UltimaJoe777 wrote: »Fire Damage is normally linked to Spell Damage and Nirnhoned increases the Spell Resistance count of that piece of Armor so in a way yes it does help reduce Fire Damage.
UltimaJoe777 wrote: »As I have not gotten into Nirnhoned myself yet I cannot say for certain what the amount is when the armor is improved beyond base quality but if I am not mistaken base quality boosts the Spell Resistance of the armor piece by 10%. If I am mistaken then it could be Legendary quality that makes it 10%. Either way the significance of it depends on your own perspective.
KhajiitiLizard wrote: »Before it it was nerfed nirnhoned was better.
KhajiitiLizard wrote: »Same result different name...
GoodFella146 wrote: »Hmmm, well this isn't quite as helpful as I was hoping for though thanks for the responses. It sounds like I need to figure out how the spell resistance mechanics work
GoodFella146 wrote: »Hmmm, well this isn't quite as helpful as I was hoping for though thanks for the responses. It sounds like I need to figure out how the spell resistance mechanics work
@GoodFella146
the reinforced trait on armor gives you (gold) 16% increased physical & 16% increased spell resistance on that piece of armor.
the nirnhoned trait on armor gives you (gold) 24% increased spell resistance on that piece of armor.
the defending trait on a weapon (gold) gives you 6% (one handed) or 12% (two handed) more physical resistance and spell resistance on the total of your armor value.
the nirnhoned trait on a weapon (gold) gives you, besides the extra spell penetration, 9% (one handed) or 18% (two handed) more spell resistance on the total value of your armor value
in PVE is substantial more Spell damage than Physical damage.
Fire Damage, like all elemental damage (Frost, Shock) is resisted by Spell resistance
In PVP there is also more Spell damage, but that is fluctuating because of popularity of Stamina builds.
Hope this helps
KhajiitiLizard wrote: »Hmm, almost makes it not worth buying or farming nirncrux for armor. 16% increase in armor and spell resist seems a better deal to me than only 24% spell resist.
UltimaJoe777 wrote: »KhajiitiLizard wrote: »Hmm, almost makes it not worth buying or farming nirncrux for armor. 16% increase in armor and spell resist seems a better deal to me than only 24% spell resist.
It depends really. If you have overall less counters for spells than physical strikes then Nirnhoned would likely benefit you more.
GoodFella146 wrote: »UltimaJoe777 wrote: »KhajiitiLizard wrote: »Hmm, almost makes it not worth buying or farming nirncrux for armor. 16% increase in armor and spell resist seems a better deal to me than only 24% spell resist.
It depends really. If you have overall less counters for spells than physical strikes then Nirnhoned would likely benefit you more.
My problem is that it feels like sometimes you'll go up against a boss that drops 20k in elemental damage which is really annoying to play against. So pretty much I'm wondering if I made like 2 or 3 pieces of armor with nirnhoned, would maybe it hit me for 15k or something? Probably not, but some kind of numbers would be nice.
Again, thanks for all the replies so far