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how come tanks have to heavy attack to manage resources but healers and dps dont?

  • vamp_emily
    vamp_emily
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    usmcjdking wrote: »
    This thread sucks because all classes will launch heavy attacks.

    The difference is that the tank is the one getting facerolled by the boss trying to get in a heavy attack while the DPS and Healers can fall asleep at the keyboard clicking down on LMB and then wake up with full mana.

    -1

    This forum needs a dislike button.

    This thread sucks? really?
    DPS and Healers can fall asleep? really?


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  • mistermutiny89
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    If I'm answering the question I think you are trying to ask regarding resource management just look at your armour passives for each type. If heavy armour came with more passives like cost reduction and increased regen of energy pools whilst giving massive armour and health advantages everyone would be wearing heavy armour.

    It's all about balance and sacrifice. Zenimax has done an incredible job of ensuring NOTHING is too overpowered and as a solo pve'er that's annoying as hell but still very commendable.

    In saying that though the passive that gives you resources for taking damage may need a little buff. My first thought would be something like resource amount per percentage of damage taken with a cool down of 5 secs but some of those dungeon bosses hit for 21k so perhaps that'd tip the scales a little too much.
    Edited by mistermutiny89 on September 2, 2015 1:25PM
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  • Robbmrp
    Robbmrp
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    Wing wrote: »
    title.

    well?

    I always did on my templar healer. I could pull more magicka back from a long heavy attack than multiple singles.
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  • Wing
    Wing
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    If you're a healer or dps doing heavy attacks to restore magicka then you're doing something wrong

    I see a few posts like this and I have to agree. I have a small dedicated group then runs vet dungeons, none of us have to heavy attack to get resources back. . .well cept the tank now -_-
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  • Robbmrp
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    If you're a healer or dps doing heavy attacks to restore magicka then you're doing something wrong, or running with people standing in stupid.

    Any good healer should be running repentence, spears and elemental drain as standard. Just those 3 abilities will make sure that the tank or dps never run out of resources as well as the healer without having to do heavy attacks.

    Of course, good dps and healers should be weaving heavy or light attacks in their rotation as standard to get an extra 2-3k dps.

    As for tanks, with the latest patch they'll need to rely more on spears and repentence but since most are DKs, they can also manage with battle roar as well.


    Basically, if you're heavy attacking to get resources back, you're not working effectively as a group

    So do most healers you know use 1 Resto and 1 Destro Staff? When I was full time healing/dps I would dual Resto Staffs and use Templar DPS spells in addition to them. I would have spells from both resto and templar on both bars. The groups I ran with always had enough resources to complete the dungeons no problem.

    From reading the Tool Tip of Elemental Drain on the wiki, it only restores magicka when Fire, Frost or Shock damage is used so any Tanks/DPS out there not using those kinds of staffs or enchants are left out.
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  • Dracane
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    I as a healer I have to use many heavy attacks to restore my ressources, or I will run out of Magicka in quite a few fights.
    As a DD I usually get enough from elemental drain, soul siphon and Magicka Orb. But even this is not always enough because I'm using damage glyphs as a DPS
    Edited by Dracane on September 2, 2015 2:21PM
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  • Thymos
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    So it's a do it one way or you're not doing it right?

    There seriously is not multiple ways to remain effective at your role?
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  • EnOeZ
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    usmcjdking wrote: »
    This thread sucks because all classes will launch heavy attacks.

    The difference is that the tank is the one getting facerolled by the boss trying to get in a heavy attack while the DPS and Healers can fall asleep at the keyboard clicking down on LMB and then wake up with full mana.

    ^^ Agree !

    Stamina return on heavy attacks only is just unfair to melee players (PVP and PVE) and give them a much higher resource management objective (heavy attacking at melee range).

    FYI, you may find useful this thred : http://forums.elderscrollsonline.com/en/discussion/209592/heavy-attack-mechanics-and-bonuses-are-unfair-to-melee-weapon-characters
  • Junipus
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    Robbmrp wrote: »
    If you're a healer or dps doing heavy attacks to restore magicka then you're doing something wrong, or running with people standing in stupid.

    Any good healer should be running repentence, spears and elemental drain as standard. Just those 3 abilities will make sure that the tank or dps never run out of resources as well as the healer without having to do heavy attacks.

    Of course, good dps and healers should be weaving heavy or light attacks in their rotation as standard to get an extra 2-3k dps.

    As for tanks, with the latest patch they'll need to rely more on spears and repentence but since most are DKs, they can also manage with battle roar as well.


