Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

If you could make something in ESO more harder, challenging, or difficult, what would it be?

  • Atricios
    Atricios
    ✭✭✭
    Thanks everyone for the comments as they have all been enlightening.

    I am having a blast playing ESO and as I'm playing I'm taking it all in.

    The puzzles are fun and yes, I'd like more and harder.

    Crafting is good. I have wondered if provisioning should be more like alchemy with discovering the properties and creating foods & drinks by mixing and matching.

    Now on boss fights I have to preface it by saying that I've only seen the bosses up to level 29 and in the second area of each faction. I'm leveling 4 characters (1 of each class. 2 in DC, 1 in AD, & 1 in EP.) It was a good call because I'm getting to experience all the main story lines. Some bosses are really fun like the Songstress in Arx. Thinking about it a bit more they all have been fun but they do seem to be kind of quick to defeat. They could use some buffing I think. Abilities & life.

    The size of the areas is good. I'm enjoying seeing them all. I just came out of Stormhaven and went to work on my Templar in Grahtwood. So it was a total change and I'm really enjoying it.

    The mechanics are great. Gear, food & drink, mundus, rings & necklace, & glyphs do make for a well buffed character.

    Speaking of Doshia, I'm wanting to get to vr16 too, but when I asked the pc players on Reddit before ESO was released on consoles what advice do they have, most said to take my time and enjoy the game. So I do. This is my third rotation with playing this character (prison & starter island, 1st area and level 19, second area & level 29) and what I've learned as far as my player style has really been alot of fun. Back on point... I'm looking forward to fighting the bosses in all the areas, and in IC, and hopefully as a vr16 when Orsinium gets released.
  • kupacmac
    kupacmac
    ✭✭✭
    As others have said, up the difficulty on world bosses. They shouldn't be done solo. Also Public Dungeons are a joke... shouldn't be able to solo those either. Duo yes, but not solo. Likewise on dolmans.

    Add more group content besides instanced dungeons. Would love to see a non-instanced dungeon with spontaneous boss spawn, traps, and roving elite mob packs that required multiple groups to beat. Of course the rewards would have to be worth the effort.
Sign In or Register to comment.