Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »Maybe once I get the new gear it will be better? How am I suppose to do that without being able to do *** in IC? Get owned for months while banking 40 stones and a time and giving the majority away to everyone else?
ALL my stats pretty much went down when I swapped from Purple crafted VR14 to purple Rewards from the Worthy VR16 gear. And, at 110-150 mats PER ITEM, it will be months before I get enough mats to craft my sets at VR16. Soo.. No, new gear wont help. They just have new, cool, gimmicks for 5 piece sets.
Well I am glad that you are still able to hit an AOE attack key while hiding in a massive group of well experienced players. You want a friggin cookie?

Callous2208 wrote: »The fresh v14's and even v10's doing just fine in IC invalidate all of your points. You don't want to hear L2P but honestly, there really isn't anymore to say. That's not me being an elitist jerk, that's just honesty. Like most of us you got used to the entire game being total faceroll even solo. Now it's not. Adapt or move on.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »Maybe once I get the new gear it will be better? How am I suppose to do that without being able to do *** in IC? Get owned for months while banking 40 stones and a time and giving the majority away to everyone else?
ALL my stats pretty much went down when I swapped from Purple crafted VR14 to purple Rewards from the Worthy VR16 gear. And, at 110-150 mats PER ITEM, it will be months before I get enough mats to craft my sets at VR16. Soo.. No, new gear wont help. They just have new, cool, gimmicks for 5 piece sets.
Well I am glad that you are still able to hit an AOE attack key while hiding in a massive group of well experienced players. You want a friggin cookie?
I got mine.
You are the one whining about people who cant work with a group not having any. And, who said anything about an AOE attack in that post?
Strange, been playing loads solo and successfully since IC came out. Way more than in 1.6.
But yes, if OP's idea of solo'ing is rocking a fotm 1.6 stamblade, abusing 100% armor pen, empowered from sneak and perma-roll, than of course it wont work to "solo" in IC. Need to adjust the build for a little more survivability and sustain for longer than 1 second fights and more cloaking and healing.
Districts are great for small scale I think, loads of houses and spots to hide and kite. Maps are so big and pop caps still low, you can avoid zergs pretty easy if you keep your eyes open. More likely to die to the boss than a zerg. Most districts only have a handful of enemies and allies running around. Sewers on the other hand, around farm spot and middle, does have way to many raids. Kind of sucks for us that cant cloak lol.
The sweeper bosses are meant to be something that you avoid, and that only a powerful group can hope to take out. When you see one coming, you get out of its way and make sure you don't aggro it. If you accidentally aggro it, you run like hell and try to get away (I've only successfully managed to do this by running halfway across the district and jumping in the water). Or you try to kite it into a group of enemy players...One of the things which gets me is the IC NPC's they seem too powerful I get one hit killed by most of the walking bosses (most of the time the death shows the same AOE hitting me twice) and it does seem like trying to get to a group when you are solo is impossible. I think the NPC's should be toned down its meant to be PvP after all.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Saint314Louis1985 wrote: »*** that Ill take my time & money to something else.
Saint314Louis1985 wrote: »Maybe once I get the new gear it will be better? How am I suppose to do that without being able to do *** in IC? Get owned for months while banking 40 stones and a time and giving the majority away to everyone else?
ALL my stats pretty much went down when I swapped from Purple crafted VR14 to purple Rewards from the Worthy VR16 gear. And, at 110-150 mats PER ITEM, it will be months before I get enough mats to craft my sets at VR16. Soo.. No, new gear wont help. They just have new, cool, gimmicks for 5 piece sets.
Saint314Louis1985 wrote: »Maybe once I get the new gear it will be better? How am I suppose to do that without being able to do *** in IC? Get owned for months while banking 40 stones and a time and giving the majority away to everyone else?
ALL my stats pretty much went down when I swapped from Purple crafted VR14 to purple Rewards from the Worthy VR16 gear. And, at 110-150 mats PER ITEM, it will be months before I get enough mats to craft my sets at VR16. Soo.. No, new gear wont help. They just have new, cool, gimmicks for 5 piece sets.
