Right now the most used stage is 4. And you have to do nothing to get it.
The least used stage is 1, and you have to bother to maintain it.
That does seem backwards to me too.
I would suggest in Stage 1 you have normal health regen, and take less damage from fire/fighters guild abilities. Stage 4 you have less health regeneration, take full damage from fire/fighters guild but get the cheaper skills. So stage 1 becomes the more balanced/defensive approach, but stage 4 becomes higher risk/offensive approach.
I never use Vampire abilities... most of them are useless compared to other class or weapon abilities. The 21% cost reduction is not that big of a deal- would be better if there were better abilities. The health regen is also a big factor, as is the ugliness of the increased stages.
r.jan_emailb16_ESO wrote: »Why would you want to be stage 1, outside of cosmetic reasons?
I find it humorous all these people complaining about it being 'difficult' to maintain stage 1... well, the most I go to is stage 2. It is SUPER EASY to hop a Wayshrine to a location near some enemy NPCs, feed, and jump back to the Wayshrine. Most quests are always near Wayshrines... this isn't "difficult" it is just that you don't WANT TO do it.
I never use Vampire abilities... most of them are useless compared to other class or weapon abilities. The 21% cost reduction is not that big of a deal- would be better if there were better abilities. The health regen is also a big factor, as is the ugliness of the increased stages.
I think Vampirism is fine as is but wouldn't complain if they added a bonus for staying at or close to Stage 1.
GreenSoup2HoT wrote: »For someone like me who plays around 4-6 hours when ever i do play eso. This means i must feed once per 30m to keep stage 1, this eems like a lot of time but in eso it feels like every 2 minutes.
Even so, stage one is practically worthless.
GreenSoup2HoT wrote: »For someone like me who plays around 4-6 hours when ever i do play eso. This means i must feed once per 30m to keep stage 1, this eems like a lot of time but in eso it feels like every 2 minutes.
Even so, stage one is practically worthless.
Well I tend to play every couple of days and usually 8-10 hours each day and I don't find the feeding time to be too difficult to maintain. Most quests you can easily go into Stage 2, but try soloing a group boss who deals fire damage and you'll be missing that health regen really quick.
I think it makes sense the way it is now. The more you're crippled by hunger, the stronger you become out of instinct. It should remain how it is.
The point to be stage 1 is so that you aren't hindered as much by the healing debuff (which is huge at stage 4). You're closer to a human form, and as blood sustains a vampire that also makes sense.
Hiero_Glyph wrote: »I agree that stage 1 is a bit short, but I would prefer to have more vampire skills to match the 5 found in every other tree, including werewolf. If we have to live with the penalty at all times, unlike werewolf, then the least they can do is give us some choice to gain the passive regen bouns.
TheShadowScout wrote: »I think the stages themselves are fine as they are, stage 1 being the "sated" stage where both the benefits and the penalties are lowerst, and stage 4 being the "starved" stage where the penalties are highest, but the frenzied hunger makes the boni highest as well...
Timing... well, stage 1 -does- end a bit too quickly IMO, it should last longer, one way or another. Either increase in stage duration (60-90-120?), and/or some way for vampired to "gorge themselves", meaning every feeding while at stage 1 increases the stage 1 duration by another 30 minutes... feed enough, and you can stay that way for hours...
Also... shouldn't there be some way to make magical vials that keep blood viable for drinking, for a meal "to go"? Preperation could be dome with some crafting, and filling us using the empty vial from quickslot, for later use...
Right now the most used stage is 4. And you have to do nothing to get it.
The least used stage is 1, and you have to bother to maintain it.
That does seem backwards to me too.
I would suggest in Stage 1 you have normal health regen, and take less damage from fire/fighters guild abilities. Stage 4 you have less health regeneration, take full damage from fire/fighters guild but get the cheaper skills. So stage 1 becomes the more balanced/defensive approach, but stage 4 becomes higher risk/offensive approach.