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Imperial City is [snip] TRASH

  • k2blader
    k2blader
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    I agree IC is fail for PvP pretty much due to the PVE mobs. The "PvP" that happens in there isn't actually that either. lol

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  • Volrion
    Volrion
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    icontested wrote: »
    So we asked for small scale PVP, and instead you can't walk 10 feet without having to fight and OP NPC...

    Hey ZOS, can you get rid of all the NPCs so we can just fight each other?

    There's over 20 different areas in this game (THAT ARE HUGE) that you can kill mobs and do PVE.

    There are currently ZERO places to PVP without getting zerged or having to fight NPCs.

    Every fight I've had in IC has been broken up or ruined by the countless NPCs in the way.


    I'm sorry, but you guys really dropped the ball on this one. It's a damn shame.

    I'll be cancelling my sub at the end of the month.

    What's your character build like? Maybe someone can offer some tips to beef up the build to give you a more enjoyable experience.

    Have you checked out the recruiting section? Find a few friends to watch each others backs.

    I PVP all the time and really enjoy it. All my builds are good for all my characters. I zerg occasionally in Cyro, but I like looking for 1v1s and small scale. I'm not a god, but I win a lot of outnumbered fights and am yet to lose in a 1v1.

    Basically, I level my various characters so I can PVP with them.

    PVE is fun, but once you figure out AI patterns and mechanics it gets pretty easy/predicatable so I lose interest.



    As for my original post; My problem is that IC was billed as a PVP small scale zone. Instead, it's a PVE level up/grind hamster wheel where you can kill nearby enemy players who happen to cross your path.

    I mean, if you're ever in trouble in a fight, or are outnumbered, just go and pull the fight to some NPCs and have your opponent agro them. It's like being a sorc with all those pets! haha (Even if you don't want to do it intentionally, it happens all the time which is really lame.)

    I want pure PVP. Me against my fellow players. But IC completely missed that chance with the density of NPC enemies.
    Edited by Volrion on September 19, 2015 5:18AM
  • Brightxdawn
    Brightxdawn
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    Maybe you should find another game. :s
  • Volrion
    Volrion
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    Maybe you should find another game. :s

    I've actually just started my research...

    It's a shame, because I really love Tamriel.

    I just wish they had a decent idea on how to make PVP work for us.
  • Vatter
    Vatter
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    200.gif
  • Volrion
    Volrion
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    I do enjoy Cyrodiil as well, but it's a different feeling. There's a real joy to be had when an enemy zerg tries to kill you and you pop a potion and lead them right into a boss as you tag a bunch of them and escape and watch them all lay flat on the ground. HAHAHAAA... so as you see, there are good sides to zergs and bad sides. ZOS has really hit a home run with this content... heck a grand slam. :grin:

    THAT'S NOT PVP. Which is my whole point.

    "Oh crap, I'm about to get wrecked, let me pull a boss to take them out while I cloak/bolt escape..."

    That's such a cop out dude. It's really lame.
  • Volrion
    Volrion
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    Avonna wrote: »
    Ackwalan wrote: »
    Just how can ZOS stop people from forming zergs?

    might have been said before. but i think a great idea is to have 5 on 5 or 10 on 10. i know the lfg tool doesnt work all that well, but what if they created something like a waiting room. and players of the same level could sign up, then go into a area/instance just for them for , capture the flag , or claim castles or towers, or kill some king/queen/boss. maybe it could be champion point scaled. like how many you have. if you have 100 your with this group who also have 100. then it would have to rely on skills since you have all the same amount of CP?


    that would be small scale. maybe there would be no lag in there as well since its a small condensed situation.
    apparently big situations are too big too handle. not trying to make this ANOTHER game, but i always found that type of play fun. more group/ team oriented. i think guild wars 1 had something called areans or randoms. 4 on 4. it was pretty fun.

    just my thoughts .

    Scroll up, I posted something similar just before you.

    I think that would be great.
  • Volrion
    Volrion
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    Vatter wrote: »
    200.gif

    Read the thread. You'll actually find a lot of constructive criticism and ideas. This aint no flame thread.
  • amatic
    amatic
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    Ic is amazing. .an excellent add on to an already amazing game...true story!
  • MrGrimey
    MrGrimey
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    Yattaq wrote: »
    If you're having problems with the mobs, then you're going to have much bigger problems with the enemy alliances.

    Only the mobs have more health and hit harder than any enemy alliance member
  • Van_0S
    Van_0S
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    IC is awesome. Best small PvP so far.

