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Gutted i have to do Cadwell's silver....then gold !!

  • Darkstorne
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    I'm an ES fan but never wanted Cadwell's Silver and Gold. I can't bring myself to play through silver and gold as they are a repeat of the last campaign I had already done. I shall be stuck at v1 for the rest of my days, methinks.

    Besides, RNG has not been kind to my character in my first playthrough why would I want to go through it a second and third time? Unless something spectacular happens and soon, I'll be waiting for a new game to come out.

    I think two things would help them, that should be (relatively) easy to implement:
    1. 20-25% EXP boost for subscribers - If we're still playing the game when we reach Vet levels, then chances are we're committed enough to consider subscribing a good idea. The current 10% boost is barely noticeable, whereas a 20-25% boost would allow us to skip a lot of the filler quests, progress at a more enjoyable and free-form pace, and be a bigger "thank you" to the core playerbase who are going through all this questing to reach VR 16.
    2. Intelligent Quest Rewards - Instead of fixed rewards, have quests check to see which corresponding skill level the player has highest, and reward to match that. So quests that reward a chest piece item will check to see which armour skill is highest on the player (light, medium, or high) and reward the player with a levelled (to quest level) chest piece for that armour skill line. Same deal with weapons. If the player has focused on 2 handed, then reward a 2 handed weapon. Keep chest rewards as random though to accommodate for the weapon switching mechanic. Maybe you use a bow as your second weapon, and its skill line is lower level than your primary weapon? Hunt for new bows from chests and daedric anchors.

    Pretty sure that would improve the levelling experience immensely, and not require vast amounts of retooling to introduce.
    Edited by Darkstorne on October 5, 2015 12:49PM
  • Koensol
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    Koensol wrote: »
    I'm gonna give it you you straight here. Cadwell's silver+gold is all the result of the relentless QQ by diehard ES fans pre-beta. Endless and endless QQ about not being able to explore all the zones on one character. Booohooo!!! I only wanna be my dark elf QQ Booohooo!!! Seriously, it was insane. Almost like people didn't understand what an MMO based on 3 faction warfare is. As a result, the devs caved in while already being pretty far in development, and in their knee-jerk reaction they "invented" the VR system. You would be able to see all alliance areas on one character! It's beyond stupid. The story they came up with to make sense of the VR lvls is the worst I've ever seen. It's so lazy, laughable, unexciting and just plain ***. On top of that it made ESO players face a grind that puts most korean MMO's to shame and the game lost thousands of subs because of it. I feel so dishearted while playing on my alt right now, because I know I have to endure everything again.

    It's the same bs they did to the starting areas, where you could skip them entirely and the story got totally borked. They even had to get a different voice-actor for the profet -_- All because those starting areas didn't feel like an ES experience to the reviewers (who played for like 1,5 hours....) It's not enough like SKYRIM!!!! * RAGE * It was too confined, to railroaded.... As if the rest of the game was not linear, right!?

    Thanks you ES fans! I feel ashamed to be part of your bunch at times!

    How about instead of whining and crying to man up and leave? Or are you just being a little kid and you do actually really enjoy the game. Either way, shut up kiddo.
    I'm just so very dissapointed that after returning from a 9 month break, things still haven't changed for the better. I'm just frustrated that a game which I like so many things about is being ruined by horrible, HORRIBLE management. Being emotional about that equals being a kid? Sure, however you like it. My point remains, these devs tried to please the ES fans WAY too much, which resulted in some stunted version of an MMO, with ES features attached. I can give you countless examples.

  • Koensol
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    This guys does it in less then 20 hours.

    The much larger question I got is why do you want to get to max rank so fast?

    Because we don't want to be stuck doing the same quests again and again and again and again and again.........
    Very true. The "endgame" in ESO is only really available after leveling through all the VR ranks. You are forced to either grind quests your character has 0 connection with, or grind mobs. This is the prime reason my entire guild left.

  • Darkstorne
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    Koensol wrote: »
    Koensol wrote: »
    I'm gonna give it you you straight here. Cadwell's silver+gold is all the result of the relentless QQ by diehard ES fans pre-beta. Endless and endless QQ about not being able to explore all the zones on one character. Booohooo!!! I only wanna be my dark elf QQ Booohooo!!! Seriously, it was insane. Almost like people didn't understand what an MMO based on 3 faction warfare is. As a result, the devs caved in while already being pretty far in development, and in their knee-jerk reaction they "invented" the VR system. You would be able to see all alliance areas on one character! It's beyond stupid. The story they came up with to make sense of the VR lvls is the worst I've ever seen. It's so lazy, laughable, unexciting and just plain ***. On top of that it made ESO players face a grind that puts most korean MMO's to shame and the game lost thousands of subs because of it. I feel so dishearted while playing on my alt right now, because I know I have to endure everything again.

    It's the same bs they did to the starting areas, where you could skip them entirely and the story got totally borked. They even had to get a different voice-actor for the profet -_- All because those starting areas didn't feel like an ES experience to the reviewers (who played for like 1,5 hours....) It's not enough like SKYRIM!!!! * RAGE * It was too confined, to railroaded.... As if the rest of the game was not linear, right!?

    Thanks you ES fans! I feel ashamed to be part of your bunch at times!

