I like some ideas, but i would NOT like to waste another 9 months of research for 10th trait.
I hear you! It took me 13 months to get through all of the trait research the game has offered. @ZOS needs to rework the existing traits instead of adding in new ones. There's plenty of traits that could be tweaked to give more of a choice instead of just infused, reinforced and divines.
We don't need anymore traits added to the game....
So we currently have
- Alchemy
- Blacksmithing
- Clothier
- Enchanting
- Woodworking
- Provisioning
Considering the equipment we already have and use in-game ZOS could add a couple more crafting lines...
- Jeweler (Crafting jewelry)
- Tailor (Crafting regular clothing)
Now for some pie-in-the-sky ideas for future content:
- Toxicology (Poisons & antidotes)
- Carpentry (Furniture for Player Homes)
- Saddlery (Mount Equipment - Saddles, Saddlebags, Armor, Boots, Etc)
- Locksmith (Locks & Treasure Chests)
- Apothecary (Illegal drugs, not just Skooma!)
- Iconography (Religious relics)
- Bindery (Books & Scrolls- Player Created) - I admit this one will never happen...
And of course... there is always
- Spellcrafting
So, do you have any crafting skills you would like to see added to the game at some point?
ContraTempo wrote: »As the game is now I'll "me too" for Jeweler. Most of the others would require a significant change to the game to make them worth doing, or they are pure vanity items (like tailor).
AllPlayAndNoWork wrote: »............The ability to craft less lag.
