@ZOS_RichLambert announced more details on CP caps on ESO Live today. They will come with Orcsinium and prevent you from spending over the cap they provide. You can still earn them, just cant use them until the next cap raise.
Thank the dude who soloed Molag Bal, btw.
Also, we now have 2 guys with over 2K champ points, 15-17 others with over 1400 and.. the rest of us.
Now, he also said they wont be resetting skill points and attributes, thanks to the whiners who couldnt figure out their build again after the last reset.
What this means is, IF they play this the way they have other things, and if nothing changes, they wont take away what you have, and it wont be wiped out with a CP reset. So,, get yourself a huge number of CP, blast them into whatever you think is uber, and then sit back, ,with your arm held out holding the head of the dude trying to kill you. Then, laugh and one-shot him, because you are over cap and he is no where near.
Now I'm upset. Can someone who watched ESO Live confirm it?Forestd16b14_ESO wrote: »There doing CP respects when/if the cap comes so every one will be at that cap level so those 2 with 2K plus are no longer gonna be gods. Learn to hear.
YOU need to learn to hear..
They are not going to respec, EVER AGAIN attributes or skill points, BECAUSE the players are upset by it.
SO, the players need to become upset by the proposed CP respec, because they dont remember where they put their CPs before, and ZoS will let it go. Or, have you missed that they have done that.. HOW many times before?
Now I'm upset. Can someone who watched ESO Live confirm it?Forestd16b14_ESO wrote: »There doing CP respects when/if the cap comes so every one will be at that cap level so those 2 with 2K plus are no longer gonna be gods. Learn to hear.
YOU need to learn to hear..
They are not going to respec, EVER AGAIN attributes or skill points, BECAUSE the players are upset by it.
SO, the players need to become upset by the proposed CP respec, because they dont remember where they put their CPs before, and ZoS will let it go. Or, have you missed that they have done that.. HOW many times before?
To everyone who sent tickets about it: please don't *** up my free respec because you're too lazy to remember what skills you're using every day. Take a photo, write them down, you have options.
This cap thing is a stupid idea.
Just make a campaogn or two with no cps.
Problem solved. That easy.
You guys HAVE all figured out this is yet ANOTHER reason for vet players to STOP playing the game, right? Progression stops at the cap..
He said they'll be resetting CP if you're over the cap once Orsinium hits.
So does that mean you will lose the CP you earned or will they sit there ready to use for the next cap advance? Either way it is a bad decision. On one hand you will have the why can't I use what I have earned slant?! On the other hand you will just have bursts of power from the people who are already far ahead on CP.
If people in fact lose their earned CP I would see an exodus occurring.
Hiero_Glyph wrote: »1) CP promote excessive power creep.
2) Adding a catchup mechanic does nothing to prevent #1 and, in fact, encourages it.
3) #'s 1 & 2 do nothing to address the power gap for new players and continue to discourage them from ever playing.
4) Adding a CP cap is a temporary fix that does not address #'s 1-3.
5) CP need to be entirely reworked to offer players a choice in playing style, not a straight buff across multiple areas.
6) Non-CP campaigns will continue to be requested until #'s 1-5 are solved since players want a fair environment based on player skill and build strength, not time spent grinding/exploiting.
7) CP negatively affect PvE areas and the newest dungeons are proof of that as high CP groups are burning through the content while low CP groups are still struggling to clear them. See also #1.
tl;dr: CP are ruining the balance of the game and need to be changed in order to keep ESO attractive to both veteran and new players alike.
I have one question, during the stream he said the dude that soloed Molag Bal had 70k resources. How is that possible? I don't see any CP tree that increases your max resources.
If you are one of the few people with 600 or more CP, what makes you think that you shouldnt be on the same playing field as everyone else? Because you kiilled more NPCs? People have jobs, families, social lives.
Just because you can play 10 more games of chess than I can each day, doesnt mean that you should be able to start each game with 4 queens.
Master_Kas wrote: »Any idea what the first cap will be ?
Master_Kas wrote: »Any idea what the first cap will be ?
There needs to be a different fix than this... I hope ZOS realizes this.
This is by no means an even handed or fair-to-all solution.
I can see many players leaving with this solution, say there are 50,000 players above 500cp, now if the cap is set at say 300, they will quite literially have less a huge reason less to play.
I can see many players leaving with this solution, say there are 50,000 players above 500cp, now if the cap is set at say 300, they will quite literially have less a huge reason less to play.
We don't even have to consider such a scenario. To avoid this, the cap will affect a small portion of the player base, and as I pointed out in the post right above yours, that means the cap will be quite a bit higher than 300. 500 would still be low. Could be as high as 1000.
I'll tell you what the tragedy will be of this system: Only the few CP grinders in the top 5 percent of the distribution (those getting nerfed) will notice the difference. The other 95% won't notice a thing, especially those at the bottom of the pile.
If you have few CP and think you need them to catch up, you will have to wait until they introduce the catch-up system. Because that will be the method they will use to sort of narrow the disrtibution and reduce relative differences across the board. A cap cannot do that. It can only remove the outliers.
Oh, and it would in general be great if people in general wouldn't propose totally ridiculous scenario's. We may not always agree with the motivations behind what ZoS is doing, but you can bet they aren't stupid.
He said they'll be resetting CP if you're over the cap once Orsinium hits.
Jump up and down.
Beat metal pans.
Cry
Scream
Moan.
Threaten lawsuits about being locked out of content you paid for because you already had them before the caps took effect.
ZoS WILL back down. They have proven it time and again.
Some people want endless progression because they feel any time played beyond cap is "wasted".
Some people want limitations because they feel any time played with no hope to catch up is "wasted".
I don't see ANY even and fair-to-all solution to that. You cannot expect ZOS nor anyone to solve such a contradictory equation.
The solution is not to cap but to create zones for different players. An open zone with awesome pvp rewards for players of any level with ambition and talent. A (let's say) sub 800 CP pvp world with pretty good pvp rewards and a sub 300 CP campaign for noobs with pretty average pvp rewards. The imbalance is real and it should be dealt with fairly (especially since this is their system in the first place).