    How about instead of whining and crying to man up and leave? Or are you just being a little kid and you do actually really enjoy the game. Either way, shut up kiddo.
    I'm just so very dissapointed that after returning from a 9 month break, things still haven't changed for the better. I'm just frustrated that a game which I like so many things about is being ruined by horrible, HORRIBLE management. Being emotional about that equals being a kid? Sure, however you like it. My point remains, these devs tried to please the ES fans WAY too much, which resulted in some stunted version of an MMO, with ES features attached. I can give you countless examples.

    See, many of us see it the other way around. This is an Elder Scrolls game where the devs tried too hard to please MMO players, resulting in some stunted version of a TES game with MMO features attached. I can give you countless examples.

    Both arguments work. The real problem here is that the devs couldn't work out what they wanted the game to be, other than WoW in Tamriel, or DAoC 2, and so they ended up created a game that tried appealing to two different groups and as a result didn't completely satisfy either.

    You could argue it's in the MMO genre, so should be 100% MMO. I can argue it's called The Elder Scrolls, advertised as such, and so should adhere to the series' core features and simply be a co-op version of that.
    Edited by Darkstorne on October 5, 2015 1:28PM
  • Funkopotamus
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    Why do MMO players today expect to be running end game content and standing in BIS gear within a month of playing?

    I just do not understand.....

    MMO's are not meant to be "Beaten" within a month.. They are meant to be a continual progression of ones playing time and investment...

    ^^This kind of thinking is destroying MMO's.. :'(
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Leggi
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    Yeah, and I have V1 toon who finished Cadwell's Silver already.
    I was just tired of doing Silver as usual.
    So I've done it with almost minimum XP received.
    403e6bdcfb8a.png
    Edited by Leggi on October 5, 2015 1:45PM
  • Darkstorne
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    Why do MMO players today expect to be running end game content and standing in BIS gear within a month of playing?

    I just do not understand.....

    MMO's are not meant to be "Beaten" within a month.. They are meant to be a continual progression of ones playing time and investment...

    ^^This kind of thinking is destroying MMO's.. :'(

    Because progression for the sake of progression isn't fun, especially when it gates content and requires grinding to get there. MMO only means "massively multiplayer online", not "you must grind for months to play with others."

    Look at games like Destiny. Essentially MMOs, but they make the progression a tutorial. Level caps are quick and easy to reach, and the rest of your time is spent choosing where to quest, where to raid, where to PVP, where to explore, and continue improving your gear and skills even though you've reached max level.

    It's particularly odd to see gated content in an Elder Scrolls game, when the series is popular for allowing players to go where they want, whenever they want, and the progression systems are typically tied to gear and skill trees more than player level.
  • Tan9oSuccka
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    Am I the only one that enjoyed Cadwell's Silver and Gold? Sheesh.

    Although I wish I could have run my sword through Queen Ayren and called it a day for the Pact.

  • Leggi
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    Am I the only one that enjoyed Cadwell's Silver and Gold? Sheesh.
    Although I wish I could have run my sword through Queen Ayren and called it a day for the Pact.
    Have you done Cadwell's silver & Gold at least 3 times?

  • drogon1
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    https://www.youtube.com/watch?v=4lzyLh3XO8g

    This guys does it in less then 20 hours.

    The much larger question I got is why do you want to get to max rank so fast?

    Responses like this are just sad.

    ESO for many players is mainly a PvP game. Why do you need max rank to PvP competitively? - I'll let you figure that out.

    Cadwell quest grinding is a slog and a half - completely unfun for a large portion of the playerbase, especially those who play more than 1 toon and are FORCED to repeat the same quests to open up gated areas.

    More to the point, the vid you referenced is a guy XP grinding in the open world. Yeah that's right, mainly running around in a a chicken circle spamming AOE's among undead - even LESS fun than repeating quests for the Nth time (which would still need doing to access those grind spots).

    There is great content in this game. The PvP is a blast, and the group dungeons and content are well done and a ton of fun. So why would running around like as an AOE spamming chicken grant so MUCH MORE XP than all the fun things to do in this game? Notice I said MUCH MORE, cause it's not just a little more XP/time - it's a TON more XP/time.

    Answer: bad MMO design that needs fixing. ESO leveling is like forcing people to wear Arctic winter clothes on a lovely Hawaiian beach.

    Edited by drogon1 on October 5, 2015 1:58PM
  • FuzzyDuck79
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    Just do the silver. You don't have to do the gold. In fact you don't HAVE to do anything. Go to cyrodiil at level 10 and never do them if you like. It's your choice how you wanna play and what you wanna do in the game.
  • Callous2208
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    Am I the only one that enjoyed Cadwell's Silver and Gold? Sheesh.

    Although I wish I could have run my sword through Queen Ayren and called it a day for the Pact.

    My thoughts exactly. I get not wanting to run it over and over on alts, but this is OP's first toon. He say's he doesn't have a great deal of time to play. So then, what does it matter if he gets to end game in a week or three months? Is end game the only thing people play mmo's for anymore? I like end game things, don't get me wrong. But to me they are just a little distraction to keep me playing in between expansions and things. I was just thankful to have so many quests to do and places to see. Hell, fully voiced with unique stories as well, does anyone even rpg anymore?
  • Funkopotamus
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    Darkstorne wrote: »
    Why do MMO players today expect to be running end game content and standing in BIS gear within a month of playing?

