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Stamina Morph anytime soon?

  • SneaK
    SneaK
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    Alucardo wrote: »
    SneaK wrote: »
    Use Vigor. Even Templars don't have a Stamina heal. You also stated earlier you like to have "magicka sinks", so, wait for it.... use GDB.

    "Use Vigor" - the goto guy for heals, right? Wrong. What if you're a PVEr? You have to slog through months of PVP just to obtain this spell. I'm still working for it now and I PVP on a daily basis.
    GDB no longer gives us the 33% healing, so it's absolutely useless and not many people use it any more.

    It actually does give you a 33% heal in PvE, 33% of what is missing just like it reads. If you are talking about PvE then its a perfectly suitable heal. If you are talking about PvP then yes, unlock Vigor. It's not hard, and shouldn't take you months.

    This is part of the overall problem, people proposing game changing decisions based on their BWB characters, knowing there are skills out there that suit the playstyle but asking for changes based on availability and cosmetics.

    And again, even Templars don't have a stamina based heal...
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Gern_Verkheart
    Gern_Verkheart
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    Sorcs and our 2 stamina morphs say hello.
  • ZigoSid
    ZigoSid
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    DK have 2 too and the two are DOT ...
  • Alucardo
    Alucardo
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    SneaK wrote: »
    It actually does give you a 33% heal in PvE, 33% of what is missing just like it reads. If you are talking about PvE then its a perfectly suitable heal. If you are talking about PvP then yes, unlock Vigor. It's not hard, and shouldn't take you months.

    This is part of the overall problem, people proposing game changing decisions based on their BWB characters, knowing there are skills out there that suit the playstyle but asking for changes based on availability and cosmetics.

    And again, even Templars don't have a stamina based heal...
    Yes, you've made it quite clear you don't want to give it up, and I get that. I'm already using magicka for my shields, armour resistance, roots and I also have to use it for my heal with whip. That's an expensive amount of resources for a stam build. It's also not just about the heal, it's the DD ability - like Templars biting jabs.
    Most Magicka DKs I've ran into are slashing me with Molten whip anyway, so I can't see this change crippling them in a huge way. If it were given to stam users, I would expect Magicka DKs to be buffed in some way at the same time (they need it anyway).
  • Alucardo
    Alucardo
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    Sorcs and our 2 stamina morphs say hello.
    Hah. My first character was a stam sorc, and I feel your pain. I really do.
  • SneaK
    SneaK
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    Alucardo wrote: »
    SneaK wrote: »
    It actually does give you a 33% heal in PvE, 33% of what is missing just like it reads. If you are talking about PvE then its a perfectly suitable heal. If you are talking about PvP then yes, unlock Vigor. It's not hard, and shouldn't take you months.

    This is part of the overall problem, people proposing game changing decisions based on their BWB characters, knowing there are skills out there that suit the playstyle but asking for changes based on availability and cosmetics.

    And again, even Templars don't have a stamina based heal...
    Yes, you've made it quite clear you don't want to give it up, and I get that. I'm already using magicka for my shields, armour resistance, roots and I also have to use it for my heal with whip. That's an expensive amount of resources for a stam build. It's also not just about the heal, it's the DD ability - like Templars biting jabs.
    Most Magicka DKs I've ran into are slashing me with Molten whip anyway, so I can't see this change crippling them in a huge way. If it were given to stam users, I would expect Magicka DKs to be buffed in some way at the same time (they need it anyway).

    Yea, and I don't mean to build bad rapport with you, I just don't like to picture more abilities being taken away from the Magicka users. I suppose one positive would be that it might decrease the amount of WB spam, which I suppose could be a good change.. either way, I highly doubt ZOS cares what you and I are discussing here. They are going to do what they want regardless in the end.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Gern_Verkheart
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    ZigoSid wrote: »
    DK have 2 too and the two are DOT ...

    Neither of the Sorc ones are even that. One is bound armaments and the other is Thundering Presence. Only thundering presence does damage at all, and it only does decent damage for 4 seconds, and even then only if the target is in melee range. Both your dots are actually really good. Unstable flame does a ton of damage, and the Burning breath does good damage while also reducing the enemy's armor, and it's and AOE DOT.
    Edited by Gern_Verkheart on October 6, 2015 3:04PM
  • gibous
    gibous
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    ZOS_Julien wrote: »
    Hello there,

    Thread moved in Combat & Character Mechanics.

    Can we please get 2 different icons for when devs comment in threads? 90% of the time the comments are just saying "moved to a different section," or "please refrain from being jerks to each other" etc. I would really like to know at a glance when a dev or moderator says something of substance.
    Reddington James — Magsorc & Magplar (NA PC)
  • Jade1986
    Jade1986
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    Avalon wrote: »
    Why not just make all abilities based on whichever stat is highest?

    That wouldn't work because some people play hybrid characters. A better solution would be to allow you to choose which pool you want it based on when you morph it or better yet, the second you learn the ability.
    Edited by Jade1986 on October 6, 2015 3:12PM
  • Emma_Overload
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    I wonder how many Stam Sorcs clicked on this thread only to be disappointed that it was for DKs, LOL?
    #CAREBEARMASTERRACE
  • Waffennacht
    Waffennacht
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    I personally don't play with a DK however I definitely feel that they need some love. Every class seems to have many viable or at least competitive builds except poor DK.

