Thing is, just because we have been more lenient with ESO as it is somewhat a TES game, does not mean that we will tolerate endless mistakes. Please bear in mind the even bigger lesson that People's got limited patience. Do not abuse it.“The big lesson though is that for games of this type, you can fix problems and people will come back,” he says. “You have to make sure you’re always telling people what you’re doing, that you’re open and honest, but it shows you can hit the right notes – even if it takes a little longer than you thought, you can be redeemed.”
for starters he could do what he's saying in the above statement,so far they haven't.Why should Matt Firor have to learn this? He has produced at least one MMO already - a very acclaimed one too - Dark Age of Camelot. Surely he already know these things?
Lots of white washing here, the game has too many problems as of now and I'm sure Zeni does not even try to get new customers, they will just try to support this MMO on smale scale to the end to this console life cycle and than fold it.
Still many bugs, huge exploits, korean grind, no catch up system for newcomers (there's something called champion points ingame making veteran players even more powerful - no serious pvp player is wasting his time with this game); balance and economy on console already in the dust thanks to PC-transfers (not only the char, but also money, items, etc.!) that new DLC encourages zerging and ganking, no text chat , bad group finder not working at all. Usual mmo problems like inbalances of course also exist.
If u dont have this game yet, dont waste ur time try catching up, its not worth it.
Why should Matt Firor have to learn this? He has produced at least one MMO already - a very acclaimed one too - Dark Age of Camelot. Surely he already know these things?
nikolaj.lemcheb16_ESO wrote: »Why should Matt Firor have to learn this? He has produced at least one MMO already - a very acclaimed one too - Dark Age of Camelot. Surely he already know these things?
He wasn't the lead developer in DaoC, he was their pvp developer. He lead the development of new frontier which where a failure until they changed the gameplay into almost exactly what we see in Cyrodiil today and he lead the design of pvp warfare in warhammer online which were also a failure because of the way it forced people to pve grind to achieve pvp goals (and the best way to win for each side where to avoid each others armies and take keeps *sigh*).
So seeing that until players react you don't see changes is nothing new.
When his team went to do warhammer, the new dev team on DaoC turned the game around in less than 4 months and revitalized it fixing most of the problems that had been stubbornly ignored for years by the old dev team.
nikolaj.lemcheb16_ESO wrote: »Why should Matt Firor have to learn this? He has produced at least one MMO already - a very acclaimed one too - Dark Age of Camelot. Surely he already know these things?
He wasn't the lead developer in DaoC, he was their pvp developer. He lead the development of new frontier which where a failure until they changed the gameplay into almost exactly what we see in Cyrodiil today and he lead the design of pvp warfare in warhammer online which were also a failure because of the way it forced people to pve grind to achieve pvp goals (and the best way to win for each side where to avoid each others armies and take keeps *sigh*).
So seeing that until players react you don't see changes is nothing new.
When his team went to do warhammer, the new dev team on DaoC turned the game around in less than 4 months and revitalized it fixing most of the problems that had been stubbornly ignored for years by the old dev team.
this is why we don't get feedback,fixes,etc. sounds like a very pompous guy
didnt he leave?
to join league of legends....
nikolaj.lemcheb16_ESO wrote: »Why should Matt Firor have to learn this? He has produced at least one MMO already - a very acclaimed one too - Dark Age of Camelot. Surely he already know these things?
He wasn't the lead developer in DaoC, he was their pvp developer. He lead the development of new frontier which where a failure until they changed the gameplay into almost exactly what we see in Cyrodiil today and he lead the design of pvp warfare in warhammer online which were also a failure because of the way it forced people to pve grind to achieve pvp goals (and the best way to win for each side where to avoid each others armies and take keeps *sigh*).
So seeing that until players react you don't see changes is nothing new.
When his team went to do warhammer, the new dev team on DaoC turned the game around in less than 4 months and revitalized it fixing most of the problems that had been stubbornly ignored for years by the old dev team.
this is why we don't get feedback,fixes,etc. sounds like a very pompous guy
"We should have done a better job defining what it is and not let other people define it for us."
They still don't really know what it is.
I'm pretty sure they wanted a PG13-rated Game of Thrones with a lot more magic thrown in.
Instead they got four 80's fantasy movies glued together with an R rating.
