A request from a Vampire.

GreenSoup2HoT
GreenSoup2HoT
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Can we get different stage timer's?

All vampire's are stage 4. It is very annoying trying to keep up stage 1. All i ask is we flip the duration for each stage or come up with new duration's.

Also i feel there is no reason to be stage one. We need somthing that would make us want to be stage 1. Less damage from fighter's guild abilities or more resist of some sort.

If you are stage one, you probably are not using vampire abilities since they will cost more. Should'nt vampire abilities cost less while stage 1?

Vampire's are good. Just the feeding mechanic could use work in my opinion.
Edited by GreenSoup2HoT on October 8, 2015 7:05PM
PS4 NA DC

A request from a Vampire. 48 votes

Leave Vampire stage's the way they are. 1-30m 2-60m 3-90m
16%
elias.stormneb18_ESOGilGaladAhPook_Is_HereH8JDInvader_VinimrednecksonSneaKAlucardo 8 votes
Flip the duration of stage's. 1-90m 2-60m 3-30m
25%
Pierre.Steegb16_ESONebthet78Ja50nXandryuhavdsalterRobotmafiaAetherderiusgrumlinsGoodFella146YukonjackGeemarc DannyLV702 12 votes
The ability to lock your stage.
14%
SlayerSyrenaBanrocAlienSlofStravokovFireCowCommandoKushiel7foldSomewhere 7 votes
Less or more advantages based on stage.
43%
cavakthestampedeThe_SpAwNKnootewootdanno8Velvet_KevorkianPrizaxDarkeusTX12001rwb17_ESOgen_reynard2050LaurentiaCP5NeartheralLokrynSav72ShadowDiscipleKrombieAronGraybloodADarklorecode65536Van_0S 21 votes
  • Nyghthowler
    Nyghthowler
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    Simply increase stage 1 to an hour like the rest of the stages.
    And on a non related note, FIX the Tattoo issue! If your skin is pale then dark ink would stand out even more, not go pale also...
    I'm not prejudiced; I hate everyone equally !
  • danno8
    danno8
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    Less or more advantages based on stage.
    Right now the most used stage is 4. And you have to do nothing to get it.

    The least used stage is 1, and you have to bother to maintain it.

    That does seem backwards to me too.

    I would suggest in Stage 1 you have normal health regen, and take less damage from fire/fighters guild abilities. Stage 4 you have less health regeneration, take full damage from fire/fighters guild but get the cheaper skills. So stage 1 becomes the more balanced/defensive approach, but stage 4 becomes higher risk/offensive approach.
  • CP5
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    Less or more advantages based on stage.
    danno8 wrote: »
    Right now the most used stage is 4. And you have to do nothing to get it.

    The least used stage is 1, and you have to bother to maintain it.

    That does seem backwards to me too.

    I would suggest in Stage 1 you have normal health regen, and take less damage from fire/fighters guild abilities. Stage 4 you have less health regeneration, take full damage from fire/fighters guild but get the cheaper skills. So stage 1 becomes the more balanced/defensive approach, but stage 4 becomes higher risk/offensive approach.

    Yah, only reason my vamp is stage 1 so often is because I find it very fun to feed on enemies in cyrodiil, but beyond that its a chore.
  • nine9six
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    Stage 1 should be the Strong Stage.

    Stage 4 should be the Weak Stage.

    I think the whole "starve = stronger" thing is ***.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • SlayerSyrena
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    The ability to lock your stage.
    I think, for many, Stage 4 is the most used stage because that's where the timer ends. We don't always get a chance to feed where we are in-game so Stage 4 can linger for quite awhile.

    It wouldn't be good to make Stage 4 even weaker because, when you're in a dungeon, sometimes finishing takes quite awhile.

    I still think the extra 25% fire damage is still way too much. Werewolves have it good because, while flame is absolutely *everywhere* in end game content, poison isn't used as much. Also, Fire Resist glyphs still don't seem to make much difference.

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  • GreenSoup2HoT
    GreenSoup2HoT
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    Thanks for the feedback fellow vampire's.