    I just do not understand.....

    MMO's are not meant to be "Beaten" within a month.. They are meant to be a continual progression of ones playing time and investment...

    ^^This kind of thinking is destroying MMO's.. :'(

    Because progression for the sake of progression isn't fun, especially when it gates content and requires grinding to get there. MMO only means "massively multiplayer online", not "you must grind for months to play with others."

    Look at games like Destiny. Essentially MMOs, but they make the progression a tutorial. Level caps are quick and easy to reach, and the rest of your time is spent choosing where to quest, where to raid, where to PVP, where to explore, and continue improving your gear and skills even though you've reached max level.

    It's particularly odd to see gated content in an Elder Scrolls game, when the series is popular for allowing players to go where they want, whenever they want, and the progression systems are typically tied to gear and skill trees more than player level.

    ^^But this game is NOT Skyrim With Friends!

    Yes MMO's have always been about gated content as far as gear requirement and levels. I mean at least all of the successful ones.. You know the ones that paved the way for all of the other MMO's.

    I know a lot of people get upset about that, but I mean they must have been doing something right....
    I am not saying I agree with the choice of the Silver/Gold system as I think that was just a filler for lack of content. I do however think that content should require players to be geared correctly as this in not a single player game. Players should have to "Grind" to a certain extent to obtain gear and skills as that is what separates MMO's from just plain Single player game.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • drogon1
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    Just do the silver. You don't have to do the gold. In fact you don't HAVE to do anything. Go to cyrodiil at level 10 and never do them if you like. It's your choice how you wanna play and what you wanna do in the game.

    Except that leveling in Cyro will take significantly longer than mob-grinding or Cadwell quest-grinding. Playing against max-geared max-level players gets tiring - when you are still leveling.
    Edited by drogon1 on October 5, 2015 2:02PM
  • FuzzyDuck79
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    Umm just to make a observation: The packaging says that the game is 1-10,000+ players, not 2-10,000 players. It can and is supposed to be a single player game if you choose it to be, as well as multiplayer.
  • FuzzyDuck79
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    drogon1 wrote: »
    Just do the silver. You don't have to do the gold. In fact you don't HAVE to do anything. Go to cyrodiil at level 10 and never do them if you like. It's your choice how you wanna play and what you wanna do in the game.

    Except that leveling in Cyro will take significantly longer than mob-grinding or Cadwell quest-grinding. Playing against max-geared max-level players gets tiring - when you are still leveling.

    But that's the choice. People don't HAVE to do the quests. It's their choice to. And personally I found killing mobs in Cyrodiil to be a faster grind than any of the PvE content.
  • Tan9oSuccka
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    Leggi wrote: »
    Am I the only one that enjoyed Cadwell's Silver and Gold? Sheesh.
    Although I wish I could have run my sword through Queen Ayren and called it a day for the Pact.
    Have you done Cadwell's silver & Gold at least 3 times?

    To me, it doesn't matter. I do not skip dialog, grind mobs, or look to min/max but to enjoy the RPG, story elements of this game.

    To me, defeating a public boss and having 4 other guys Nord Dancing with me is more rewarding than creating a character, and hitting V14 in two days. Not everyone has to be MLGLegitzBluntz.


  • Darkstorne
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    Darkstorne wrote: »
    Why do MMO players today expect to be running end game content and standing in BIS gear within a month of playing?

    I just do not understand.....

    MMO's are not meant to be "Beaten" within a month.. They are meant to be a continual progression of ones playing time and investment...

    ^^This kind of thinking is destroying MMO's.. :'(

    Because progression for the sake of progression isn't fun, especially when it gates content and requires grinding to get there. MMO only means "massively multiplayer online", not "you must grind for months to play with others."

    Look at games like Destiny. Essentially MMOs, but they make the progression a tutorial. Level caps are quick and easy to reach, and the rest of your time is spent choosing where to quest, where to raid, where to PVP, where to explore, and continue improving your gear and skills even though you've reached max level.

    It's particularly odd to see gated content in an Elder Scrolls game, when the series is popular for allowing players to go where they want, whenever they want, and the progression systems are typically tied to gear and skill trees more than player level.

    ^^But this game is NOT Skyrim With Friends!

    Yes MMO's have always been about gated content as far as gear requirement and levels. I mean at least all of the successful ones.. You know the ones that paved the way for all of the other MMO's.

    I know a lot of people get upset about that, but I mean they must have been doing something right....
    I am not saying I agree with the choice of the Silver/Gold system as I think that was just a filler for lack of content. I do however think that content should require players to be geared correctly as this in not a single player game. Players should have to "Grind" to a certain extent to obtain gear and skills as that is what separates MMO's from just plain Single player game.

    But it IS an Elder Scrolls game and has always been advertised as such.

    Just because MMOs released ten years ago were successful with extensive grinding, gated content, and high level caps reached through months of questing, doesn't mean that's the only formula for success for MMOs. The most successful MMOs today are WoW and Destiny. WoW's playerbase is falling year-over-year, while Destiny's is increasing. I guarantee ESO would have been a significantly more successful game had it followed Destiny's (and The Elder Scroll's) route of non-gated content, progression tied to skills and gear rather than levels, and a more open approach to gameplay.