    Basically, if you're heavy attacking to get resources back, you're not working effectively as a group

    So do most healers you know use 1 Resto and 1 Destro Staff? When I was full time healing/dps I would dual Resto Staffs and use Templar DPS spells in addition to them. I would have spells from both resto and templar on both bars. The groups I ran with always had enough resources to complete the dungeons no problem.

    From reading the Tool Tip of Elemental Drain on the wiki, it only restores magicka when Fire, Frost or Shock damage is used so any Tanks/DPS out there not using those kinds of staffs or enchants are left out.

    Most healers I know, including myself, use resto/destro combination. Templar dps skills are useful, but puncturing jabs requires you to be in melee range and dark flare has a cast time that you'll need to cancel often to get that emergency burst heal.

    Even running with pugs I use that combination since I can slot all heals on one bar and support/dps skills on the other. The only time I heavy attack with a resto staff is when bar swapping isn't practical and so heavy resto is my only dps, but even that's a rare occurrence.

    All DKs would be using fire damage and so would get magicka back. All sorcs would be using destro staff and getting magicka back. All magicka templars should be weaving destro attacks in their dps to get magicka back. Any stamina based dps can benefit from luminous spears and now repentence themselves.
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  • Belidos
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    Troneon wrote: »
    MissBizz wrote: »
    I'm a healer mainly (do have a tank as well) and I find I need to be extra vigiliant on my healer to keep using heavy attacks to recover magicka. I most definitely need to.

    This ^^

    Even with Seducers + Warlocks bonus sets and champion points+ food+ potions you still need to use heavy attacks to keep up your magicka in long fights or certain boss fights.

    So yeah even a healing templar needs to use heavy attacks for magicka...especially with all the damage reduction nerfs, healing nerfs and other nerfs this patch.

    You make it sound like healers and dps don't have to work as hard, I know your pissed about tank changes and I agree their stupid but don't take it out on dps and healers....

    You have no idea how many times I have had to carry pugs through dungeons because the tank sucked or dps sucked as a healer...or worse, the healer sucked so I had to switch from dps role to off healer in middle of dungeon...

    This for sure.

    Another frustration for us healers having to use heavy attacks to keep our magicka topped up is when groups are speeding through trash mobs. You're still healing but most of the time the mobs are dropping so quick you don't get time to wind up your heavy, meaning you keep running out of resources. Personally I find keeping up with a trash mob speed clear is harder on healers than the bosses themselves because of this.

    Also, I've lost count of the times I've had to take over from the tank and heal spam/damage spam with a single dps in support to take down that last bit of the bosses health because the tank lost control and died taking half the dps with him.
    Edited by Belidos on September 3, 2015 9:00AM
  • Anhedonie
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    Robbmrp wrote: »
    If you're a healer or dps doing heavy attacks to restore magicka then you're doing something wrong, or running with people standing in stupid.

    Any good healer should be running repentence, spears and elemental drain as standard. Just those 3 abilities will make sure that the tank or dps never run out of resources as well as the healer without having to do heavy attacks.

    Of course, good dps and healers should be weaving heavy or light attacks in their rotation as standard to get an extra 2-3k dps.

    As for tanks, with the latest patch they'll need to rely more on spears and repentence but since most are DKs, they can also manage with battle roar as well.


    Basically, if you're heavy attacking to get resources back, you're not working effectively as a group

    So do most healers you know use 1 Resto and 1 Destro Staff? When I was full time healing/dps I would dual Resto Staffs and use Templar DPS spells in addition to them. I would have spells from both resto and templar on both bars. The groups I ran with always had enough resources to complete the dungeons no problem.

    From reading the Tool Tip of Elemental Drain on the wiki, it only restores magicka when Fire, Frost or Shock damage is used so any Tanks/DPS out there not using those kinds of staffs or enchants are left out.

    not to mention that elemental drain restores magicka only to caster...
    Edited by Anhedonie on September 5, 2015 1:59PM
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  • EnOeZ
    EnOeZ
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    Wing wrote: »
    title.

    well?

    People fail to see...

    The issue is : you cannot heavy attack while blocking.
    If you are heavy and tank, chances are you are being focused a lot.
    • you are probably in melee range
    • you are therefore in the first line of the battle
    • in the middle of the heat
    • and your stamina resources deplete outstandingly fast (block=no stamina regen and you incur the stamina cost of block)

    You cannot afford to spend 2sec unprotected to launch and heavy attack, something rangers and the people playing (relatively) safely behind you can afford to with much greater ease.

    Check this thread.
  • AudioVortex
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    I'm a tank.

    Didn't even know heavy attacks restore stamina.

    I quit.
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