Yes I am because I was referring to the OP's request. The problems mentioned there are 90% PvP related.
they just Need to Change molten arament to a proper finisher.
i think of a 3 Projectil cast, like one move from Lord warden where he cast dozend of projectils.
so its a canalisation like the Jesus beam, or a cast. dont know.
one Morph could be 5 orbs with increesed cost or mby 3 orbs and instant, and the other 3 orbs with Chance to burning or somthing like this.
while i dont have Problems vs DKs or NBs, i never managed to kill a temp or sorc allone, even with emperor buff -,-
you lack the dmg to burst them down, dots just getting purged or shilded and bolted.
well if you lucky and they trow a Meteor at you, and you refelct them in the right Moment, shildcharge to stun them and whipe 2 times, mby then, but just 10%chance, they die.....
Yeah your class needs buffs lol
willymchilybily wrote: »@lathbury
The BIGGEST problem with a DK (magicka in particular) For PVP is that it performs well in PVE. The class damage spam whip/lash is not a good damage spam (particularly with PVP battle spirit change) because its low damage even when you stack magicka/SD/sp Crit build.
This is a problem, why? because you cannot buff it without making PvE magick DK too powerful.Yeah your class needs buffs lol
also molten whip has no benefit if you are not using other ardent flame abilities. it buffs the damage you do with ardent flame but these abilties are all sub par for magicka pvp.
burning embers =dot + heal (healing nerf + damage nerf means the heal that takes 10.5 seconds to proc is so weak it cant be used in pvp)
engulfing flames = dot + more damage on target (until they purge or cloak it off)
sea of flames = dot+ crit buff (for pvp radiant mage light for detect or other morph is better)
notice its all dots, dots are not going to cut it in pvp. NB just cloaks them off two at a time. And with purge (more magicka regen from passives and it can free you from snares) almost all magicka based PvPers seem to run purge. Even some stamina builds have it on a back bar.
willymchilybily wrote: »@lathbury
The BIGGEST problem with a DK (magicka in particular) For PVP is that it performs well in PVE. The class damage spam whip/lash is not a good damage spam (particularly with PVP battle spirit change) because its low damage even when you stack magicka/SD/sp Crit build.
This is a problem, why? because you cannot buff it without making PvE magick DK too powerful.Yeah your class needs buffs lol
also molten whip has no benefit if you are not using other ardent flame abilities. it buffs the damage you do with ardent flame but these abilties are all sub par for magicka pvp.
burning embers =dot + heal (healing nerf + damage nerf means the heal that takes 10.5 seconds to proc is so weak it cant be used in pvp)
engulfing flames = dot + more damage on target (until they purge or cloak it off)
sea of flames = dot+ crit buff (for pvp radiant mage light for detect or other morph is better)
notice its all dots, dots are not going to cut it in pvp. NB just cloaks them off two at a time. And with purge (more magicka regen from passives and it can free you from snares) almost all magicka based PvPers seem to run purge. Even some stamina builds have it on a back bar.
dont use molten whip then
Very good post. The biggest problem is that Magicka DK are great in PvE and bad in PvP. Somebody proposed in another topic that DKs dots should make damage if they are removed. Probably not the damage for the remaining duration but at least something. Also all dots should bypass shields and then ZoS can remove shield breaker set.willymchilybily wrote: »@lathbury
The BIGGEST problem with a DK (magicka in particular) For PVP is that it performs well in PVE. The class damage spam whip/lash is not a good damage spam (particularly with PVP battle spirit change) because its low damage even when you stack magicka/SD/sp Crit build.
This is a problem, why? because you cannot buff it without making PvE magick DK too powerful.Yeah your class needs buffs lol
also molten whip has no benefit if you are not using other ardent flame abilities. it buffs the damage you do with ardent flame but these abilties are all sub par for magicka pvp.
burning embers =dot + heal (healing nerf + damage nerf means the heal that takes 10.5 seconds to proc is so weak it cant be used in pvp)
engulfing flames = dot + more damage on target (until they purge or cloak it off)
sea of flames = dot+ crit buff (for pvp radiant mage light for detect or other morph is better)
notice its all dots, dots are not going to cut it in pvp. NB just cloaks them off two at a time. And with purge (more magicka regen from passives and it can free you from snares) almost all magicka based PvPers seem to run purge. Even some stamina builds have it on a back bar.
Very good post. The biggest problem is that Magicka DK are great in PvE and bad in PvP. Somebody proposed in another topic that DKs dots should make damage if they are removed. Probably not the damage for the remaining duration but at least something. Also all dots should bypass shields and then ZoS can remove shield breaker set.
hydrocynus wrote: »Yes Nerf NBS please! They are sneaky sneaky and it drives me nuts.
