Nice find Pino. Like Diablo 3, Guild Wars 2 is a shining example of why global auction houses are a bad idea.
charisma316 wrote: »Callous2208 wrote: »There are 2 threads about this very topic, on the first page of the forums. Both are currently very active.
Now that I got that out of the way. I'm sorry for what happened to you. Not every guild is the same and experiences may vary. Your assumption about all trade guilds and guild leaders being this way is not true. Again, I am sorry for what ever grief this corrupt guild may have caused you.
actually nothing happened to me i just know most of the consol guild leaders and know how they make money and i was asked to say i won a guild raffle so the guild leaders didnt have to pay out prizes they never had
Then you are in a crappy guild, I've won guild raffles in the past, and I know that some guilds do make millions in sales every week. I'm a crappy trader and I still sell somewhere around 100-150k a month.
charisma316 wrote: »Guild Traders are a waste of gold you spend millions for a week of selling stuff which if you do the math nobody and I mean NOBODY sells millions in merchandise the guild traders who claim to do so are liars there are really only a handful full of various items that people buy and even the most heavy dedicated farmer will not sell enough to garner a million gold or more gold price
I know some guilds that make alot of gold a week.
But i have said before, the guilds that aren't are picking bad spots, overpricing goods and no-one will be paying 45k for kutas and 60k for a v13 footman legs like i have been seeing recently.
@Alphashado,
Exactly. A guild that's making a profit of 1 million should have a revenue of about 34.000.000 gold.
And we are talking about millions of sales each week (like some are saying). So we have to multiply the 34.000.000 gold a few times.
Do you know a guild that's selling that much? I don't. lol
I know some guilds that make alot of gold a week.
But i have said before, the guilds that aren't are picking bad spots, overpricing goods and no-one will be paying 45k for kutas and 60k for a v13 footman legs like i have been seeing recently.
Sure, no doubt that some make gold. But do you know one that's selling for 34.000.000 gold each week?
I know some guilds that make alot of gold a week.
But i have said before, the guilds that aren't are picking bad spots, overpricing goods and no-one will be paying 45k for kutas and 60k for a v13 footman legs like i have been seeing recently.
Sure, no doubt that some make gold. But do you know one that's selling for 34.000.000 gold each week?
34m prolly not lol.
But the craglorn traders make a profit, trust me...
Alphashado wrote: »@Alphashado,
Exactly. A guild that's making a profit of 1 million should have a revenue of about 34.000.000 gold.
And we are talking about millions of sales each week (like some are saying). So we have to multiply the 34.000.000 gold a few times.
Do you know a guild that's selling that much? I don't. lol
You forgot to subtract kiosk fees from the profit. So in order for a guild in a good location to make 1 million profit, they would have to make 2 million from sales tax. Which would be 60 million gold in sales for the week.
Yeah.
craglorn traders on ps4 eu pay from anywhere between 800k and 2m and make there kiosk funds back along with profit, so not sure where your trader is but not in a good place.
craglorn traders on ps4 eu pay from anywhere between 800k and 2m and make there kiosk funds back along with profit, so not sure where your trader is but not in a good place.
If you are one of those guilds fixing prices and out of touch with the community in general people just won't buy things from you.
Funkopotamus wrote: »charisma316 wrote: »Funkopotamus wrote: »You seem angry..
Let it out.
Lean on my shoulder.
There you go....
Yes release it all......
../Hands OP a tissue..
There now don't you feel better?
nodody is crying kid but this is an mmo guilds are for grouping if your looking to rip kids off off there fake gold you can go to a kindergarten and beat some kids up and take there lunch money which it sounds like you are more inclined to do peace out
? Kid?
Listen here you little squeaker..
I was here playing MMO's when you were just a drunken sparkle in your fathers eye's!
You just seem like you are here on the forums foaming at the mouth over this.
PS: I do agree that the trade system in this game is borked, but I do not agree with you saying that every guild is out to get us.. I know of 3 right off the top that are ran very well and the guild trader system works fine for them..
Why should you be out of touch with the community when you use fixed prices?
I'll tell you a secret. The people buy your stuff because the price is right.
Why should you be out of touch with the community when you use fixed prices?
I'll tell you a secret. The people buy your stuff because the price is right.
Because you are telling people to sell for example an xp potion for 7k when they go for 5k max on ps4 eu.
Or you might be telling people to sell other items from launch prices and the community decides what is worth what, not some gm. Therefore you sell nothing, or sell to people who just don't know any traders prices.
I run the one of the biggest and active trading guilds on the ps4 eu servers, i can tell you now we make a profit and we don't charge anyone any tax or do raffles.
People or guilds who don't make money are doing something seriously wrong. (like price fixing) and need to start checking around for prices and making them a little more attractive.
Former Diablo 3 Game Director Jay Wilson admitted during a talk at GDC 2013 in San Francisco that both of Diablo 3's Auction Houses (both the real-money and the in-game gold item auction house) "really hurt the game." Wilson said that before Blizzard launched the game, the company had a few assumptions about how the Auction Houses would work: He thought they would help reduce fraud, that they'd provide a wanted service to players, that only a small percentage of players would use it and that the price of items would limit how many were listed and sold.
But he said that once the game went live, Blizzard realized it was completely wrong about those last two points. It turns out that nearly every one of the game's players (of which there are still about 1 million per day, and about 3 million per month, according to Wilson) made use of either house, and that over 50 percent of players used it regularly. That, said Wilson, made money a much higher motivator than the game's original motivation to simply kill Diablo, and "damaged item rewards" in the game.
Source:
http://www.engadget.com/2013/03/28/diablo-3-director-jay-wilson-auction-houses-really-hurt-game/
"When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot," explained Diablo 3 Reaper of Souls production director John Hight.
And with that, Blizzard will be doing away with both the gold AND real-money auction house system in Diablo 3. The shutdown will occur on March 18, 2014, so we still have a bit of ways to go.
Source:
http://www.gamezone.com/news/diablo-3-auction-house-to-be-shut-down-in-march-2014
Can we now stop moaning about an Auction House in ESO?
Thank you very much, ladies and gentlemen.
RatedChaotic wrote: »
Diablo is not a mmo. Its a rpg with some mmo features. Stop comparing eso to diablo. If you think interacting with 3 other people is a massive multiplayer online game. You have some issues.
Korah_Eaglecry wrote: »This is one of the reasons I avoid Trader Guilds and large Guilds all together. Just recently left a Guild that decided it wanted a 1k Rent weekly from members. They claimed that this 1k per week would go towards mats for Armor for members. And that members would be able to ask for a free set of armor from Guild Approved Crafters (all of which were Officers). On top of this they also ran Raffles with no interest in a Guild Store.
This all sounds fine until you start to do the math. The Guild in question had approximately 100 active Guild Members. Thats 100k a week. 400k a month. And 4.8 million a year. How often do you think a member is going to ask for armor? If they even need to ask for it since they may already be working on their own crafting.
Top that off with the average member of the Guild having zero access to the Guild Bank. So theres no means of actually knowing if the Guild Bank itself is filled to the brim with mats or if that Gold is being siphoned into the Officers pockets.
RatedChaotic wrote: »
Diablo is not a mmo. Its a rpg with some mmo features. Stop comparing eso to diablo. If you think interacting with 3 other people is a massive multiplayer online game. You have some issues.
That would be even valid as stating;
Diablo starts with a 'D' and Elder Scrolls Online with an 'E'. Stop comparing ESO to Diablo.
The context is the same. It's about the concept Auction House, which you want to enter with entire Tramiel.
That's what they tried at Diablo and failed big time: they had 3 million players and lost 2 million with 'your' brilliant idea.