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Should AoE caps be removed?

Efficient
Efficient
✭✭✭
I am creating this poll for the entertainment value of reading the justification for answering no. Thanks for the participation.
Edited by Efficient on October 7, 2015 5:00PM

Should AoE caps be removed? 238 votes

Yes
81%
FENGRUSHkewlAlomarMisterJimothySolarikenJoy_DivisionSythen88411jnjdun_ESOTeargrantsYolokin_Swagonbornbadmojo0777b14_ESORadioheadSh0tbloodenragedb14_ESOdjnapstyb14_ESOHeroOfNoneTelelWalkingLegacyEfficientpantaro30Beowulf_McCallum 195 votes
No
18%
rfennell_ESOdrzycki_ESOArobainLatinLegacyi3ig_Guncontact.opiumb16_ESORune_RelicRebMuizerValen_Bytejamesharv2005ub17_ESOleandro.800ub17_ESOmsawwan2ub17_ESOElsirSureshawtTavore1138TheMachineKillerprootchRaXZonManwithBeard9 43 votes
  • Muizer
    Muizer
    ✭✭✭✭✭
    No
    I hate all AOE. The more they get nerfed the better.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Yes
    Muizer wrote: »
    I hate all AOE. The more they get nerfed the better.

    Aoe cap is not a nerf to Aoe, it helps the bigger groups. Just think about it a little bit longer.

    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
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  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    Muizer wrote: »
    I hate all AOE. The more they get nerfed the better.

    Aoe cap is not a nerf to Aoe, it helps the bigger groups. Just think about it a little bit longer.

    Frozen is correct; Aoe caps restrict how many players are hit. This means AOE is useless as a small group. As a zerg, a team of 24 can hit up to 144 targets for 100% dmg (assuming the spells go off at the same moment.)

    On paper it seems like it would help solo groups survive, but implementation and current zerg mentality suggest otherwise.

    #RemoveAOECaps

    Also last poll taken:

    http://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap

    Look at all those "no's" lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sublime
    Sublime
    ✭✭✭✭
    Yes
    But only on damage abilities.
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Yes
    Sublime wrote: »
    But only on damage abilities.

    Amen.
    'Chaos
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Sublime wrote: »
    But only on damage abilities.

    Add a cap to barrier and purge to that.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • imredneckson
    imredneckson
    ✭✭✭✭✭
    Yes
    Efficient wrote: »
    I am creating this poll for the entertainment value of reading the justification for answering no. Thanks for the participation.

    I'm still laughing at the nerf impulse but buff steel tornado because that was such a good idea.
    Legions of Mordor Guild Officer
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  • i3ig_Gun
    i3ig_Gun
    ✭✭✭
    No
    In PvP No, in PvE Yes
    XBOX ONE - NA
    GT: i3ig Gun
    Legion of Many - Daggerfall Covenant
  • Muizer
    Muizer
    ✭✭✭✭✭
    No
    frozywozy wrote: »
    Muizer wrote: »
    I hate all AOE. The more they get nerfed the better.

    Aoe cap is not a nerf to Aoe, it helps the bigger groups. Just think about it a little bit longer.

    AOE reliant gameplay is lazy, stupid and over-powered. I know the argument you refer to, but it amounts to fighting evil with evil. That is, leave it to the siege engins and make every other ability single target, so that at least a modicum of skill, like umm........I don't know ......... TARGETING SOMETHING is required.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Muizer wrote: »
    frozywozy wrote: »
    Muizer wrote: »
    I hate all AOE. The more they get nerfed the better.

    Aoe cap is not a nerf to Aoe, it helps the bigger groups. Just think about it a little bit longer.

    AOE reliant gameplay is lazy, stupid and over-powered. I know the argument you refer to, but it amounts to fighting evil with evil. That is, leave it to the siege engins and make every other ability single target, so that at least a modicum of skill, like umm........I don't know ......... TARGETING SOMETHING is required.

    So you´re promoting something that is never going to happen (a revamp of every aoe in the game) but prefer the terrible status quo over something that might help because of what reason exactly?

    Also with esos terrible targetting system without aoe it would still always result in blobbing up bc you could not reliably focus enemy players out of a mass thus resulting in the same benefit passively that is now coded into the game.
    Edited by Derra on October 7, 2015 5:56PM
    <Noricum>
    I live. I die. I live again.

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  • VoiDGhOs7
    VoiDGhOs7
    ✭✭✭✭
    Yes
    Muizer wrote: »
    frozywozy wrote: »
    Muizer wrote: »
    I hate all AOE. The more they get nerfed the better.

    Aoe cap is not a nerf to Aoe, it helps the bigger groups. Just think about it a little bit longer.

    AOE reliant gameplay is lazy, stupid and over-powered. I know the argument you refer to, but it amounts to fighting evil with evil. That is, leave it to the siege engins and make every other ability single target, so that at least a modicum of skill, like umm........I don't know ......... TARGETING SOMETHING is required.