    Btw I just love giving my DK guildies a hard time for being DKs lol
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • dodgehopper_ESO
    dodgehopper_ESO
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    Asmael wrote: »
    My Magicka DK disagrees and will kill anyone attempting to take her Lava whip.

    My Stam DK says "Might as well stick to Puncture + Master's Sword".

    #TimeForAThirdMorphForAllSkills?

    Or just make everything scale off the highest stat.

    Boom.

    Everyone says this but what about health?
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  • Erock25
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    I saw the ZOS comment symbol and got really excited. What a let down.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Khivas_Carrick
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    You guys say this, and I'm still waiting on a viable DoT for Stamina Templars lol
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • willymchilybily
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    What a terrible TERRIBLE idea, I'm surprised there is so much support for a flame lash stamina morph. i presume only because stamina healing is atrocious atm.?

    I've played both stamina and magicka DK. Flame lash base damage would still be below wrecking blow and snipe if it got a stamina morph, so its damage spam is worse, with no CC, and you would need to combo it with a hard CC or magicka based talons to get the double lash off for heals, so far less application than for a magicka user. It would take a move from magicka and no one would end up using it for damage, just for healing.

    magicka dk have no damage spam options from weapons. Maybe if there was some buff to molten whip beyond just ardent flame abilities getting buffed. something to give some some PVP utility, then it becomes a bit more viable without killing an already weak class (magicka DK in pvp)
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • Alucardo
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    Maybe if there was some buff to molten whip beyond just ardent flame abilities getting buffed. something to give some some PVP utility, then it becomes a bit more viable without killing an already weak class (magicka DK in pvp)
    This is exactly why I'd want to see Magicka DKs get a buff if we ever received a stam whip.
    SneaK wrote: »
    Yea, and I don't mean to build bad rapport with you, I just don't like to picture more abilities being taken away from the Magicka users
    Nor I you. I just think we're just both pretty passionate about our DKs, and like I said, I get where you're coming from. I'm not willing to take whip if Magicka DKs aren't reimbursed in some way. Hell, I'd like to try one some day, but with all the complaints it kind of scares me. heh.
  • PainfulFAFA
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    I wonder how many Stam Sorcs clicked on this thread only to be disappointed that it was for DKs, LOL?

    guilty

    but srsly stamina crystal punch for sorc would be awesome.
    PC NA
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  • willymchilybily
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    Alucardo wrote: »
    Maybe if there was some buff to molten whip beyond just ardent flame abilities getting buffed. something to give some some PVP utility, then it becomes a bit more viable without killing an already weak class (magicka DK in pvp)
    This is exactly why I'd want to see Magicka DKs get a buff if we ever received a stam whip.
    SneaK wrote: »
    Yea, and I don't mean to build bad rapport with you, I just don't like to picture more abilities being taken away from the Magicka users
    Nor I you. I just think we're just both pretty passionate about our DKs, and like I said, I get where you're coming from. I'm not willing to take whip if Magicka DKs aren't reimbursed in some way. Hell, I'd like to try one some day, but with all the complaints it kind of scares me. heh.

    Magicka DK is still very good for PvE dps, which is actually a problem, if it was terrible in PvE you could buff the skills like flame whip morphs to make it a good PvP damage spam move, but it performs well in PvE so buffing whips damage would make it too good in PvE.

    I know you're a PvP only kind of guy. its just a bit underwhelming the main useful skills like reflective scales, you can pop from a stamina build without too much issue because you have no real magicka drain with dragons blood now being terrible even with igneous buff. And you get all the benefit of lots of blocking and even some dodge roll, medium armor with some heavy gives very nice protection, and an actual escape through rapid maneuvers. Dps spam moves and gap closers are easy plus a choice of executes

    Magicka builds lose all of those options or sacrifice a lot of damage to ensure they can do it even half as well. Elusive mist is just not a viable escape (i find). kodi does okay but look at his healing bar lol, no DK class skills but igneous healing buff. And using proximity detonation for burst damage. No DK class Ultimate on either bar. Speaks volumes.

    There is a lot of good though for magicka DK. Still have talons, reflect, petrify, and flame lash is an okay heal still, and igneous healing buff. But you're more of a nuisance than a threat.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • Dracane
    Dracane
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    I hope this was only a wrong information during the stream.

    A stamina version of whip is too strong in my opinion. Magicka whip already hits so hard combined with all the DoTs DKs have running all the time. Weapon damage can be stacked too high, making stamina whip even more deadly.

    I consider this a very bad idea. But we'll see.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • mr_wazzabi
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    Dracane wrote: »
    I hope this was only a wrong information during the stream.

    A stamina version of whip is too strong in my opinion. Magicka whip already hits so hard combined with all the DoTs DKs have running all the time. Weapon damage can be stacked too high, making stamina whip even more deadly.

    I consider this a very bad idea. But we'll see.

