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Who made the decision to eliminate solo play in IC?

  • TheShadowScout
    TheShadowScout
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    I did most of my IC stuff so far solo. On both nightblade, and sorceror. I found it quite doable, except Temple district questline - haven't yet managed to get through the big center fight, that might need help... and I hear Arena district is similar. But everything else...

    Yeah, when an enemy group appears, one better cloaks or streaks away. Duh.

    Yeah, the mobs are pretty tough, to the point that the usual three group is a tough fight and not just cannonfodder you simpy faceroll over with no difficulty.

    Yeah, a lot of the times some enemy ganker will jump you -just- as you are down on resources fighting some mobs, hoping to sneak in that killblow to grab your stones.

    Yeah, some days you just will hate it because there's too many gankers from the other side, and you just happen to run into all of them at the worst possible time.

    What?

    Whoever said it would be easy? Whoever said it would be troublefree? Whoever said it would be jigh rewards at low risk?

    They said it would be a PvP-fest...
    They delivered on that, oh, boy.
    Truth in advertising...

    Yeah, the zergings are annoying... but outside the sewers, they can often be avoided.

    Yeah, the TV stone losses are annoying. But with a bit of caution and some bloodporting, they can be avoided too.

    And if you focus more on the other gains instead of the TV stones... IC is decent enough...

    So, solo play in IC is mostly viable. I find it that way, anyhow. And at times when it isn't... one can always take advantage of the fact that all the gankmeisters are busy ganking each other in IC, and enjoy the rest of cyrodil relatively gank-free...
  • Darlgon
    Darlgon
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    Darlgon wrote: »
    Maybe once I get the new gear it will be better? How am I suppose to do that without being able to do *** in IC? Get owned for months while banking 40 stones and a time and giving the majority away to everyone else?

    ALL my stats pretty much went down when I swapped from Purple crafted VR14 to purple Rewards from the Worthy VR16 gear. And, at 110-150 mats PER ITEM, it will be months before I get enough mats to craft my sets at VR16. Soo.. No, new gear wont help. They just have new, cool, gimmicks for 5 piece sets.

    Well I am glad that you are still able to hit an AOE attack key while hiding in a massive group of well experienced players. You want a friggin cookie?

    I got mine.

    cookie.jpg

    You are the one whining about people who cant work with a group not having any. And, who said anything about an AOE attack in that post?
    Edited by Darlgon on September 17, 2015 7:42PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Saint314Louis1985
    Saint314Louis1985
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    The fresh v14's and even v10's doing just fine in IC invalidate all of your points. You don't want to hear L2P but honestly, there really isn't anymore to say. That's not me being an elitist jerk, that's just honesty. Like most of us you got used to the entire game being total faceroll even solo. Now it's not. Adapt or move on.

    Im v14 stam dk. Did just fine SOLO before the update now Im suppose to change everything because everyone whined and bitched about dieing too fast before? Some skills were too strong I get that but fix the exploits and tone it down SLIGHTLY would have been what an intelligent person would do. SHOULD NOT HAVE TO ROLL A NIGHTBLADE OR SORC TO COMPETE IN IC. THE GAME SHOULD ATLEAST BE BALANCED ENOUGH FOR ALL BUILDS TO BE VIABLE. ISNT THAT WHAT THE BS BATTLE BUFFS WERE SUPPOSE TO DO?

    Finished last azuras star campaign in top 20 of the server (had a week of vacation). Consistently finished in top 50 of my alliance the other with much less time to invest in this game. I already said I did learn to play and why the hell do they think people want to pay $25 just to be to told L2P all over again. *** that Ill take my time & money to something else.
  • eliisra
    eliisra
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    Strange, been playing loads solo and successfully since IC came out. Way more than in 1.6.

    But yes, if OP's idea of solo'ing is rocking a fotm 1.6 stamblade, abusing 100% armor pen, empowered from sneak and perma-roll, than of course it wont work to "solo" in IC. Need to adjust the build for a little more survivability and sustain for longer than 1 second fights and more cloaking and healing.

