Copenhagen24 wrote: »Oh you can do dungeons. But for what? My whole point revolves around the fact that dungeon xp was massively nerfed
lolo_01b16_ESO wrote: »In my opinion quiet the opposite happened. Sure, the pvp campaigns are all full, but there doesn't happen much pvp, it's just pve people running around in huge groups killing npcs to get xp and gear. Additionally most good sets can only be obtained by doing pve dungeons while the sets you can buy from the pvp vendors haven't been updated to v16.
I'd settle for an exp bonus. 8 character slots, 10% boost per character at VRs? Make it not count towards CP. Or a flat 50% for all alts after getting one to VRs.
WalksAmongShadows wrote: »What the hell? There are two new pve dungeons with all dungeons scaling to vr16 with new pve gear for everyone to farm. Sure they should have scaled trials to vr16, but I'm thinking why they didn't do it yet is because there would have been way too much to balance, difficulty and loot. This patch was about pvp. The next one is probably more pve oriented with a new trial and all.
nimander99 wrote: »*Takes ice pack off cheek*
What slap? We didn't get slapped...
*Puts ice pack back on cheek*
Copenhagen24 wrote: »title says it. Seems like those of us that enjoy playing dungeons with friends to gain xp/loot/materials and do daily pledges have been shunned. Dungeon xp = zero, campaign bonuses only apply in PvP, and if you want to do the daily pledge you have to buy the dlc. We PvE'ers just took it pretty hard in the you-know-what. Anyone see any reason to do dungeons anymore? I mean before it was a fun way to pass the time that would eventually result in some decent xp but now the xp anywhere is unnoticeable, and the difficulty has gone up somewhat with the campaign bonuses disappearing. PvE just turned to crap, and from what I can see, imperial city is just an objective-less chaotic melee that will soon get very, very, very old.
Yet another new gen game that destroys half its content in an effort to force consumerism and their own brand of play style, alienating those who were enjoying it as it was.
I would say thanks for nothing, but that would imply that things didnt change. I was holding on to eso plus in hopes that the new changes would help PvE just as it obviously does for PvP, but now i know better. What a disappointment.
Copenhagen24 wrote: »Considering everyone i talk to in-game agrees with me, i'd say it isnt just me. Forums are a tough crowd though, especially if i'm dealing with PvPers that think PvE content is getting more positive attention than PvP.
Not true. Drops are mostly VR14 mixed with some rare VR15 parts. Don´t make things up to strengthen your point. Only the new dungeons drop exclusively high level items.
Copenhagen24 wrote: »title says it. Seems like those of us that enjoy playing dungeons with friends to gain xp/loot/materials and do daily pledges have been shunned. Dungeon xp = zero, campaign bonuses only apply in PvP, and if you want to do the daily pledge you have to buy the dlc. We PvE'ers just took it pretty hard in the you-know-what. Anyone see any reason to do dungeons anymore? I mean before it was a fun way to pass the time that would eventually result in some decent xp but now the xp anywhere is unnoticeable, and the difficulty has gone up somewhat with the campaign bonuses disappearing. PvE just turned to crap, and from what I can see, imperial city is just an objective-less chaotic melee that will soon get very, very, very old.
Yet another new gen game that destroys half its content in an effort to force consumerism and their own brand of play style, alienating those who were enjoying it as it was.
I would say thanks for nothing, but that would imply that things didnt change. I was holding on to eso plus in hopes that the new changes would help PvE just as it obviously does for PvP, but now i know better. What a disappointment.