    Well nb has surpruse attack and templar has biting jabs. Both are very powerful. A stam whip would make it moee fair for stam dks.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Alucardo
    Alucardo
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    mr_wazzabi wrote: »
    Well nb has surpruse attack and templar has biting jabs. Both are very powerful. A stam whip would make it moee fair for stam dks.

    Not to mention a templar can purge our DoTs, a Nightblade can cloak them. Adding at least one damaging ability that isn't a DoT to stam build DKs would not hurt in the slightest.
  • Miwerton
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    You also have the problem that most class abilities scales of spell penetration rather than armor penetration provided that it doesnt say physical damage ( though biting jabs is slightly split in that with the burning light damage is magical).

    This is of course a great reduction to stamina damage potential, Mostly with most ultimates all scaling of spell penetraion. But yes defintly want more love for stamina builds all in general. (and an end to magicka dunmer DKs, gods creativity level -5 for that getup).
  • MudcrabsRus
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    Damn magicka DKs are terrible compared to stam, stop moaning stam DKs are doing great in IC
  • MudcrabsRus
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    Infact magicka DKs are that bad iv had to switch from being a magicka DK since console release to stam just to be able to compete with others in IC, magicka DKs suck at everything now DPS, you bet we suck, SELF HEALS yes we suck at that 2 now, SHIELD STACKING, Can't get a decent shield up unless you are an all light armour DK. And we know how that's gna work out in pvp don't we ......
  • Miwerton
    Miwerton
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    Infact magicka DKs are that bad iv had to switch from being a magicka DK since console release to stam just to be able to compete with others in IC, magicka DKs suck at everything now DPS, you bet we suck, SELF HEALS yes we suck at that 2 now, SHIELD STACKING, Can't get a decent shield up unless you are an all light armour DK. And we know how that's gna work out in pvp don't we ......

    Ugghh, how many that say that when it only apllies to one side of the game, PVP and PVE have different rules, and a good portion of it is people refusing to use other tatctics than the same from before the update or patch which changed theyre previous version.
  • MudcrabsRus
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    In both comments I mentioned I was talking about pvp, all I'm saying is stam DKs are superior to magicka DKs now, and obviously nothing has changed in pve, everybody gets that okay.
  • Tempiis
    Tempiis
    I have read everyone's thoughts and suggestions and as a magicka using DK I would ask Zos to please not change flame lash to stam. With the recent nerfs to igneous shield and GDB my self healing/survivabilty is in the toilet. I even switched to stam because magicka offered very little in survivabilty.But changed back to magicka as stam didnt fit my concept of the character. Now i understand Zos's conception for this class was primarily a tanking role, but this game allows for all roles to be filled by all classes so i should be able to have mechanics within the class that allows me to dps with some measure of survivabilty pve or pvp. Now i could easily tell my stam using brothers and sisters to just equip a 2handed on their 2nd bar and use rally (awesome HOT and burst heal) or use vigor (another awesome stam heal). They in turn could say well equip a resto staff if your magicka so neither argument is valid because we dont have a way to self heal w/o going outside the class itself. Right now stam classes have a huge advantage as its easier to stack weapon damage, i have run into stam using classes who have up to and over 4k weapon damage I have yet to run into a magicka using class who can say the same( not saying there not out there just its more rare to see). So Zos please take into consideration where the class is as a whole before making any changes based on just those who use stamina as their main resource.
    Edited by Tempiis on October 9, 2015 6:52PM
  • Miwerton
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    On the aspect of weapon damage versus spell damage there is good couple of things left out of it.


    Which are that most ultimates and class abilities all scales of spell penetration which light armor gives, now add in the fact that gold nirnhoned weapon (2handed) gives an extra 24% spell penetration and resssistance versus sharpened which gives 14% penetration (gold 2 handed), Now maybe the flame lash stam version wouldnt be nescesary if a couple of things were fixed like: Ultimates and class abilities scaling of armor penetration if weapon damage and stamina is highest. Fixing mighty so that it adds in the extra physical damage against bosses, which it currently does not ( it did work once but after a patch they did not work together, as I noticed a drop in the hit of focused aim). Or in the case of dual wield where flurry still havent become rebuffed after getting the nerfhammer twice for 8% dam both times, and the fact that blinding flurry is useless since bosses no longer get the off-balance status effect (which combined with the 15% damage buff from dual wield against off balance targets).


    And in the case of stam DKs they could use wrecking blow, except that it can barely land a hit if the target slightly moves, as for suvivability rally has gotten it cost amped up and vigor isnt a so overpowered as some may have belived, plus it requires a lot of activating to heal, and remeber everyone receives the healing nerf, so far a stam sorc with crit surge and steel tornado is the only one to manage to compensate for that loss, but only under certain conditions.
  • Tempiis
    Tempiis
    Understood :) but just asking for Zos to examine the class as a whole b4 making any sweeping changes that hurt the already very limited (in pvp) magicka DK
  • twistedmonk
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    the whole magic vs stamina resources was a bad idea. and they won't stop it. trying to keep alive a system that is broken...just results in a broken system cobbled together.

    SWTOR recently eliminated all stats and just make them one...so much easier

    just get rid of stamina and magic altogether.
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