I'm playing the new campaign - Axe of Belharza - and I´m loving it because of the gated Imperial City. But there is a problem, which is really annoying. When a faction is locking the entrance for another faction, all players from the locked faction that are already in the city, will still be able to play in the city, because when they die, they simply release to the alliance base in the sewers.
The consequense is that all players who are already in the city, don´t care about their campaign status, because they never will be kicked out of the city. Thus the whole locking mechanism is obsolete in my opinion and takes the dynamic from the campaign. If a faction loses access to the city, it would be better if the players that die in the city are ported to one of the gates in Cyrodiil instead oft the alliance base in the sewers.
Edited by B3N on September 28, 2015 2:53PM Guild: VANEN -
www.vanen.info - EU / PC
Character: - Aiala - Templar