    It's for sure a chore to maintain that stage one. Even when you do, vampire abilitys still cost more. Which seem's out of place. I would actually feed more often if cost was reduced in stage 1.

    Feeding in IC is not somthig you do once you have a lot of stone's. Even when you go to feed it's not somthing that give's you an advantage in a fight either. It's just a haha troll mechanic atm.

    It would be great if we could stack our stage's duration though. Say 6 hour's maximum so you don't have to worry about it.

    PS4 NA DC
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Why would you want to be stage 1, outside of cosmetic reasons?
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  • ADarklore
    ADarklore
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    Less or more advantages based on stage.
    I find it humorous all these people complaining about it being 'difficult' to maintain stage 1... well, the most I go to is stage 2. It is SUPER EASY to hop a Wayshrine to a location near some enemy NPCs, feed, and jump back to the Wayshrine. Most quests are always near Wayshrines... this isn't "difficult" it is just that you don't WANT TO do it.

    I never use Vampire abilities... most of them are useless compared to other class or weapon abilities. The 21% cost reduction is not that big of a deal- would be better if there were better abilities. The health regen is also a big factor, as is the ugliness of the increased stages.

    I think Vampirism is fine as is but wouldn't complain if they added a bonus for staying at or close to Stage 1.
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  • danno8
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    Less or more advantages based on stage.
    ADarklore wrote: »
    I never use Vampire abilities... most of them are useless compared to other class or weapon abilities. The 21% cost reduction is not that big of a deal- would be better if there were better abilities. The health regen is also a big factor, as is the ugliness of the increased stages.

    For some classes (ie not NB or Sorc) Elusive Mist is the only magicka based speed boost available. Also Bat Swarm is one of the better Ultimates out there for some classes like Templar.
  • FireCowCommando
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    The ability to lock your stage.
    Its too much of a chore to maintain any stage other than stage 4. That being said theres little point in caring which stage you are in atm.
  • GreenSoup2HoT
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    Why would you want to be stage 1, outside of cosmetic reasons?

    This is exactly my point. There is no point unless you want health recovery or look's of course. However in stage one you don't get the cost reduction which make's no sence. Why would your vampire abilities cost less when you are dieing for some blood. Bloodlust? Beat's me.
    ADarklore wrote: »
    I find it humorous all these people complaining about it being 'difficult' to maintain stage 1... well, the most I go to is stage 2. It is SUPER EASY to hop a Wayshrine to a location near some enemy NPCs, feed, and jump back to the Wayshrine. Most quests are always near Wayshrines... this isn't "difficult" it is just that you don't WANT TO do it.

    I never use Vampire abilities... most of them are useless compared to other class or weapon abilities. The 21% cost reduction is not that big of a deal- would be better if there were better abilities. The health regen is also a big factor, as is the ugliness of the increased stages.

    I think Vampirism is fine as is but wouldn't complain if they added a bonus for staying at or close to Stage 1.

    For someone like me who plays around 4-6 hours when ever i do play eso. This means i must feed once per 30m to keep stage 1, this seems like a lot of time but in eso it feels like every 2 minutes.

    Even so, stage one is practically worthless.

    .
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    I hope no one take's this thread as a "whine thread". It's more a quality of life discussion about the feed mechanic.



    Edited by GreenSoup2HoT on October 8, 2015 9:51PM
    PS4 NA DC
  • ADarklore
    ADarklore
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    Less or more advantages based on stage.
    For someone like me who plays around 4-6 hours when ever i do play eso. This means i must feed once per 30m to keep stage 1, this eems like a lot of time but in eso it feels like every 2 minutes.

    Even so, stage one is practically worthless.

    Well I tend to play every couple of days and usually 8-10 hours each day and I don't find the feeding time to be too difficult to maintain. Most quests you can easily go into Stage 2, but try soloing a group boss who deals fire damage and you'll be missing that health regen really quick. ;)
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  • Uriel_Nocturne
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    The stage timers aren't really the issue for me as I am always at Stage 4. I never feed, I feel more powerful at Stage 4 constantly.

    However, I would like for the Drain Essence healing to go back to what it was before the IC patch.