    I agree with you there, I could kill 20 enemy alliance players with snipe and ambush alone.
    What I do is, as soon as I enter the IC city not sewer I wait for the enemy player to come and do his pve thing(or surround by mobs) when they are at there low health then from the top( where I am ) I continously spam snipe (which is now good for me, only in IC). >:)
  • MrGrimey
    MrGrimey
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    Ackwalan wrote: »
    firstdecan wrote: »
    Ackwalan wrote: »
    Just how can ZOS stop people from forming zergs?

    Dueling and battlegrounds, which most PvPers have been requesting since release.

    I guess if you want real PvP then this game is not for you...

    That's not PvP. Having one team stand on one side and the other team on the other, waiting for the bell to ring and start fighting, is not PvP.

    You do know what "pvp" stands for right?
  • Volrion
    Volrion
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    IC is awesome. Best small PvP so far.

    I agree with you there, I could kill 20 enemy alliance players with snipe and ambush alone.
    What I do is, as soon as I enter the IC city not sewer I wait for the enemy player to come and do his pve thing(or surround by mobs) when they are at there low health then from the top( where I am ) I continously spam snipe (which is now good for me, only in IC). >:)

    Hahaha This is my exact problem with it.

    You can play as night blade and just float around PVErs and snipe the low health guys... It's funny for a bit, but real PVP is much more enjoyable.

    Fair play to you though. If the option is available, you may as well take it.
  • imredneckson
    imredneckson
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    Ackwalan wrote: »
    Just how can ZOS stop people from forming zergs?

    They tried-

    1.They added Proxi det. but the zergs started using them to bomb groups then finish them with AOEs
    2.They made siege do more damage and added cold fire weapons but most every zerg now has a Purge spammer
    3.They tried to nerf Impulse but the buffed Steel Tornado

    Over all there is a counter for everything but trying to find out what the answer is by far the hardest part and after you find the solution, the zerg will adapt like a virus and you'll need to find another way to beat them again. Its an on going cycle.
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  • MrGrimey
    MrGrimey
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    I think many of you missed the point.

    This was a sensationalist post, so I am not surprised at some of the reactions. I apologise for not just being direct from the beginning.

    With that said!

    This is not PVP. It is a real shame that there are so many distractions and deterrents from PVP in IC.

    My experience for the most part has been people grinding the mobs/elites for stones, and then me and my buddies having to try and pick a fight with them. They are obviously PVEing, so they should be just able to do that.

    If the fight moves around the map more 5 feet we all end up pulling agro on several nearby NPCs which for me and my friends, takes a lot of the fun out of the fight. If I win, I don't feel like its as satisfying knowing that some NPC did some of the work, if I lose, well I would love to have known if I could have taken the enemy(s) in an actual legitimate fight.


    I think it would be great to be able to PVP in an environment where we can just beat the hell out of each other and not have to worry about other *** getting in the way.

    Small scale battlegrounds etc. Add a couple of different arena style games.

    5 (possibly up to 10) player max per faction in each game.

    If you want to play, you enter a lobby and it groups you with an instanced game (Just like most PVP games)

    You could easily break up parts of IC into small scale battle fields which would be awesome. (The map itself is great. It's just the execution of the world that is lacking.)

    Timed sessions, give people an objective (kills/score or map control etc.)

    It wouldn't take a lot of work, and it would actually give us PVPers a legitimate place to small scale without all this nonsense.



    Can anybody tell me what the purpose of being in IC is? I mean, aside from having fun if you enjoy it?

    It just seems like a stone grind, loot grab hamster wheel to me?


    Correct me if I'm wrong, perhaps I'm just doing it wrong, but that's all I see it as, and that's all people seem to be doing in there; Grinding for gear/xp upgrades.


    I will say Cyrodiil has been awesome since IC came out. There's been plenty of smaller fights, and with less people bogging the server, its been pretty smooth.

    I'm happy staying in Cyrodiil only. It's good for me. I just wanted to make a few comments about the IC, seeing as I did pay for it and was disappointed in how badly they messed it up.


    **edit - spelling

    I wish this was the op because it's dead on... IC is essentially a $25 grind spot where you get xp and stones.

    Cross faction pve zones is nothing new in MMOs. Tbh, I was surprised that eso didn't let you see players from the other faction in pve zones. But that's all this DLC is, it's a cross faction PVE area. Way too many high health, hard hitting mobs that ruin every single fight
  • Master_Kas
    Master_Kas
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    Winterpsy wrote: »
    OH man, that makes it so awesome!

    It's more like tactical street combat, sneaking around, picking the right place to fight or flee.

    There are zergs, sure. I dont even understand why it worth it. They truely get absolutely no tel var stones at all. But luckily they can be avoided.
    I treat zergs with the same caution like those roaming bosses.

