tordr86b16_ESO wrote: »It can't hurt to get more people subscribing.
tordr86b16_ESO wrote: »So there is this MMORPG called Star Wars: The Old Republic, which totally dropped this bomb on everyone.
http://www.swtor.com/blog/epic-story-xp-boost
x12 more exp for story missions ranging from level 1 to 55, including a slew of other benefits. I'd like to see something similar or buff the values we have now for subbing. It can't hurt to get more people subscribing.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yes it can hurt.
If too many people have significant advantages then the non-subscribers would rather leave the game than subscribe.
The exodus would make sure that even more people would follow: friends of the departed ones and people who can't stand the emptiness anymore.
Of course ZOS would win some new subscribers too (who would strengthen the above situation), but in the end they would lose members. Members who buy Crowns, DLC's and other goodies.
I'd like to see more/different/better benefits for subscribers (honestly the main reason I sub is because I know I'll use the crowns from the sub, and I like the 10% reduction in research time and the ability to go play in IC without buying it outright - the other benefits are pretty meaningless to me), but I don't think something as drastic as a x12 multiplier to XP (even if it's only quest XP) is a good idea. I mean, I already significantly over-level all the content, so it definitely wouldn't be a draw for me.
Having said that, on checking out the link you provided it looks like they did a bunch of other quality of life improvements for subs over at SW:TOR. They don't appear to be ones that could be easily translated to ESO, but I like the creative approach that they seem to be taking over there, and I hope that a similar creative approach is taken with regards to the ESO+ subscription. I know the idea of crafting bags for subscribers has been mentioned by ZOS, so that's one possible creative benefit.
@PinoZino
If they limited the xp bonus from lv1->49 then you wouldn't see this mass exodus you're talking about. There wouldn't be any significant advantage given.
@PinoZino
If they limited the xp bonus from lv1->49 then you wouldn't see this mass exodus you're talking about. There wouldn't be any significant advantage given.
Maybe. Maybe not. We don't know. If you have the right data, you can calculate it.
I can tell you that you have to be very careful with giving too much skill and exp bonuses to subscribers. It killed more than one MMO.
Yes it can hurt.
If too many people have significant advantages then the non-subscribers would rather leave the game than subscribe.
The exodus would make sure that even more people would follow: friends of the departed ones and people who can't stand the emptiness anymore.
Of course ZOS would win some new subscribers too (who would strengthen the above situation), but in the end they would lose members. Members who buy Crowns, DLC's and other goodies.
If you could turn it off, and if it was only on the main alliance quests for your home alliance (thus effectively making it only useful for leveling to VR1, and making it fairly useless for trying to grind champion points), then I would say it would be fine for them to do something like that in ESO. The part about being able to turn it off is important for me, though.I'd like to see more/different/better benefits for subscribers (honestly the main reason I sub is because I know I'll use the crowns from the sub, and I like the 10% reduction in research time and the ability to go play in IC without buying it outright - the other benefits are pretty meaningless to me), but I don't think something as drastic as a x12 multiplier to XP (even if it's only quest XP) is a good idea. I mean, I already significantly over-level all the content, so it definitely wouldn't be a draw for me.
Having said that, on checking out the link you provided it looks like they did a bunch of other quality of life improvements for subs over at SW:TOR. They don't appear to be ones that could be easily translated to ESO, but I like the creative approach that they seem to be taking over there, and I hope that a similar creative approach is taken with regards to the ESO+ subscription. I know the idea of crafting bags for subscribers has been mentioned by ZOS, so that's one possible creative benefit.
The idea of the SWTOR 12xp event is for the players to do the main storylines and instantly level up if they choose to do so. You can turn off the xp boost if you don't wish to have it. If ZOS were to implement something like this then it should be implemented to where you only need to do the main questline in each zone and the main story quests to reach lv50. Also, the bonus should stop right before one would hit veteran rank as the Champion System ranking off of xp accrual was a very poor design.
After doing all the quests in ESO once or more I would prefer to not have to do them again especially since ESO doesn't have different quest lines for different classes like SWTOR does.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Got examples? I'm not well versed in the various MMOs (ESO is the only one I've ever played), but I'm curious to know which ones screwed this up and what sorts of things they did wrong.I can tell you that you have to be very careful with giving too much skill and exp bonuses to subscribers. It killed more than one MMO.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If you could turn it off, and if it was only on the main alliance quests for your home alliance (thus effectively making it only useful for leveling to VR1, and making it fairly useless for trying to grind champion points), then I would say it would be fine for them to do something like that in ESO. The part about being able to turn it off is important for me, though.I'd like to see more/different/better benefits for subscribers (honestly the main reason I sub is because I know I'll use the crowns from the sub, and I like the 10% reduction in research time and the ability to go play in IC without buying it outright - the other benefits are pretty meaningless to me), but I don't think something as drastic as a x12 multiplier to XP (even if it's only quest XP) is a good idea. I mean, I already significantly over-level all the content, so it definitely wouldn't be a draw for me.
Having said that, on checking out the link you provided it looks like they did a bunch of other quality of life improvements for subs over at SW:TOR. They don't appear to be ones that could be easily translated to ESO, but I like the creative approach that they seem to be taking over there, and I hope that a similar creative approach is taken with regards to the ESO+ subscription. I know the idea of crafting bags for subscribers has been mentioned by ZOS, so that's one possible creative benefit.