Sorc shields is another huge issue. I have to ransack the crap out of the shield, then apply DoTs, but then they'll just activate their shield again and we're back to square one.
DARN IT! And I thought this was another thread about nerfing NB's! (Stomps away in a huff)
UltimaJoe777 wrote: »
You could always try the Shield Breaker set or whatever it's called you know.
one move could be, that gdb and Morphs would not be weaked by battlespirit ....
or Change the mechanic based on max hp not missing hp.
give us back our survival skills or increes our dmg to par to other magicka classes.
Mby Change the passiv warmth to a execute passiv, increes the dmg from ardent Flames skills up to 50% when hitting a target under 20% HP (on the same move nerf the dmg a bit from the dots)
or give Eruption or cinder storm a other passiv, Targets which are affected by this skill are permanently off Balance.
on the same move, increes the dmg proc from flame lash by 50-100% but give it a gcd from 3-5sec
make more syns with offbalance
UltimaJoe777 wrote: »one move could be, that gdb and Morphs would not be weaked by battlespirit ....
or Change the mechanic based on max hp not missing hp.
give us back our survival skills or increes our dmg to par to other magicka classes.
Mby Change the passiv warmth to a execute passiv, increes the dmg from ardent Flames skills up to 50% when hitting a target under 20% HP (on the same move nerf the dmg a bit from the dots)
or give Eruption or cinder storm a other passiv, Targets which are affected by this skill are permanently off Balance.
on the same move, increes the dmg proc from flame lash by 50-100% but give it a gcd from 3-5sec
make more syns with offbalance
If they remove the healing reduction and leave the damage reduction healers will run rampant in Cyrodiil and be unstoppable...
or give Eruption or cinder storm a other passiv, Targets which are affected by this skill are permanently off Balance.
on the same move, increes the dmg proc from flame lash by 50-100% but give it a gcd from 3-5sec
make more syns with offbalance
UltimaJoe777 wrote: »one move could be, that gdb and Morphs would not be weaked by battlespirit ....
or Change the mechanic based on max hp not missing hp.
give us back our survival skills or increes our dmg to par to other magicka classes.
Mby Change the passiv warmth to a execute passiv, increes the dmg from ardent Flames skills up to 50% when hitting a target under 20% HP (on the same move nerf the dmg a bit from the dots)
or give Eruption or cinder storm a other passiv, Targets which are affected by this skill are permanently off Balance.
on the same move, increes the dmg proc from flame lash by 50-100% but give it a gcd from 3-5sec
make more syns with offbalance
If they remove the healing reduction and leave the damage reduction healers will run rampant in Cyrodiil and be unstoppable...
remove healreduction just for Dragon blood and Morphs, not other heals. to be on par with templar heals or vigor/rally
UltimaJoe777 wrote: »UltimaJoe777 wrote: »one move could be, that gdb and Morphs would not be weaked by battlespirit ....
or Change the mechanic based on max hp not missing hp.
give us back our survival skills or increes our dmg to par to other magicka classes.
Mby Change the passiv warmth to a execute passiv, increes the dmg from ardent Flames skills up to 50% when hitting a target under 20% HP (on the same move nerf the dmg a bit from the dots)
or give Eruption or cinder storm a other passiv, Targets which are affected by this skill are permanently off Balance.
on the same move, increes the dmg proc from flame lash by 50-100% but give it a gcd from 3-5sec
make more syns with offbalance
If they remove the healing reduction and leave the damage reduction healers will run rampant in Cyrodiil and be unstoppable...
remove healreduction just for Dragon blood and Morphs, not other heals. to be on par with templar heals or vigor/rally
I think ya'll are blowing this way out of proportion... Well I know what I'm doing next lol and that's seeing for myself just exactly what Dragon Blood will do for me. (My alts are all low level so there are a lot of skills I have yet to personally use but will get to eventually lol)
UltimaJoe777 wrote: »UltimaJoe777 wrote: »one move could be, that gdb and Morphs would not be weaked by battlespirit ....
or Change the mechanic based on max hp not missing hp.
give us back our survival skills or increes our dmg to par to other magicka classes.
Mby Change the passiv warmth to a execute passiv, increes the dmg from ardent Flames skills up to 50% when hitting a target under 20% HP (on the same move nerf the dmg a bit from the dots)
or give Eruption or cinder storm a other passiv, Targets which are affected by this skill are permanently off Balance.
on the same move, increes the dmg proc from flame lash by 50-100% but give it a gcd from 3-5sec
make more syns with offbalance
If they remove the healing reduction and leave the damage reduction healers will run rampant in Cyrodiil and be unstoppable...
remove healreduction just for Dragon blood and Morphs, not other heals. to be on par with templar heals or vigor/rally
I think ya'll are blowing this way out of proportion... Well I know what I'm doing next lol and that's seeing for myself just exactly what Dragon Blood will do for me. (My alts are all low level so there are a lot of skills I have yet to personally use but will get to eventually lol)
you think? i make a example:
I was emperor, got 55k HP, during a fight i lost 40k HP, 15k HP left. i have coagulating Blood and CPs in healing recive and done.
