Yolokin_Swagonborn wrote: »b92303008rwb17_ESO wrote: »“The big lesson though is that for games of this type, you can fix problems and people will come back,” he says. “You have to make sure you’re always telling people what you’re doing, that you’re open and honest..."
Open and Honest huh. So Mat,
- did you reduce the drop rates of trophies after the first week of IC launch? If so, why wasn't this in the patch notes?
- did you intentionally suppress every existing gear set that had jewelry other than Agility/Willpower/Endurance?
- Do you intend leave Trials and DSA at v14 or will you allow those activities AND the gear they offer to occur at V16?
Let's have some openness and honesty. I'm waiting.
b92303008rwb17_ESO wrote: »ca.ign.com/articles/2015/09/18/the-painstaking-redemption-of-the-elder-scrolls-online“The big lesson though is that for games of this type, you can fix problems and people will come back,” he says. “You have to make sure you’re always telling people what you’re doing, that you’re open and honest, but it shows you can hit the right notes – even if it takes a little longer than you thought, you can be redeemed.”
"We should have done a better job defining what it is and not let other people define it for us."
They still don't really know what it is.
[citation needed]b92303008rwb17_ESO wrote: »Please bear in mind the even bigger lesson that People's got limited patience. Do not abuse it.
Yes, bugs can happen.Bugs happen. Bugs on a big scale project are almost a guarantee.
If patience were part of the equation, then half (or more!) the posts on this forum would disappear.
BalticBlues wrote: »Writing this is so sad.
ZOS worked so hard for months to rebuild TESO for the console release.
TESO came up from the ashes like a phoenix, for me this was the best game on consoles.
But within just two months, they seemed to have gone crazy with the IC. For the IC, the entire game balance they finally reached after 1,5 years of fine tuning was dumped for a new PVP model that makes part of the game unplayable and unfun for lower levels in PVE because their gear and stats have been nerfed into the ground. On top of this comes a second currency nobody needed or wanted. On top of this comes an access system rewarding the worst kind of player behaviour. On top of this crafters now have to collect pieces of flyspeck and hundreds of materials for being able to craft the new gear. On top of this comes a set like the Shield Breaker that destroys rules people are relying to. On top of this comes an unfinished console version with incredible bugs ruining the experience and reputation reached before. I better stop here.
IMHO: The IC/Update7 was placed into the game like a bull in a china shop.
Years of hard developer's work shattered into peaces by only one DLC.
If I could buy a DLC to have the game back as it was with Update 6, I would.
[citation needed]b92303008rwb17_ESO wrote: »Please bear in mind the even bigger lesson that People's got limited patience. Do not abuse it.
Not trying to be rude, but I'm not buying this one for a second. Delay IC to fix the issues: rage ensues because of lack of content. Release IC with issues: rage ensues because of broken content.
It's the fact they release new content before fixing problems in this game they've been made aware of for ages. All they did was make even more problems. Now I doubt things will ever be fixed.
In fact, rage just seems to be the first damn response of gamers today, and frankly, I'm sick of it.
Go read the posts of how far too many people reply anymore. The cursing, the constant name calling, and the lack of maturity is overwhelming.
Does anyone here think ZoS deserves this kind of treatment? Imagine for a second if these people worked at ZoS and were on the receiving end. No, they can't do that, because they're the gamer.
Bugs happen. Bugs on a big scale project are almost a guarantee.
If patience were part of the equation, then half (or more!) the posts on this forum would disappear.
DaveTheMinion wrote: »I'm sorry if my post offends but over the last 15 years I have seen so many games wrecked by the community forcing developers to change this and that because they don't want to adapt they just want the game tailored to how they want to play it! trying to keep gamers happy is a thankless and unappreciated job and they are never going to please everyone.
The developers would probably stay in touch more if the community were more respectful and approachable, but all I see are un constructive abusive comments thrown at them on a daily basis!!!
Most of the changes in this game have been influenced by the community, if a developer wants to come on here and tell me I am wrong and that it was solely their idea then I will offer a sincere apology to all I have offended with my post.