    Just wait until you run into a 20man raid in sneak, who are ready with barriers/caltrops/steeltornados/prox detos :trollface: By far worse than the bosses lol.
    EU | PC
  • Mojmir
    Mojmir
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    MrGrimey wrote: »
    I think many of you missed the point.

    This was a sensationalist post, so I am not surprised at some of the reactions. I apologise for not just being direct from the beginning.

    With that said!

    This is not PVP. It is a real shame that there are so many distractions and deterrents from PVP in IC.

    My experience for the most part has been people grinding the mobs/elites for stones, and then me and my buddies having to try and pick a fight with them. They are obviously PVEing, so they should be just able to do that.

    If the fight moves around the map more 5 feet we all end up pulling agro on several nearby NPCs which for me and my friends, takes a lot of the fun out of the fight. If I win, I don't feel like its as satisfying knowing that some NPC did some of the work, if I lose, well I would love to have known if I could have taken the enemy(s) in an actual legitimate fight.


    I think it would be great to be able to PVP in an environment where we can just beat the hell out of each other and not have to worry about other *** getting in the way.

    Small scale battlegrounds etc. Add a couple of different arena style games.

    5 (possibly up to 10) player max per faction in each game.

    If you want to play, you enter a lobby and it groups you with an instanced game (Just like most PVP games)

    You could easily break up parts of IC into small scale battle fields which would be awesome. (The map itself is great. It's just the execution of the world that is lacking.)

    Timed sessions, give people an objective (kills/score or map control etc.)

    It wouldn't take a lot of work, and it would actually give us PVPers a legitimate place to small scale without all this nonsense.



    Can anybody tell me what the purpose of being in IC is? I mean, aside from having fun if you enjoy it?

    It just seems like a stone grind, loot grab hamster wheel to me?


    Correct me if I'm wrong, perhaps I'm just doing it wrong, but that's all I see it as, and that's all people seem to be doing in there; Grinding for gear/xp upgrades.


    I will say Cyrodiil has been awesome since IC came out. There's been plenty of smaller fights, and with less people bogging the server, its been pretty smooth.

    I'm happy staying in Cyrodiil only. It's good for me. I just wanted to make a few comments about the IC, seeing as I did pay for it and was disappointed in how badly they messed it up.


    **edit - spelling

    I wish this was the op because it's dead on... IC is essentially a $25 grind spot where you get xp and stones.

    Cross faction pve zones is nothing new in MMOs. Tbh, I was surprised that eso didn't let you see players from the other faction in pve zones. But that's all this DLC is, it's a cross faction PVE area. Way too many high health, hard hitting mobs that ruin every single fight
    so it's what craglorn used to be with pvp inside an apartment and really pissed off tenants
    Edited by Mojmir on September 19, 2015 7:45AM
  • Jamersonb16_ESO
    Jamersonb16_ESO
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    Avonna wrote: »
    Ackwalan wrote: »
    Just how can ZOS stop people from forming zergs?

    might have been said before. but i think a great idea is to have 5 on 5 or 10 on 10. i know the lfg tool doesnt work all that well, but what if they created something like a waiting room. and players of the same level could sign up, then go into a area/instance just for them for , capture the flag , or claim castles or towers, or kill some king/queen/boss. maybe it could be champion point scaled. like how many you have. if you have 100 your with this group who also have 100. then it would have to rely on skills since you have all the same amount of CP?


    that would be small scale. maybe there would be no lag in there as well since its a small condensed situation.
    apparently big situations are too big too handle. not trying to make this ANOTHER game, but i always found that type of play fun. more group/ team oriented. i think guild wars 1 had something called areans or randoms. 4 on 4. it was pretty fun.

    just my thoughts .

    Trouble is as soon as games introduce arenas or 10v10 etc the complaints go from 'lack of arenas is killing the game' to 'premades are killing the game'. If you introduce arenas with artificial banding it becomes 'premades and twinks are killing the game'.

    The one thing that open world pvp does is provide players with the means to decide how they want to play. If enemy players decide to zerg up into an inefficient blob you need to be smarter than they are and adapt. You can also take comfort in the knowledge that it will take them months to earn what you do in a day!
  • VincentBlanquin
    VincentBlanquin
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    the only way stop zergs at pvp is release orsinium with new rewards, than the zergs move their butts there to solo or zerg (whatever is more effective per second). than we can finally judge pvp here (cyrodiil or imp city)
    Edited by VincentBlanquin on September 19, 2015 8:12AM
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  • BlackEar
    BlackEar
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    :smirk:
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  • Scorpio_Alik'ri
    Hmm...first world problems?
  • Ganacampo
    Ganacampo
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    If you don't like it don't play it - but please stop whining.
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