Copenhagen24 wrote: »My friends and i are almost completely done with cadwells gold and we are nowhere near vet 12 let alone 16
If 18 massive zones isnt enough for PVErs I dont know what is, plus Craglorn, also later Orsinium. They should just make some cool system to promote alt-making. Housing might do it if it was some super awesome I think.
Copenhagen24 wrote: »title says it. Seems like those of us that enjoy playing dungeons with friends to gain xp/loot/materials and do daily pledges have been shunned. Dungeon xp = zero, campaign bonuses only apply in PvP, and if you want to do the daily pledge you have to buy the dlc. We PvE'ers just took it pretty hard in the you-know-what. Anyone see any reason to do dungeons anymore? I mean before it was a fun way to pass the time that would eventually result in some decent xp but now the xp anywhere is unnoticeable, and the difficulty has gone up somewhat with the campaign bonuses disappearing. PvE just turned to crap, and from what I can see, imperial city is just an objective-less chaotic melee that will soon get very, very, very old.
Yet another new gen game that destroys half its content in an effort to force consumerism and their own brand of play style, alienating those who were enjoying it as it was.
I would say thanks for nothing, but that would imply that things didnt change. I was holding on to eso plus in hopes that the new changes would help PvE just as it obviously does for PvP, but now i know better. What a disappointment.
If 18 massive zones isnt enough for PVErs I dont know what is, plus Craglorn, also later Orsinium. They should just make some cool system to promote alt-making. Housing might do it if it was some super awesome I think.
I'd settle for an exp bonus. 8 character slots, 10% boost per character at VRs? Make it not count towards CP. Or a flat 50% for all alts after getting one to VRs.
I still cant understand whats with the differentiation between pvp-ers and pve-ers. Must it be always this "WE" and "YOU" categorization?
I bet most of the playerbase are playing and enjoying both content. (Just have a look at those tiny pledges,the PvP ranks aside the names of the characters. You can barely see anyone without it. )
I still cant understand whats with the differentiation between pvp-ers and pve-ers. Must it be always this "WE" and "YOU" categorization?
I bet most of the playerbase are playing and enjoying both content. (Just have a look at those tiny pledges,the PvP ranks aside the names of the characters. You can barely see anyone without it. )
If 18 massive zones isnt enough for PVErs I dont know what is, plus Craglorn, also later Orsinium. They should just make some cool system to promote alt-making. Housing might do it if it was some super awesome I think.
I didn't realize you couldn't do dungeons anymore? We must have a different copy of the game because I'm having no issues running dungeons. You're upset that PvP buffs only apply in PvP areas? Hmm, not seeing why it matters? If you aren't in PvP doing the work to keep the buffs there then you have no reason to have them as far as I'm concerned. I ran Crypt of Hearts tonight with a few others and all the drops were v16 which allowed us to deconstruct them for the materials. I'm not sure how PvE players got slapped in the face? I thought we all knew this was a PvP based update seeing how every single update before this has been PvE? You've gotten upper and lower Craglorn added to the game. You got trials, DSA and all of the undaunted updates. You've gotten way more content than those who have been playing in the same zone for the past year and a half doing the same exact thing every day. We didn't even get a pure PvP update. We still have to do PvE just to PvP.
I ran Crypt of Hearts tonight with a few others and all the drops were v16 which allowed us to deconstruct them for the materials.
Copenhagen24 wrote: »Oh you can do dungeons. But for what? My whole point revolves around the fact that dungeon xp was massively nerfed
Copenhagen24 wrote: »title says it. Seems like those of us that enjoy playing dungeons with friends to gain xp/loot/materials and do daily pledges have been shunned. Dungeon xp = zero, campaign bonuses only apply in PvP, and if you want to do the daily pledge you have to buy the dlc. We PvE'ers just took it pretty hard in the you-know-what. Anyone see any reason to do dungeons anymore? I mean before it was a fun way to pass the time that would eventually result in some decent xp but now the xp anywhere is unnoticeable, and the difficulty has gone up somewhat with the campaign bonuses disappearing. PvE just turned to crap, and from what I can see, imperial city is just an objective-less chaotic melee that will soon get very, very, very old.
Yet another new gen game that destroys half its content in an effort to force consumerism and their own brand of play style, alienating those who were enjoying it as it was.
I would say thanks for nothing, but that would imply that things didnt change. I was holding on to eso plus in hopes that the new changes would help PvE just as it obviously does for PvP, but now i know better. What a disappointment.