This is the completed version of my previous Shaman+Necromancer post, with just the Shaman this time, and completed. I will complete the Necromancer at another time.
Shaman
Shamans help their allies with totems and prayers to support and buff themselves and others, or debuff their foes. They are not completely helpless, however, as they can also fight with deadly words of power.
Tree 1: Chants
This tree is based around using words of power to call death upon your foes.
Ultimate: Punishment:
Begin chanting the words to call death upon your foes, sending out continuous damage to your enemies. You are unable to move during this. Allies can activate the synergy ability Channeling to extend the radius of Punishment and its morphs, but leaves them unable to move as well.
- Range: 14 m on self
- Damage: 100 DPS
- Cast Time: Instant
- Cost: 100 Ultimate
- Duration: 5 seconds
- Additional Effects: none
Morph 1: Execution: Deals more damage than Punishment.
- Range: 14 m on self
- Damage: 250 DPS
- Cost: 100 Ultimate
- Cast Time: Instant
- Duration: 5 seconds
- Additional Effects: none
Morph 2: Slow Punishment: Slows down enemies and lasts longer.
- Range: 14 m on self
- Damage: 100 DPS
- Cost: 100 Ultimate
- Cast Time: Instant
- Duration: 7 seconds
- Additional Effects: 40% movement speed on targets.
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Ability 1: Bleed:
Call out a quick chant to cause an enemy to begin bleeding from skin being ripped open by your power.
- Range: 5 m
- Damage: 20 Bleed DPS
- Cost: 150 Magicka
- Cast Time: Instant
- Duration: 6 seconds
- Additional Effects: none
Morph 1: Heavy Bleeding: Call out your chant with such force that it tears deep wounds into your enemy, causing them to bleed for more damage and for longer.
- Range: 5 m
- Damage: 30 Bleed DPS
- Cost: 150 Magicka
- Cast Time: Instant
- Duration: 8 seconds
- Additional Effects: none
Morph 2: Shared Pain: With your mastery of the mystic words, you can cause two enemies to bleed at once.
- Range: 5 m
- Damage: 20 Bleed DPS
- Cost: 150 Magicka
- Cast Time: Instant
- Duration: 6 seconds
- Additional Effects: Causes Bleed on two enemies.
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Ability 2: Infect: Call out a few words to send out a vicious cloud of poison to bring your foe to their knees as they struggle to breathe.
- Range: 7 m
- Damage: 25 Poison DPS
- Cost: 180 Magicka
- Cast Time: Instant
- Duration: 5 seconds
- Additional Effects: none
Morph 1: Poison Cloud: Instead of directly infecting an enemy, it instead sends out a poison cloud in an area that hurts enemies who stand in it.
- Range: 7 m (3 m circle)
- Damage: 25 Poison DPS
- Cost: 180 Magicka
- Cast Time: Instant
- Duration: 6 seconds
- Additional Effects: Creates a cloud of poison.
Morph 2: Virulent Poison: The poison runs deep through the enemy's body, bringing them closer and closer to death.
- Range: 7 m
- Damage: 50 Poison DPS
- Cost: 180 Magicka
- Cast Time: Instant
- Duration: 6 seconds
- Additional Effects: none
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Ability 3: Blast: Call forth ancient power to shield you as well as grant great speed, allowing you to tackle a foe from a great distance, knocking them back. Deals more damage if they come into contact with a surface. Direction can be controlled with the mouse. Attack stops after hitting one target. Best used against enemies not in groups, as this attack can leave you wide open after you hit an enemy.
- Range: 21 m
- Damage: 70 Damage
- Cost: 250 Magicka
- Cast Time: Instant
- Additional Effects: Deals extra damage if target hits a surface. Immune to damage.
Morph 1: Launch: Using altered forms of your chant, you are able to call forth an even powerful enchantment, allowing you to deal more damage to your foe.
- Range: 21 m
- Damage: 250 Damage
- Cost: 250 Magicka
- Cast Time: Instant
- Additional Effects: Deals extra damage if target hits a surface. Immune to damage.
Morph 2: Ancient Charge: By lowering the power and removing the shield from your body, you are able to knock down multiple opponents in a single charge.
- Range: 21 m
- Damage: 250 DPS
- Cost: 250 Magicka
- Cast Time: Instant
- Additional Effects: Deals extra damage if target hits a surface. Charge continues even after hitting a single target, knocking back multiple foes.
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Ability 4: Word of the Void: Speak the ancient words. Pulls a group of enemies into one spot. Can be followed up by a CC attack for maximum effectiveness.