Why did you equip gear that's worse than you already had? This makes no sense to me.
Make VR15 gear first. Difference between that and VR16 isn't that big. I'm still wearing mostly the same stuff I had before the DLC hit, apart from jewelery and my weapons. Got those upgraded to Agility ones. Hell, I'm even rocking a VR1 Ring of Agility for the set bonus and I'm still doing just fine.
IC eliminated solo play? That's weird, most of the time I've spent in IC has been solo, and I've been doing the dailies there with relatively few problems (yes, I've been getting killed by enemy players when I'm not cautious, or occasionally when I get run over by a zerg, but some deaths are to be expected, and I even kill enemy players sometimes too). Granted, it's a lot easier to run around IC in a group, but it can mostly be done solo as long as you sneak a lot.
Saint314Louis1985 wrote: »If that was the case then why the hell dont they require atleast a 4 man group to enter like they do for group dungeons, trials, etc.
CavalierKing wrote: »IC absolutely is a zergfest. You can't do anything unless you run with large groups. I've tried running with small groups of 4-8 players and we can't even take out 1 NPC boss without the interference of enemy players or other NPCs. We all have been playing since launch but don't have any characters passed vr10 due to the ridiculously long time to level, but we have good gear, 50+ cp, and are battle leveled - we should be able to do this no problem. Instead, I go run with a PUG of 20 and we make it all the way through the sewers until we get to the center, see a zerg of 40+ enemy players, and everyone screams like a little girl about their tel var stones, runs, and gets wiped. Zergs are actually worse in IC because so much of the content requires it and there isn't a keep in between you and them. Furthermore it is impossible to have any sort of roles. Being a healer is useless now - it takes about 18000 magicka to restore about 25000 health (based on battle leveling which most have about 20000 magicka and 28000 health) using breath of life. This makes healing irrelevant. The tank is also irrelevant as he is unable to hold a tier 2 or 3's aggro without being able to block. This means everything is a DPS race, and with a 50% nerf, you need a zerg.
Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.The mobs are way too strong and have too much health for solo players to deal with in IC.
They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.The mobs are way too strong and have too much health for solo players to deal with in IC.
They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
And you're missing my point. I've primarily been playing IC solo (and sometimes in small groups, but mostly solo). In my own experience running around IC solo, the mobs do not hinder solo play. They do force solo players to play smart rather than just run around like idiots pulling all the mobs like you can in most of the PVE zones.Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.The mobs are way too strong and have too much health for solo players to deal with in IC.
They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
Your missing the point, mobs in IC hinder solo play. They have far too much health, hit harder than any enemy attacks, steal kills and did I mention they hit hard? Yeah, you can probably take on 3 non elite mobs, but in the time it take you to kill 3 (while leaving yourself very vulnerable), a Zerg can clear out a whole room or even a boss.
So to sum it up, the only type of players that these high level mobs are hurting are solo players, Zergs have no problem clearing them out with a pvp load out, while solo players have a very tough time even with a pve load out.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
And you're missing my point. I've primarily been playing IC solo (and sometimes in small groups, but mostly solo). In my own experience running around IC solo, the mobs do not hinder solo play. They do force solo players to play smart rather than just run around like idiots pulling all the mobs like you can in most of the PVE zones.Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.The mobs are way too strong and have too much health for solo players to deal with in IC.
They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
Your missing the point, mobs in IC hinder solo play. They have far too much health, hit harder than any enemy attacks, steal kills and did I mention they hit hard? Yeah, you can probably take on 3 non elite mobs, but in the time it take you to kill 3 (while leaving yourself very vulnerable), a Zerg can clear out a whole room or even a boss.
So to sum it up, the only type of players that these high level mobs are hurting are solo players, Zergs have no problem clearing them out with a pvp load out, while solo players have a very tough time even with a pve load out.
The solo player needs to avoid large groups of mobs (totally reasonable), avoid fighting when enemy players are nearby (totally reasonable), whenever possible try to fight mobs somewhere where an enemy player halfway across the district won't see the fight and come running (totally reasonable), use ultimates to make risky fights go faster (totally reasonable), stay mobile to avoid AoEs (totally reasonable), and use potions/self-heals as needed to stay alive (totally reasonable).