There's still something completely lost in translation which is why the game still has an identity crisis. Maybe it's the lack of a consistent tone? You walk somewhere and it's a lighthearted adventure. You walk somewhere else and it's a super-serious drama. Too much up and down?
"We should have done a better job defining what it is and not let other people define it for us."
They still don't really know what it is.
I'm pretty sure they wanted a PG13-rated Game of Thrones with a lot more magic thrown in.
Instead they got four 80's fantasy movies glued together with an R rating.
There's still something completely lost in translation which is why the game still has an identity crisis. Maybe it's the lack of a consistent tone? You walk somewhere and it's a lighthearted adventure. You walk somewhere else and it's a super-serious drama. Too much up and down?
"We should have done a better job defining what it is and not let other people define it for us."
They still don't really know what it is.
I'm pretty sure they wanted a PG13-rated Game of Thrones with a lot more magic thrown in.
Instead they got four 80's fantasy movies glued together with an R rating.
There's still something completely lost in translation which is why the game still has an identity crisis. Maybe it's the lack of a consistent tone? You walk somewhere and it's a lighthearted adventure. You walk somewhere else and it's a super-serious drama. Too much up and down?
Meanwhile in WoW, children npcs exist, and there is a boss that is made from the corpses of women and children and you hear their screams as you fight your way to it. Yay teen rating!
"We should have done a better job defining what it is and not let other people define it for us."
They still don't really know what it is.
I'm pretty sure they wanted a PG13-rated Game of Thrones with a lot more magic thrown in.
Instead they got four 80's fantasy movies glued together with an R rating.
There's still something completely lost in translation which is why the game still has an identity crisis. Maybe it's the lack of a consistent tone? You walk somewhere and it's a lighthearted adventure. You walk somewhere else and it's a super-serious drama. Too much up and down?
Meanwhile in WoW, children npcs exist, and there is a boss that is made from the corpses of women and children and you hear their screams as you fight your way to it. Yay teen rating!
but we cant have decent cleavage lol
Why should Matt Firor have to learn this? He has produced at least one MMO already - a very acclaimed one too - Dark Age of Camelot. Surely he already know these things?
nikolaj.lemcheb16_ESO wrote: »Actually he has to get credit for having changed. See this game really does adapt and change a LOT faster than most mmos I have played. They still make the same mistakes and have to react to player behavior. BUT they really do that and fix stuff. His teams still ignore player feedback during development but they do react to how people receive content very fast.
DaveTheMinion wrote: »I'm sorry if my post offends but over the last 15 years I have seen so many games wrecked by the community forcing developers to change this and that because they don't want to adapt they just want the game tailored to how they want to play it! trying to keep gamers happy is a thankless and unappreciated job and they are never going to please everyone.
The developers would probably stay in touch more if the community were more respectful and approachable, but all I see are un constructive abusive comments thrown at them on a daily basis!!!
Most of the changes in this game have been influenced by the community, if a developer wants to come on here and tell me I am wrong and that it was solely their idea then I will offer a sincere apology to all I have offended with my post.
DaveTheMinion wrote: »I'm sorry if my post offends but over the last 15 years I have seen so many games wrecked by the community forcing developers to change this and that because they don't want to adapt they just want the game tailored to how they want to play it! trying to keep gamers happy is a thankless and unappreciated job and they are never going to please everyone.
The developers would probably stay in touch more if the community were more respectful and approachable, but all I see are un constructive abusive comments thrown at them on a daily basis!!!
Most of the changes in this game have been influenced by the community, if a developer wants to come on here and tell me I am wrong and that it was solely their idea then I will offer a sincere apology to all I have offended with my post.
This is what I completely agree with.
Most of the changes, balances, nerfs, VR levelling etc were all things that this community were screaming out for and yet they are still not happy. (Yes, VR levelling was added thanks to a very vocal community wanting to see all areas on one character.)
Any time any of the staff around here open their mouths and say ANYTHING, they get shouted and screamed at. I see little but disrespect around here for all of the devs, community managers etc around here (With the one exception of Gina, who everyone appreciates, and rightfully so.)
Being a game dev has to be one of the most thankless tasks because all you get is shouted at for this and that to change, and when it is changed you still get shouted at because you didn't change it to exactly how people wanted it their way.
