most of the items added so far are just cosmetic...
ColoursYouHave wrote: »Idk, personally I see very few complaints about the crown store. I think most of us are okay with it, so far. However, I do think people are a bit apprehensive because it opens up an easy avenue for the game to become P2W. That doesn't necessarily mean it'll happen, but I think that is the main concern some people have. However, like I said, I think most people are perfectly fine with the current state of the crown store.
vladimilianoub17_ESO1 wrote: »ColoursYouHave wrote: »Idk, personally I see very few complaints about the crown store. I think most of us are okay with it, so far. However, I do think people are a bit apprehensive because it opens up an easy avenue for the game to become P2W. That doesn't necessarily mean it'll happen, but I think that is the main concern some people have. However, like I said, I think most people are perfectly fine with the current state of the crown store.
Another fear is the game being developed toward luring people to the store.Like long grindings that can be shorted by buying something in the store.
Because anything that costs money is bad. If any item gets put in the crown store then we must burn Zenimax at the stake!
ProfessorKittyhawk wrote: »vladimilianoub17_ESO1 wrote: »ColoursYouHave wrote: »Idk, personally I see very few complaints about the crown store. I think most of us are okay with it, so far. However, I do think people are a bit apprehensive because it opens up an easy avenue for the game to become P2W. That doesn't necessarily mean it'll happen, but I think that is the main concern some people have. However, like I said, I think most people are perfectly fine with the current state of the crown store.
Another fear is the game being developed toward luring people to the store.Like long grindings that can be shorted by buying something in the store.
Like putting motifs (Glass, Dwemer) that require a ridiculous amount of time and patience in the store. Dwemer wasn't SO bad. But glass is just ridiculous. It's like they made it the way it is JUST to lure people into the store. That's pretty despicable if you ask me.
most of the items added so far are just cosmetic...
Because people want what they can't have, will complain about not having it, and then complain about not really wanting it when they finally have it.
Basically, people are strange.
2.) Some people are worried about the slippery slope that is the in-game shop. They have seen too many mmos (For instance SWTOR) lock almost everything behind the in game shop in, including things as simple as being able to sprint, in order to try and milk people of every penny that they can. This is a completely valid concern as it happens too often unfortunately.
My gripe with the store isn't about money. It's about the game.
First off, I'm a subscriber and have been since early access. I don't mind paying a subscription to play a game that requires permanent maintenance and development.
In an optional subscription model like ESO, there will be free riders, people who neither subscribe nor buy from the store. As a result, just to keep the same level of income, ZOS have to get more moolah from each paying player.
But no company changes business model to get the same bottom line - they want to get it as high as possible. This is where the game development process starts going south. We've already seen this with crafting motifs, which went from simple rare drops to an RNG lottery grind conveniently averted if you splash out some serious money in the store. Also the VR15/16 crafting mats were made so rare that you can only reasonably get them if you grind the new content which is behind a paywall.
In the end, I as a subscriber who has access to all content because of my subscription am being pushed into these grinds just like a non-paying player, simply because the game design was changed to push people towards the store. THAT is one of the things I absolutely despise in microtransaction models.
My gripe with the store isn't about money. It's about the game.
First off, I'm a subscriber and have been since early access. I don't mind paying a subscription to play a game that requires permanent maintenance and development.
In an optional subscription model like ESO, there will be free riders, people who neither subscribe nor buy from the store. As a result, just to keep the same level of income, ZOS have to get more moolah from each paying player.
But no company changes business model to get the same bottom line - they want to get it as high as possible. This is where the game development process starts going south. We've already seen this with crafting motifs, which went from simple rare drops to an RNG lottery grind conveniently averted if you splash out some serious money in the store. Also the VR15/16 crafting mats were made so rare that you can only reasonably get them if you grind the new content which is behind a paywall.
In the end, I as a subscriber who has access to all content because of my subscription am being pushed into these grinds just like a non-paying player, simply because the game design was changed to push people towards the store. THAT is one of the things I absolutely despise in microtransaction models.
UltimaJoe777 wrote: »My gripe with the store isn't about money. It's about the game.
First off, I'm a subscriber and have been since early access. I don't mind paying a subscription to play a game that requires permanent maintenance and development.
In an optional subscription model like ESO, there will be free riders, people who neither subscribe nor buy from the store. As a result, just to keep the same level of income, ZOS have to get more moolah from each paying player.
But no company changes business model to get the same bottom line - they want to get it as high as possible. This is where the game development process starts going south. We've already seen this with crafting motifs, which went from simple rare drops to an RNG lottery grind conveniently averted if you splash out some serious money in the store. Also the VR15/16 crafting mats were made so rare that you can only reasonably get them if you grind the new content which is behind a paywall.