    The fact that so many people argue whether this game should be an MMO or a TES game shows just how far off the mark the devs were about development. Clearly TES doesn't work as a tradtional MMO given the series' core principles, and clearly trying to force those principles into an MMO upsets traditional MMO players. They needed to be creative and forward-thinking like Destiny has been (though that game's delivery was still far from perfect, the potential it has is insane and its popularity proves they're on the right track), instead of saying "Let's make WoW in Tamriel with DAoC's PVP system! That'll work!"
  • Tors
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    Gutted....I don't get to play that much as I have kids ...a life etc... don't think ill ever get to end-game content in this game.

    Why bother to get to end game content if you wont have time to play any of it?

    What exactly are you playing the game for?

    If the game play is not enjoyable for you, why have you wasted the time you took out of your life to get as far as you have?
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Sheezabeast
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    OP you can/need to at least run around every province even if you don't do quests, so you get XP from discovering places and wayshrines and collect sky shards from dungeons and out in the open shards.

    But my question for you is, what did you know about this game when you bought it? I kinda feel like you shouldn't be complaining on this level about the game opening up the entire map to your end game character as a reward, since in other video games you beat you get to do the whole game again but in different costumes like Zelda for example :/
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • terrordactyl1971
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    Orsinium is confirmed for any level - so you might be able to skip some of Cadwells
  • Darkstorne
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    Orsinium is confirmed for any level - so you might be able to skip some of Cadwells

    Yep! Fantastic news! If they can't apply this mechanic to existing zones, then at least we can rest easy knowing all future location DLC should follow this pattern of being open to all levels. Will make levelling much more fun when we can choose where to explore and quest =)
  • Casdha
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    Koensol wrote: »
    I'm gonna give it you you straight here. Cadwell's silver+gold is all the result of the relentless QQ by diehard ES fans pre-beta. Endless and endless QQ about not being able to explore all the zones on one character. Booohooo!!! I only wanna be my dark elf QQ Booohooo!!! Seriously, it was insane. Almost like people didn't understand what an MMO based on 3 faction warfare is. As a result, the devs caved in while already being pretty far in development, and in their knee-jerk reaction they "invented" the VR system. You would be able to see all alliance areas on one character! It's beyond stupid. The story they came up with to make sense of the VR lvls is the worst I've ever seen. It's so lazy, laughable, unexciting and just plain ***. On top of that it made ESO players face a grind that puts most korean MMO's to shame and the game lost thousands of subs because of it. I feel so dishearted while playing on my alt right now, because I know I have to endure everything again.

    It's the same bs they did to the starting areas, where you could skip them entirely and the story got totally borked. They even had to get a different voice-actor for the profet -_- All because those starting areas didn't feel like an ES experience to the reviewers (who played for like 1,5 hours....) It's not enough like SKYRIM!!!! * RAGE * It was too confined, to railroaded.... As if the rest of the game was not linear, right!?

    Thanks you ES fans! I feel ashamed to be part of your bunch at times!

    Maybe you should think about not playing an Elder Scrolls game then

    Do really think enough (as you put it) "QQ Booohooo!!!" will get them to Take the Elder Scrolls out of an Elder Scrolls game,,, LOL


    I always find it hilarious when someone cries while accusing someone else of crying.

    If you really want the game changed all you have to do is come up with a good enough argument Maybe like:

    I think the whole game should act like the CP system where play on any character levels all characters. They changed horses to where you no longer have to buy one for each character and CP is shared among all characters so a sort of precedence has already been made . Then the whole game should scale to your level (like Orsinium is rumored to do) I would not change having to level individual skills though.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • drogon1
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    drogon1 wrote: »
    Just do the silver. You don't have to do the gold. In fact you don't HAVE to do anything. Go to cyrodiil at level 10 and never do them if you like. It's your choice how you wanna play and what you wanna do in the game.

    Except that leveling in Cyro will take significantly longer than mob-grinding or Cadwell quest-grinding. Playing against max-geared max-level players gets tiring - when you are still leveling.

    But that's the choice. People don't HAVE to do the quests. It's their choice to. And personally I found killing mobs in Cyrodiil to be a faster grind than any of the PvE content.

    First of all I'm not talking about mob-grinding in Cyro. I'm talking about leveling from actual Cyro pvp. Cyro pvp XP progression is bad: go play DAOC to experience how to level from actual PvP (more XP for PvP kills there).

    Second, I can "choose" to stick my hand in a grinder, or place it on a hot iron. I can also "choose" between those and reaching for some ice cream. Notice that the same word is used - "choose" - in both contexts - giving the FALSE impression that all these options are roughly equivalent. Which is what you're doing sir.
  • Koensol
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    Darkstorne wrote: »
    Koensol wrote: »
    Koensol wrote: »
    I'm gonna give it you you straight here. Cadwell's silver+gold is all the result of the relentless QQ by diehard ES fans pre-beta. Endless and endless QQ about not being able to explore all the zones on one character. Booohooo!!! I only wanna be my dark elf QQ Booohooo!!! Seriously, it was insane. Almost like people didn't understand what an MMO based on 3 faction warfare is. As a result, the devs caved in while already being pretty far in development, and in their knee-jerk reaction they "invented" the VR system. You would be able to see all alliance areas on one character! It's beyond stupid. The story they came up with to make sense of the VR lvls is the worst I've ever seen. It's so lazy, laughable, unexciting and just plain ***. On top of that it made ESO players face a grind that puts most korean MMO's to shame and the game lost thousands of subs because of it. I feel so dishearted while playing on my alt right now, because I know I have to endure everything again.

