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Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

How is Proximity Detonation with the new DLC?

ZeFeZ
ZeFeZ
Curious if it's still as good as it is atm on consoles.
  • Armitas
    Armitas
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    It's now even better for zergs to use which is entirely contrary to it's purpose. Funny thing is zergs still try and run away to use it like it's got a cast time.
    Edited by Armitas on September 11, 2015 8:35PM
    Retired.
    Nord mDK
  • Kobaal
    Kobaal
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    Armitas wrote: »
    It's now even better for zergs to use which is entirely contrary to it's purpose. Funny thing is zergs still try and run away to use it like it's got a cast time.

    they run away becuase it has an 8 second delay now.
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
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    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • Armitas
    Armitas
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    Kobaal wrote: »
    Armitas wrote: »
    It's now even better for zergs to use which is entirely contrary to it's purpose. Funny thing is zergs still try and run away to use it like it's got a cast time.

    they run away because it has an 8 second delay now.

    I know about the delay, but I don't understand the strategy in trying to run away from a fight for a second round of prox dets. Before you did so because you couldn't cast or block but now you can just cycle them reguarly. Are people just trying to win entirely from proxdeting?
    Edited by Armitas on September 11, 2015 8:39PM
    Retired.
    Nord mDK
  • dsalter
    dsalter
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    Armitas wrote: »
    Kobaal wrote: »
    Armitas wrote: »
    It's now even better for zergs to use which is entirely contrary to it's purpose. Funny thing is zergs still try and run away to use it like it's got a cast time.

    they run away because it has an 8 second delay now.

    I know about the delay, but I don't understand the strategy in trying to run away from a fight for a second round of prox dets. Before you did so because you couldn't cast or block but now you can just cycle them reguarly. Are people just trying to win entirely from proxdeting?

    if they use up close they burn a chunk of magicka and also risk scaring the victim away, they move away to prepare for a close prox stun lock so you cant block the damage.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Minno
    Minno
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    dsalter wrote: »
    Armitas wrote: »
    Kobaal wrote: »
    Armitas wrote: »
    It's now even better for zergs to use which is entirely contrary to it's purpose. Funny thing is zergs still try and run away to use it like it's got a cast time.

    they run away because it has an 8 second delay now.

    I know about the delay, but I don't understand the strategy in trying to run away from a fight for a second round of prox dets. Before you did so because you couldn't cast or block but now you can just cycle them reguarly. Are people just trying to win entirely from proxdeting?

    if they use up close they burn a chunk of magicka and also risk scaring the victim away, they move away to prepare for a close prox stun lock so you cant block the damage.

    Also if they move away and the charge sets off early, they can give themselves time to regen resources for another push.
    Never ever follow a zerg/organized crew. Always fall back to a safer position, regroup and hit the group when you are at your strongest (full resources, healers present, ultimates charged.)
    Minno - DC - Forum-plar Extraordinaire
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