    Districts are great for small scale I think, loads of houses and spots to hide and kite. Maps are so big and pop caps still low, you can avoid zergs pretty easy if you keep your eyes open. More likely to die to the boss than a zerg. Most districts only have a handful of enemies and allies running around. Sewers on the other hand, around farm spot and middle, does have way to many raids. Kind of sucks for us that cant cloak lol.

  • Saint314Louis1985
    Saint314Louis1985
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    Darlgon wrote: »
    Darlgon wrote: »
    Maybe once I get the new gear it will be better? How am I suppose to do that without being able to do *** in IC? Get owned for months while banking 40 stones and a time and giving the majority away to everyone else?

    ALL my stats pretty much went down when I swapped from Purple crafted VR14 to purple Rewards from the Worthy VR16 gear. And, at 110-150 mats PER ITEM, it will be months before I get enough mats to craft my sets at VR16. Soo.. No, new gear wont help. They just have new, cool, gimmicks for 5 piece sets.

    Well I am glad that you are still able to hit an AOE attack key while hiding in a massive group of well experienced players. You want a friggin cookie?

    I got mine.

    cookie.jpg

    You are the one whining about people who cant work with a group not having any. And, who said anything about an AOE attack in that post?

    No one whining at all. Pointing out the fact that I feel players like me got *** in the update. When there is no one left you can sit there with your piles of cookies and wish you had a reason to go search for your meme.
  • Saint314Louis1985
    Saint314Louis1985
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    eliisra wrote: »
    Strange, been playing loads solo and successfully since IC came out. Way more than in 1.6.

    But yes, if OP's idea of solo'ing is rocking a fotm 1.6 stamblade, abusing 100% armor pen, empowered from sneak and perma-roll, than of course it wont work to "solo" in IC. Need to adjust the build for a little more survivability and sustain for longer than 1 second fights and more cloaking and healing.

    Districts are great for small scale I think, loads of houses and spots to hide and kite. Maps are so big and pop caps still low, you can avoid zergs pretty easy if you keep your eyes open. More likely to die to the boss than a zerg. Most districts only have a handful of enemies and allies running around. Sewers on the other hand, around farm spot and middle, does have way to many raids. Kind of sucks for us that cant cloak lol.

    Assumptions are never a good thing. I have never played anything but my DK. I have never even used a 2H mace (or dw maces for that matter). I did not sit there and snipe from stealth all day. I used 2H + sword n shield before IC hit. Dont really think anything about my build is FOTM except maybe wrecking blow? Kind of pigeon holed into using that but w/e.

    I have tried to adapt. Bumped armor up to 20k+ mitigation, switched to heavy armor then back to medium. Tried about 8-10 different skills (mostly defensive skills). Changed glyphs etc. I have tried and I am still unhappy with the entire update. I have a right to be unhappy and have a right to complain about it. I also have a right to post those complaints on these forums. But dont sit there and make assumptions because you absolutely dont know a thing about me or my playstyle. Unless you play Azura's star on EP side on xbox 1 on NA server in central time evenings, you cannot sit there an tell me that Im making this up. Like ive said before, maybe just bad luck I dont know but I can assure you it is a bad gameplay experience every time I go into IC. And that does not make me want to continue handing money over to ZOS. Im sure Im not the only one who feels this way.
  • AshTal
    AshTal
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    The damage reduction is good and bad. Being 1 shot was super annoying and should never have been possible. When fighting an equal person and we both have healing, shields etc it can seem to be a bit much. When being hit by a Zerg and 4 Steel Tornadoes and 1 bat swam it doesn't seem enough I am still dead before I can do anything.

