Greetings!
So there are whispers going around that housing may be implemented at some point next year. With this going around, I have been thinking about some things that would be interesting to see. Now this may be a somewhat long post, but I would love to see what your guys opinions are, or if there is anything you would like to see if housing does come to ESO. So here it goes!
1) There is one online game that comes to mind when housing is mentioned, at that would have to be Everquest 2. Although the game isn't all it used to be, this aspect of if was always fun. In EQ2, you could completely decorate an apartment/house/guild hall how one would see fit. It would be interesting to see both personal housing as well as a guild hall added into the ESO world, and if done correctly could do quite well. In EQ2, you had to pay a weekly fee to keep the place of residence. And although that was a good idea, a game such as FF14 had the option to BUY a house for the guild, at a very high cost. If given the option for ESO, i would have to choose the latter. Purchasing a plot of land, for a hefty price so as to not make it easy to obtain such a feature, would be a fantastic addition. BUt the plot is just the beginning, which brings me to my next point.
2) Having the option to choose what you want to build. Once a plot of land has been purchased, the guild leader, or an officer that has the correct permissions within the guild, can then begin to choose the options on how to build. Firstly you will start out with just the basic great hall. No rather then just paying flat out gold for a location such as this, it would be interesting to see them implement something along the lines that X amount of materials would be needed to begin construction (such as raw wood and ore products). The materials can be submitted by everyone in the guild, to help along with the construction. Once said materials have been accumulated and submitted to a specific NPC by the guild leader or officer, construction on the new guild hall can commence. This could take a day or two to complete. Once the main guild hall is complete, you unlock the options of then constructing additions to the hall. Once again following the steps and collecting materials for construction and submitting them. For every addition added, the construction time should increase, similar to what they do currently with traits on weapons and armor. These additions could include, but are not limited to, blacksmith station (i basement such as in skyrim), kitchen for provisioning, a lumber mill for woodworking, enchanting and alchemy tower, and a location such as this for the clothing tradesmen.
3) Trophies. Although currently the trophies you acquire are basically just for selling and obtaining the gold, what if we had the option in our own personal housing to place said trophies. And what if, from doing Trials/PVP/Delves/etc. we had the option to obtain trophies to place within the guild hall? Kill a boss in Imperial City? Put his had on a plaque in your guild hall to show your feat that was accomplished.
4) Guild Crafting writs. Although this may a bit far fetched, I worked quite well when it was in EQ2, although the rewards would be different. Within EQ2, it granted guild exp, as the guilds had levels, and as well as a completely different set of currency used to purchase items for the guild hall. So what if ESO were to implement something similar, with weekly crafting writs for all tradeskills. Every week you would have to craft x amount of x item(s), and gather x amount of raw materials. Upon completion, everyone who participated, and depending on the level of their participation, would be rewarded with certain items (similar to what PVP does now upon the completion of a campaign). Gold could also be a completion award, that would be directly be deposited into the guild bank. And what if, with the completion, you had a small chance to unlock a new crafting station for a new set they could add in addition to the DLC? It would give the guilds a way to clear that over flowing Guild Bank, as well as make some gold towards the purchase of a guild trader.
5) Extra addons. These would not be a necessity but could be purchased for a fair price in gold. Items cold include a wayshrine just outside the guild hall, the option to have a banker at the guild hall location (this could also be added into the additional rooms that are built, a guild vault or something), a stable master so everyone can go to the hall and train their horses (again something that could be added in the additions to the hall its self), a fishing hole outside where once a day it gets stocked (maybe twice), the option for a garden to plant vegetables for provisioning, even live stock that guild members could kill to use for provisioning, and live stock could have a slower replenish rate.
That's all that has come to me on the top of my head. Again these are just opinions, and ideas I think could work within the ESO universe. So what do you guys think? Do you agree with what I have stated? Any other ideas? Or maybe want to further elaborate on what I have mentioned? Lets see it!
Rise and rise again, until lambs become lions.
Xbox One GT: Choncho29