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Maelstrom Arena Stamina Bias

byrom101b16_ESO
byrom101b16_ESO
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Nice to know that already very high stamina dps output will be further advantaged by this;

• Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
• Sigil of Healing: Grants you a powerful heal over time.
• Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
Sigil of Power: Grants increased weapon power.

No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...
  • Dracane
    Dracane
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    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    It has been this way all the time, melees and stamina dps in general get so much damage. The introduction of the new maelstrom weapons is just another proof.

    As if weapon damage wouldn't already be so much higher than spell damage....
    Edited by Dracane on October 7, 2015 10:27AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • byrom101b16_ESO
    byrom101b16_ESO
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    Dracane wrote: »
    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    It has been this way all the time, melees and stamina dps in general get so much damage. The introduction of the new maelstrom weapons is just another proof.

    As if weapon damage wouldn't already be so much higher than spell damage....

    But that's the point too isn't it...

    Why do stamina builds need even more damage in a competitive environment which is barred for magicka users if the already higher stamina damage meta created by the dlc truly balances the so called melee vs. ranged 'issue'?

    There is no good answer to this question, and this bias is therefore entirely unjustifiable.
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    Dracane wrote: »
    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    It has been this way all the time, melees and stamina dps in general get so much damage. The introduction of the new maelstrom weapons is just another proof.

    As if weapon damage wouldn't already be so much higher than spell damage....

    It could be a problem now. It has not been this way all the time and since you are old player Dracane you should know it as well. Prior to 1.6 it was bathrobe + broomsticks meta all the way pretty much for all classes with the exception of DK.
  • Teargrants
    Teargrants
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    Dracane wrote: »
    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    It has been this way all the time, melees and stamina dps in general get so much damage. The introduction of the new maelstrom weapons is just another proof.

    As if weapon damage wouldn't already be so much higher than spell damage....

    But that's the point too isn't it...

    Why do stamina builds need even more damage in a competitive environment which is barred for magicka users if the already higher stamina damage meta created by the dlc truly balances the so called melee vs. ranged 'issue'?

    There is no good answer to this question, and this bias is therefore entirely unjustifiable.
    The laughable part is the ubiquitousness of melee gap closer abilities vs ranged gap opening abilities pushes the whole issue in favor of melee to begin with.
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  • Dracane
    Dracane
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    Dracane wrote: »
    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    It has been this way all the time, melees and stamina dps in general get so much damage. The introduction of the new maelstrom weapons is just another proof.

    As if weapon damage wouldn't already be so much higher than spell damage....

    It could be a problem now. It has not been this way all the time and since you are old player Dracane you should know it as well. Prior to 1.6 it was bathrobe + broomsticks meta all the way pretty much for all classes with the exception of DK.

    Yea I know actually. But that was not, because weapon damage wasn't strong.
    It was only because there were no stamina class abilities, meaning Magicka was in favor anyway and because ressource management was harder and everyone had to time break frees etc.

    But since this is no longer the case, stamina became superior. Despite people saying otherwise prior to the last update, stamina is still the most played roll.
    Look in pvp: Stamina Nightblades everywhere, stamina Dks roaming the streets, Hell there are even more stamina Sorcs than Magicka Sorc in IC as it seem O.o only Stam Templar has become rare for some reason. Maybe because Templar heals are so freaking strong now.

    People know, why they prefer stamima. because it's damage is harder to avoid, deals way more damage and keeping distance in this game is impossible. Ranged/magical DDs are always in the melees range, but deal less natural damage with their abilities. It's obvious that stamina is so much stronger in all areas.
    The only reason why ranged DDs can have advantages, is because some bosses don't really allow melees to stay on them all the time.
    Edited by Dracane on October 7, 2015 10:56AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • FireCowCommando
    FireCowCommando
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    "Buff NB Nerf Sorc"
    ZoS - 2015
  • Alcast
    Alcast
    Class Representative
    Better be buffing Templars before anything else
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  • Dracane
    Dracane
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    Alcast wrote: »
    Better be buffing Templars before anything else

    I don't think classes really need buffs right now.
    Weapon lines need buffs, there is a LOT of work to do.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • FireCowCommando
    FireCowCommando
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    Dracane wrote: »
    Alcast wrote: »
    Better be buffing Templars before anything else

    I don't think classes really need buffs right now.
    Weapon lines need buffs, there is a LOT of work to do.

    Magicka DK...
  • Alcast
    Alcast
    Class Representative
    Dracane wrote: »
    Alcast wrote: »
    Better be buffing Templars before anything else

    I don't think classes really need buffs right now.
    Weapon lines need buffs, there is a LOT of work to do.

    Magicka DK...

    I think Magicka DK is fine, just dont go SwordnBoard and excpect to pull awesomo damage while permablocking lol.

    However, yet I could not test it myself because MATS ARE MF EXPENSIVE......150 mats for chest....gj zos...gj zos
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  • Dracane
    Dracane
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    Alcast wrote: »
    Dracane wrote: »
    Alcast wrote: »
    Better be buffing Templars before anything else

    I don't think classes really need buffs right now.
    Weapon lines need buffs, there is a LOT of work to do.

    Magicka DK...

    I think Magicka DK is fine, just dont go SwordnBoard and excpect to pull awesomo damage while permablocking lol.

