Oh and can we actually make prox det a zerg buster
johan.danielsson1994b16_ESO wrote: »Also, WHEN are you going to PUNISH gigantic raids that turtle to abuse dmg mitigation? WHEN are we going to get a zerg buster? WHEN will aoe caps be removed? If only the game stopped getting patches arround 1.4....
DaveMoeDee wrote: »What would the AOE spamming do for server performance?
I don't see how they are supposed to design a game where having more people in large scale PvP does not give you an advantage.
DaveMoeDee wrote: »What would the AOE spamming do for server performance?
I don't see how they are supposed to design a game where having more people in large scale PvP does not give you an advantage.
why fight evil with evil. Just nerf all AoE damage to the ground. Or better, replace all of them with single target abilities. Game would be much better.
DaveMoeDee wrote: »What would the AOE spamming do for server performance?
I don't see how they are supposed to design a game where having more people in large scale PvP does not give you an advantage.
Removal of AOE caps means two things.
First, the server has significantly less calculations to do. Simply number of people hit = apply dmg (less resistances etc). Now you have many more calculations based on X amount of damage for first 6 people hit, 50% less for XYZ people hit etc etc. Less calculations = less server stress = less lag.
Secondly, it stops the zergs from abusing the fact that if they stack on top of each other they mitigate a ton of damage. In fact with the removal of AOE caps people blobbing up would make it easier to kill them. They would be forced to spread out and this is good for overall game health.
DaveMoeDee wrote: »DaveMoeDee wrote: »What would the AOE spamming do for server performance?
I don't see how they are supposed to design a game where having more people in large scale PvP does not give you an advantage.
Removal of AOE caps means two things.
First, the server has significantly less calculations to do. Simply number of people hit = apply dmg (less resistances etc). Now you have many more calculations based on X amount of damage for first 6 people hit, 50% less for XYZ people hit etc etc. Less calculations = less server stress = less lag.
Secondly, it stops the zergs from abusing the fact that if they stack on top of each other they mitigate a ton of damage. In fact with the removal of AOE caps people blobbing up would make it easier to kill them. They would be forced to spread out and this is good for overall game health.
People will use AOE a lot more if you remove caps. Using them a lot more means more calculations.
I am assuming the problem you are trying to address is everyone being in range of buffs and healing since they are all in one location. But even if a zerg doesn't stack, they will still attack in large numbers.
Conceptually, it is a bit silly that if 10 people stack in one spot and you explode a fireball there, only 6 get damaged.

When were zergs, in any game, NOT OP?
Every "zerg" killer, in 15 plus MMOs with PVE or PVP, has always been worked into a skill that the zerg can use for profit. RIght up to having a stealth go in to check out the area, then having 6 tanks go into the Plane of Fear, to clear the way for the other 20 clothies. Once we figured that out, those mobs became loot profit.
When were zergs, in any game, NOT OP?
Every "zerg" killer, in 15 plus MMOs with PVE or PVP, has always been worked into a skill that the zerg can use for profit. RIght up to having a stealth go in to check out the area, then having 6 tanks go into the Plane of Fear, to clear the way for the other 20 clothies. Once we figured that out, those mobs became loot profit.
why fight evil with evil. Just nerf all AoE damage to the ground. Or better, replace all of them with single target abilities. Game would be much better.
On the contrary, it would mean people zerg even more, because they will be much harder to target while in a blob while at the same time being able to throw out single target abilities left, right and center.
Pain In The Axe wrote: »Smart gameplay and good terrain anaysis still wipes the Zergs Everytime, but yes make them weaker so our smaller group can stomp them even harder than we already do