SleepyTroll wrote: »They have all ready stated then next patch, not Orsinium will have class fixes and what not... They get it DK needs help.
Got your attention though, right? Works as intended.MightyMalloy wrote: »Misleading title.. *leaves to never return*
Got your attention though, right? Works as intended.MightyMalloy wrote: »Misleading title.. *leaves to never return*
UltimaJoe777 wrote: »
And this matters because...?
SleepyTroll wrote: »They have all ready stated then next patch, not Orsinium will have class fixes and what not... They get it DK needs help.
UltimaJoe777 wrote: »
And this matters because...?
Because the topic needs attention? Because some people I've mentioned in the post have put a lot of hard work into listing the flaws, possible solutions and started some interesting discussions that ZOS could look into but I haven't seen them respond, considering how much this has been brought up?

Sorc with molag kena + overload = 1 light attak 35-40k dmg ==== DK is bad JOKE, need buff or sorc nerf.
they just Need to Change molten arament to a proper finisher.
i think of a 3 Projectil cast, like one move from Lord warden where he cast dozend of projectils.
so its a canalisation like the Jesus beam, or a cast. dont know.
one Morph could be 5 orbs with increesed cost or mby 3 orbs and instant, and the other 3 orbs with Chance to burning or somthing like this.
while i dont have Problems vs DKs or NBs, i never managed to kill a temp or sorc allone, even with emperor buff -,-
you lack the dmg to burst them down, dots just getting purged or shilded and bolted.
well if you lucky and they trow a Meteor at you, and you refelct them in the right Moment, shildcharge to stun them and whipe 2 times, mby then, but just 10%chance, they die.....
UltimaJoe777 wrote: »they just Need to Change molten arament to a proper finisher.
i think of a 3 Projectil cast, like one move from Lord warden where he cast dozend of projectils.
so its a canalisation like the Jesus beam, or a cast. dont know.
one Morph could be 5 orbs with increesed cost or mby 3 orbs and instant, and the other 3 orbs with Chance to burning or somthing like this.
while i dont have Problems vs DKs or NBs, i never managed to kill a temp or sorc allone, even with emperor buff -,-
you lack the dmg to burst them down, dots just getting purged or shilded and bolted.
well if you lucky and they trow a Meteor at you, and you refelct them in the right Moment, shildcharge to stun them and whipe 2 times, mby then, but just 10%chance, they die.....
Everything has the potential to be a force. Everything is also better against certain things than others. Your build merely does not have what is needed to go up against those Templars and Sorcerers is all whereas it is effective vs those Dragonknights and Nightblades.
UltimaJoe777 wrote: »they just Need to Change molten arament to a proper finisher.
i think of a 3 Projectil cast, like one move from Lord warden where he cast dozend of projectils.
so its a canalisation like the Jesus beam, or a cast. dont know.
one Morph could be 5 orbs with increesed cost or mby 3 orbs and instant, and the other 3 orbs with Chance to burning or somthing like this.
while i dont have Problems vs DKs or NBs, i never managed to kill a temp or sorc allone, even with emperor buff -,-
you lack the dmg to burst them down, dots just getting purged or shilded and bolted.
well if you lucky and they trow a Meteor at you, and you refelct them in the right Moment, shildcharge to stun them and whipe 2 times, mby then, but just 10%chance, they die.....
Everything has the potential to be a force. Everything is also better against certain things than others. Your build merely does not have what is needed to go up against those Templars and Sorcerers is all whereas it is effective vs those Dragonknights and Nightblades.
so and wath do i Need then? i even tryed with full la and dw (2 golden v16 nirnhorned swords). With 2,6k spelldmg and 35k magicka.
you have 2 spells to do dmg, molten whipe and crushing shock.
Like said before, dots are not worth aigans this two class
The thing i miss most about the magica dk is a high damage skill like all the other classes have
I have to mess around with crushing shock and heavy attack weaving which is obviously less dps than crystal frags/crushing
Or snipe weaving combo's or jesusbeam and jabs spam
The dot build and now the nerenieth build is ok but not being able to do burst damage and not having an execute leaves me disapointed
Still i won't abandon my 2 dk's but to be competitive in pve and pvp we do need buffs soon, or not many people will play the class