- Range: 6 m (7 m radius)
- Damage: 100 Damage
- Cost: 200 Magicka
- Cast Time: 2 seconds
- Duration: Instant
- Additional Effects: Pulls enemies into one spot.
Morph 1: Wide Pull: Remove the damage from the effect to pull enemies in a large area into one spot.
- Range: 6 m (12 m radius)
- Cost: 300 Magicka
- Cast Time: 2 seconds
- Duration: Instant
- Additional Effects: Pulls enemies into one spot.
Morph 2: Stunning Pull: Stuns enemies who get pulled.
- Range: 6 m (7 m radius)
- Damage: 100 Damage
- Cost: 250 Magicka
- Cast Time: 2 seconds
- Duration: Instant
- Additional Effects: Pulls enemies into one spot. Stuns them as well for 4 seconds.
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Ability 5: Wrath of the Ancients: Call upon the spirits of ancient warriors to smite your foes within an area.
- Range: 5 m
- Damage: 400 Damage
- Cost: 300 Magicka
- Cast Time: 3 seconds
- Duration: Instant
- Additional Effects: None
Morph 1: Blessed Ancients: You bless the ancient warriors you call forth, allowing them to deal more damage.
- Range: 5 m
- Damage: 700 Damage
- Cost: 350 Magicka
- Cast Time: 3 seconds
- Duration: Instant
- Additional Effects: None
Morph 2: Burning Blades: The warriors now set your opponents on fire, dealing damage over time.
- Range: 5 m
- Damage: 500 Damage + 50 Fire DPS
- Cost: 300 Magicka
- Cast Time: 3 seconds
- Duration: Instant
- Additional Effects: Sets enemies on fire for 5 seconds.
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Tree 2: Totems
Place totems to buff your allies, or debuff your enemies. The effects of totems also last for three seconds after leaving the effect radius. Totems are placed where the player are. You can only place one totem at a time, excluding the ultimate, which can be placed alongside any other totem. Maximize your effectiveness by having multiple Shamans placing different totems.
Ultimate: Totem of Life: This totem heals allies who enter the radius over time.
- Range: 6 m circle
- Damage: 100 healing per second on allies.
- Cost: 120 Ultimate
- Cast Time: Instant
- Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
- Additional Effects: none
Morph 1: Life Blessing: Does more healing.
- Range: 6 m circle
- Damage: 175 healing per second on allies.
- Cost: 120 Ultimate
- Cast Time: Instant
- Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
- Additional Effects: none
Morph 2: Warding Totem: Also applies a minor shield to allies who enter the radius.
- Range: 6 m circle
- Damage: 100 healing per second on allies.
- Cost: 120 Ultimate
- Cast Time: Instant
- Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
- Additional Effects: Applies a 120 point damage shield that lasts for 7 seconds or until destroyed.
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Ability 1: Totem of Barkhide: Place a totem which increases your maximum defense.
- Range: 6 m circle
- Effect: Increase defense by 150
- Cost: 120 Ultimate
- Cast Time: Instant
- Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
- Additional Effects: none
Morph 1: Totem of Stonehide: Your totem now increases the defense of your allies within the radius by more.
- Range: 6 m circle
- Effect: Increase defense by 250
- Cost: 120 Ultimate
- Cast Time: Instant
- Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
- Additional Effects: none
Morph 2: Totem's Gift: Increases your maximum health as well as defense.
- Range: 6 m circle
- Effect: Increase defense by 150; Increases health by 200
- Cost: 120 Ultimate
- Cast Time: Instant
- Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
- Additional Effects: none
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Ability 2: Totem of Power: Place a totem that increases damage dealt to enemies.
- Range: 6 m circle
- Effect: Increase attack by 125
- Cost: 200 Magicka
- Cast Time: Instant
- Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
- Additional Effects: none
Morph 1: Totem of Greater Power: The amount of damage boosted increases.
- Range: 6 m circle
- Effect: Increase attack by 200
- Cost: 250 Magicka
- Cast Time: Instant
- Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
- Additional Effects: none
Morph 2: Totem of Assault: The totem also increases the attack speed of team mates in the radius.
- Range: 6 m circle
- Effect: Increase attack by 125
- Cost: 200 Magicka
- Cast Time: Instant
- Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
- Additional Effects: Increases attack speed by 20%.
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Ability 3: Totem of Immobility: Enemies who enter this totem's radius become snared by vines.
- Range: 6 m circle
- Effect: Snares enemies who enter.
- Cost: 250 Magicka
- Cast Time: Instant
- Duration: 10 seconds
- Additional Effects: none
Morph 1: Thorned Vines: Enemies who enter the circle take DoT, even while not snared.
- Range: 6 m circle
- Effect: Snares enemies who enter. Enemies in the circle take 100 DPS.
