Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Dungeon xp is WAY too low
84xp per normal mob in a group dungeon versus 414xp per normal mob in the open world - this at VR3. That's a difference of almost 500% better xp in the open world.
PvE character progression via dungeoning is a common, accepted option for players in most (if not all) relevant MMOs. What is the rationale for dissuading players from progressing via dungeons? To keep the already diminutive pool of players who bother with dungeons (especially pre-vet) from getting larger? To keep group finder from being used more, so that it actually might have enough players using it to actually be worth using.
/boggle.
I love this game, but some design choices just make me want to kick a can.