    However, yet I could not test it myself because MATS ARE MF EXPENSIVE......150 mats for chest....gj zos...gj zos

    Good point. If you go sword and shield, it's no surprise that you deal less damage.
    Dual wield though..... woa you whip your target like a domina. Magicka DKs deal insane damage
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ezareth
    Ezareth
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    I did the normal mode on my Sorc last night and I didn't even know what the sigils were or did nor did I care, I didn't bother clicking them most of the time.

    I will say, I wouldn't want to do the Arena on my Stamblade....especially in Vet mode. Damage shields and high ranged damage make this easy mode for Sorcs from what I can see.


    I will say *FIX THE DAMN TAB TARGETTING!* The new target box is atrocious, its horrible at switching targets that are on top of one another and even when you still have a target tabbed you'll still hit other nearby targets if they are closer. It's stupid. I was fighting the targetting system the whole damn night. Bring back the giant white ugly box....it at least worked. The stage with the stupid spiders I often couldn't target them fast enough because they're so small and the boss was nearby and it just wouldn't let me tab to them without basically running right on top of them. Never had issues with that in the past.
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  • Nivzruo_ESO
    Nivzruo_ESO
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    Let me know when you clear it as a stam build.... The only folks I know to even pass the 1st stage are magika builds.
    Nelgyntc- V14 NB
  • SHADOW2KK
    SHADOW2KK
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    Dracane wrote: »
    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    It has been this way all the time, melees and stamina dps in general get so much damage. The introduction of the new maelstrom weapons is just another proof.

    As if weapon damage wouldn't already be so much higher than spell damage....

    It could be a problem now. It has not been this way all the time and since you are old player Dracane you should know it as well. Prior to 1.6 it was bathrobe + broomsticks meta all the way pretty much for all classes with the exception of DK.

    Exactly, stamina builds didnt become finally bloody viable till 1.6, more than a year after release, but DKs were the worse?, no exception at all.

    I was probably one of the rare hybrid builds back in they days with my old DK

    Zos has always favoured magicka builds up till relatively recently IMO.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

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  • ToRelax
    ToRelax
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    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    The Power Sigil increases both weapon and spell damage.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

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  • FENGRUSH
    FENGRUSH
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    Dracane wrote: »
    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    It has been this way all the time, melees and stamina dps in general get so much damage. The introduction of the new maelstrom weapons is just another proof.

    As if weapon damage wouldn't already be so much higher than spell damage....

    ???? This was a magicka only game for most of its duration. This is clearly an oversight and will be adjusted if it isnt - so try to hold down the magicka tears.

    Theres a lot of issues and balance that need to be dealt with. Welcome to PTS.
  • Elijah_Crow
    Elijah_Crow
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    Finished the normal version with a Stamina Build with no issues. Going wait until they fix the mitigation bugs and cost bugs before wasting my time on Vet.
  • Xeniph
    Xeniph
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    I tried vet on my Stamblade. I got to arena 4 without using any sigils, but it was nowhere near as easy as it was in magika spec. Shields+healing are so much better then stamina hots in this situation.

    I'm still stuck at arena 4 in Vet mode as my NB is a vamp and the fire is everywhere in that one. And that's with 75 points into elemental defender.

    Who knows though, in one thread they confirm a damage reduction bug, another mitigation bug, another a skills cost bug and finally they say that wrothgar mobs are intentinally set to an easier difficulty. So at this point we don't know what will change.

    I do want to propose a new name for Maelstrom:

    "Kite and Heal Arena"
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Manoekin
    Manoekin
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    ToRelax wrote: »
    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    The Power Sigil increases both weapon and spell damage.

    This. One of the first things I checked when I started in the arena. It's a really sizable increase as well...
  • EDS604
    EDS604
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    you trade in risk (more dmg) for safety (less dmg) wouldn't make sense to deal same amounts of dmg from safe range as you would up close in range. stam already got nerfed with resource management, stam users need their stam to defend theirselves as well as use it for their abilities. sorcs pulling 18k dps on a boss not having to move a single bit or sacrificing their main resource to avoid dmg. each second that we are not attacking due to having to dodge, drops our dps. every dodge we make we use resources that we actually need to deal dmg. so, come again with zenimax favoring stam users?
    PC EU, Guildleader of "Death By Gargoyle".
  • kuscoe
    kuscoe
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    Pro Tip for all you nubs who listen to the words of ZoS like gospel 90% of the things they say/type/write in game or otherwise is wrong test for yourself and you will be better off having that knowledge
  • byrom101b16_ESO
    byrom101b16_ESO
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    ToRelax wrote: »
    Nice to know that already very high stamina dps output will be further advantaged by this;

    • Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.
    • Sigil of Healing: Grants you a powerful heal over time.
    • Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.
    Sigil of Power: Grants increased weapon power.

    No equivalent for spell power of course, we wouldn't want magicka users doing well now would we ZOS...

    The Power Sigil increases both weapon and spell damage.

    Glad to hear it.
  • byrom101b16_ESO
    byrom101b16_ESO
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    kuscoe wrote: »
    Pro Tip for all you nubs who listen to the words of ZoS like gospel 90% of the things they say/type/write in game or otherwise is wrong test for yourself and you will be better off having that knowledge

    Pro tip for nubs who refer to others as nubs when they give them advice on the forums is: don't refer to others as nubs.

    I hope the irony of this isn't lost on you, as the advice you gave was otherwise reasonable.
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