WatchYourSixx wrote: »I feel like the complaint to compliment ratio should be much better than it is.
Umm, actually every game I ever played, going back to my old Commodore 64, had bugs or glitches or weird balance issues where one thing would be way harder or way easier than it should be. Back in the day there were specialized magazines you could subscribe to that told you what bugs there were in different games, and how you could use them to exploit your way through a game. Then there were BBSs for that. Then the internet. Back when games were simpler there were fewer bugs (simply because there were fewer "moving parts" if you will, so there are fewer things that can go wrong), but I don't believe I've ever played any game (or used any piece of software) that was entirely bug-free.No games without Bugs? This is today's norm, this has not always been the case. Before games were connected to the internet they had to be released without bugs or they would be flamed to oblivion and would make no money. So before you claim "There is no game released with zero bugs, glitches, balance issues, or anything that could make a user complain" do your research. This has only become a problem in the last 4-5 years and really more prevalent in the last 2-3 years.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Umm, actually every game I ever played, going back to my old Commodore 64, had bugs or glitches or weird balance issues where one thing would be way harder or way easier than it should be. Back in the day there were specialized magazines you could subscribe to that told you what bugs there were in different games, and how you could use them to exploit your way through a game. Then there were BBSs for that. Then the internet. Back when games were simpler there were fewer bugs (simply because there were fewer "moving parts" if you will, so there are fewer things that can go wrong), but I don't believe I've ever played any game (or used any piece of software) that was entirely bug-free.No games without Bugs? This is today's norm, this has not always been the case. Before games were connected to the internet they had to be released without bugs or they would be flamed to oblivion and would make no money. So before you claim "There is no game released with zero bugs, glitches, balance issues, or anything that could make a user complain" do your research. This has only become a problem in the last 4-5 years and really more prevalent in the last 2-3 years.
Yeah, that's because the more complex a piece of software is, the more things there are that can go wrong as different pieces of code interact with each other. There has never been a game without any bugs, and since the dawn of computers as games (and other pieces of software) have become bigger and more complex they have tended towards more bugs. It's inevitable.Umm, actually every game I ever played, going back to my old Commodore 64, had bugs or glitches or weird balance issues where one thing would be way harder or way easier than it should be. Back in the day there were specialized magazines you could subscribe to that told you what bugs there were in different games, and how you could use them to exploit your way through a game. Then there were BBSs for that. Then the internet. Back when games were simpler there were fewer bugs (simply because there were fewer "moving parts" if you will, so there are fewer things that can go wrong), but I don't believe I've ever played any game (or used any piece of software) that was entirely bug-free.No games without Bugs? This is today's norm, this has not always been the case. Before games were connected to the internet they had to be released without bugs or they would be flamed to oblivion and would make no money. So before you claim "There is no game released with zero bugs, glitches, balance issues, or anything that could make a user complain" do your research. This has only become a problem in the last 4-5 years and really more prevalent in the last 2-3 years.
In the sense that audio skipping or stuttering can be called a "glitch" then no, no game is perfect. But you can not sit there and say that games in the last 2-3 years have not been released with more bugs, glitches and exploits than any game prior. Look at Assassins Creed: Unity, Skyrim, Witcher 3, Dragon Age: Inquisition All games that were a lot buggier than their predecessors. Been gaming since Atari was new and I've never experienced more frustration with glitches or bugs than ESO.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Um...I'm gonna take the bait.
"Name one game that was released with zero bugs, glitches, balance issues, or anything that could make a user complain. There is no perfect game, and there never will be. "
I know you were focused on recent games, in which case, it's true, they are buggy as all heck, but some perfect games that you don't experience bugs in unless you are looking for them (sequence breaking, etc.):
-Metroid Prime (my all-time favorite)
-pretty much every Zelda
-Super Mario Galaxy, or any Mario, really
-ah, any first party Nintendo game...
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yeah, that's because the more complex a piece of software is, the more things there are that can go wrong as different pieces of code interact with each other. There has never been a game without any bugs, and since the dawn of computers as games (and other pieces of software) have become bigger and more complex they have tended towards more bugs. It's inevitable.Umm, actually every game I ever played, going back to my old Commodore 64, had bugs or glitches or weird balance issues where one thing would be way harder or way easier than it should be. Back in the day there were specialized magazines you could subscribe to that told you what bugs there were in different games, and how you could use them to exploit your way through a game. Then there were BBSs for that. Then the internet. Back when games were simpler there were fewer bugs (simply because there were fewer "moving parts" if you will, so there are fewer things that can go wrong), but I don't believe I've ever played any game (or used any piece of software) that was entirely bug-free.No games without Bugs? This is today's norm, this has not always been the case. Before games were connected to the internet they had to be released without bugs or they would be flamed to oblivion and would make no money. So before you claim "There is no game released with zero bugs, glitches, balance issues, or anything that could make a user complain" do your research. This has only become a problem in the last 4-5 years and really more prevalent in the last 2-3 years.
In the sense that audio skipping or stuttering can be called a "glitch" then no, no game is perfect. But you can not sit there and say that games in the last 2-3 years have not been released with more bugs, glitches and exploits than any game prior. Look at Assassins Creed: Unity, Skyrim, Witcher 3, Dragon Age: Inquisition All games that were a lot buggier than their predecessors. Been gaming since Atari was new and I've never experienced more frustration with glitches or bugs than ESO.
In fact, it's financial suicide to try to launch a game or other piece of software that's entirely bug-free, because it would take so long to thoroughly test absolutely everything, fix every single bug that you found, re-test the fixes, fix the bugs caused by the fixes, re-test those fixes, etc that by the time you finally released you'd be releasing a piece of software that was 2-3 generations behind the times, and nobody would buy it.
Instead, what a smart developer does is test as much as possible (ideally you want to test everything if you can, but realistically this is never possible) to identify as many bugs as possible, then you prioritize those bug fixes based on these criteria (in no particular order):
- Frequency at which the bug occurs
- Impact of the bug
- Difficulty of developing a fix
- Potential of a fix to break other things
- Amount of re-testing required for the fix
Based on that analysis of the bugs you work on them in priority order and get as many fixes in place as possible prior to launch (depending on the severity of any still outstanding bugs you may or may not move the launch date), and then you work on providing updates and fixes post-launch. Typically the first few rounds of post-launch patches will already be written and ready to be installed prior to launch, but you won't have had enough cycles to properly test them and make sure that they don't cause more issues than they solve.
In fact, it's financial suicide to try to launch a game or other piece of software that's entirely bug-free, because it would take so long to thoroughly test absolutely everything, fix every single bug that you found, re-test the fixes, fix the bugs caused by the fixes, re-test those fixes, etc that by the time you finally released you'd be releasing a piece of software that was 2-3 generations behind the times, and nobody would buy it.