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I miss the old days and old players

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    krim wrote: »
    krim wrote: »

    lmao its funny because every faction had to deal with it. Only the try hards ever get mad about things like this and act like they are going to quit because of it. Its the knee jerk reaction that everyone had about every thing that happened to their faction or them that gives the wrong message and spreads. I'm not saying its a cool thing to place down troll camps. I can understand the frustration if maybe your at the last keep fighting for emp. The picture above is of one keep that really has no significance if you lose. Most likely the EP faction has low numbers or is getting double teamed by blue and yellow and so is the nature of cyrodiil. Theres no way around that and people that are actually good and know the circumstances go and *** *** up regardless of population or troll camps. When used correctly camps provided for some major fun in both stopping other teams from using them and using them yourself in clutch situations.

    It does certainly put the hysterics into perspective. We manage to defend keeps fine without camps at all now. But people were threatening to quit over this.

    I remember when camps were so bugged that 1 in every 5 or so actually worked and showed up on the map. I wonder if in a year from now, if any of us are still here, if we will laugh about Champion points and say they really weren't that bad after all.

    People played through horrible fps and lag and werent quitting over that, some did. But people are going to quit because they got troll camped. lol such a BS knee jerk rager reaction. Someone bad or super ego elitist raged to hard and decided to come on the forums claiming hes going to quit over getting troll camped. Then of course since everyone has been troll camped everyone jumps on the parade. plzzzzzzz

    I really love the people who take cyrodiil, and ESO pvp so seriously like it meant something. Its one thing to be competitive, but in cyrodiil you lose one and you res back up to go fight again. You lose a keep or getting double rammed by both factions. Tomorrow is another day and its your turn to double ram the unlucky faction for the day. You can go to bed after hours of fighting to crown emp only to wake up the next morning to see the map completely changed to another color.

    So many things they could have tried to prevent troll camps from happening.

    off top of my head
    1. Make it a certain rank to be able to use.
    2. Raise the cost
    3. Party only camps

    Just another botched feature and just plain old bad band aid fix to not have to deal with it.

    The best solution was to reduce the blackout radius of the camp (to the average distance from a resource to a keep) and then make it so you could only rez if you died within that radius.

    Bam. No more suicide porting. Camps are only helpful to a local keep battle and you cant port in a giant raid from across the map. Radius is smaller so its much harder to troll camp.

    But making that change takes programming changes and programming is scary. Not just being pejorative. They literally described the code required to only allow rez to camp if you were within the camps radius as "scary."

    This is why some of us can't help but think of them as amateur hour. They are afraid of programming. I get that it is hard but there are people that specialize in that kind of thing.
    Edited by Yolokin_Swagonborn on September 28, 2015 6:05AM
  • Joy_Division
    Joy_Division
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    The thing I miss most about the old days was that I could log in and actually PvP. My Templar has not defended a keep for a month now...
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    The thing I miss most about the old days was that I could log in and actually PvP. My Templar has not defended a keep for a month now...


    I know. Neither have I. I just want to jump in some random pug group and pass the hours away chasing enemies from keep to keep.

    I miss the milegate cooridoors between ash/roe, and ales/chal. Not the most intelligent PvP but fun to just run back and forth mindlessly for a bit. After a few hours of that, you get some AP and buy yourself something pretty at the elite gear vendor. Wish I could have that experience back.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Back to the nostalgia posting.

    PFV6VBv.png
  • Derra
    Derra
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    I really feel they killed pvp with the supposed pvp update of their game.

    In cyrodiil i´ve seen nothing but zergs in the only active campaign and farming solo players in ic is about equally unfun as is arena district deathmatch.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Soulac
    Soulac
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    Derra wrote: »
    I really feel they killed pvp with the supposed pvp update of their game.

    In cyrodiil i´ve seen nothing but zergs in the only active campaign and farming solo players in ic is about equally unfun as is arena district deathmatch.

    Problem with IC and sewers:
    Only reason to be inside there is to get your new equip.
    No objectives, nothing you could hold or get to boost your alliance - only PvE and quests.
    Once everyone got his equip or once the next dlc runs on live IC will turn even more into a wasteland.
    Since PvE grants you the most stones while having a low risk of actually losing something there isn't a single reason not to run in zergs.
    If I get many stones and trophies in a big group, why run in a small one or even solo?
    I mean solo as a non nightblade is nearly impossible.
    In the last three days I spend most of my time running sewers up and down and through all districts, multiple times.
    Of course I found some small groups, but most of the time I spend hiding from one of those zergs and sometimes killing one or two player who are probably new to this game.
    Most districts are empty btw, there is literally no reason to be there anyway.

    Outside of IC:
    Azura always laggy since most PvP raids are running there.
    Most other campaigns are mostly empty and just grind campaigns..
    Even the gated campaign is just another grind campaign and not a single fight going on there.