    It's the same bs they did to the starting areas, where you could skip them entirely and the story got totally borked. They even had to get a different voice-actor for the profet -_- All because those starting areas didn't feel like an ES experience to the reviewers (who played for like 1,5 hours....) It's not enough like SKYRIM!!!! * RAGE * It was too confined, to railroaded.... As if the rest of the game was not linear, right!?

    Thanks you ES fans! I feel ashamed to be part of your bunch at times!

    How about instead of whining and crying to man up and leave? Or are you just being a little kid and you do actually really enjoy the game. Either way, shut up kiddo.
    I'm just so very dissapointed that after returning from a 9 month break, things still haven't changed for the better. I'm just frustrated that a game which I like so many things about is being ruined by horrible, HORRIBLE management. Being emotional about that equals being a kid? Sure, however you like it. My point remains, these devs tried to please the ES fans WAY too much, which resulted in some stunted version of an MMO, with ES features attached. I can give you countless examples.

    See, many of us see it the other way around. This is an Elder Scrolls game where the devs tried too hard to please MMO players, resulting in some stunted version of a TES game with MMO features attached. I can give you countless examples.

    Both arguments work. The real problem here is that the devs couldn't work out what they wanted the game to be, other than WoW in Tamriel, or DAoC 2, and so they ended up created a game that tried appealing to two different groups and as a result didn't completely satisfy either.

    You could argue it's in the MMO genre, so should be 100% MMO. I can argue it's called The Elder Scrolls, advertised as such, and so should adhere to the series' core features and simply be a co-op version of that.
    Sure, but afaik this game is an MMO. Not an ES single player game. It is a standalone game in the ES universe and it is NOT part of the series. Why don't people get this?

  • Darkstorne
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    Koensol wrote: »
    Darkstorne wrote: »
    Koensol wrote: »
    Koensol wrote: »
    I'm gonna give it you you straight here. Cadwell's silver+gold is all the result of the relentless QQ by diehard ES fans pre-beta. Endless and endless QQ about not being able to explore all the zones on one character. Booohooo!!! I only wanna be my dark elf QQ Booohooo!!! Seriously, it was insane. Almost like people didn't understand what an MMO based on 3 faction warfare is. As a result, the devs caved in while already being pretty far in development, and in their knee-jerk reaction they "invented" the VR system. You would be able to see all alliance areas on one character! It's beyond stupid. The story they came up with to make sense of the VR lvls is the worst I've ever seen. It's so lazy, laughable, unexciting and just plain ***. On top of that it made ESO players face a grind that puts most korean MMO's to shame and the game lost thousands of subs because of it. I feel so dishearted while playing on my alt right now, because I know I have to endure everything again.

    It's the same bs they did to the starting areas, where you could skip them entirely and the story got totally borked. They even had to get a different voice-actor for the profet -_- All because those starting areas didn't feel like an ES experience to the reviewers (who played for like 1,5 hours....) It's not enough like SKYRIM!!!! * RAGE * It was too confined, to railroaded.... As if the rest of the game was not linear, right!?

    Thanks you ES fans! I feel ashamed to be part of your bunch at times!

    How about instead of whining and crying to man up and leave? Or are you just being a little kid and you do actually really enjoy the game. Either way, shut up kiddo.
    I'm just so very dissapointed that after returning from a 9 month break, things still haven't changed for the better. I'm just frustrated that a game which I like so many things about is being ruined by horrible, HORRIBLE management. Being emotional about that equals being a kid? Sure, however you like it. My point remains, these devs tried to please the ES fans WAY too much, which resulted in some stunted version of an MMO, with ES features attached. I can give you countless examples.

    See, many of us see it the other way around. This is an Elder Scrolls game where the devs tried too hard to please MMO players, resulting in some stunted version of a TES game with MMO features attached. I can give you countless examples.

    Both arguments work. The real problem here is that the devs couldn't work out what they wanted the game to be, other than WoW in Tamriel, or DAoC 2, and so they ended up created a game that tried appealing to two different groups and as a result didn't completely satisfy either.

    You could argue it's in the MMO genre, so should be 100% MMO. I can argue it's called The Elder Scrolls, advertised as such, and so should adhere to the series' core features and simply be a co-op version of that.
    Sure, but afaik this game is an MMO. Not an ES single player game. It is a standalone game in the ES universe and it is NOT part of the series. Why don't people get this?
    No, it's not :tongue: It's ALWAYS been advertised as both. A mix of both MMO and TES, where you can play solo or grouped, and the new Orisinium DLC is pushing even further towards traditional TES (play at any level). It's clear they haven't struck the balance yet because it isn't quite appealing enough to either the MMO camp or the TES camp, though Orsinium looks like it's going to appeal very strongly to the TES fans.

    If you're expecting the game to be primarily an MMO, then you have no idea what this game is, and what it's always advertised itself as.