The idea of the SWTOR 12xp event is for the players to do the main storylines and instantly level up if they choose to do so. You can turn off the xp boost if you don't wish to have it. If ZOS were to implement something like this then it should be implemented to where you only need to do the main questline in each zone and the main story quests to reach lv50. Also, the bonus should stop right before one would hit veteran rank as the Champion System ranking off of xp accrual was a very poor design.
After doing all the quests in ESO once or more I would prefer to not have to do them again especially since ESO doesn't have different quest lines for different classes like SWTOR does.
So people who constantly pay each month to help keep the servers running don't deserve anything? Sure we receive a few crowns but there's nothing useful to buy in the store - most likely because people complain about everything that could potentially go in there. So what? Keep subscriptions looking pitiful so we don't get as many new subscribers as we could?
Keep in mind the OP was looking for incentives - it's an open discussion, so you can give some ideas on things that won't give "significant advantages" instead of a big fat useless no, or just not comment which would be preferred.
@PinoZino
If they limited the xp bonus from lv1->49 then you wouldn't see this mass exodus you're talking about. There wouldn't be any significant advantage given.
Maybe. Maybe not. We don't know. If you have the right data, you can calculate it.
I can tell you that you have to be very careful with giving too much skill and exp bonuses to subscribers. It killed more than one MMO.
I have no idea what you're talking about. It wouldn't affect end game and it certainly wouldn't affect the Champion System. What exactly is bad about people leveling up faster 1-49?
So people who constantly pay each month to help keep the servers running don't deserve anything? Sure we receive a few crowns but there's nothing useful to buy in the store - most likely because people complain about everything that could potentially go in there. So what? Keep subscriptions looking pitiful so we don't get as many new subscribers as we could?
Keep in mind the OP was looking for incentives - it's an open discussion, so you can give some ideas on things that won't give "significant advantages" instead of a big fat useless no, or just not comment which would be preferred.
The other players paid also money to keep the servers running. And they will pay in the future too. They do buy Crowns.
And you can enter the DLC's for free and the others can't.
If you're not happy with your package, you can always unsubscribe.
Leave the decision at the people who have the data to calculate what's best. And that's not you.
Buy to win
I know it probably wasn't your intention but you actually supported his argument. Might have been a "Freudian Slip". "If you're not happy with your package, you can always unsubscribe." The goal is to make people subscribe and retain subscribers. The subscriber benefits in ESO aren't that great when compared to buying bulk crowns. Buying crowns in bulk is actually the superior method when compared to subscribing if you like to spend crowns regularly.
I know it probably wasn't your intention but you actually supported his argument. Might have been a "Freudian Slip". "If you're not happy with your package, you can always unsubscribe." The goal is to make people subscribe and retain subscribers. The subscriber benefits in ESO aren't that great when compared to buying bulk crowns. Buying crowns in bulk is actually the superior method when compared to subscribing if you like to spend crowns regularly.
And that's based on what? YOUR personal opinion, sir.
Maybe the countless other subscribers are very happy with what they get.
If people are not satisfied, they leave the subscription.
ZOS would, like any other company, react rather fast.
And they have more weapons than just giving you extra goodies. They can lower their prices too or give you more Crowns. And other solutions are possible too.
Got examples? I'm not well versed in the various MMOs (ESO is the only one I've ever played), but I'm curious to know which ones screwed this up and what sorts of things they did wrong.I can tell you that you have to be very careful with giving too much skill and exp bonuses to subscribers. It killed more than one MMO.
You missed the 2 benefits that are the bulk of the value of the sub: the crowns, and the ability to play any DLC without buying it. If you weren't going to be spending an average of 1500 or more crowns per month, then an ESO+ sub definitely isn't worth it. If you were going to be spending that much, then a sub is probably worth it because you get to try out DLC without having to spend 2500 crowns to buy it, and you get 10% reduced research time (that's a big one - much more valuable than the other 10% bonuses).ESO+ is trash anyways.
10% bonus XP, 10% more gold found in chests? (u serious), 10% more inspiration, 10% reduced research time.
That's it?
Fifteen dollars per month for that much?
If the XP bonus was 50% then I'd subscribe but otherwise, it's still trash.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Such as? What kind of advantages do subscribers have that are too much?Got examples? I'm not well versed in the various MMOs (ESO is the only one I've ever played), but I'm curious to know which ones screwed this up and what sorts of things they did wrong.I can tell you that you have to be very careful with giving too much skill and exp bonuses to subscribers. It killed more than one MMO.
Grepolis. It's still online, but the player turnover is enormous.
Most people leave not because it's a bad game (it’s pretty addicting), but because the advantages for the subscribers are too nice.
People are not really aware about that difference when they start the game, but detect it later and leave.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
ESO+ is trash anyways.
10% bonus XP, 10% more gold found in chests? (u serious), 10% more inspiration, 10% reduced research time.
That's it?
Fifteen dollars per month for that much?
If the XP bonus was 50% then I'd subscribe but otherwise, it's still trash.
Such as? What kind of advantages do subscribers have that are too much?
tordr86b16_ESO wrote: »So there is this MMORPG called Star Wars: The Old Republic, which totally dropped this bomb on everyone.
http://www.swtor.com/blog/epic-story-xp-boost
x12 more exp for story missions ranging from level 1 to 55, including a slew of other benefits. I'd like to see something similar or buff the values we have now for subbing. It can't hurt to get more people subscribing.