    I like being able to use the Drain on any enemy as many times as I want, but it's worthless for keeping yourself alive. I have two Vampires; one Nightblade, one Sorcerer.

    My Sorcerer doesn't have to keep the Drain Essence power slotted as I'm usually at distance. The Vampire Ultimate is all I need, and even then it's in a pinch for healing purposes (even though it's an excellent AoE for multiple tough enemies).

    My Nightblade though (as I suspect is the case for most Classes that have to get within and stay within melee range), he uses the Drain Essence quite a bit. It becomes necessary for a multitude of reasons for him, but it just doesn't heal worth a damn anymore, and it's uses as a utility ability for RP'ing a Vampire has been nerfed into the ground.

    Keep the Drain Essence targeting availability as it is now, but please put the "Damage Healed" value back to what it was before the IC patch, a fixed value of 150% of the damage dealt.

    That's the only way to keep it viable as a usable ability. As of right now, it's healing isn't worth the slot it takes up, and it's directly affecting the viability of using it at all.

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  • Alucardo
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    Leave Vampire stage's the way they are. 1-30m 2-60m 3-90m
    I think it makes sense the way it is now. The more you're crippled by hunger, the stronger you become out of instinct. It should remain how it is.
    The point to be stage 1 is so that you aren't hindered as much by the healing debuff (which is huge at stage 4). You're closer to a human form, and as blood sustains a vampire that also makes sense.
  • GreenSoup2HoT
    GreenSoup2HoT
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    ADarklore wrote: »
    For someone like me who plays around 4-6 hours when ever i do play eso. This means i must feed once per 30m to keep stage 1, this eems like a lot of time but in eso it feels like every 2 minutes.

    Even so, stage one is practically worthless.

    Well I tend to play every couple of days and usually 8-10 hours each day and I don't find the feeding time to be too difficult to maintain. Most quests you can easily go into Stage 2, but try soloing a group boss who deals fire damage and you'll be missing that health regen really quick. ;)

    It's different for me since i play only on my vet16. So it's Imperial city grind. Which mean's im forced to find other player's to feed on. It mostly come's down to remebering to feed really. I guess im just not used to it.
    Alucardo wrote: »
    I think it makes sense the way it is now. The more you're crippled by hunger, the stronger you become out of instinct. It should remain how it is.
    The point to be stage 1 is so that you aren't hindered as much by the healing debuff (which is huge at stage 4). You're closer to a human form, and as blood sustains a vampire that also makes sense.

    If anything, vampires should get a speed buff of some kind because of there lust for blood. Not just in sneak, would be interesting. You prove a good point. Just in vampire movies ive seen, they seem to be weak and dieing without a taste of blood. Then after they are super hero's again.

    In the Blade movie's, Blade goes superhuman once he drink's blood.

    For me vampire's should want to feed for more power. However its the other way around.
    Edited by GreenSoup2HoT on October 9, 2015 12:57AM
    PS4 NA DC
  • TheShadowScout
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    I think the stages themselves are fine as they are, stage 1 being the "sated" stage where both the benefits and the penalties are lowerst, and stage 4 being the "starved" stage where the penalties are highest, but the frenzied hunger makes the boni highest as well...

    Timing... well, stage 1 -does- end a bit too quickly IMO, it should last longer, one way or another. Either increase in stage duration (60-90-120?), and/or some way for vampired to "gorge themselves", meaning every feeding while at stage 1 increases the stage 1 duration by another 30 minutes... feed enough, and you can stay that way for hours...

    Also... shouldn't there be some way to make magical vials that keep blood viable for drinking, for a meal "to go"? Preperation could be dome with some crafting, and filling us using the empty vial from quickslot, for later use...
  • Hiero_Glyph
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    I agree that stage 1 is a bit short, but I would prefer to have more vampire skills to match the 5 found in every other tree, including werewolf. If we have to live with the penalty at all times, unlike werewolf, then the least they can do is give us some choice to gain the passive regen bouns.
  • GreenSoup2HoT
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    I agree that stage 1 is a bit short, but I would prefer to have more vampire skills to match the 5 found in every other tree, including werewolf. If we have to live with the penalty at all times, unlike werewolf, then the least they can do is give us some choice to gain the passive regen bouns.

