Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

How do you guys feel about the healing nerf in pvp?

Infinite12
Infinite12
✭✭✭✭
Just curious what everyone thinks about these healing nerfs that have come up with the Imperial City update.
Edited by Infinite12 on September 27, 2015 4:01AM
[GT: INFINITE12] XB1 I NA I DC PRIMARILY I
My Characters
Ragnhild VR16 Nord DK I 2h/Bow (PVP) or 2h/Dual Wield (PVE)
Nakothre VR7 Khajiit I Dual Wield/2H (PVP)
Infinitesmo VR16 Imperial NB I 2h/Bow (PVP)

Tip: If you don't like funerals don't kick sand in a ninja's face

How do you guys feel about the healing nerf in pvp? 78 votes

Like it
20%
sarahvhoffb14_ESObaddabumb16_ESOSpringt-Über-ZwergeChelotplink3r1BrassRazooFireCowCommandoPersonofsecretscoolermhLevo18XevenBigToneDesommettorChievenordickittyhawkJayKwellen 16 votes
Hate it
56%
akredon_ESOagabahmeatshieldb14_ESOArmitaskendellking_chaosb14_ESOmyrrrorb14_ESOlucderidderb16_ESOJitterbugDredlordsmassareub17_ESOFrancescolgFlameheartFarorintwistedmonkOrchishninjaguymanlenkiteHellarLylithSHADOW2KKtimidobserver 44 votes
Doesn't matter
23%
Illumouscontact.opiumb16_ESOGarionZorgon_The_RevengedShaibaLettigallAnhedonieCillion3117lahnaboygashuffer75ReekoIcharaxxGunphubigereardDannyLV702AfkNinjadrserkan85Rudster 18 votes
  • Gunphu
    Gunphu
    ✭✭✭
    Doesn't matter
    Without the nerf i feel fights would truly be endless. But I would prefer them to reduce the healing and damage reduction from battle spirit just a little, maybe 10%.

    Then reduce battle leveling stats a little aswell. I'd rather fight a VR16 than anyone below VR14 and i have no desire to level my STA sorc any higher or i would have to grind a ton for gear to be as effective as i am at sub VR14.
  • Infinite12
    Infinite12
    ✭✭✭✭
    Hate it
    I just think they nerfed the healing too much. Someone who isn't spec'd for healing or doesn't have a [snip] ton of champion points is screwed. And I think they need to get rid of battle leveling for non vets in vet campaigns. Non vets shouldn't be allowed in vet campaigns IMO.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_Brett on September 28, 2015 4:30AM
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
    My Characters
    Ragnhild VR16 Nord DK I 2h/Bow (PVP) or 2h/Dual Wield (PVE)
    Nakothre VR7 Khajiit I Dual Wield/2H (PVP)
    Infinitesmo VR16 Imperial NB I 2h/Bow (PVP)

    Tip: If you don't like funerals don't kick sand in a ninja's face
  • Chelo
    Chelo
    ✭✭✭✭✭
    Like it
    Healing is ridiculously broken in this game... Dots are never going to be viable in pvp because people can burst heal themselfs with almost spending any magicka (or stamina), the only way to kill people in the game is with huge burst dmg. I've been playing MMOs since 2003 and this is the first one with this healing mechanic...

    I think the burst heal mechanic was intended for pve because almost every boss can 1 shot people at end game, but when it comes to pvp, Devs didnt knew how to balance it, so they just leave it like that...
  • Infinite12
    Infinite12
    ✭✭✭✭
    Hate it
    @Chelo but now unless you have a million champion points you're screwed. The healing is terrible.
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
    My Characters
    Ragnhild VR16 Nord DK I 2h/Bow (PVP) or 2h/Dual Wield (PVE)
    Nakothre VR7 Khajiit I Dual Wield/2H (PVP)
    Infinitesmo VR16 Imperial NB I 2h/Bow (PVP)