    Good luck wiping zergs only with single target spells
    Edited by VoiDGhOs7 on October 7, 2015 5:57PM
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Could be cool in that all single target spells (or only specific morphs) process a chance for increased penetration.
    With the logic that out of say 10 shots of crushing shock, 1 goes through hitting another person for less dmg.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sublime
    Sublime
    ✭✭✭✭
    Yes
    Derra wrote: »
    Sublime wrote: »
    But only on damage abilities.

    Add a cap to barrier and purge to that.

    And one to Speedbuff while we're at it.
    Edited by Sublime on October 7, 2015 7:11PM
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Muizer
    Muizer
    ✭✭✭✭✭
    No
    VoiDGhOs7 wrote: »
    Muizer wrote: »
    frozywozy wrote: »
    Muizer wrote: »
    I hate all AOE. The more they get nerfed the better.

    Aoe cap is not a nerf to Aoe, it helps the bigger groups. Just think about it a little bit longer.

    AOE reliant gameplay is lazy, stupid and over-powered. I know the argument you refer to, but it amounts to fighting evil with evil. That is, leave it to the siege engins and make every other ability single target, so that at least a modicum of skill, like umm........I don't know ......... TARGETING SOMETHING is required.

    Good luck wiping zergs only with single target spells

    Yeah right, as if lifting the AOE cap will make a difference in that department. What you are actually asking for is an ability that a single person can cast once to wipe a zerg. Great. No zerg. No game either though. Such an ability would rule everywhere, not just against zergs. So you're asking ZOS to give every moron without situational awareness, positioning and targeting abilities an "I win" button.



    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Sureshawt
    Sureshawt
    ✭✭✭✭
    No
    AoE centric games are boring. Lets all train together and press one button and never even have to target an enemy. Been there, done that and not doing it again.

    Now an AoE that scales its damage depending on the number of targets hit and features a blow out mechanic to counter blobbing, well that is something I can support.
    Edited by Sureshawt on October 7, 2015 7:26PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Yes. Long overdue.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Sureshawt wrote: »
    AoE centric games are boring. Lets all train together and press one button and never even have to target an enemy. Been there, done that and not doing it again.

    Now an AoE that scales its damage depending on the number of targets hit and features a blow out mechanic to counter blobbing, well that is something I can support.

    Have you stepped in Cyrodiil since April 2014?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sublime
    Sublime
    ✭✭✭✭
    Yes
    Muizer wrote: »
    Yeah right, as if lifting the AOE cap will make a difference in that department. What you are actually asking for is an ability that a single person can cast once to wipe a zerg. Great. No zerg. No game either though. Such an ability would rule everywhere, not just against zergs. So you're asking ZOS to give every moron without situational awareness, positioning and targeting abilities an "I win" button.

    I rather think the one getting killed by this ability would be the moron, because zergs will deal just as much damage. It's not like anybody forces players to stack up (apart from the AOE caps).
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Sureshawt
    Sureshawt
    ✭✭✭✭
    No
    Sureshawt wrote: »
    AoE centric games are boring. Lets all train together and press one button and never even have to target an enemy. Been there, done that and not doing it again.

    Now an AoE that scales its damage depending on the number of targets hit and features a blow out mechanic to counter blobbing, well that is something I can support.

    Have you stepped in Cyrodiil since April 2014?

    Yup, which is why the last thing this game needs is for AoE caps to be removed UNLESS my suggestion against blobbing is implemented.The AoE must scale to the number of targets hit so it becomes an opportunistic tool rather then the go to staple and preferably with a blowout mechanic.

    Simply increasing the AoE caps will only make blobbing worse and the biggest blob will win. Everyone will just run around popping AoE damage/heals and single target skills will be obsolete.

    Right now while there is a lot of blobbing, especially inside structures, there is still open field fighting where single targeting is happening as well. Simply opening AoE caps will result in nothing but AoE button mashing.

    Thankfully though most modern MMOs inlcuding this one have realized the folly of simply allowing unlimited AoEs.


    Edited by Sureshawt on October 7, 2015 8:19PM
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Sureshawt wrote: »
    AoE centric games are boring. Lets all train together and press one button and never even have to target an enemy. Been there, done that and not doing it again.

    Now an AoE that scales its damage depending on the number of targets hit and features a blow out mechanic to counter blobbing, well that is something I can support.

    The thing is: In games with extremely strong pbaoe stacking was not a phenomenon that occured often (if at all). If using aoe drives people to spread out it becomes less desireable to use said aoe.
    <Noricum>
    I live. I die. I live again.

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  • Sureshawt
    Sureshawt
    ✭✭✭✭
    No
    Derra wrote: »
    Sureshawt wrote: »
    AoE centric games are boring. Lets all train together and press one button and never even have to target an enemy. Been there, done that and not doing it again.

    Now an AoE that scales its damage depending on the number of targets hit and features a blow out mechanic to counter blobbing, well that is something I can support.