- Cost: 250 Magicka
- Cast Time: Instant
- Duration: 10 seconds
- Additional Effects: none
Morph 2: Weakening Vines: Enemies who enter the field get their armor ratings decreased.
- Range: 6 m circle
- Effect: Snares enemies who enter.
- Cost: 250 Magicka
- Cast Time: Instant
- Duration: 10 seconds
- Additional Effects: Enemies who enter have their armor rating decreased by 15%.
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Ability 4: Totem of Invigoration: This totem increases in combat magicka regeneration.
- Range: 6 m circle
- Effect: Regenerates 50 Magicka per second.
- Cost: 350 Magicka
- Cast Time: Instant
- Duration: 7 seconds (3 seconds after leaving circle; includes if totem runs out)
- Additional Effects: none
Morph 1: Totem of Magicka Flood: Gives an immediate Magicka boost before regen. Costs more to cast.
- Range: 6 m circle
- Effect: Regenerates 50 Magicka per second. Instantly grants 200 Magicka.
- Cost: 500 Magicka
- Cast Time: Instant
- Duration: 7 seconds (3 seconds after leaving circle; includes if totem runs out)
- Additional Effects: none
Morph 2: Totem of Regeneration: Also regens stamina now.
- Range: 6 m circle
- Effect: Regenerates 50 Magicka per second.
- Cost: 350 Magicka
- Cast Time: Instant
- Duration: 7 seconds (3 seconds after leaving circle; includes if totem runs out)
- Additional Effects: Regenerates 100 Stamina per second.
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Ability 5: Totem of Protection: Decreases DoT effects on allies within the circle.
- Range: 6 m circle
- Effect: DoT effects have 20% reduced damage to allies in the circle.
- Cost: 250 Magicka
- Cast Time: Instant
- Duration: 7 seconds (3 seconds after leaving circle; includes if totem runs out)
- Additional Effects: none
Morph 1: Totem of Cleansing: Removes one negative effect from all allies who enter the circle. Also prevents more from being inflicted to those in the circle. Only works once per ally.
- Range: 6 m circle
- Effect: DoT effects have 20% reduced damage to allies in the circle. Removes one negative effect from each ally who enters the circle.
- Cost: 300 Magicka
- Cast Time: Instant
- Duration: 7 seconds (3 seconds after leaving circle; includes if totem runs out)
- Additional Effects: Grants debuff that causes only one effect to be removed from each ally for one totem.
Morph 2: Totem of Expulsion: Enemies who are within the circle when the totem is initially summoned are blasted from the radius of the totem.
- Range: 6 m circle
- Effect: DoT effects have 20% reduced damage to allies in the circle.
- Cost: 250 Magicka
- Cast Time: Instant
- Duration: 7 seconds (3 seconds after leaving circle; includes if totem runs out)
- Additional Effects: Blasts enemies away from totem upon placement.
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Tree 3: Nature's Gift
Allows you to call upon nature to aid you in your battles, or even shift your form.
Ultimate: Nature's Wrath: Bind every enemy in a large radius with thick vines, while also inflicting damage on them. Enemies who use Break Free will still suffer the DPS while in the radius. Enemies who walk in the radius will suffer the effect but only for the rest of the duration.
- Range: 30 m circle
- Damage: 80 DPS
- Cost: 175 Ultimate
- Cast Time: Instant
- Duration: 9 seconds
- Additional Effects: Binds enemies for duration of ultimate.
Morph 1: Crushing Vines: Deal more damage to enemies as they are slowly crushed by the rough vines.
- Range: 30 m circle
- Damage: 120 DPS
- Cost: 175 Ultimate
- Cast Time: Instant
- Duration: 9 seconds
- Additional Effects: Binds enemies for duration of ultimate.
Morph 2: Cursed Vines: The vines now also slow the enemies after they are released (or break free) from the vines.
- Range: 30 m circle
- Damage: 80 DPS
- Cost: 175 Ultimate
- Cast Time: Instant
- Duration: 9 seconds
- Additional Effects: Binds enemies for duration of ultimate. Slows enemies 20%.
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Ability 1: Gift of the Forest: Heal the nearest ally who is wounded. Priority goes to the most wounded person.
- Range: 10 meters
- Damage: 100 Health
- Cost: 90 Magicka
- Cast Time: Instant
- Duration: Instant
- Additional Effects: none
Morph 1: Fey Cure: Along with healing, Fey Cure removes one status ailment.
- Range: 10 meters
- Damage: 100 Health
- Cost: 90 Magicka
- Cast Time: Instant
- Duration: Instant
- Additional Effects: Removes one status ailment.