In the end, I as a subscriber who has access to all content because of my subscription am being pushed into these grinds just like a non-paying player, simply because the game design was changed to push people towards the store. THAT is one of the things I absolutely despise in microtransaction models.
Alright I read this post twice and it still makes no sense. Either I'm just that sleepy or something here is off.
What I make of this though is you are a PC Player that subscribes for some boons which is ESO+ if I am not mistaken. What your beef is is that you still have the same privileges as those that don't subscribe when it comes to actually playing the game. Let me know if I'm a tad off here.
PC players probably have access to the game for free at this point, yet console players pay for their console's access to online play just to be able to play this game which is not due to Zenimax but Sony/Microsoft.
ESO+ grants a small boost to gained exp, gold, and inspiration not to mention reduced research time and eventually crafting bags to carry materials seperate from our inventory. That is honestly reasonable as anything else would just be too much.
So with all this being said please help me understand your post better because frankly I just don't see what the problem is.
UltimaJoe777 wrote: »My gripe with the store isn't about money. It's about the game.
First off, I'm a subscriber and have been since early access. I don't mind paying a subscription to play a game that requires permanent maintenance and development.
In an optional subscription model like ESO, there will be free riders, people who neither subscribe nor buy from the store. As a result, just to keep the same level of income, ZOS have to get more moolah from each paying player.
But no company changes business model to get the same bottom line - they want to get it as high as possible. This is where the game development process starts going south. We've already seen this with crafting motifs, which went from simple rare drops to an RNG lottery grind conveniently averted if you splash out some serious money in the store. Also the VR15/16 crafting mats were made so rare that you can only reasonably get them if you grind the new content which is behind a paywall.
In the end, I as a subscriber who has access to all content because of my subscription am being pushed into these grinds just like a non-paying player, simply because the game design was changed to push people towards the store. THAT is one of the things I absolutely despise in microtransaction models.
Alright I read this post twice and it still makes no sense. Either I'm just that sleepy or something here is off.
What I make of this though is you are a PC Player that subscribes for some boons which is ESO+ if I am not mistaken. What your beef is is that you still have the same privileges as those that don't subscribe when it comes to actually playing the game. Let me know if I'm a tad off here.
PC players probably have access to the game for free at this point, yet console players pay for their console's access to online play just to be able to play this game which is not due to Zenimax but Sony/Microsoft.
ESO+ grants a small boost to gained exp, gold, and inspiration not to mention reduced research time and eventually crafting bags to carry materials seperate from our inventory. That is honestly reasonable as anything else would just be too much.
So with all this being said please help me understand your post better because frankly I just don't see what the problem is.
I'm going to try to be more clear, though I suspect you just don't *want* to understand my post, or simply don't agree with it (which is perfectly alright, we don't all have to agree on everything).
What I'm saying is that the game is being designed around the revenue stream (crown store) rather than being designed for the sake of the game itself. This is made worse by the fact that the store isn't the *only* revenue stream; subscribers do get a few perks, most importantly access to all content, but the design choices made to maximise revenue from the store apply to ask players alike: subscribers, crown store users and free riders. And IMHO these design choices are mostly negative.
Prof_Bawbag wrote: »"Free Riders"
Aye, alright then. I must have just imagined that I paid £35 for this game. I causally walked into the shop, took a copy from the shelve and walked right out again. If you paid for the game, just like any other game, you aren't a "free rider". But don't let that stop you spouting your pretentious garbage. Did my money bypass ZOS and go straight to charity?
In an optional subscription model like ESO, there will be free riders, people who neither subscribe nor buy from the store. As a result, just to keep the same level of income, ZOS have to get more moolah from each paying player.
Prof_Bawbag wrote: »"Free Riders"
Aye, alright then. I must have just imagined that I paid £35 for this game. I causally walked into the shop, took a copy from the shelve and walked right out again. If you paid for the game, just like any other game, you aren't a "free rider". But don't let that stop you spouting your pretentious garbage. Did my money bypass ZOS and go straight to charity?
By that reasoning, we should expect free power/water/gas when we buy homes that are connected to the utilities?
An MMO is an ongoing service. Your one-off payment for the game won't keep the servers running very long, or teams of people doing regular maintenance and new development. I don't know a single online game that runs off the purchase price alone - it's always either subscription, microtransactions or advertising. I happen to think a subscription is the more transparent and honest of the three.
Also, limited edition items are the WORST. Why? Why make players miserable when they miss out because they weren't online to get something they wanted.