Interesting concept, but not sure it's practical. What would account for the time difference while these effects play out? Fatalities would likely have longer animations for example.
Interesting concept, but not sure it's practical. What would account for the time difference while these effects play out? Fatalities would likely have longer animations for example.
There wouldn't have to be a time difference. It would be the job of the animators to make sure all the death animations are the same length.
Interesting concept, but not sure it's practical. What would account for the time difference while these effects play out? Fatalities would likely have longer animations for example.
There wouldn't have to be a time difference. It would be the job of the animators to make sure all the death animations are the same length.
That is the issue. It would be difficult, from a player's viewing prospective, to create death scenes that are worth wild while only lasting a second or less. Typically in single player titles those sorts of things are slowed down, and/or given i-frames for their duration. The same can't easily be done for multiplayer, particularly when more players than just the killer and killed are able to interact.
Ryse: Sons of Rome, get your fix there.
While I think animations like the head stomping are cool, I don't think THOSE kinds of fatality animations could work @Darkstorne. You're right that it would need the player to be invincible or invulnerable and that just wouldn't work either way.
Fatality animations wouldn't require slowing down time @Tanaka_Khan. Just instead of the enemy falling down like normal, those who have the Brutality Pack (and the subsequent options turned on) would see enemies fall in half or headless and much MUCH more bloody.
To clarify this I changed "Fatality" in the OP to "Gruesome death". When thinking "Fatality" I think many people think more action on the attacker's part and my thought of the change is on the victim's end only.
Is asking that an MMO company actually WORK to incorporate a feature that could be sold to players really that unreasonable?
Darkstorne wrote: »Is asking that an MMO company actually WORK to incorporate a feature that could be sold to players really that unreasonable?
When it requires a complete ground-up rework of the character models rather than simple additions, then yes
I would equally love to request a proper LOD system for the game so we can have decent draw distances, finally allowing us to climb a mountain and get proper Elder Scrolls quality vistas. Again, that's going to require a complete rework of their LOD system though, so it's never going to happen. Their current engine would be crippled if they even doubled the max draw distance, let alone quadrupled to a semi-decent distance.
Tanaka_Khan wrote: »I guess when I was thinking fatality I was imagining fatalities in mortal combat or even in Skyrim where them zoom in and go slow motion.
Korah_Eaglecry wrote: »
Riko_Futatabi wrote: »
Is asking that an MMO company actually WORK to incorporate a feature that could be sold to players really that unreasonable?