Morph 2: Eternal Gift: Heal for an additional amount. Also gives temporary HP.
- Range: 10 meters
- Damage: 120 Health
- Cost: 90 Magicka
- Cast Time: Instant
- Duration: Instant
- Additional Effects: Gives 80 temporary HP.
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Ability 2: Polymorph: Turn into a small fox, allowing you to sneak by enemies undetected. Enemies will still notice you if you enter restricted areas. Becoming a fox also increases your speed, however it lowers your health and armor massively, and you are unable to attack. Polymorph can be deactivated at any time during the time it is enabled.
- Range: Self
- Health: 300
- Armor Rating: 30
- Cost: 50 Magicka
- Cast Time: 2 seconds
- Duration: 10 seconds
- Additional Effects: Increases movement speed 35%
Morph 1: Decoy: Summon a fox NPC who will run off in a different direction to distract enemies.
- Range: Self
- Health: 300
- Armor Rating: 30
- Cost: 50 Magicka
- Cast Time: 2 seconds
- Duration: 10 seconds
- Additional Effects: Increases movement speed 35%
Morph 2: Fox Form: Causes a permanent Polymorph, but will have a constant drain on your Magicka. Good for avoiding multiple enemies, but will leave you defenseless, as Shaman abilities require Magicka. Could also be used to scout out enemy keeps in PvP.
- Range: Self
- Health: 300
- Armor Rating: 30
- Cost: 100 Magicka drained per second.
- Cast Time: Instant
- Additional Effects: Increases movement speed 35%. Breaks aggro from NPCs. Causes annoyance in PvP.
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Ability 3: Bind: Stop your opponent in their tracks with thick vines. Vines can be destroyed by attacking your opponent.
- Range: 8 meters (Target)
- Damage: 20
- Cost: 70 Magicka
- Cast Time: Instant
- Duration: 5 seconds
- Additional Effects: Binds an opponent.
Morph 1: Lasting Vines: Slows opponent after the vines wear off.
- Range: 8 meters (Target)
- Damage: 20
- Cost: 70 Magicka
- Cast Time: Instant
- Duration: 5 seconds
- Additional Effects: Binds an opponent. Slows enemy by 15% after vines wear off/enemy breaks free.
Morph 2: Thorned Vines: Damages enemies over time through the duration of the bind, and a few seconds after the vines break.
- Range: 8 meters (Target)
- Damage: 20 + 10 DPS
- Cost: 70 Magicka
- Cast Time: Instant
- Duration: 5 seconds (4 seconds after vines break the DPS continues).
- Additional Effects: Binds an opponent.
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Ability 4: Vine Wall: Creates a wall of vines that block enemies from moving forward. Unable to be jumped over in PvP due to height. However it is still short enough that ranged attacks and teleportation attacks can go over the wall. Best used in door ways. It can be destroyed, however, and is weak to fire.
- Range: 8 meters (Target)
- Width: 2 meters
- Health: 500
- Armor Rating: 200
- Cost: 100 Magicka
- Cast Time: Instant
- Duration: 10 seconds
- Additional Effects: Takes 50% more damage from fire.
Morph 1: Expansive Wall: The wall is wider and blocks wider areas.
- Range: 8 meters (Target)
- Width: 4 meters
- Health: 500
- Armor Rating: 200
- Cost: 150 Magicka
- Cast Time: Instant
- Duration: 10 seconds
- Additional Effects: Takes 50% more damage from fire.
Morph 2: Impenetrable Wall: By Putting more power into your wall's defenses, it lasts a shorter amount of time, but is unable to be destroyed.
- Range: 8 meters (Target)
- Width: 2 meters
- Cost: 150 Magicka
- Cast Time: Instant
- Duration: 10 seconds
- Additional Effects: Unable to be destroyed.
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Ability 5: Summon Wolf: Summon a wolf to fight by your side.
- Range: Self
- Health: 200
- Armor Rating: 60
- Attack: 80
- Cost: 200 Magicka
- Cast Time: 1 second
- Duration: Until animal's death.
- Additional Effects: None
Morph 1: Summon Wolf Pack: Summon four wolves to fight at your side. Costs more Magicka.
Range: Self
Health: 200
Armor Rating: 60
Attack: 80
Cost: 300 Magicka
Cast Time: 1 second
Duration: Until animal's death.
Additional Effects: None
Morph 2: Summon Bear: Summon a bear to fight by your side.
- Range: Self
- Health: 500
- Armor Rating: 200
- Attack: 120
- Cost: 300 Magicka
- Cast Time: 1 second
- Duration: Until animal's death.
- Additional Effects: None
Argonians always and forever.