"in the future"
I hate to do this, cuz I don't know much about game design, but how much harder would adding that feature be. sigh
ZOS_GinaBruno wrote: »"in the future"
I hate to do this, cuz I don't know much about game design, but how much harder would adding that feature be. sigh
You'd be surprised...As @MisterJimothy mentioned, it is something we're looking to implement in the future, even though it isn't currently possible.
"in the future"
I hate to do this, cuz I don't know much about game design, but how much harder would adding that feature be. sigh

MisterJimothy wrote: »"in the future"
I hate to do this, cuz I don't know much about game design, but how much harder would adding that feature be. sigh
I'm going to share an XKCD that answers your question, and @ZOS_GinaBruno, this might be a good response to others when asked about game development in general.
http://xkcd.com/1425/
The design decision was fine, allowing cross-faction groups simply makes a mockery of having factions in PVE at all.s7732425ub17_ESO wrote: »MisterJimothy wrote: »"in the future"
I hate to do this, cuz I don't know much about game design, but how much harder would adding that feature be. sigh
I'm going to share an XKCD that answers your question, and @ZOS_GinaBruno, this might be a good response to others when asked about game development in general.
http://xkcd.com/1425/
This is a horrible reference to use because it shows you know nothing about programming. ZOS isn't trying to design a computer that can interpret things as a human would. They are trying to put 4 players into an INSTANCED space, and this is an easy problem (and has been solved by every other game out there). Faction should not be an issue, but in hindsight, ZOS made a poor design decision way back in the day that's now biting them in the butt.
s7732425ub17_ESO wrote: »This is a horrible reference to use because it shows you know nothing about programming. ZOS isn't trying to design a computer that can interpret things as a human would. They are trying to put 4 players into an INSTANCED space, and this is an easy problem (and has been solved by every other game out there). Faction should not be an issue, but in hindsight, ZOS made a poor design decision way back in the day that's now biting them in the butt.
s7732425ub17_ESO wrote: »MisterJimothy wrote: »"in the future"
I hate to do this, cuz I don't know much about game design, but how much harder would adding that feature be. sigh
I'm going to share an XKCD that answers your question, and @ZOS_GinaBruno, this might be a good response to others when asked about game development in general.
http://xkcd.com/1425/
This is a horrible reference to use because it shows you know nothing about programming. ZOS isn't trying to design a computer that can interpret things as a human would. They are trying to put 4 players into an INSTANCED space, and this is an easy problem (and has been solved by every other game out there). Faction should not be an issue, but in hindsight, ZOS made a poor design decision way back in the day that's now biting them in the butt.
s7732425ub17_ESO wrote: »MisterJimothy wrote: »"in the future"
I hate to do this, cuz I don't know much about game design, but how much harder would adding that feature be. sigh
I'm going to share an XKCD that answers your question, and @ZOS_GinaBruno, this might be a good response to others when asked about game development in general.
http://xkcd.com/1425/
This is a horrible reference to use because it shows you know nothing about programming. ZOS isn't trying to design a computer that can interpret things as a human would. They are trying to put 4 players into an INSTANCED space, and this is an easy problem (and has been solved by every other game out there). Faction should not be an issue, but in hindsight, ZOS made a poor design decision way back in the day that's now biting them in the butt.
s7732425ub17_ESO wrote: »MisterJimothy wrote: »"in the future"
I hate to do this, cuz I don't know much about game design, but how much harder would adding that feature be. sigh
I'm going to share an XKCD that answers your question, and @ZOS_GinaBruno, this might be a good response to others when asked about game development in general.
http://xkcd.com/1425/
This is a horrible reference to use because it shows you know nothing about programming. ZOS isn't trying to design a computer that can interpret things as a human would. They are trying to put 4 players into an INSTANCED space, and this is an easy problem (and has been solved by every other game out there). Faction should not be an issue, but in hindsight, ZOS made a poor design decision way back in the day that's now biting them in the butt.
@GarbracESO is designed from the core to not allow opposing factions to ... ever see each other.