Murmeltier wrote: »Resto staff is just so bad in dsa.That's right, AOE is king in DSAV. So why would you use a single target dps skill which isn't even the best one you have available. And Blazing Spear on both weapon bars is beyond me.
Crushing Shock is used on certain rounds for interrupts and nothing more. So this may not be the best single target, but it has a secondary function which makes it attractive to use. Keeping Blazing on both bars allows me to not have to bar swap as often if something comes up. You may not agree, but it works for me.
I do not use it (healer) but I might - on final boss in round 7. I usually bash there for interrupt - for one example. I would type more but on my phone is a pita.
I've found that it's actually helpful on several rounds. 3 all rounds for Nereids, 6 boss round, 7 boss round, 8 boss round, and any level with an archer or mage to interrupt.
Yeah I can see all that and thanks - I tend to often run dbl restos out of habit - but considering trying some of your ideas but yes - I tend to throw shards on neriads (it works) and bash other stuff or shards depending if little or big ;-) but I do have CS leveled and destro etc (mine has poison glyph though) and often dps too - so I might see if my guys will mind my trying your way. I also have pretty much same build as you too.
I also off tank final boss but really wanna try nuke method.
Thanks again for sharing :-)
xD thanks? lol Seriously ty - and y of you aren't using for RR or HS maybe do not need at all. As I say - I just still use em out of habit :-)
Yep, unnecessary and springs requires bad group positioning
Interesting Idea, i will tell this to my Group "Hey People, stack and bomb the Mobs without Healing Springs", i think they doesnt like this. We pull all together at the Dwemers, all 3 Robots & Mages etc, try to heal this with a Burstheal. Or in the Swamp. Maybe it works for some Groups but they need to train this hard.
I dont say it couldnt work, but i know the healing Spring is very important if the Groupmembers stay at one Point because the Damage is too high.
As I have already said we already do not even HS in there. I think maybe your group synergy needs work.
Murmeltier wrote: »Hello Everyone!
As the current top ranked magicka templar many people have been asking about my current set up that I run for VDSA, so I figured I would post my build. Keep in mind this is not anything new and some of the other top DC healers run similar or varying builds like Louu or Blizaria.
First, i think it is irritating if you say "as the current top ranked magicka Templar". Better is you say, as a magicka Templar that have reached a top Rank with a top Group, in whatever. So all know that is the top Teamwork who bring good Points, and not only one Person. Anf if, for an Example, a Templar finish the Boss with a good Raid in Sanctum-Hardmode, it doesnt means he is a top Healer then. He is "only" a top ranked Templar in Sanctum, ok^^?
The forum discussion is revolved around VDSA. I am currently the top player for my class/role in this instance. I say current because that can change and it most likely will. This is a very competitive instance and our group as already been beaten once. The others in my group can say the same for themselves. The point of this post was not to brag, but to post a build that people have been asking about. You are taking what I said out of context. Yes, I could have said what you recommended but what I said gives merit to my build that is does work.
But the point is that he *IS posting his build from the perspective of the top ranking mana Templar* not for everyone ever.
Therefore your argument is invalid.
He is not saying: all new healers rock up to vdsa with this and faceroll. No.
He mentions his standing which gives you a basis for his build. He is not giving you a New Templar Build How-to.
Once again a lack of basic reading comprehension causes a whirlwind of hoo-ha.
Murmeltier wrote: »But the point is that he *IS posting his build from the perspective of the top ranking mana Templar* not for everyone ever.
Therefore your argument is invalid.
He is not saying: all new healers rock up to vdsa with this and faceroll. No.
He mentions his standing which gives you a basis for his build. He is not giving you a New Templar Build How-to.
Once again a lack of basic reading comprehension causes a whirlwind of hoo-ha.
Sure, English isnt my first Language, yes thats right but my Arguments are not bad. We can talk about some different Line of Sights and if not, it is ok for me too.
I tried to explain where i see Problems, and i do my own Math. Maybe this is irritating you, because your System works different.
So, maybe we can stay all cool and if you doesnt like my Text, feel free to do so.
One more thing;
This particular post (the op) has been the first in a long time that has actually made me think about my own build and feel the inclination to try and change it up a bit.
I am actually really grateful that I logged in here today.
Makes a real positive change from a lot of the stuff going on in the forums.
So thanks. Really.
Murmeltier wrote: »except your Group moves so perfectly that you doesnt need to heal them too often.
WillhelmBlack wrote: »VDSA Record Holder: "This is my build".
Forum: "You're doing it wrong".
Now go and tell Hussain Bolt his technique is rubbish.
Brain dump incoming. All jewelry here is gold. 2-400k each on the neck and rings alone on the N/A server. Not a huge bonus from purple, but it's worth it if you have the gold and you're looking at going top tier. All gear including weapons and enchants are gold. Mage Mundus is being used here. Not sure if that was mentioned.This build also utilizes pots exclusively.
Single target weave (stage 1-9) here I believe is shards, LA, CS, LA, CS, LA, CS, LA, CS (repeat).. radiant @ execute. Same weave for stage 10 but with Flare and one less rotation due to Flare cast time. Though most mobs won't see you last even a single full rotation of course. Nifty mentioned vamp bane instead of 2nd spears. Possible to lose shards/bane for entropy to lessen the need for crit pots. Also more magika here and it can stay up indefinitely very easily. That means meteor would have to go and crescent sweep would come in for the 10% spears passive. Iffy..
Precise on the the swords is a preference to of course reach 50% but I'd like to see how nirn or sharpened works for those. I may test that out tonight. I understand your thoughts on nirn and the nerf coming to it soon so nirn testing may be pointless for the long term.
Note to readers, to sustain this kind of DPS you're looking at putting a ton of points in to Thaumaturge. I believe you mentioned around 200 CP. Can see some real noticeable magika dmg boost around 150ish CP.
Martial shoulders, gloves, legs, and shoes seem like a better option. Healer Head and sash. A couple of those are interchangeable. Not sure why reinforced at all except for on the heavy chest piece. We're talking less than half a percent of armor? Since we roll mage mundus, the returns from divines will even out'ish with infused since the enchants are magika.
Lastly, if I recall. Extended ritual goes down in stage 10 on the 50/25 pull followed by 2x BoLs, followed by 1x BoL after the explosion. No consistent healing needed for the burn phase at all since fire never comes out.
btw your #1 world, gone already , sorry
now the best ist 11.319 . enjoy ^^
ahhh my bad than . but that s not even my score thou. we gonna try beat tommorow, maybe . :P GZ thou
Curragraigue wrote: »Curious OP have you tested to see whether the 5 piece set bonus from healer is better than having the spell power bonuses from Cyrodiil's Light rings and Adroitness neck and one piece clothing combined with the Martial and Torug's you are already wearing? I've often had the internal debate about which to wear so just wondering if someone has tested it to see. I usually go the healer set when main heals and Cyrodiil's Light set up when DPS.
stonerskate109 wrote: »I'm a magicka templar and sit at 2933 spell damage now unbuffed