don't think ZOS's intention is to have the average player reach the cap each season. They just don't want them to be too far away from the players that are at or near the cap.

    Yea i smell BS from ZOS again
    Edited by Malmai on October 12, 2015 9:19PM
  • Rayste
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    Qyrk wrote: »
    Robb, grinders are still players too and last time I checked it is a legitimate way of playing the game. But if you're equating grinders = exploiters, then that is a very bold statement to make (EDIT: that will require proof - highly unlikely).

    People with 1000+ CPs just worked hard grinding away at many locations pre 2.1. Unless there's specifically known exploit that people used to gain that much (I haven't heard any).



    I think you missed the point he was trying to make. Regardless of how the CP was achieved, doing so before the new system gives a sizeable advantage. It is very punishing for those who are around the 500 mark as they will most likely not be able to reach the next cap before it is released. This may be ZOS's plan all along.
    The Teach - AD Templar
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