    Tip: If you don't like funerals don't kick sand in a ninja's face
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Healing got nerfed ? Still seeing pleanty of players able to insta heal to max health.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Hate it
    This update killed my Blood Craze the Dot/Hot combo was good before now the heal is less then my damn health regeneration that's sad. They need to review powers that heal and do damage cause unless you have 20% damage buff from them that power or an 11% healing buff it's a waste.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • MrGrimey
    MrGrimey
    ✭✭✭✭✭
    Damage is already too low... Imo healing needs to be nerfed more or buff damage
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Hate it
    I just avoid to go there, enough said.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • contact.opiumb16_ESO
    contact.opiumb16_ESO
    ✭✭✭✭
    Doesn't matter
    battle spirit is good as it is
  • Jumper45
    Jumper45
    ✭✭✭
    Hate it
    Chelo wrote: »
    Healing is ridiculously broken in this game... Dots are never going to be viable in pvp because people can burst heal themselfs with almost spending any magicka (or stamina), the only way to kill people in the game is with huge burst dmg. I've been playing MMOs since 2003 and this is the first one with this healing mechanic...

    I think the burst heal mechanic was intended for pve because almost every boss can 1 shot people at end game, but when it comes to pvp, Devs didnt knew how to balance it, so they just leave it like that...

    Everquest, EQ2, World of Warcraft, DAOC, Warhammer Online, Anarchy Online etc etc down the list all had this. Exactly what MMOs were you playing? You realize the very essence of a healer in pvp is to do exactly what you are saying they shouldnt. There would be no point whatsoever to heal in pvp if that wasnt the case. If you want to take down a healer i suggest you use CC not raw damage. CC Kills healers not so much doing damage unless the healer is so poorly played they cannot survive a 1v1 fight. I am also going to point out to you the fact healers should be able to survive a 2v1 fight just healing sometimes 3v1. The point of that is the healer isnt doing any damage to you. Thus its a no harm no foul in your situation. If the healer cannot heal vs that many targets then there is no point in healing because most pvp fights are multi target. If you cannot heal that much or multi target then everyone will just die but the healer himself ( Pointless ).

    Also yes healing took just as much a hit in the nerf as dps did. Read the Battle Spirit Tooltip.
    Edited by Jumper45 on October 2, 2015 2:40PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • smassareub17_ESO
    smassareub17_ESO
    ✭✭✭
    Hate it
    I don't know why they nerfed the only thing that templars can do and that is heal? Devs said they wanted to stop the quick- one shot- bang- fight over before it got started in PVP...so why nerf heals?? That is one way to make sure that the fights last and OP skills aren't the rule of the day in Cyrodiil. No one gets killed or rooted or feared by heals!!



  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Hate it
    Jumper45 wrote: »
    Everquest, EQ2, World of Warcraft, DAOC, Warhammer Online, Anarchy Online etc etc down the list all had this. Exactly what MMOs were you playing? You realize the very essence of a healer in pvp is to do exactly what you are saying they shouldnt. There would be no point whatsoever to heal in pvp if that wasnt the case. If you want to take down a healer i suggest you use CC not raw damage. CC Kills healers not so much doing damage unless the healer is so poorly played they cannot survive a 1v1 fight. I am also going to point out to you the fact healers should be able to survive a 2v1 fight just healing sometimes 3v1. The point of that is the healer isnt doing any damage to you. Thus its a no harm no foul in your situation. If the healer cannot heal vs that many targets then there is no point in healing because most pvp fights are multi target. If you cannot heal that much or multi target then everyone will just die but the healer himself ( Pointless ).

    Also yes healing took just as much a hit in the nerf as dps did. Read the Battle Spirit Tooltip.