    One of the things which gets me is the IC NPC's they seem too powerful I get one hit killed by most of the walking bosses (most of the time the death shows the same AOE hitting me twice) and it does seem like trying to get to a group when you are solo is impossible. I think the NPC's should be toned down its meant to be PvP after all.
  • UrQuan
    UrQuan
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    AshTal wrote: »
    One of the things which gets me is the IC NPC's they seem too powerful I get one hit killed by most of the walking bosses (most of the time the death shows the same AOE hitting me twice) and it does seem like trying to get to a group when you are solo is impossible. I think the NPC's should be toned down its meant to be PvP after all.
    The sweeper bosses are meant to be something that you avoid, and that only a powerful group can hope to take out. When you see one coming, you get out of its way and make sure you don't aggro it. If you accidentally aggro it, you run like hell and try to get away (I've only successfully managed to do this by running halfway across the district and jumping in the water). Or you try to kite it into a group of enemy players...

    If you try to actually fight one, you need to be in a decent-sized powerful group, and even then it's going to be a pretty epic battle. When you're playing solo, you do not engage.
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  • Darlgon
    Darlgon
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    *** that Ill take my time & money to something else.

    Well, since you went from maybe reasonable to not at all.. Say Goodbye to this thread.

    61PtPHam1WL._SL500_AA280_.jpg
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Aerieth
    Aerieth
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    Darlgon wrote: »
    Maybe once I get the new gear it will be better? How am I suppose to do that without being able to do *** in IC? Get owned for months while banking 40 stones and a time and giving the majority away to everyone else?

    ALL my stats pretty much went down when I swapped from Purple crafted VR14 to purple Rewards from the Worthy VR16 gear. And, at 110-150 mats PER ITEM, it will be months before I get enough mats to craft my sets at VR16. Soo.. No, new gear wont help. They just have new, cool, gimmicks for 5 piece sets.

    Why did you equip gear that's worse than you already had? This makes no sense to me.

    Make VR15 gear first. Difference between that and VR16 isn't that big. I'm still wearing mostly the same stuff I had before the DLC hit, apart from jewelery and my weapons. Got those upgraded to Agility ones. Hell, I'm even rocking a VR1 Ring of Agility for the set bonus and I'm still doing just fine.
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  • Darlgon
    Darlgon
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    Aerieth wrote: »
    Darlgon wrote: »
    Maybe once I get the new gear it will be better? How am I suppose to do that without being able to do *** in IC? Get owned for months while banking 40 stones and a time and giving the majority away to everyone else?

    ALL my stats pretty much went down when I swapped from Purple crafted VR14 to purple Rewards from the Worthy VR16 gear. And, at 110-150 mats PER ITEM, it will be months before I get enough mats to craft my sets at VR16. Soo.. No, new gear wont help. They just have new, cool, gimmicks for 5 piece sets.

    Why did you equip gear that's worse than you already had? This makes no sense to me.

    Make VR15 gear first. Difference between that and VR16 isn't that big. I'm still wearing mostly the same stuff I had before the DLC hit, apart from jewelery and my weapons. Got those upgraded to Agility ones. Hell, I'm even rocking a VR1 Ring of Agility for the set bonus and I'm still doing just fine.

    Sigh.. when you spend over 300K gold to get three new sets, after spending a full 12 hours checking prices and stats and going back through EVERY major trade center, twice.. you kinda at least want to try them out. Thats when I compared stats with each set vs what I had.. I cant really calculate the variables on entire sets of armor, when some of them have to be upgraded from green to purple..
    Edited by Darlgon on September 17, 2015 10:33PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Anorak
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    Honestly the IC being in pvp makes perfect sense and this is an MMO not a solo game.
  • OrphanHelgen
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    UrQuan wrote: »
    IC eliminated solo play? That's weird, most of the time I've spent in IC has been solo, and I've been doing the dailies there with relatively few problems (yes, I've been getting killed by enemy players when I'm not cautious, or occasionally when I get run over by a zerg, but some deaths are to be expected, and I even kill enemy players sometimes too). Granted, it's a lot easier to run around IC in a group, but it can mostly be done solo as long as you sneak a lot.