    Solution:
    Implement objectives in IC and sewers to take over and grant meaningful bonuses in Cyro and IC.
    Reduce trophy and stone gain to zero once more than 4 player are involved in an PvE encounter, excluding boss fights.
    Uncap AoEs and uncap detonation scaling.
    Fix low fps and ping issues.
    Gated campaign: everyone who dies inside IC/Sewers can't respawn inside IC/Sewers or be rezzed as soon as the alliance loses one of their home keeps, meaning that they get thrown out.
    Increase population caps by around 30%.
    Dynamic ultimate gain.

    Edited by Soulac on September 28, 2015 12:44PM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Ishammael
    Ishammael
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    Soulac wrote: »
    Derra wrote: »
    I really feel they killed pvp with the supposed pvp update of their game.

    In cyrodiil i´ve seen nothing but zergs in the only active campaign and farming solo players in ic is about equally unfun as is arena district deathmatch.

    Problem with IC and sewers:
    Only reason to be inside there is to get your new equip.
    No objectives, nothing you could hold or get to boost your alliance - only PvE and quests.
    Once everyone got his equip or once the next dlc runs on live IC will turn even more into a wasteland.
    Since PvE grants you the most stones while having a low risk of actually losing something there isn't a single reason not to run in zergs.
    If I get many stones and trophies in a big group, why run in a small one or even solo?
    I mean solo as a non nightblade is nearly impossible.
    In the last three days I spend most of my time running sewers up and down and through all districts, multiple times.
    Of course I found some small groups, but most of the time I spend hiding from one of those zergs and sometimes killing one or two player who are probably new to this game.
    Most districts are empty btw, there is literally no reason to be there anyway.

    Outside of IC:
    Azura always laggy since most PvP raids are running there.
    Most other campaigns are mostly empty and just grind campaigns..
    Even the gated campaign is just another grind campaign and not a single fight going on there.

    Solution:
    Implement objectives in IC and sewers to take over and grant meaningful bonuses in Cyro and IC.
    Reduce trophy and stone gain to zero once more than 4 player are involved in an PvE encounter, excluding boss fights.
    Uncap AoEs and uncap detonation scaling.
    Fix low fps and ping issues.
    Gated campaign: everyone who dies inside IC/Sewers can't respawn inside IC/Sewers or be rezzed as soon as the alliance loses one of their home keeps,meaningful that they get thrown out.
    Increase population caps by around 30%.

    Agreed, 100%
  • Etaniel
    Etaniel
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    Soulac wrote: »
    Derra wrote: »
    I really feel they killed pvp with the supposed pvp update of their game.

    In cyrodiil i´ve seen nothing but zergs in the only active campaign and farming solo players in ic is about equally unfun as is arena district deathmatch.

    Problem with IC and sewers:
    Only reason to be inside there is to get your new equip.
    No objectives, nothing you could hold or get to boost your alliance - only PvE and quests.
    Once everyone got his equip or once the next dlc runs on live IC will turn even more into a wasteland.
    Since PvE grants you the most stones while having a low risk of actually losing something there isn't a single reason not to run in zergs.
    If I get many stones and trophies in a big group, why run in a small one or even solo?
    I mean solo as a non nightblade is nearly impossible.
    In the last three days I spend most of my time running sewers up and down and through all districts, multiple times.
    Of course I found some small groups, but most of the time I spend hiding from one of those zergs and sometimes killing one or two player who are probably new to this game.
    Most districts are empty btw, there is literally no reason to be there anyway.

    Outside of IC:
    Azura always laggy since most PvP raids are running there.
    Most other campaigns are mostly empty and just grind campaigns..
    Even the gated campaign is just another grind campaign and not a single fight going on there.

    Solution:
    Implement objectives in IC and sewers to take over and grant meaningful bonuses in Cyro and IC.
    Reduce trophy and stone gain to zero once more than 4 player are involved in an PvE encounter, excluding boss fights.
    Uncap AoEs and uncap detonation scaling.
    Fix low fps and ping issues.
    Gated campaign: everyone who dies inside IC/Sewers can't respawn inside IC/Sewers or be rezzed as soon as the alliance loses one of their home keeps, meaning that they get thrown out.
    Increase population caps by around 30%.
    Dynamic ultimate gain.

    Once again, someone who gets it right. Shame that ZOS doesn't have a single person within their team that thinks like this :/

    There is a major problem with the business model for ESO though. You can't have meaningful PvP objectives that affect things outside of IC if it's a DLC. It would become P2W. Unless they implement a reward system that gives you stuff you cuold get out of IC, and that is only applicable to feats achieved in IC/sewers.

    I wish they'd stayed on the subscription model :/
    Edited by Etaniel on September 28, 2015 1:02PM
    Noricum | Kitesquad

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