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If you could make something in ESO more harder, challenging, or difficult, what would it be?

  • ADarklore
    ADarklore
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    Here is the problem, not everyone wants "difficult" content... some of us just enjoy playing the story, killing enemies, and going about our merry way. On new characters I use XP Scrolls, crafted set gear and run around at level 4 in all the high level areas to collect Skyshards in order to make my character OP for content, because I don't like difficult content.

    I wish they would offer some sort of 'difficulty' option so that all players would be happy.

    As for adding more puzzles... NO... just NO! I absolutely HATE puzzles and when I come across one I'm unfamiliar with, I instantly break out my iPad and Google the answer. I have no patience to sit and ponder a puzzle, and after working 12-hours, my brain has no time for it either.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Wolfenbelle
    Wolfenbelle
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    ADarklore wrote: »
    Here is the problem, not everyone wants "difficult" content... some of us just enjoy playing the story, killing enemies, and going about our merry way. On new characters I use XP Scrolls, crafted set gear and run around at level 4 in all the high level areas to collect Skyshards in order to make my character OP for content, because I don't like difficult content.

    I wish they would offer some sort of 'difficulty' option so that all players would be happy.

    As for adding more puzzles... NO... just NO! I absolutely HATE puzzles and when I come across one I'm unfamiliar with, I instantly break out my iPad and Google the answer. I have no patience to sit and ponder a puzzle, and after working 12-hours, my brain has no time for it either.

    Agree 100%.

  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    undo the VR nerf wat was done a year ago or so
    remember when VR lvls were a challange and not just steamroll through everything, oh good times, good times
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Jitterbug
    Jitterbug
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    UrQuan wrote: »
    Doshia >:)

    hgsAJPY.png
  • kalimar44
    kalimar44
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    Player death is a joke(and no gear dam dose not count). Bring back exp loss and corpse runs like Everquest had. There's no sense of danger in this game.
  • ADarklore
    ADarklore
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    kalimar44 wrote: »
    Player death is a joke(and no gear dam dose not count). Bring back exp loss and corpse runs like Everquest had. There's no sense of danger in this game.

    So you're advocating punishing players for not 'being good' and also penalizing players who simply want to play for the storyline, it would also lead to further player frustration and more loss of players. This type of mechanic would also basically force everyone to become a min/maxer when most of us just want to have fun playing a game without the added stress of combat risk. Some of us currently are willing to venture forth and test our skills against higher level enemies because we know that if we fail, we won't lose anything, if there was a risk of loss, most players wouldn't even attempt this and therefore would remove another avenue of players improving their skills.
    Edited by ADarklore on September 29, 2015 3:12PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Leandor
    Leandor
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    Crafting. You could increase material cost by a factor of 10 and make it so that you can only get them from deconstructing, each giving but one material. That would make crafting much more interesting and challenging...

    Oh, wait...
  • Asherons_Call
    Asherons_Call
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    want to make ESO harder? Remove quest markers that point you where to go. Remove the hand holding that newer generation games are doing to an entire generation of players. Games are so dumbed down nowadays it's not even funny
  • Asherons_Call
    Asherons_Call
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    Nikkor wrote: »
    Atricios wrote: »
    Since a body is required to post...

    If you could make something in ESO more harder, challenging, or difficult, what would it be?

    I'd make going to shool less harder.

    Haha I was going to say something as well but held off
  • kalimar44
    kalimar44
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    ADarklore wrote: »
    kalimar44 wrote: »
    Player death is a joke(and no gear dam dose not count). Bring back exp loss and corpse runs like Everquest had. There's no sense of danger in this game.

    So you're advocating punishing players for not 'being good' and also penalizing players who simply want to play for the storyline, it would also lead to further player frustration and more loss of players. This type of mechanic would also basically force everyone to become a min/maxer when most of us just want to have fun playing a game without the added stress of combat risk. Some of us currently are willing to venture forth and test our skills against higher level enemies because we know that if we fail, we won't lose anything, if there was a risk of loss, most players wouldn't even attempt this and therefore would remove another avenue of players improving their skills.

    I take it that you never played older MMOs??? It's funny that Everquest 1999 players had no problem with how hard that game was. Today gamers just can't handle anything that's to hard for you. I'm so sick of all this hand holding crap of today.
  • heystreethawk
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    Wall repair in Cyrodiil should be a lockpick-style puzzle where you have to fit the right rocks into the right gaps BUT the rocks are slippery as hell and keep falling out of your hands b/c they were sitting in goo all day
    GM of Fantasia
    I heard those symphonies come quick
  • ADarklore
    ADarklore
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    kalimar44 wrote: »
    I take it that you never played older MMOs??? It's funny that Everquest 1999 players had no problem with how hard that game was. Today gamers just can't handle anything that's to hard for you. I'm so sick of all this hand holding crap of today.