    Agree, I have never earned as much stones as when i started going solo
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  • Saint314Louis1985
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    Played another hour yesterday. Managed to kill 1vs2 AD in the memorial district. While leaving the area I had just fought in stealth, literally 1 minute later, the same two guys attack me again only this time with 5 buddies to help them. I then proceeded to log out and did not play the rest of the night. Not fun.
  • CavalierKing
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    IC absolutely is a zergfest. You can't do anything unless you run with large groups. I've tried running with small groups of 4-8 players and we can't even take out 1 NPC boss without the interference of enemy players or other NPCs. We all have been playing since launch but don't have any characters passed vr10 due to the ridiculously long time to level, but we have good gear, 50+ cp, and are battle leveled - we should be able to do this no problem. Instead, I go run with a PUG of 20 and we make it all the way through the sewers until we get to the center, see a zerg of 40+ enemy players, and everyone screams like a little girl about their tel var stones, runs, and gets wiped. Zergs are actually worse in IC because so much of the content requires it and there isn't a keep in between you and them. Furthermore it is impossible to have any sort of roles. Being a healer is useless now - it takes about 18000 magicka to restore about 25000 health (based on battle leveling which most have about 20000 magicka and 28000 health) using breath of life. This makes healing irrelevant. The tank is also irrelevant as he is unable to hold a tier 2 or 3's aggro without being able to block. This means everything is a DPS race, and with a 50% nerf, you need a zerg.
  • newtinmpls
    newtinmpls
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    This was in response to someone quoting ZoS' mention that IC is best suited for small groups.
    If that was the case then why the hell dont they require atleast a 4 man group to enter like they do for group dungeons, trials, etc.

    That would probably be because

    1-There are places in Craglorn that require 4-man groups and this caused outrage and objections

    AND (and more importantly)

    2-a 'small group' of two people can do okay. That's how I play. Usually with 3, but often with 2. We are careful, we do the dailies and follow "our" zergs if possible, pull bad guys into opposing zergs if possible and generally die a lot and have fun.
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  • Chieve
    Chieve
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    That's something I noticed...

    Am I supposed to die if a mob attacks me or do they not battle level in ic?
    Please vote in the console text chat thread so ZoS can see how many people want text chat

    ...and dueling in the dueling thread but personally I want text chat first...
  • SaltyWorley
    IC absolutely is a zergfest. You can't do anything unless you run with large groups. I've tried running with small groups of 4-8 players and we can't even take out 1 NPC boss without the interference of enemy players or other NPCs. We all have been playing since launch but don't have any characters passed vr10 due to the ridiculously long time to level, but we have good gear, 50+ cp, and are battle leveled - we should be able to do this no problem. Instead, I go run with a PUG of 20 and we make it all the way through the sewers until we get to the center, see a zerg of 40+ enemy players, and everyone screams like a little girl about their tel var stones, runs, and gets wiped. Zergs are actually worse in IC because so much of the content requires it and there isn't a keep in between you and them. Furthermore it is impossible to have any sort of roles. Being a healer is useless now - it takes about 18000 magicka to restore about 25000 health (based on battle leveling which most have about 20000 magicka and 28000 health) using breath of life. This makes healing irrelevant. The tank is also irrelevant as he is unable to hold a tier 2 or 3's aggro without being able to block. This means everything is a DPS race, and with a 50% nerf, you need a zerg.

    I haven't played much PvP, so excuse my ignorance, but from what I've read, in PvP areas you can't damage your own side - e.g. if I'm Daggerfall Covenant, I can never damage another Daggerfall Covenant player.