    Using CP. and healing passives it's pretty easy to counter the healing debuff. Then running Healers Habit or Twilight you can heal near or pass the 50% debuff. Unless max magic and spell damage are not healers focus anymore they can DPS on one bar and heal with the other or mix in attacks

    I can buff my damage 60%+ to debuff is 50% really not much of a bandaid as I only have 300 cp so people with 600 cp must be laughing at this debuff.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • willymchilybily
    willymchilybily
    ✭✭✭✭
    fights need to be able to last longer than the burst of damage you could achieve in 1.6. reducing damage needed to be offset so classes that could heal and shield were not out of balance with the rest of the classes

    the whole aim was to increase TTK like many people were wanting, and this was definately necessary for making IC PVP stone stealing viable.

    Do i like it. not really i cant get a good heal on my self, but neither can others. Do i want it changed back? no i'd rather have more time to react to a fight and being in combat than have better healing. you cant heal at all if dead.

    its the best of a bad situation. The main downside isnt healing but damage for certiain classes, Like a DK who mostly relies on DOTs and CC, with a few damage moves outside of dots it is not easy to burst down an enemy relying entirely on ultimate and skills outside of the class skills (except whip). this change has shifted balance slightly because TTK and certain moves and skills are now less viable.

    TL;DR it is not quite fully balanced in my opinion, but it is as good as it can get without months of extensive testing.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Infinite12
    Infinite12
    ✭✭✭✭
    Hate it
    @willymchilybily how does nerfing damage AND healing make fights last longer? If they wanted TTK higher then you need to leave healing alone and nerf damage. The way they did it makes no sense.
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
    My Characters
    Ragnhild VR16 Nord DK I 2h/Bow (PVP) or 2h/Dual Wield (PVE)
    Nakothre VR7 Khajiit I Dual Wield/2H (PVP)
    Infinitesmo VR16 Imperial NB I 2h/Bow (PVP)

    Tip: If you don't like funerals don't kick sand in a ninja's face
  • MudcrabsRus
    MudcrabsRus
    ✭✭✭
    Hate it
    In my opinion fights are over quicker now than before IC nerf.....
  • MudcrabsRus
    MudcrabsRus
    ✭✭✭
    Hate it
    I also feel they should have just left it the *** alone, why change the game mechanics to suit the small 10% of pvp'rs who can't play the game right?

    It was Fine the way it was, small changes needed here and their but the straight up 50% nerf to everything.... Jokers.

    Clowns, hate welcome.
  • Malanor
    Malanor
    ✭✭
    Hate it
    the fact that heals and shields was nerfed by 50% when damage was reduced by 20- 30 % makes me so mad.
  • MudcrabsRus
    MudcrabsRus
    ✭✭✭
    Hate it
    Malanor wrote: »
    the fact that heals and shields was nerfed by 50% when damage was reduced by 20- 30 % makes me so mad.

    I don't see any NBs complaining about IC.... Funny that isn't it
  • coolermh
    coolermh
    ✭✭✭
    Like it
    I think the problem is heal stacking per unit time. Healing is ok with 1 person but group healing is to effective. I DO NOT think heals should be nerfed but rather the aoe heals should nerfed.


    essentially if you have 3 templars all spamming breath in a group they are unkillable without cc... this should not happen.

    my opinion anyway


    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • Infinite12
    Infinite12
    ✭✭✭✭
    Hate it
    Malanor wrote: »
    the fact that heals and shields was nerfed by 50% when damage was reduced by 20- 30 % makes me so mad.

    I don't see any NBs complaining about IC.... Funny that isn't it

    Why would they? I honestly don't have a problem with nightblades. I have a v16 dragonknight and a v6 nightblade and honestly, nightblades are pretty balanced, I think. Dragonknights got the shaft big time with the blocking nerf.
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
    My Characters
    Ragnhild VR16 Nord DK I 2h/Bow (PVP) or 2h/Dual Wield (PVE)
    Nakothre VR7 Khajiit I Dual Wield/2H (PVP)
    Infinitesmo VR16 Imperial NB I 2h/Bow (PVP)

    Tip: If you don't like funerals don't kick sand in a ninja's face
  • Malanor
    Malanor
    ✭✭
    Hate it
    I don't see any NBs complaining about IC.... Funny that isn't it

    When the cloak will be nerfed at least the asme way as bolt escape or roll dodge there will be party on my neighborhood.
  • eliisra
    eliisra
    ✭✭✭✭✭
    Hate it
    For players with less CP, this means you have to keep redistribute your points several times a week, to be effective in both PvP and PvE.