    EDIT: To back up my claim that it's always been advertised as part of the Elder Scrolls series as well as being an MMO, here's the very first line used on the game's sales pages: Join friends, jump online, and journey throughout Tamriel in the latest instalment of the celebrated Elder Scrolls Series. -http://www.game.co.uk/webapp/wcs/stores/servlet/HubArticleView?hubId=140253&articleId=207253&catalogId=10201&langId=44&storeId=10151#sthash.6f1vgTdl.dpuf
    Edited by Darkstorne on October 5, 2015 2:53PM
  • Funkopotamus
    Funkopotamus
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    Darkstorne wrote: »
    Darkstorne wrote: »
    Why do MMO players today expect to be running end game content and standing in BIS gear within a month of playing?

    I just do not understand.....

    MMO's are not meant to be "Beaten" within a month.. They are meant to be a continual progression of ones playing time and investment...

    ^^This kind of thinking is destroying MMO's.. :'(

    Because progression for the sake of progression isn't fun, especially when it gates content and requires grinding to get there. MMO only means "massively multiplayer online", not "you must grind for months to play with others."

    Look at games like Destiny. Essentially MMOs, but they make the progression a tutorial. Level caps are quick and easy to reach, and the rest of your time is spent choosing where to quest, where to raid, where to PVP, where to explore, and continue improving your gear and skills even though you've reached max level.

    It's particularly odd to see gated content in an Elder Scrolls game, when the series is popular for allowing players to go where they want, whenever they want, and the progression systems are typically tied to gear and skill trees more than player level.

    ^^But this game is NOT Skyrim With Friends!

    Yes MMO's have always been about gated content as far as gear requirement and levels. I mean at least all of the successful ones.. You know the ones that paved the way for all of the other MMO's.

    I know a lot of people get upset about that, but I mean they must have been doing something right....
    I am not saying I agree with the choice of the Silver/Gold system as I think that was just a filler for lack of content. I do however think that content should require players to be geared correctly as this in not a single player game. Players should have to "Grind" to a certain extent to obtain gear and skills as that is what separates MMO's from just plain Single player game.

    But it IS an Elder Scrolls game and has always been advertised as such.

    Just because MMOs released ten years ago were successful with extensive grinding, gated content, and high level caps reached through months of questing, doesn't mean that's the only formula for success for MMOs. The most successful MMOs today are WoW and Destiny. WoW's playerbase is falling year-over-year, while Destiny's is increasing. I guarantee ESO would have been a significantly more successful game had it followed Destiny's (and The Elder Scroll's) route of non-gated content, progression tied to skills and gear rather than levels, and a more open approach to gameplay.

    The fact that so many people argue whether this game should be an MMO or a TES game shows just how far off the mark the devs were about development. Clearly TES doesn't work as a tradtional MMO given the series' core principles, and clearly trying to force those principles into an MMO upsets traditional MMO players. They needed to be creative and forward-thinking like Destiny has been (though that game's delivery was still far from perfect, the potential it has is insane and its popularity proves they're on the right track), instead of saying "Let's make WoW in Tamriel with DAoC's PVP system! That'll work!"

    Well tbh WoW is failing because of all the people that cried and QQd about the games drop rate and people cried for easier drops to get gear..

    Well after the welfare gear drops and easy mode was given to them guess what happened.....
    Everyone went to the forums and QQd about the game being to easy and then those same people that wanted the welfare gear handouts left the game saying it was boring..

    ESO is NOT Skyrim/Morrowind with friends.//BabiesFirstMMO

    The biggest cancer that will kill this game is the fact that ZOS tries to make it a ES series game.. If ZOS wants to make a single player friendly game then they should go do it. IF ZOS wants to actually make a successful MMO then they are going to have to break away from the ES purest mindset.

    Funny thing is.. ZOS was actually on the right track to making a decent MMO back in the early beta days of this game. ESO had scrolling combat info and a mini map on a decent UI.. Then the ES lore purest came along and started QQing. Well ZOS changed the UI and now look at the game. Everything that people are wanted added to the game for the most part WAS in the game until the "mersion" people ruined it.

    Guess what.. Most of those people have left ESO a long time ago.. Now ESO is left here trying to survive and attract MMO players after being abandoned by those "mersion" players!

    I think Sallington said it best with this a few months back.

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
    Edited by Funkopotamus on October 5, 2015 4:43PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Darkstorne
    Darkstorne
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    ✭✭✭
    Darkstorne wrote: »
    Darkstorne wrote: »
    Why do MMO players today expect to be running end game content and standing in BIS gear within a month of playing?

    I just do not understand.....

    MMO's are not meant to be "Beaten" within a month.. They are meant to be a continual progression of ones playing time and investment...

    ^^This kind of thinking is destroying MMO's.. :'(

    Because progression for the sake of progression isn't fun, especially when it gates content and requires grinding to get there. MMO only means "massively multiplayer online", not "you must grind for months to play with others."

    Look at games like Destiny. Essentially MMOs, but they make the progression a tutorial. Level caps are quick and easy to reach, and the rest of your time is spent choosing where to quest, where to raid, where to PVP, where to explore, and continue improving your gear and skills even though you've reached max level.

    It's particularly odd to see gated content in an Elder Scrolls game, when the series is popular for allowing players to go where they want, whenever they want, and the progression systems are typically tied to gear and skill trees more than player level.

    ^^But this game is NOT Skyrim With Friends!

    Yes MMO's have always been about gated content as far as gear requirement and levels. I mean at least all of the successful ones.. You know the ones that paved the way for all of the other MMO's.