CB healed me 12,5k *** of my health. and this with the 100% healrecive as emperor
a Templar with 2k Spellpower and 30k Magicka does a better heal without emperor, and this as a 3target heal.
so think about aigan, which skill is out of Proportion.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »one move could be, that gdb and Morphs would not be weaked by battlespirit ....
or Change the mechanic based on max hp not missing hp.
give us back our survival skills or increes our dmg to par to other magicka classes.
Mby Change the passiv warmth to a execute passiv, increes the dmg from ardent Flames skills up to 50% when hitting a target under 20% HP (on the same move nerf the dmg a bit from the dots)
or give Eruption or cinder storm a other passiv, Targets which are affected by this skill are permanently off Balance.
on the same move, increes the dmg proc from flame lash by 50-100% but give it a gcd from 3-5sec
make more syns with offbalance
If they remove the healing reduction and leave the damage reduction healers will run rampant in Cyrodiil and be unstoppable...
remove healreduction just for Dragon blood and Morphs, not other heals. to be on par with templar heals or vigor/rally
I think ya'll are blowing this way out of proportion... Well I know what I'm doing next lol and that's seeing for myself just exactly what Dragon Blood will do for me. (My alts are all low level so there are a lot of skills I have yet to personally use but will get to eventually lol)
you think? i make a example:
I was emperor, got 55k HP, during a fight i lost 40k HP, 15k HP left. i have coagulating Blood and CPs in healing recive and done.
CB healed me 12,5k *** of my health. and this with the 100% healrecive as emperor
a Templar with 2k Spellpower and 30k Magicka does a better heal without emperor, and this as a 3target heal.
so think about aigan, which skill is out of Proportion.
Were you taking damage as it was active and ticked? Were you under the Maim debuff which weakens healing effects? Did you have any sort of DoT negating a good deal of it? Need to be a bit more specific with your scenarios lol
you Argument if i got a dot on me, it would make my heal stronger not weaker cause i would lose more hp.
UltimaJoe777 wrote: »
UltimaJoe777 wrote: »
wath would it Change?
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
wath would it Change?
Well naturally if a DoT ticks at the exact same time as a HoT they will cancel each other out. If the DoT is smaller it basically reduces the HoT amount. If the DoT is larger though you take damage overall instead of heal. Therefore there is a chance a DoT on you (you did mention poison after all) ticked the same time your HoT did thus resulting in a lesser heal than usual. I could of course be mistaken but I am just pointing out possibilities here lol
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
wath would it Change?
Well naturally if a DoT ticks at the exact same time as a HoT they will cancel each other out. If the DoT is smaller it basically reduces the HoT amount. If the DoT is larger though you take damage overall instead of heal. Therefore there is a chance a DoT on you (you did mention poison after all) ticked the same time your HoT did thus resulting in a lesser heal than usual. I could of course be mistaken but I am just pointing out possibilities here lol
do you know that gdb is not a HoT?
its a instant heal, well a weak one.....
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
wath would it Change?
Well naturally if a DoT ticks at the exact same time as a HoT they will cancel each other out. If the DoT is smaller it basically reduces the HoT amount. If the DoT is larger though you take damage overall instead of heal. Therefore there is a chance a DoT on you (you did mention poison after all) ticked the same time your HoT did thus resulting in a lesser heal than usual. I could of course be mistaken but I am just pointing out possibilities here lol
do you know that gdb is not a HoT?
its a instant heal, well a weak one.....
Guess I remembered wrong and/or mistook the Health Recovery boost for HoT my bad lol
As for the healing unmorphed it heals for 30% of max health. I wouldn't call that weak... Just sounds to me like you people set your standards way too high if you do. Either that or your squishy as f**k.
Please stop posting when you do not know the skills. First you thought it has a DoT, now you say that it is 30% of max health.UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
wath would it Change?
Well naturally if a DoT ticks at the exact same time as a HoT they will cancel each other out. If the DoT is smaller it basically reduces the HoT amount. If the DoT is larger though you take damage overall instead of heal. Therefore there is a chance a DoT on you (you did mention poison after all) ticked the same time your HoT did thus resulting in a lesser heal than usual. I could of course be mistaken but I am just pointing out possibilities here lol
do you know that gdb is not a HoT?
its a instant heal, well a weak one.....
Guess I remembered wrong and/or mistook the Health Recovery boost for HoT my bad lol
As for the healing unmorphed it heals for 30% of max health. I wouldn't call that weak... Just sounds to me like you people set your standards way too high if you do. Either that or your squishy as f**k.