    It's not only expensive, but also a lot of painful clicking involved.

    In PvE you need max dmg from Mage signs mainly, Elemental Resist from Warrior.

    But in PvP after the heal nerf, you need a lot of points in Quick Recovery and also Blessed(as healer).


  • MudcrabsRus
    MudcrabsRus
    ✭✭✭
    Hate it
    Infinite12 wrote: »
    Malanor wrote: »
    the fact that heals and shields was nerfed by 50% when damage was reduced by 20- 30 % makes me so mad.

    I don't see any NBs complaining about IC.... Funny that isn't it

    Why would they? I honestly don't have a problem with nightblades. I have a v16 dragonknight and a v6 nightblade and honestly, nightblades are pretty balanced, I think. Dragonknights got the shaft big time with the blocking nerf.

    I know, why would they? I'm agreeing that NBs where fine with the nerfs as it barely affected them and this update actually made them much more powerful since pretty much everyone's build has been tampered with and stood on except the amazing (cowardly) NB hidden cloak race.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hate it
    I think they should have just nerfed damage and left healing alone. Healing was already too weak in this game, now it's just laughably bad.
    #CAREBEARMASTERRACE
  • Jumper45
    Jumper45
    ✭✭✭
    Hate it
    coolermh wrote: »
    I think the problem is heal stacking per unit time. Healing is ok with 1 person but group healing is to effective. I DO NOT think heals should be nerfed but rather the aoe heals should nerfed.


    essentially if you have 3 templars all spamming breath in a group they are unkillable without cc... this should not happen.

    my opinion anyway


    Key Word CC.... Thats what kills healers. Not DPS. Adapt to the situation :)
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Hate it
    Infinite12 wrote: »
    Malanor wrote: »
    the fact that heals and shields was nerfed by 50% when damage was reduced by 20- 30 % makes me so mad.

    I don't see any NBs complaining about IC.... Funny that isn't it

    Why would they? I honestly don't have a problem with nightblades. I have a v16 dragonknight and a v6 nightblade and honestly, nightblades are pretty balanced, I think. Dragonknights got the shaft big time with the blocking nerf.

    I know, why would they? I'm agreeing that NBs where fine with the nerfs as it barely affected them and this update actually made them much more powerful since pretty much everyone's build has been tampered with and stood on except the amazing (cowardly) NB hidden cloak race.

    Yea I don't have good heals unless I ran 2handed and vigor anyway so yea learned to play the game without much healing, cloak is a class defense play without your class heals and shield, no then shut up. Don't cry because the burst damage class is still doing burst damage after a damage nerf.

    So you don't like fighting stealth Assassins in close quarters. What did you think would happen with so many places to hide.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Bhakura
    Bhakura
    ✭✭✭✭
    thanks for killing my resolve, made a templar intended to be pvp healer, then i read this ... @#$%!ole
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Doesn't matter
    Bhakura wrote: »
    thanks for killing my resolve, made a templar intended to be pvp healer, then i read this ... @#$%!ole

    Templar's are still the best healers and with the right gear you will be able to keep groups alive quite well. Don't let the doom and gloom get you down. Just try it for yourself.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Don't care for the options. I believe it's too harsh but I think the damage nerf is too harsh as well. I wouldn't adjust one without adjusting the other, but I feel that both nerfs were too harsh.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    coolermh wrote: »
    I think the problem is heal stacking per unit time. Healing is ok with 1 person but group healing is to effective. I DO NOT think heals should be nerfed but rather the aoe heals should nerfed.


    essentially if you have 3 templars all spamming breath in a group they are unkillable without cc... this should not happen.

    my opinion anyway


    Umm, killing a group with 3 healers should require cc...
Sign In or Register to comment.