Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The maintenance is complete, and the PTS is now available.
Dodge roll nerf and stamina management
With the Dodge roll nerf it has made resource management on stamina builds much harder to that of magicka builds. The problem before was abusing the Dodge roll mechanic, and frustrating other players. This was mostly due to players getting killed through Dodge roll via animation cancelling. With the damage being so low now, if that same style of play was used to kill one person I would imagine that this sort of fighting would not be able to be maintained since you would run stam a bunch because of the lower regens, and lower damage on top of higher reaction times due to the increase in TTK. What my real question to ZOS is if they tested what no nerf or a smaller nerf to dodge roll was like before putting it to current change. In live game yes it's too strong but so many variables have changed in this new game on the PTS so got me thinking that Dodge roll may not even be OP in this new combat system. Of course I'm not sure of this since we were smacked with a bunch of changes at once. I'm brainstorming here.