Matt Firor has a very tough job with this game. Because it is based upon one of the world's finest RPG properties, everyone has their perfect little idea of how an Elder Scrolls MMO should look. Try implementing all of those thousands of ideas and you will end up with an even bigger mess than we have now. (I, however do not think the game is a huge mess at all.)
The thing is, I am not sure that the devs of this game have ever been allowed to do their version of the game since it was announced. They have spent so long doing fixes, changes, nerfs, then the console version, now more fixes, changes, nerfs, that their original vision of the game is probably lost. Now they are stuck fixing, nerfing and rinsing and repeating whilst trying to get out new content and appease a community which never seems to be happy. Never mind all the hatred this game got when it was first announced because "omg no! We can't have an Elder Scrolls MMO! How dare they!"
Tbh i can't say as I blame the ZOS staff sometimes for being so quiet on us. They will just get shouted at if they rear their heads.
tordr86b16_ESO wrote: »Lots of white washing here, the game has too many problems as of now and I'm sure Zeni does not even try to get new customers, they will just try to support this MMO on smale scale to the end to this console life cycle and than fold it.
Still many bugs, huge exploits, korean grind, no catch up system for newcomers (there's something called champion points ingame making veteran players even more powerful - no serious pvp player is wasting his time with this game); balance and economy on console already in the dust thanks to PC-transfers (not only the char, but also money, items, etc.!) that new DLC encourages zerging and ganking, no text chat , bad group finder not working at all. Usual mmo problems like inbalances of course also exist.
If u dont have this game yet, dont waste ur time try catching up, its not worth it.
this guy hit the nail.
DaveTheMinion wrote: »I'm sorry if my post offends but over the last 15 years I have seen so many games wrecked by the community forcing developers to change this and that because they don't want to adapt they just want the game tailored to how they want to play it! trying to keep gamers happy is a thankless and unappreciated job and they are never going to please everyone.
The developers would probably stay in touch more if the community were more respectful and approachable, but all I see are un constructive abusive comments thrown at them on a daily basis!!!
Most of the changes in this game have been influenced by the community, if a developer wants to come on here and tell me I am wrong and that it was solely their idea then I will offer a sincere apology to all I have offended with my post.
This is what I completely agree with.
Most of the changes, balances, nerfs, VR levelling etc were all things that this community were screaming out for and yet they are still not happy. (Yes, VR levelling was added thanks to a very vocal community wanting to see all areas on one character.)
Any time any of the staff around here open their mouths and say ANYTHING, they get shouted and screamed at. I see little but disrespect around here for all of the devs, community managers etc around here (With the one exception of Gina, who everyone appreciates, and rightfully so.)
Being a game dev has to be one of the most thankless tasks because all you get is shouted at for this and that to change, and when it is changed you still get shouted at because you didn't change it to exactly how people wanted it their way.
Matt Firor has a very tough job with this game. Because it is based upon one of the world's finest RPG properties, everyone has their perfect little idea of how an Elder Scrolls MMO should look. Try implementing all of those thousands of ideas and you will end up with an even bigger mess than we have now. (I, however do not think the game is a huge mess at all.)
The thing is, I am not sure that the devs of this game have ever been allowed to do their version of the game since it was announced. They have spent so long doing fixes, changes, nerfs, then the console version, now more fixes, changes, nerfs, that their original vision of the game is probably lost. Now they are stuck fixing, nerfing and rinsing and repeating whilst trying to get out new content and appease a community which never seems to be happy. Never mind all the hatred this game got when it was first announced because "omg no! We can't have an Elder Scrolls MMO! How dare they!"
Tbh i can't say as I blame the ZOS staff sometimes for being so quiet on us. They will just get shouted at if they rear their heads.
I agree with some of this, to say though that the community has a major influence is false IMO.
how many changes have been made that were stealth nerfs, not needed, useless, and crippling for most of the community?
they break more than they fix, I think its quiet on their end because they have nothing to say in their defense.
looking back at some things they had planned, they should have added,even now people ask for them(UI interface, minimap)
I would have loved personally to see the warden class come into the game.
I think these guys have a relatively easy job for what they know and what they do, matt should have no problem giving direction with his resume. seems more of a "were doing it our way and we don't care" attitude.
b92303008rwb17_ESO wrote: »“The big lesson though is that for games of this type, you can fix problems and people will come back,” he says. “You have to make sure you’re always telling people what you’re doing, that you’re open and honest..."