    I wonder if limiting that to your own group would mitigate the problem noted above. Preventing friendly fire to your own group makes sense since everyone has to be within a certain radius to be healed, get buffs, etc. It doesn't make as much sense for other groups of the same affiliation. If you see an existing group of your same affiliation, you can easily stay out of their range. If you opt not to, then you have to be cognizant you could take damage from them. That would prevent multiple large groups from coordinating together to effectively act as a single group that's much larger than the standard group limit. At the very least, they'd find it much harder to do it since they'd be in constant danger of taking fire from their own side.

    That would open up the possibility of groups from one side killing their own. To mitigate that, there would be some sort of penalty for killing your own side. Maybe you lose Tel Var stones, or alliance points, or money, or something that would reflect that killing your own side is bad and if you keep doing it, you'll have to pay a significant price.

    Just an idea. I think it's reasonable to incentivize grouping - clearly they want to do that - but that would introduce a soft upper bound that would limit grouping to the actual max group size. Those who want to coordinate multiple groups can do so, they just have to be extremely good at it and stay spread out so they aren't killing each other.

  • winterbornb14_ESO
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    The PvP whiners and the idiots that listened to them.
  • MrGrimey
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    The mobs are way too strong and have too much health for solo players to deal with in IC.

    They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
  • UrQuan
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    MrGrimey wrote: »
    The mobs are way too strong and have too much health for solo players to deal with in IC.

    They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
    Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.
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  • MrGrimey
    MrGrimey
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    UrQuan wrote: »
    MrGrimey wrote: »
    The mobs are way too strong and have too much health for solo players to deal with in IC.

    They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
    Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.

    Your missing the point, mobs in IC hinder solo play. They have far too much health, hit harder than any enemy attacks, steal kills and did I mention they hit hard? Yeah, you can probably take on 3 non elite mobs, but in the time it take you to kill 3 (while leaving yourself very vulnerable), a Zerg can clear out a whole room or even a boss.

    So to sum it up, the only type of players that these high level mobs are hurting are solo players, Zergs have no problem clearing them out with a pvp load out, while solo players have a very tough time even with a pve load out.
  • AngryNord
    AngryNord
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    Because this is Elder Scrolls Online, not Elder Scrolls VI
  • UrQuan
    UrQuan
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    MrGrimey wrote: »
    UrQuan wrote: »
    MrGrimey wrote: »
    The mobs are way too strong and have too much health for solo players to deal with in IC.

    They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
    Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.

    Your missing the point, mobs in IC hinder solo play. They have far too much health, hit harder than any enemy attacks, steal kills and did I mention they hit hard? Yeah, you can probably take on 3 non elite mobs, but in the time it take you to kill 3 (while leaving yourself very vulnerable), a Zerg can clear out a whole room or even a boss.

    So to sum it up, the only type of players that these high level mobs are hurting are solo players, Zergs have no problem clearing them out with a pvp load out, while solo players have a very tough time even with a pve load out.
    And you're missing my point. I've primarily been playing IC solo (and sometimes in small groups, but mostly solo). In my own experience running around IC solo, the mobs do not hinder solo play. They do force solo players to play smart rather than just run around like idiots pulling all the mobs like you can in most of the PVE zones.

    The solo player needs to avoid large groups of mobs (totally reasonable), avoid fighting when enemy players are nearby (totally reasonable), whenever possible try to fight mobs somewhere where an enemy player halfway across the district won't see the fight and come running (totally reasonable), use ultimates to make risky fights go faster (totally reasonable), stay mobile to avoid AoEs (totally reasonable), and use potions/self-heals as needed to stay alive (totally reasonable).

    Can a zerg clear out mobs faster than a solo player? Of course! How stupid would it be if they couldn't? A zerg is by definition a large group of players. If a large group of players can't clear a group of enemies significantly faster than a solo player, there's a huge problem. Of course, the solo player also gets much higher rewards for killing a group of mobs than someone in the middle of a zerg does.
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  • Saint314Louis1985
    Saint314Louis1985
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    UrQuan wrote: »
    MrGrimey wrote: »
    UrQuan wrote: »
    MrGrimey wrote: »
    The mobs are way too strong and have too much health for solo players to deal with in IC.