Mighty_oakk wrote: »They will 'listen' to the community when the community has an idea that will make them money.
Mighty_oakk wrote: »So it took theDaveTheMinion wrote: »I'm sorry if my post offends but over the last 15 years I have seen so many games wrecked by the community forcing developers to change this and that because they don't want to adapt they just want the game tailored to how they want to play it! trying to keep gamers happy is a thankless and unappreciated job and they are never going to please everyone.
The developers would probably stay in touch more if the community were more respectful and approachable, but all I see are un constructive abusive comments thrown at them on a daily basis!!!
Most of the changes in this game have been influenced by the community, if a developer wants to come on here and tell me I am wrong and that it was solely their idea then I will offer a sincere apology to all I have offended with my post.
Well its b2p so its just what will make themost money short term now. They will 'listen' to the community when the community has an idea that will make them money.
Things like player retention are low priority compared to things like low operating costs in a b2p model.
Article just confirms what everyone knows.
ESO has some very talented designers. It has some great gameplay elements. But it has been plagued by poor management from the start. This is evident in the shortcomings that Firor himself cites: poor marketing and messaging direction, and the larger design decisions that led to terrible phasing problems.
Furthermore, anyone who participated in the last beta knew that the game had very serious problems. The decision to allow such a disastrous beta test so close to launch crippled the game on PC. The decision to launch at that point doomed it to niche status on PC.
Company reviews on Glassdoor indicate that ZOS is a studio in which, for the most part, the different departments don't know what the other is doing, and management direction is sparse. How many times have we heard a lead developer say "oh that's so-and-so's department, I don't know the answer." How can lead dev's not know what each other is working on? How many are there? Five? Ten?
What's amazing is, most of the nuts and bolts of ESO are excellent. It is a themepark, which sucks, but they nailed the art, the combat, the character design and customization is good, and PVP is best in the business for a pure MMO. In other words, it took some really lousy management to screw up the work of many talented people.
It sucks writing this, but this is what the article basically says.
DovresMalven wrote: »Article just confirms what everyone knows.
ESO has some very talented designers. It has some great gameplay elements. But it has been plagued by poor management from the start. This is evident in the shortcomings that Firor himself cites: poor marketing and messaging direction, and the larger design decisions that led to terrible phasing problems.
Furthermore, anyone who participated in the last beta knew that the game had very serious problems. The decision to allow such a disastrous beta test so close to launch crippled the game on PC. The decision to launch at that point doomed it to niche status on PC.
Company reviews on Glassdoor indicate that ZOS is a studio in which, for the most part, the different departments don't know what the other is doing, and management direction is sparse. How many times have we heard a lead developer say "oh that's so-and-so's department, I don't know the answer." How can lead dev's not know what each other is working on? How many are there? Five? Ten?
What's amazing is, most of the nuts and bolts of ESO are excellent. It is a themepark, which sucks, but they nailed the art, the combat, the character design and customization is good, and PVP is best in the business for a pure MMO. In other words, it took some really lousy management to screw up the work of many talented people.
It sucks writing this, but this is what the article basically says.
My thoughts exactly, and I think that's why people are suddenly becoming a little more vocal about the big issues we're seeing. We know there is still a beautiful game in here despite it's flaws, and we want to see that realized.
DovresMalven wrote: »
Rune_Relic wrote: »DovresMalven wrote: »
Which comes back to how much patience ZOS actually thinks people have.
b92303008rwb17_ESO wrote: »
ZoS_MattFiror wrote:"We take feedback from the community very seriously,” he says. “That led us to some things like the world not feeling interactive enough, so that’s when we put in the ability to pick up armour and weapons you see lying around, or looting anything in any crate anywhere."
Dev Blogs, we need Dev Blogs.
http://community.eveonline.com/news/dev-blogs/
That is how you give you community/players information on a regular basis.
I miss the road ahead. I feel like ZOS has become so insular from it's player base.