Pirhana7_ESO wrote: »I really dont understand why anyone would want to play on a campaign where they couldnt keep progressing their character... hitting that 'I'm finished wall" is the biggest reason people will stop playing. Personally I really like the fact that i can PVP all night and gain 2 to 3 CPS and slighty make my character stronger. It gives me something to aim for.
Sure there are PVE grinders that have 1000 CPs, but they are grinding in PVE chances are your not going to fight them in PVP and even when you do its really not that signifigant of a difference. Since the first CPs give the most bonus and the further you go give less returns there is a very minimal strength difference between someone with 200 CPS and someone with 1000CPs. In most cases the difference would never effect the fight.
I think CPs are best thing to happen to this game, especially after they remove vet levels. But everyone fins something to complain about because they lost a fight. Next people will want a campaign where you dont need to level up at all and everyone is the exact same. or a campaign where you can only wear blue gear. Its just getting rediculous
Zerg is way different than you think.in this tho would you want another ZERG of 16 player spamming healing springs taking on 50 players...
Personally i like the champion system and vet ranks. I understand that there are those that don't however, and i think this is a better option than Capping/Nerfing the champion system and getting rid of vet ranks for everyone. So yeah, i agree.