    They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
    Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.

    Your missing the point, mobs in IC hinder solo play. They have far too much health, hit harder than any enemy attacks, steal kills and did I mention they hit hard? Yeah, you can probably take on 3 non elite mobs, but in the time it take you to kill 3 (while leaving yourself very vulnerable), a Zerg can clear out a whole room or even a boss.

    So to sum it up, the only type of players that these high level mobs are hurting are solo players, Zergs have no problem clearing them out with a pvp load out, while solo players have a very tough time even with a pve load out.
    And you're missing my point. I've primarily been playing IC solo (and sometimes in small groups, but mostly solo). In my own experience running around IC solo, the mobs do not hinder solo play. They do force solo players to play smart rather than just run around like idiots pulling all the mobs like you can in most of the PVE zones.

    The solo player needs to avoid large groups of mobs (totally reasonable), avoid fighting when enemy players are nearby (totally reasonable), whenever possible try to fight mobs somewhere where an enemy player halfway across the district won't see the fight and come running (totally reasonable), use ultimates to make risky fights go faster (totally reasonable), stay mobile to avoid AoEs (totally reasonable), and use potions/self-heals as needed to stay alive (totally reasonable).

    Can a zerg clear out mobs faster than a solo player? Of course! How stupid would it be if they couldn't? A zerg is by definition a large group of players. If a large group of players can't clear a group of enemies significantly faster than a solo player, there's a huge problem. Of course, the solo player also gets much higher rewards for killing a group of mobs than someone in the middle of a zerg does.

    The mobs themselves are not the problem.

    The combination of tough mobs + invisible players + invisible guy's group + lack of the ability to block + not enough stam to kill tough mobs and invisible players + dead enemies spawning 60 secs away + losing any progress you make (TV stones) is what makes it unbearable.

    Everything you said there is reasonable and common sense if you ask me. Where is becomes unreasonable is when you add in everything else.

    The more I think about it is becoming more clear that IC was definitely made for not having all 3 factions zerging around at once. The gates on access are very much needed. This may be the entire problem.
    Edited by Saint314Louis1985 on September 18, 2015 8:21PM
  • Rodvic
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    IC was never really meant for solo players. If you are looking for solo stuff, Orsinium will be right up your alley.
  • UrQuan
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    UrQuan wrote: »
    MrGrimey wrote: »
    UrQuan wrote: »
    MrGrimey wrote: »
    The mobs are way too strong and have too much health for solo players to deal with in IC.

    They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways
    Just because they're tougher than most mobs elsewhere doesn't mean that solo players can't handle them. Playing solo I try not to take on more than 3 IC mobs at a time (especially if 1 of them is a Cauterizer), but even fighting 4 or sometimes 5 can be done solo if you don't end up fighting an enemy player in the middle of it.

    Your missing the point, mobs in IC hinder solo play. They have far too much health, hit harder than any enemy attacks, steal kills and did I mention they hit hard? Yeah, you can probably take on 3 non elite mobs, but in the time it take you to kill 3 (while leaving yourself very vulnerable), a Zerg can clear out a whole room or even a boss.

    So to sum it up, the only type of players that these high level mobs are hurting are solo players, Zergs have no problem clearing them out with a pvp load out, while solo players have a very tough time even with a pve load out.
    And you're missing my point. I've primarily been playing IC solo (and sometimes in small groups, but mostly solo). In my own experience running around IC solo, the mobs do not hinder solo play. They do force solo players to play smart rather than just run around like idiots pulling all the mobs like you can in most of the PVE zones.

    The solo player needs to avoid large groups of mobs (totally reasonable), avoid fighting when enemy players are nearby (totally reasonable), whenever possible try to fight mobs somewhere where an enemy player halfway across the district won't see the fight and come running (totally reasonable), use ultimates to make risky fights go faster (totally reasonable), stay mobile to avoid AoEs (totally reasonable), and use potions/self-heals as needed to stay alive (totally reasonable).

