hammayolettuce wrote: »Battle leveling anything out of non get pvp is just a terrible idea. A v16 is end game and shouldn't have to work hard to kill 2+ v1 just because dos decides to bump their stats higher than a v16 can get to compensate. Anything under v14 shouldn't be battle leveled and should know when they face a v16 to expect the worst.
hammayolettuce wrote: »Battle leveling anything out of non get pvp is just a terrible idea. A v16 is end game and shouldn't have to work hard to kill 2+ v1 just because dos decides to bump their stats higher than a v16 can get to compensate. Anything under v14 shouldn't be battle leveled and should know when they face a v16 to expect the worst.
Are Battle Level stats in vet PvP so high that well geared v16s struggle to beat them?
My understanding is that the battle leveling is the same for all sub 14 vets regardless of attribute point distribution? Despite all the crying from the V16s (I have two myself) I think its well balanced. While the extra resources might sound excessive, you will still be running around with your lvl's relative physical and spell resistance and relative spell/weapon power. So V16's still have a huge advantage in that they can punch much harder.....
My understanding is that the battle leveling is the same for all sub 14 vets regardless of attribute point distribution? Despite all the crying from the V16s (I have two myself) I think its well balanced. While the extra resources might sound excessive, you will still be running around with your lvl's relative physical and spell resistance and relative spell/weapon power. So V16's still have a huge advantage in that they can punch much harder.....
It's well balanced until those same battle leveled people hit v14 and don't know how to play because they've been using fake stats. Freaking v3 dk's are tankier than the v16 ones I fight lol. Honestly it's not about being killed by lower vet levels because that generally doesn't happen. It's the arbitrary extension of a fight that the extra health gives alongside the damage reduction. Long fights with a player who knows his class and can manage potions, shields, dodge rolls, abilities and resources are fun. Long fights with a v3 who thinks he can spam wb on me and when that fails just sits there blocking and healing until he dies aren't fun.
If they're going to battle level it should be based off attributes. You shouldn't have 30k health with 50 points into stamina and no health gear lol.