Which additional crafting skills would you like to see?

  • Marrtha
    Marrtha
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    Glyph extracting
    Jewelcrafting
    Trait modification
    Use @Marrtha when replying!
  • Gidorick
    Gidorick
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    Robbmrp wrote: »
    F7sus4 wrote: »
    I like some ideas, but i would NOT like to waste another 9 months of research for 10th trait.

    I hear you! It took me 13 months to get through all of the trait research the game has offered. @ZOS needs to rework the existing traits instead of adding in new ones. There's plenty of traits that could be tweaked to give more of a choice instead of just infused, reinforced and divines.

    We don't need anymore traits added to the game....

    The reason for more traits would be to give players more to level... more to do. The idea of adding them to the existing skills would work but I think there would need to be a away to allow players to earn how to unlock those new skills and not just automatically unlock them on their introduction then I think adding these concepts to the existing skillsets would be just fine!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • UltimaJoe777
    UltimaJoe777
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    Gidorick wrote: »
    So we currently have
    • Alchemy
    • Blacksmithing
    • Clothier
    • Enchanting
    • Woodworking
    • Provisioning

    Considering the equipment we already have and use in-game ZOS could add a couple more crafting lines...
    • Jeweler (Crafting jewelry)
    • Tailor (Crafting regular clothing)

    Now for some pie-in-the-sky ideas for future content:
    • Toxicology (Poisons & antidotes)
    • Carpentry (Furniture for Player Homes)
    • Saddlery (Mount Equipment - Saddles, Saddlebags, Armor, Boots, Etc)
    • Locksmith (Locks & Treasure Chests)
    • Apothecary (Illegal drugs, not just Skooma!)
    • Iconography (Religious relics)
    • Bindery (Books & Scrolls- Player Created) - I admit this one will never happen... :lol:

    And of course... there is always
    • Spellcrafting

    So, do you have any crafting skills you would like to see added to the game at some point?

    Clothing is Tailoring. I honestly never understood the reasoning behind calling it Clothing/Clothier honestly.

    I have already asked if we are ever getting Jewelry Crafting in the Ask Us Anything thread and hopefully I get an answer someday...

    Player Housing is coming so you don't have to worry about that. What all it entails only time will tell.

    Yes yes we get it people want spellcrafting...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • ContraTempo
    ContraTempo
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    As the game is now I'll "me too" for Jeweler. Most of the others would require a significant change to the game to make them worth doing, or they are pure vanity items (like tailor).
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • AllPlayAndNoWork
    AllPlayAndNoWork
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    ............The ability to craft less lag.
  • Gidorick
    Gidorick
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    As the game is now I'll "me too" for Jeweler. Most of the others would require a significant change to the game to make them worth doing, or they are pure vanity items (like tailor).

    @ContraTempo, I have a suggestion here: (http://forums.elderscrollsonline.com/en/discussion/167833/eso-tailor-a-new-merchant-and-skill-concept) for how the tailor could be for functional clothes. :wink:

    Edited by Gidorick on October 10, 2015 6:34AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    ............The ability to craft less lag.
    X50Ha.gif
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Flyersfan314
    Flyersfan314
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    Conman/Swindler: Be able to steal from other players inventory and banks.

    It'll never happen because this community is too pusillanimous.
  • Mojmir
    Mojmir
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    tinker for jewelry and possibly other improvements like player crafted siege.
    more alchemy, I want exploding potions
    taming-for obvious reasons
    spellcrafting-someday this might see the light
  • Hamfast
    Hamfast
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    Well, an alchemist can already make "Poison" it's called "Ravage Health" but there is no delivery system, it would be nice if I could spread it on a weapon or arrow and use it on a target... instead all I can do is drink it...

    I would like to see Jewel crafting...

    perhaps, like classes, crafting could have different lines, Clothier has Light Armor, Medium Armor, Costumes...
    Blacksmithing would have Armor, Weapons, Siege crafting...
    Woodworking would have Bows/Staves, Shields/Siege Craft, Furniture

    Of all the things I have lost, I miss my mind the most...
  • dodgehopper_ESO
    dodgehopper_ESO
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    *Jewelry Crafting
    *Upgrading of Current Crafts (In Level) - We don't always want to change out or gear, just bring it up to date.
    *Alchemy enhancements - Alchemy really needs some traditional materials like void salts, frost salts, fire salts, vampire ash, bone meal, scathcrew, etc etc. I'd also like to see actual poisons, and maybe a hireling for Alchemy.
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  • helediron
    helediron
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    - Tenth trait.
    - Research of drop sets. Has initial research like traits. Deconstruct a set item for "set essence" to make a new one.
    - Jewelry crafting for double five-set bonuses.
    - Ability to select lower tier styles. To be able to craft e.g. vr16 gear that looks like level 20 style.

    There hasn't been any real progress in crafting for a year. Yet another style grind that drops to crown store after two weeks is not progress. IC was a backstep for crafting. Wrothgar has nothing new but more styles, sight...
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Korah_Eaglecry
    Korah_Eaglecry
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    Jewelry is probably the only one on that list that may find its way into the game. Carpentry and Tailor is already covered with Woodworking and Clothing Skilllines if they ever cared to expand on them. No need to add additional skill lines for that.
    Penniless Sellsword Company
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