    You also do realize that most of the newer MMO players today are single-player gamers? Because back in the day, most MMOs were dominated by PC players and the internet was not so easily accessible by consoles... today, ALL consoles have internet access and most people have high speed internet, which means now the online gaming world is being flooded by non-traditional MMO console players, eg. single-player gamers.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Kammakazi
    Kammakazi
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    No magicka regen when you cast spells.

    No stamina regen when you cast abilities.

    Ultimate generation is only gained through kills.
  • Malmai
    Malmai
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    More RNG!!! Every time you hit a loading screen there should be a % chance that the loading screen will either hang or kick you out of the game. That would make playing much more challenging.

    In the middle of boss fight ofc...
  • medieval_TOG
    medieval_TOG
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    Make it so that when you are fighting a really hard boss, you get a loading screen at a critical juncture, and you have to then sit there and wait in anticipation as to whether you are still alive or dead when the load finishes.

    Oh wait, that happens in game now.
    Oh so you play on a console? Well this is a console game after-all I suppose.
  • Shadesofkin
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    I would increase the difficulty of world bosses and create a pledge system tied to a bulletin board for players who reach the end of the Fighters Guild storyline. They could do a daily "go hunt this beast with some of your fellow fighters guild members" for some exp, a key, and a chance for more gear/gold.

    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • BRogueNZ
    BRogueNZ
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    v16 Dolmens.
  • S1ipperyJim
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    NPCs in Cyrodiil should be levelled to VR16...as a VR16 its way too easy taking resources and keeps against squishy NPC guards now
  • AhPook_Is_Here
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    I would make mining harder. I would make it so the pick had to be used like guitar hero and if you missed a whack you had to start over. Iron could be pretty easy, maybe a string of 30 successful beats, but Voidstone should be like 300 correct clicks in a row. After finishing the "pick hero" segment you would be asked several trivia questions about dwemer smithy practices by the ore to see if you were worthy. If you answered correctly you would then enter an "arm wrestle" style game with the rock to pull the ore free, if you fail this mini game not only can you lose the ore but you can slip and break a tooth making your character permanently miss one tooth. Many miners might end up toothless but it could be a symbol of pride among your peers.
    “Whatever.”
    -Unknown American
  • Shunravi
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    ADarklore wrote: »
    kalimar44 wrote: »
    I take it that you never played older MMOs??? It's funny that Everquest 1999 players had no problem with how hard that game was. Today gamers just can't handle anything that's to hard for you. I'm so sick of all this hand holding crap of today.

    You also do realize that most of the newer MMO players today are single-player gamers? Because back in the day, most MMOs were dominated by PC players and the internet was not so easily accessible by consoles... today, ALL consoles have internet access and most people have high speed internet, which means now the online gaming world is being flooded by non-traditional MMO console players, eg. single-player gamers.

    Since when did single player gamer equate to someone who doesn't like difficulty?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • ninjaguyman
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    All solo pve quests should be made harder imo. especially the silver and gold zones, those are a joke compared to how they were before. Maybe i just sucked and was using a nb at the time before vet zone difficulty was lowered. But i think the problem is that what is hard for a noob eso player is not the same as what is hard for an experienced one who has already played through that content before. The original vet zones were too hard for some players, so difficulty had to be lowered so a larger number of people could complete the content.

    I say ZOS should implement a difficulty system for solo content based around a self buff applied to ur charcter based on a difficulty you decide. While in pvp, we get a buff increasing health and reducing damage taken by 50%, in pve we should also have a buff that increases or decreases our damage taken based on difficulty level. people in the world would all still play together regardless of difficulty, but how much damage each player takes may be different based on their difficulty.

    I absolutely hate grinding... but i also really hate normal questing as well to level up because its so easy that its rly rly boring. The game should have it so that endgame players might still have fun replaying content on a new characters by adding the ability to make the game harder for them. There is almost no fun replaying content multiple times on multiple alts because after maybe even your first character, your skill level has improved enough to make all the solo content practically effortless to complete. I remember when I played skyrim(ya its an rpg and this is an mmo, but bear with me on the comparison) I played through that game from lvl 1-81+ countless times(okay maybe thats a bit exaggerated but my savecount showed a little over 10k iirc) and went to find all the unique weapons, shouts etc. i could find each and every time. In the later playthroughs i would just skip over the dialogue because i had heard it so many times already, but i still played and enjoyed each playthrough thoroughly. That's mostly because i started on say apprentice difficulty, but on later playthroughs i kept it a legendary the whole way through. Case in point, game replayability was increased with higher difficulty options to make gameplay interesing.

    idk if specific difficulties should award additional xp or not... people might get mad if they can't solo some content at a high difficulty and therefore not get more xp. There's always gonna be someone at the wrong end of the cutoff(in this case player skill) and as a result some of those at the wrong end will go whining about it on the forums, so lets not have xp differences between difficulties in my hypothetical difficulty system.

    I do however advocate increased xp from all quests. From finishing quests specifically, not xp from mobs, that would just encourage grinding way more( yes, grinding is a legit way to level and nothing is stopping ppl from doing it if they so choose, but im trying to think of how we can improve pve questing xp in comparison so the difference in how fast you can level from questing and grinding is atleast somewhat comparable). maybe in addition to finishing a quest giving more xp also add a decent amount of xp to achievements? or perhaps a large xp reward for finishing a string of quests in a zone?

    All this talk about increasing xp might also bring in the problem that there would be an overleveling problem in each zone. And to this i say that levels throughout each zone be increased a little. As it is now, content scales to v10 at the end of gold, v12 in areas of craglorn. and v16 in ic. Theres just a pointless 4 veteran rank gap between the last pve zone(craglorn) and the next closest thing to a dedicated pve zone( ic ). Are expected to fill that all alone with daily pledges or pvp( whose xp is an entirely different conversation on its own)? the xp from that 4 veteran rank gap could somehow be split between the silver and gold zones and have increased xp(might take quite a boost in xp) from questing in each zone to make those levels achievable.

    I think ive ranted on enough... even went on a tangent with the xp thing... oh well hopefully u guys atleast somewhat agree with my ideas.
    Edited by ninjaguyman on September 30, 2015 5:44AM
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • Sausage
    Sausage
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    Journey, its so easy now.
  • NovaMarx
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    Pretty much everything. Some of the things that bother me are the quest markers - there are just too many. With them there is no need to use your brain - you just drone through it. If people actually had to listen/read every once in a while, it would it so much more challenging, and more like the classic TES games. Unfortunately, there's a large number of people who like just rushing through the game, and would whine if the game was made "harder".

    Also, remove auto-aim! Let us actually be skilled at our weapons of choice :wink:
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • Mordenkainen
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    I wouldn't actually call for "Make it harder!" I don't need to stand out as super pro for beating boss of doom XY solo.

    What I personally would like, are more interesting mechanics in fights. In general make it more -interesting-


    And by interesting I don't mean boss fights which define their difficulty with blatant and absurd amounts of adds.

    Molag Kena and Lord Warden are a damn fine start, keep it on a creative level like that or even more. That'd be awesome.
  • Knootewoot
    Knootewoot
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    Full loot PvP
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Sertith
    Sertith
    I'm all for difficulty settings, but you all do realize that a lot of people LIKE to solo stuff, right? I know MMOs are all about grouping, but I vastly prefer being able to do as much as possible on my own, cause I don't want to have to wait around for a group. I don't mind it now and then, but if I had to do it all the time, I'd not have nearly as much fun.
  • Farorin
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    Everything in the main quests, and main zones should be harder, it is all literally so easy even without Champion Points that I can jump into fights with the crappiest build, swinging blindly and still win, that shouldn't happen.
  • ADarklore
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    Shunravi wrote: »
    ADarklore wrote: »
    kalimar44 wrote: »
    I take it that you never played older MMOs??? It's funny that Everquest 1999 players had no problem with how hard that game was. Today gamers just can't handle anything that's to hard for you. I'm so sick of all this hand holding crap of today.

    You also do realize that most of the newer MMO players today are single-player gamers? Because back in the day, most MMOs were dominated by PC players and the internet was not so easily accessible by consoles... today, ALL consoles have internet access and most people have high speed internet, which means now the online gaming world is being flooded by non-traditional MMO console players, eg. single-player gamers.

    Since when did single player gamer equate to someone who doesn't like difficulty?

    My comment was in regards the comment, "I take it that you never played older MMOs??? It's funny that Everquest 1999 players had no problem with how hard that game was. Today gamers just can't handle anything that's to hard for you. I'm so sick of all this hand holding crap of today." Because the comment was speaking about players of older MMOs, so I added that the online gamers today are not the traditional MMO players of the past, but single-player gamers who now have online access; I didn't mention anything about difficulty, just that the online gaming world has changed.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Leon119
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    if the game was harder the forum would flood with tears again. every content in this game was nerfed -.-
    WGT ICP DSA Trials VR zones....

    is there anything that wasnt nerfed ?
  • bertenburnyb16_ESO
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    Jitterbug wrote: »
    UrQuan wrote: »
    Doshia >:)

    hgsAJPY.png

    would buy
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
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