    Can a zerg clear out mobs faster than a solo player? Of course! How stupid would it be if they couldn't? A zerg is by definition a large group of players. If a large group of players can't clear a group of enemies significantly faster than a solo player, there's a huge problem. Of course, the solo player also gets much higher rewards for killing a group of mobs than someone in the middle of a zerg does.

    The mobs themselves are not the problem.

    The combination of tough mobs + invisible players + invisible guy's group + lack of the ability to block + not enough stam to kill tough mobs and invisible players + dead enemies spawning 60 secs away + losing any progress you make (TV stones) is what makes it unbearable.

    Everything you said there is reasonable and common sense if you ask me. Where is becomes unreasonable is when you add in everything else.
    I must be doing something wrong, then, because I'm finding it perfectly fine solo.
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  • Callous2208
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    The more I think about it is becoming more clear that IC was definitely made for not having all 3 factions zerging around at once. The gates on access are very much needed. This may be the entire problem.

    Unfortunately, in my opinion, you're absolutely correct. Not poking at you because I don't know what your opinion on the issue was before, but the pve crowd, and some of the less hardcore pvp crowd, practically threw a fit over this. They screamed and cried and flooded the forums and game with rage at the idea there would be gated pvp content that required pvp to happen to unlock it. The pushback was so strong that it was changed and now we have our current system. Not only would gated IC have relieved the zerg problem a bit, it would have breathed new life into Cyrodiil as well and made small scale urban pvp a reality, like it was intended.
  • Sharee
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    MrGrimey wrote: »

    Your missing the point, mobs in IC hinder solo play. They have far too much health, hit harder than any enemy attacks, steal kills and did I mention they hit hard?

    They only hit hard when you let them hit you. This is my lowbie (vr8) DK taking on a group of four (one elite and three non-elite mobs):

    https://youtu.be/24qVBU_EsE4

    Barely a scratch. If i was better focused, i could have done it without being hit at all.
    MrGrimey wrote: »
    Yeah, you can probably take on 3 non elite mobs, but in the time it take you to kill 3 (while leaving yourself very vulnerable), a Zerg can clear out a whole room or even a boss.

    I made 24 stones in 43 seconds(actually 48 stones because of the multiplier). In a zerg, gaining 24 stones takes several minutes. Sometimes when running with a zerg, you clear 3 rooms and end up with five stones.
  • AlnilamE
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    Darlgon wrote: »

    Great wall to fext.

    @Saint314Louis1985

    My apologies for not reading your great wall of text in your entirety, but, frankly, its the same stuff that has been thrown up, over and over by other forum members.First by PC PVEers, then by consolers. I read until I could stand it no more.

    YOU ARE OPERATING ON A FALSE PREMISE.

    THIS is what ZOS said on July 15,2015, WHEN THEY ANNOUNCED THE EXPANSION.
    ZoS wrote:

    The dangers of Imperial City and the Sewers below are best suited for small groups of adventurers, but highly skilled warriors have been known to strike out on their own. While exploring and fighting your way through the Imperial City, be prepared to face not only Molag Bal's forces, but also enemy players from the opposing alliances.

    Here, read it yourself.

    http://www.elderscrollsonline.com/en-us/news/post/2015/07/15/imperial-city-launch-details

    It never was for the solo player.
    MrGrimey wrote: »
    The mobs are way too strong and have too much health for solo players to deal with in IC.

    They need to lower the damage and health of these mobs. This only effects solo players since Zergs are going to face roll through these mobs anyways

    The Sewers in particular are considered a Public Dungeon, so the groups of mobs and fast respawn are to be expected. Same as any Public Dungeon in the other zones. The districts are easier to sneak around in and select groups of mobs you can deal with.
    The Moot Councillor
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