    I know a lot of people get upset about that, but I mean they must have been doing something right....
    I am not saying I agree with the choice of the Silver/Gold system as I think that was just a filler for lack of content. I do however think that content should require players to be geared correctly as this in not a single player game. Players should have to "Grind" to a certain extent to obtain gear and skills as that is what separates MMO's from just plain Single player game.

    But it IS an Elder Scrolls game and has always been advertised as such.

    Just because MMOs released ten years ago were successful with extensive grinding, gated content, and high level caps reached through months of questing, doesn't mean that's the only formula for success for MMOs. The most successful MMOs today are WoW and Destiny. WoW's playerbase is falling year-over-year, while Destiny's is increasing. I guarantee ESO would have been a significantly more successful game had it followed Destiny's (and The Elder Scroll's) route of non-gated content, progression tied to skills and gear rather than levels, and a more open approach to gameplay.

    The fact that so many people argue whether this game should be an MMO or a TES game shows just how far off the mark the devs were about development. Clearly TES doesn't work as a tradtional MMO given the series' core principles, and clearly trying to force those principles into an MMO upsets traditional MMO players. They needed to be creative and forward-thinking like Destiny has been (though that game's delivery was still far from perfect, the potential it has is insane and its popularity proves they're on the right track), instead of saying "Let's make WoW in Tamriel with DAoC's PVP system! That'll work!"

    Well tbh WoW is failing because of all the people that cried and QQd about the games drop rate and people cried for easier drops to get gear..

    Well after the welfare gear drops and easy mode was given to them guess what happened.....
    Everyone went to the forums and QQd about the game being to easy and then those same people that wanted the welfare gear handouts left the game saying it was boring..

    ESO is NOT Skyrim/Morrowind with friends.//BabiesFirstMMO

    The biggest cancer that will kill this game is the fact that ZOS tries to make it a ES series game.. If ZOS wants to make a single player friendly game then they should go do it. IF ZOS wants to actually make a successful MMO then they are going to have to break away from the ES purest mindset.

    Funny thing is.. ZOS was actually on the right track to making a decent MMO back in the early beta days of this game. ESO had scrolling combat info and a mini map on a decent UI.. Then the ES lore purest came along and started QQing. Well ZOS changed the UI and now look at the game. Everything that people are wanted added to the game for the most part WAS in the game until the "mersion" people ruined it.

    Guess what.. Most of those people have left ESO a long time ago.. Now ESO is left here trying to survive and attract MMO players after being abandoned by those "mersion" players!

    I think Sallington said it best with this a few months back.

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington

    Sorry, but you're wrong. You're entitled to an opinion of what you'd like the game to be, but it's always been a mix of MMO and TES, not one over the other.

    It's why the game is advertised with the line: "Join friends, jump online, and journey throughout Tamriel in the latest instalment of the celebrated Elder Scrolls Series."

    It's why Matt Firor recently said "I think really what we didn’t do a good job of was telling people what the game is... Don’t expect Skyrim, don’t expect EverQuest – this is its own thing and you can play it solo, which we definitely didn’t talk about enough. Everyone thought we were making this hardcore MMO and that’s simply not the case. It just has some MMO features."

    As for saying most "immersion" fans left long ago, nope, we're still here, and thanks to Orsinium focusing on being more of a single player TES game than an MMO we'll be around for a long time yet. They're realizing their playerbase, and the Elder Scroll fans, want a game called the Elder Scrolls to play like the Elder Scrolls, but with optional co-op. That might not be what you want, but it's what the dev team have always strived for. If you want a hardcore MMO, this is never going to be that game. It never has been, was never intended to be, and never will be.
    Edited by Darkstorne on October 5, 2015 4:59PM
  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    KerinKor wrote: »
    I'v only began the 2nd area in Gold and I'm midway to vet 13. I'm assuming it's possible to hit vet 16 in Gold. I've done no grinding, no pvp with that character and no xp potions. Have done all quests though.
    Kind of confused about how you're getting XP.

    The 2nd Gold area has VR7 mobs, at VR13 you're 6 levels above which means you get no XP. Yes, you'll get quest XP but without mob XP your progress will be noticeably slower.
    You get reduced XP for VR mobs that are significantly below your VR level, but you still get some XP for all mobs level 45 on up, even if you're VR16. I should know - my VR16 is still working on his VR8 zone of Cadwell's Gold.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    Darkstorne wrote: »
    Darkstorne wrote: »
    Darkstorne wrote: »
    Why do MMO players today expect to be running end game content and standing in BIS gear within a month of playing?

    I just do not understand.....

    MMO's are not meant to be "Beaten" within a month.. They are meant to be a continual progression of ones playing time and investment...

    ^^This kind of thinking is destroying MMO's.. :'(

    Because progression for the sake of progression isn't fun, especially when it gates content and requires grinding to get there. MMO only means "massively multiplayer online", not "you must grind for months to play with others."

    Look at games like Destiny. Essentially MMOs, but they make the progression a tutorial. Level caps are quick and easy to reach, and the rest of your time is spent choosing where to quest, where to raid, where to PVP, where to explore, and continue improving your gear and skills even though you've reached max level.

