Hey guys,
first of all: No, he didn't leave

(edited this one in here to make it more obvious)
But thank you for your undevided attention!
No, this is not a pure troll thread as I want to use this thread and its somewhat "other" title to ask some (hopefully) constructive questions to the team of
@ZOS_BrianWheeler to get a better understanding about what they are responsible for, what they are working on right now and what have they been working on in the past. Especially as the last "PvP Update" posting is 4 months old already.
TLDR;Scroll down to the last part, my questions.First of all let's collect some facts we got from the past:
- The PvP team surrounding
@ZOS_BrianWheeler is not responsible for class or race balancing
- The PvP team surrounding
@ZOS_BrianWheeler is not responsible for itemization, not even for AP items (other than siege)
- The PvP team surrounding
@ZOS_BrianWheeler is responsible for Cyrodiil, Campaigns, Keeps and Siege, Imperial City
So we got that.
But let's look at the past again to see what exactly happened:
- Pre 1.6 the overall PvP experience was ok regarding mechanics, rewards and gameplay. The only reoccuring huge complaint was lag and overall performance in Cyrodiil
- 1.6 had little to no changes for Cyrodiil or PvP in general other than siege damage being pushed
- Between 1.6 and IC (1.7) we only got some new coldfire siege weaponry
- 1.7 (IC update) brought us some updates to Cyrodiil campaigns, emperorship, pop balancing and some other minor changes noone asked for
- The Imperial City DLC introduced no new PvP mechanics, no new PvP rewards, no PvP related stuff at all
Ok, I think you can guess where I am heading with this, right?
So other than some unnecessary new siege weaponry, changes to our beloved campaigns and some pop balancing and buff mechanic changes they added nothing to PvP up until now.
The
Imperial City DLC was once announced as THE huge update that brings exciting stuff for us PvP players but let's again have a look at what the DLC actually delivered to us:
- 2 new dungeons with new gear sets that are RNG and bind on pickup (PvE)
- 3 new weapon/jewelry sets you get from trophy farming (PvE)
- Update of the existing Undaunted sets to VR 16 still bind on pickup (PvE)
- 6 new sets you can buy with Tel Var stones (PvE/PvP if you are lucky)
- 7 new zones (counting sewers as one) you can quest and farm mobs in (PvE)
- No special mechanics for PvP at all in Imperial City other than being able to loot TV stones
So let's draw a line here real quick.
What's the summary of IC?
Correct, we got several new stuff, items etc. for PvE but NOTHING for PvP.
They simply forgot about PvP entirely in this once announced PvP DLC. No new rewards, no mechanics inside the IC zones, hell they even forgot the campaign rewards and just upgraded some crap sets to VR16 so we don't even get master weapons out of this anymore...
Right, that's pretty much what we got with IC DLC so let's have a look
what PvP players can expect from Orsinium (at least what we know today):
- We get the possibility to buy
Akaviri crafting style fragments for AP
Anything else? No, as
@ZOS_BrianWheeler said in another thread,
don't expect any VR16 stuff for AP until whatever point of time:
Vendor Gear will be updated to max level (VR) in a later patch.
The "Why not now" is simply a matter of scheduling and timing of resources available to do those changes based on the itemization plan laid out by the itemization and combat team for their desired cadence of gear introduction.
Edit - My constructive examples for new PvP rewards:
Some examples of what I (and I am only a Software Developer, no PvP lead

) would have added to IC for us PvP players to get some progress from PvP instead of doing PvE:
1. Add like 5-10 trophies of each type to the "Rewards for the Worthy" bags.
2. Add a daily quest to the IC NPCs for "Kill X players/class type inside IC districts or sewers"
- Where X is more like 50 or more so it's not as easy as with Cyrodiil's quests
- NON-sharable quests!
- Rewards would be 10-20 trophies of a random type
- Additional 10% chance of receiving one of the new BoP set items from Vet WGT/prison
- Additional 5% chance of receiving an undaunted set piece
- This quest would be the PvP daily quest like the Undaunted plegdes are for PvE (long overdue to get sth. like this anyway...)
Ok. Now I am ready to ask my questions:
1. Why didn't you update existing sets you can buy for AP with the IC update to VR16? Why wasn't it on the plans of the item/combat team right away?
2. Why didn't you introduce ANY way for a PvP player to aquire the new VR16 dungeons sets and VR16 trophy sets by doing PvP?
3.
(Edited) Why didn't you come up with ideas like the above mentioned examples to make us PvP players happy in some way?
4. Why do you want players loving this game for its PvP to desperately force them into PvE without giving us ANY chance to advance our gear by doing what we love instead?
5. What was you work for IC? What exactly did your PvP team work on for IC if you are not responsible for itemization and introduced no PvP related stuff at all with this DLC? I guess you had some work on zone design to get glitches and other "creative" PvP exploits out of it, but other than that?
6. What are you working on right now as Orsinium seems to provide nothing (even less than IC, although that's hardly possible) for us PvP players?
7. Why should we PvP players still hope for you team to finally listen to our requests and demands?
8. What do you want to say to us, those that lost hope, faith and trust in you and your PvP team during the past couple of months?
That's it.
I know not everyone may share my view on the above mentioned topics but I also know there are plenty of people out there asking the same questions over and over to either themselves or here on the forums and until now, we only get some quick one-line-answers from
@ZOS_BrianWheeler providing no real content and nothing really noteworthy regarding the future of PvP and clarification on some decisions they made in the recent past.
Best regards,
Legedric