Can a zerg clear out mobs faster than a solo player? Of course! How stupid would it be if they couldn't? A zerg is by definition a large group of players. If a large group of players can't clear a group of enemies significantly faster than a solo player, there's a huge problem. Of course, the solo player also gets much higher rewards for killing a group of mobs than someone in the middle of a zerg does.
I must be doing something wrong, then, because I'm finding it perfectly fine solo.Saint314Louis1985 wrote: »And you're missing my point. I've primarily been playing IC solo (and sometimes in small groups, but mostly solo). In my own experience running around IC solo, the mobs do not hinder solo play. They do force solo players to play smart rather than just run around like idiots pulling all the mobs like you can in most of the PVE zones.Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.The mobs are way too strong and have too much health for solo players to deal with in IC.
They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
Your missing the point, mobs in IC hinder solo play. They have far too much health, hit harder than any enemy attacks, steal kills and did I mention they hit hard? Yeah, you can probably take on 3 non elite mobs, but in the time it take you to kill 3 (while leaving yourself very vulnerable), a Zerg can clear out a whole room or even a boss.
So to sum it up, the only type of players that these high level mobs are hurting are solo players, Zergs have no problem clearing them out with a pvp load out, while solo players have a very tough time even with a pve load out.
The solo player needs to avoid large groups of mobs (totally reasonable), avoid fighting when enemy players are nearby (totally reasonable), whenever possible try to fight mobs somewhere where an enemy player halfway across the district won't see the fight and come running (totally reasonable), use ultimates to make risky fights go faster (totally reasonable), stay mobile to avoid AoEs (totally reasonable), and use potions/self-heals as needed to stay alive (totally reasonable).
Can a zerg clear out mobs faster than a solo player? Of course! How stupid would it be if they couldn't? A zerg is by definition a large group of players. If a large group of players can't clear a group of enemies significantly faster than a solo player, there's a huge problem. Of course, the solo player also gets much higher rewards for killing a group of mobs than someone in the middle of a zerg does.
The mobs themselves are not the problem.
The combination of tough mobs + invisible players + invisible guy's group + lack of the ability to block + not enough stam to kill tough mobs and invisible players + dead enemies spawning 60 secs away + losing any progress you make (TV stones) is what makes it unbearable.
Everything you said there is reasonable and common sense if you ask me. Where is becomes unreasonable is when you add in everything else.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Saint314Louis1985 wrote: »The more I think about it is becoming more clear that IC was definitely made for not having all 3 factions zerging around at once. The gates on access are very much needed. This may be the entire problem.
Your missing the point, mobs in IC hinder solo play. They have far too much health, hit harder than any enemy attacks, steal kills and did I mention they hit hard?
https://youtu.be/24qVBU_EsE4Yeah, you can probably take on 3 non elite mobs, but in the time it take you to kill 3 (while leaving yourself very vulnerable), a Zerg can clear out a whole room or even a boss.
Saint314Louis1985 wrote: »
Great wall to fext.
@Saint314Louis1985
My apologies for not reading your great wall of text in your entirety, but, frankly, its the same stuff that has been thrown up, over and over by other forum members.First by PC PVEers, then by consolers. I read until I could stand it no more.
YOU ARE OPERATING ON A FALSE PREMISE.
THIS is what ZOS said on July 15,2015, WHEN THEY ANNOUNCED THE EXPANSION.ZoS wrote:
The dangers of Imperial City and the Sewers below are best suited for small groups of adventurers, but highly skilled warriors have been known to strike out on their own. While exploring and fighting your way through the Imperial City, be prepared to face not only Molag Bal's forces, but also enemy players from the opposing alliances.
Here, read it yourself.
http://www.elderscrollsonline.com/en-us/news/post/2015/07/15/imperial-city-launch-details
It never was for the solo player.
The mobs are way too strong and have too much health for solo players to deal with in IC.
They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways