Here is the problem, not everyone wants "difficult" content... some of us just enjoy playing the story, killing enemies, and going about our merry way. On new characters I use XP Scrolls, crafted set gear and run around at level 4 in all the high level areas to collect Skyshards in order to make my character OP for content, because I don't like difficult content.
I wish they would offer some sort of 'difficulty' option so that all players would be happy.
As for adding more puzzles... NO... just NO! I absolutely HATE puzzles and when I come across one I'm unfamiliar with, I instantly break out my iPad and Google the answer. I have no patience to sit and ponder a puzzle, and after working 12-hours, my brain has no time for it either.
Player death is a joke(and no gear dam dose not count). Bring back exp loss and corpse runs like Everquest had. There's no sense of danger in this game.
Player death is a joke(and no gear dam dose not count). Bring back exp loss and corpse runs like Everquest had. There's no sense of danger in this game.
So you're advocating punishing players for not 'being good' and also penalizing players who simply want to play for the storyline, it would also lead to further player frustration and more loss of players. This type of mechanic would also basically force everyone to become a min/maxer when most of us just want to have fun playing a game without the added stress of combat risk. Some of us currently are willing to venture forth and test our skills against higher level enemies because we know that if we fail, we won't lose anything, if there was a risk of loss, most players wouldn't even attempt this and therefore would remove another avenue of players improving their skills.
I take it that you never played older MMOs??? It's funny that Everquest 1999 players had no problem with how hard that game was. Today gamers just can't handle anything that's to hard for you. I'm so sick of all this hand holding crap of today.
Yolokin_Swagonborn wrote: »More RNG!!! Every time you hit a loading screen there should be a % chance that the loading screen will either hang or kick you out of the game. That would make playing much more challenging.
I take it that you never played older MMOs??? It's funny that Everquest 1999 players had no problem with how hard that game was. Today gamers just can't handle anything that's to hard for you. I'm so sick of all this hand holding crap of today.
You also do realize that most of the newer MMO players today are single-player gamers? Because back in the day, most MMOs were dominated by PC players and the internet was not so easily accessible by consoles... today, ALL consoles have internet access and most people have high speed internet, which means now the online gaming world is being flooded by non-traditional MMO console players, eg. single-player gamers.
I take it that you never played older MMOs??? It's funny that Everquest 1999 players had no problem with how hard that game was. Today gamers just can't handle anything that's to hard for you. I'm so sick of all this hand holding crap of today.
You also do realize that most of the newer MMO players today are single-player gamers? Because back in the day, most MMOs were dominated by PC players and the internet was not so easily accessible by consoles... today, ALL consoles have internet access and most people have high speed internet, which means now the online gaming world is being flooded by non-traditional MMO console players, eg. single-player gamers.
Since when did single player gamer equate to someone who doesn't like difficulty?