The mobs respawn so fast that the lower XP makes sense. The alternative is normal XP but slow respawn, which wouldn't make a dungeon feel nearly as dangerous.
The mobs don't respawn in Group Dungeons like Banished Cells (which are instanced), only in Public and Solo dungeons (which are not instanced).The mobs respawn so fast that the lower XP makes sense. The alternative is normal XP but slow respawn, which wouldn't make a dungeon feel nearly as dangerous.
The mobs respawn so fast that the lower XP makes sense. The alternative is normal XP but slow respawn, which wouldn't make a dungeon feel nearly as dangerous.
Play the way you want to play, so long as you buy our XP Scrolls and ignore our lack of caring.
84xp per normal mob in a group dungeon versus 414xp per normal mob in the open world - this at VR3. That's a difference of almost 500% better xp in the open world.
PvE character progression via dungeoning is a common, accepted option for players in most (if not all) relevant MMOs. What is the rationale for dissuading players from progressing via dungeons? To keep the already diminutive pool of players who bother with dungeons (especially pre-vet) from getting larger? To keep group finder from being used more, so that it actually might have enough players using it to actually be worth using.
/boggle.
I love this game, but some design choices just make me want to kick a can.
Bigevilpeter wrote: »yeah sucks I can't level by doing dungeons, I'm bored of quests and just want quick dungeon action to level up!! why the heck not?