    The thing is: In games with extremely strong pbaoe stacking was not a phenomenon that occured often (if at all). If using aoe drives people to spread out it becomes less desireable to use said aoe.

    That is exactly the problem. Simply lifting the AoE cap has been shown not to make people spread out. The bigger blob simply out AoEs the smaller blobs AoE.

    I don't know what games you are speaking of but in Shadowbane, DAoC and WoW the AoE trains were commonplace for any largescale fight. AoEs themselves encourage blobbing by there very nature that you need to be within radius for beneficial (buffs/heals) effects as well.

    However, now if you have an AoE that scales to the number of players hit then the smaller group could possibly out AoE the bigger AoE blob or force them to spread out.

    Edited by Sureshawt on October 7, 2015 8:41PM
  • Sublime
    Sublime
    ✭✭✭✭
    Yes
    Sureshawt wrote: »
    my suggestion

    Link maybe?
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Sureshawt
    Sureshawt
    ✭✭✭✭
    No
    Sublime wrote: »
    Sureshawt wrote: »
    my suggestion

    Link maybe?

    Better then that. Here it is.

    The AoE must scale to the number of targets hit so it becomes an opportunistic tool rather then the go to staple and preferably with a blowout mechanic.
  • Sublime
    Sublime
    ✭✭✭✭
    Yes
    Sureshawt wrote: »
    Sublime wrote: »
    Sureshawt wrote: »
    my suggestion

    Link maybe?

    Better then that. Here it is.

    The AoE must scale to the number of targets hit so it becomes an opportunistic tool rather then the go to staple and preferably with a blowout mechanic.

    How would it scale, i.e. at which number of enemies would it exceed the current base damage?
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • drzycki_ESO
    drzycki_ESO
    ✭✭✭
    No
    I want my vote back! I read CP CAPS REMOVED and I like capping CPs but not AoE. :(
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Yes
    I have a suggestion. If they decide to remove the AOE cap, make aoe skills such as impulse and steel tornado cost double.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Sureshawt wrote: »
    Derra wrote: »
    Sureshawt wrote: »
    AoE centric games are boring. Lets all train together and press one button and never even have to target an enemy. Been there, done that and not doing it again.

    Now an AoE that scales its damage depending on the number of targets hit and features a blow out mechanic to counter blobbing, well that is something I can support.

    The thing is: In games with extremely strong pbaoe stacking was not a phenomenon that occured often (if at all). If using aoe drives people to spread out it becomes less desireable to use said aoe.

    That is exactly the problem. Simply lifting the AoE cap has been shown not to make people spread out. The bigger blob simply out AoEs the smaller blobs AoE.

    However, now if you have an AoE that scales to the number of players hit then the smaller group could possibly out AoE the bigger AoE blob or force them to spread out.

    Dude you have to look at daoc bombing videos. People were so fast to spread out when an 8 man grp rushed the 40 ++ zerg bc if they wouldn't they died in seconds...
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • Sureshawt
    Sureshawt
    ✭✭✭✭
    No
    Sublime wrote: »
    Sureshawt wrote: »
    Sublime wrote: »
    Sureshawt wrote: »
    my suggestion

    Link maybe?

    Better then that. Here it is.

    The AoE must scale to the number of targets hit so it becomes an opportunistic tool rather then the go to staple and preferably with a blowout mechanic.

    How would it scale, i.e. at which number of enemies would it exceed the current base damage?

    Well I would leave that up to ZoS to decide based on their engine's capabilities. However, the intent would be to make it so an AoE is not optimal in every combat encounter but rather a zergball buster.

    Something along these lines.
    e.g
    1-5 Players hit would result in 50% of the tooltip damage
    6-10 Players hit would result in 100% of the tooltip damage
    10+ Players hit would result in 200% of the tooltip damage + blow out mechanic
    Edited by Sureshawt on October 7, 2015 8:57PM
  • Muizer
    Muizer
    ✭✭✭✭✭
    No
    I'm starting to think that damage and damage distribution may be a completely wrong way to deal with the zerg problem.
    Perhaps it would be better to slow the zerg down: the more players bunch together, the slower they get. Basically that would restrict the zerg to defensive actions only while it's on the move. It can still fire on anything within range with all its power, but it can't pursue, as a group. Just a thought.
    Edited by Muizer on October 7, 2015 9:01PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Sublime
    Sublime
    ✭✭✭✭
    Yes
    Sureshawt wrote: »
    Well I would leave that up to ZoS to decide based on their engine's capabilities. However, the intent would be to make it so an AoE is not optimal in every combat encounter but rather a zergball buster.

    Something along these lines.
    e.g
    1-5 Players hit would result in 50% of the tooltip damage
    6-10 Players hit would result in 100% of the tooltip damage
    10+ Players hit would result in 200% of the tooltip damage + blow out mechanic

    Wouldn't this make AOE's far stronger than the other option? Or is the 50% against 1-5 the important part?
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
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