    Make's sense. However it's not like werewolfs have a variety to choose from either. It's just the 5 they must use once transformed.

    I do think vampire need's stamina morphs or at least make drain essence scale off your highest stat. More skill's is alway's nice but then werewolf's will need somthing aswell.

    I think the stages themselves are fine as they are, stage 1 being the "sated" stage where both the benefits and the penalties are lowerst, and stage 4 being the "starved" stage where the penalties are highest, but the frenzied hunger makes the boni highest as well...

    Timing... well, stage 1 -does- end a bit too quickly IMO, it should last longer, one way or another. Either increase in stage duration (60-90-120?), and/or some way for vampired to "gorge themselves", meaning every feeding while at stage 1 increases the stage 1 duration by another 30 minutes... feed enough, and you can stay that way for hours...

    Also... shouldn't there be some way to make magical vials that keep blood viable for drinking, for a meal "to go"? Preperation could be dome with some crafting, and filling us using the empty vial from quickslot, for later use...

    I really like your drink idea. That could be like a daily quest. I would love the option. 30m is just to short for stage 1.

    However all you get for being stage one is hp recovery. It's better to have 21% cost reduction then the recovery. Which is why stage 1 is useless. Stage 4 has the same penalties as stage 1, it's just the recovery.


    Edited by GreenSoup2HoT on October 9, 2015 2:06AM
    PS4 NA DC
  • dsalter
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    Flip the duration of stage's. 1-90m 2-60m 3-30m
    choice 2 an 4, we need more reason to drink. atm you gain more from starving than feeding...
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • UltimaJoe777
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    Stage 4 Vampirism: -21% Vampire Skill Cost, -75% Health Recovery (reduced via passives). Stage 1 has -0% of both. Personally I do not like the Health Recovery drop so I'd aim for Stage 1. I also don't like being a Vampire period though lol

    Also if you want to be technical less Health Recovery = Hungrier.
    Edited by UltimaJoe777 on October 9, 2015 2:41AM
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  • StrykerTheElite
    unless your night blade, or like to deal bounties feeding is quite a pain.

    feeding shouldn't have to be used in stealth, it should be proximity that you bite them. Also should feed off none humanoid.

    plus if your in stealth and no one sees you, when you bite someone u shouldn't get bounty, it should cause them go in flight mode if no attacks were made before occurred.

  • grumlins
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    Flip the duration of stage's. 1-90m 2-60m 3-30m
    The entire vamp line needs reworking and yes Stage 1 needs to be flipped we don't need 30 mins of running a dungeon with no humanoids in site to drain that's ridiculous. Then there's also the abilities which absolutely do nothing not even their morphs.

    For example, the mist morph that causes poison damage should scale with magicka properly.

    These skills are terrible for combat the only reason I chose vampire for my main is because I steal on him alot and needed the extra hiding capabilities and hiding speed. That was it really. All this drain stuff doesn't help either. Why are we not getting an instant drain from morphing the drain skill? Why are we not getting extra healing when we're healed by drains?
  • Darkeus
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    Less or more advantages based on stage.
    a starved vampire should NEVER be stronger then a feeded vampire... only here in eso we have this crap with starved vampires(zombies) getting stronger
  • Knootewoot
    Knootewoot
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    Less or more advantages based on stage.
    danno8 wrote: »
    Right now the most used stage is 4. And you have to do nothing to get it.

    The least used stage is 1, and you have to bother to maintain it.

    That does seem backwards to me too.

    I would suggest in Stage 1 you have normal health regen, and take less damage from fire/fighters guild abilities. Stage 4 you have less health regeneration, take full damage from fire/fighters guild but get the cheaper skills. So stage 1 becomes the more balanced/defensive approach, but stage 4 becomes higher risk/offensive approach.

    Then their should be skills worthwhile. I only have the bats as ultimate because of the regeneration bonus. There should be some good vampire attacks like the werewolf has. Then this would be a good idea.
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