    It's particularly odd to see gated content in an Elder Scrolls game, when the series is popular for allowing players to go where they want, whenever they want, and the progression systems are typically tied to gear and skill trees more than player level.

    ^^But this game is NOT Skyrim With Friends!

    Yes MMO's have always been about gated content as far as gear requirement and levels. I mean at least all of the successful ones.. You know the ones that paved the way for all of the other MMO's.

    I know a lot of people get upset about that, but I mean they must have been doing something right....
    I am not saying I agree with the choice of the Silver/Gold system as I think that was just a filler for lack of content. I do however think that content should require players to be geared correctly as this in not a single player game. Players should have to "Grind" to a certain extent to obtain gear and skills as that is what separates MMO's from just plain Single player game.

    But it IS an Elder Scrolls game and has always been advertised as such.

    Just because MMOs released ten years ago were successful with extensive grinding, gated content, and high level caps reached through months of questing, doesn't mean that's the only formula for success for MMOs. The most successful MMOs today are WoW and Destiny. WoW's playerbase is falling year-over-year, while Destiny's is increasing. I guarantee ESO would have been a significantly more successful game had it followed Destiny's (and The Elder Scroll's) route of non-gated content, progression tied to skills and gear rather than levels, and a more open approach to gameplay.

    The fact that so many people argue whether this game should be an MMO or a TES game shows just how far off the mark the devs were about development. Clearly TES doesn't work as a tradtional MMO given the series' core principles, and clearly trying to force those principles into an MMO upsets traditional MMO players. They needed to be creative and forward-thinking like Destiny has been (though that game's delivery was still far from perfect, the potential it has is insane and its popularity proves they're on the right track), instead of saying "Let's make WoW in Tamriel with DAoC's PVP system! That'll work!"

    Well tbh WoW is failing because of all the people that cried and QQd about the games drop rate and people cried for easier drops to get gear..

    Well after the welfare gear drops and easy mode was given to them guess what happened.....
    Everyone went to the forums and QQd about the game being to easy and then those same people that wanted the welfare gear handouts left the game saying it was boring..

    ESO is NOT Skyrim/Morrowind with friends.//BabiesFirstMMO

    The biggest cancer that will kill this game is the fact that ZOS tries to make it a ES series game.. If ZOS wants to make a single player friendly game then they should go do it. IF ZOS wants to actually make a successful MMO then they are going to have to break away from the ES purest mindset.

    Funny thing is.. ZOS was actually on the right track to making a decent MMO back in the early beta days of this game. ESO had scrolling combat info and a mini map on a decent UI.. Then the ES lore purest came along and started QQing. Well ZOS changed the UI and now look at the game. Everything that people are wanted added to the game for the most part WAS in the game until the "mersion" people ruined it.

    Guess what.. Most of those people have left ESO a long time ago.. Now ESO is left here trying to survive and attract MMO players after being abandoned by those "mersion" players!

    I think Sallington said it best with this a few months back.

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington

    Sorry, but you're wrong. You're entitled to an opinion of what you'd like the game to be, but it's always been a mix of MMO and TES, not one over the other.

    It's why the game is advertised with the line: "Join friends, jump online, and journey throughout Tamriel in the latest instalment of the celebrated Elder Scrolls Series."

    It's why Matt Firor recently said "I think really what we didn’t do a good job of was telling people what the game is... Don’t expect Skyrim, don’t expect EverQuest – this is its own thing and you can play it solo, which we definitely didn’t talk about enough. Everyone thought we were making this hardcore MMO and that’s simply not the case. It just has some MMO features."

    As for saying most "immersion" fans left long ago, nope, we're still here, and thanks to Orsinium focusing on being more of a single player TES game than an MMO we'll be around for a long time yet. They're realizing their playerbase, and the Elder Scroll fans, want a game called the Elder Scrolls to play like the Elder Scrolls, but with optional co-op. That might not be what you want, but it's what the dev team have always strived for. If you want a hardcore MMO, this is never going to be that game. It never has been, was never intended to be, and never will be.

    All of what you just said is exactly what all of the bad reviews of this game say..

    ESO simply does not know what it wants to be.. It wants to be a single player Elder Scrolls game and it wants to be a MMO. Sadly it doesn't do either very well. Those are NOT my words, but reviews I have read on other websites. Like Angry Joe and Metacritic and a few others that even paint ESO in a good light.. Even the good reviews say ESO struggles with what it wants to be.


    ESO is truly BabiesFirstMMO!!

    It is just to EASY! <--That is why there are so many people begging for content.. This game could be so much better if it tried to be an MMO! and not focus on the ES lore to the point that the entire game is solo all the way through.. I understand where you are coming from I was playing Daggerfall way back in the day..

    But I understand that this game cannot survive by being SkyrimWithFriends.. If it tries to do so it will simply turn into a Diablo/Torchlight clone set in the ElderScrolls lore.. Those games are single player games with friends optional..

    MMOs survive by forcing making players actually WANT to group together and play!

    ESO does everything in its power to make you NOT want to group lol.. That is not how an MMO survives!
    If ZOS want to roll the dice and continue down this path so be it.. But why do so? It has already failed at being what you so proudly pointed at.. Matt also said that ESO would never be the game they wanted it to be if they gave up the Subscription Fee..

    Well guess what happened.........
    Edited by Funkopotamus on October 5, 2015 5:20PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
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