Even at half mats this is still bad news.... given the horrendous drop rates everybody is reporting for the nodes on PTS, and the huge number of mats required to craft V16 gear I just can't see anybody doing these.....
It's more profitable to sell the mats than waste on these
Of course they could do something decent like add Perfect Roe to the alchemy writ urn loot table?
Even at half mats this is still bad news.... given the horrendous drop rates everybody is reporting for the nodes on PTS, and the huge number of mats required to craft V16 gear I just can't see anybody doing these.....
It's more profitable to sell the mats than waste on these
Of course they could do something decent like add Perfect Roe to the alchemy writ urn loot table?
FYI V15 gear takes 1/10 of what V16 requires and V15 is acceptable as a writ turn-in.
Dagoth_Rac wrote: »Even at half mats this is still bad news.... given the horrendous drop rates everybody is reporting for the nodes on PTS, and the huge number of mats required to craft V16 gear I just can't see anybody doing these.....
It's more profitable to sell the mats than waste on these
Of course they could do something decent like add Perfect Roe to the alchemy writ urn loot table?
FYI V15 gear takes 1/10 of what V16 requires and V15 is acceptable as a writ turn-in.
Yes, you can use VR15. But let's say you spend 40 ancestor silk to create 3 items for a writ. You could sell those 40 ancestor silk for probably like 20,000 gold. Why in the world would you spend 20,000g in material on a writ that will often give you nothing much beyond it's 600g quest turn in? Even on a good day when you get a gold upgrade mat or a glass motif fragment or a survey, you will still never make up in writ rewards what you spent on material.
nimander99 wrote: »Super excited for this to go live in its present state, forums will be full of loving words and happy support with zero "I quit" threads
nimander99 wrote: »I forgot to test this on pts and I dont want to download it again, do steal-able weapons now scale to vr15 or 16? You know, like how you can go to your level 1-10 zone and steal weapons and they will be voidsteel currently (or other mats) do they now scale all the way up or is it still void-style?
myrrrorb14_ESO wrote: »nimander99 wrote: »Super excited for this to go live in its present state, forums will be full of loving words and happy support with zero "I quit" threads
Lol
There is a lot of competition in the game market right now. Not sure if anyone would quit just over this issue though.
myrrrorb14_ESO wrote: »Looks like the rewards are about the same as Craglorn except the mats are rarer by a factor of ten. Easier to just do the Craglorn writs.
The new writs would have to drop something unique for it to be worthwhile. Who is going to spend x3 the time to gather mats when you can just do one tier down faster for the same rewards? Only difference is the token piece of equipment is vr15? So what.
Saltypretzels wrote: »myrrrorb14_ESO wrote: »Looks like the rewards are about the same as Craglorn except the mats are rarer by a factor of ten. Easier to just do the Craglorn writs.
The new writs would have to drop something unique for it to be worthwhile. Who is going to spend x3 the time to gather mats when you can just do one tier down faster for the same rewards? Only difference is the token piece of equipment is vr15? So what.
Well the problem is this. To get the new materials from Orsinium, you need all the top tier of crafting passives.
But when you get the top tier of crafting passives, you then are forced to do the top tier of writs. You don't get a choice in the matter.
Therefore you will see people having a single character that needs max skills do all the resource gathering, and then you need alternate characters to do the craglorn voidstone/nightwood/shadowhide/void cloth writs.
It just doesn't make sense. ZoS is building in walls that constrain how a person would intelligently play the game.
Saltypretzels wrote: »myrrrorb14_ESO wrote: »Looks like the rewards are about the same as Craglorn except the mats are rarer by a factor of ten. Easier to just do the Craglorn writs.
The new writs would have to drop something unique for it to be worthwhile. Who is going to spend x3 the time to gather mats when you can just do one tier down faster for the same rewards? Only difference is the token piece of equipment is vr15? So what.
Well the problem is this. To get the new materials from Orsinium, you need all the top tier of crafting passives.
But when you get the top tier of crafting passives, you then are forced to do the top tier of writs. You don't get a choice in the matter.
Therefore you will see people having a single character that needs max skills do all the resource gathering, and then you need alternate characters to do the craglorn voidstone/nightwood/shadowhide/void cloth writs.
It just doesn't make sense. ZoS is building in walls that constrain how a person would intelligently play the game.
In the german forums @ZOS_KaiSchober answered questions about the node scaling/number :ZOS_KaiSchober wrote: »Ja, es ist Absicht, da die Handwerk9-Materialien noch für die Dailies gebraucht werden, Das Verhältnis dürfte bei ca. 4:1 zu Gunsten der VR10-14 Mats liegen.Ist es eigentlich beasichtigt das man, bei ausgelevelten Handwerksfähigkeiten, auch die V10 - V14 Materialien findetet oder sollte man nur die neuen Materialen finden?
Konnte dies in den Patchnotes dies bezüglich nichts genaueres finden!
Habe bis jetzt nämlich nur das Glück gehabt die die V14 Materialien zu finden bis auf 2 Rohe Ahnenseidevorkommen.
Roughly translated, he says that you still find V10-14 mats because they are still needed for dailies. The ratio should supposedly be 4(old):1(new).
I asked which dailies he's referring to, since the writs definitely require the new mats. Moreover the ratio is far from 4:1 in my experience.
Hiero_Glyph wrote: »myrrrorb14_ESO wrote: »nimander99 wrote: »Super excited for this to go live in its present state, forums will be full of loving words and happy support with zero "I quit" threads
Lol
There is a lot of competition in the game market right now. Not sure if anyone would quit just over this issue though.
Yeah, November is a slow month for AAA games; I can't imagine anyone taking a break from ESO if ZOS continues this trend. [/sarcasm]
I could see these changes causing some players to fall out of touch with ESO a week or so after Orsinium launches (on Nov. 10th).Hiero_Glyph wrote: »myrrrorb14_ESO wrote: »nimander99 wrote: »Super excited for this to go live in its present state, forums will be full of loving words and happy support with zero "I quit" threads
Lol
There is a lot of competition in the game market right now. Not sure if anyone would quit just over this issue though.
Yeah, November is a slow month for AAA games; I can't imagine anyone taking a break from ESO if ZOS continues this trend. [/sarcasm]
I seem to remember another Bethesda offering, releasing around the same time as Orsinium, that looks like it's got quite an impressive crafting system, that might, mayhap, and just maybe, pique the interest of those disgruntled by the Crafter kicking practices of ZOS.
Probably just a rumor though.