Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Be careful what you wish for.

  • KaleidoscopeEyz
    KaleidoscopeEyz
    ✭✭✭✭
    ZOS needs to tread lightly here. Listening and catering to the whiners is not good. Bungie did it with Destiny and it is the reason I totally abandoned the game back in July. Just realize you can't make everyone happy and tell the rest to suck it.
    Edited by KaleidoscopeEyz on September 18, 2015 4:03PM
  • JD2013
    JD2013
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS needs to tread lightly here. Listening and catering to the whiners is not good. Bungie did it with Destiny and it is the reason I totally abandoned the game back in July. Just realize you can't make everyone happy and tell the rest to suck it.

    Good points.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    Game design 101...

    Many an MMO has screwed up endgame content, this one included. The problem is you don't use a bazooka to kill cockroaches. If we ask the team to jump off a bridge, will they first consider the validity of the request, or just go "implement".

    It's very "BUNGIE" to blame the player base for shortcomings in game design.

    I like the game, alot... it could be better.
  • Cazzy
    Cazzy
    ✭✭✭✭✭
    ✭✭✭
    Anlaemar wrote: »
    Agreed. They do listen too much. At least they've admitted that it's bad to listen to a good majority of whiners on the forums on an ESO Live. Kind of shocked me, really.

    They said that? :confused:

    I don't *think* I've ever requested anything other than bug fixing. I did mention sticking to lore when I first started playing but gave up immediately when I noticed what a lot of people were asking for from the game xD There's no way they can cater to everyone. I just want the bugs smoothed out is all :blush:
  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Agreed with OP and erm...
    1. Remove champion system and veteran rank
    2. Add a skyrim-like perk system where you have 100 points to spend (start with two at character creation plus two every level)
    3. Make all magic skill lines consume magicka and add martial arts skill lines for classes instead of breaking the lore making people conjure Daedric armor by flexing their muscles.
    4. ????
    5. Profit

    Wouldn't be a bad idea tbh ..
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Mivryna
    Mivryna
    ✭✭✭
    Veteran Ranks were never a necessity though. People wanted an open world where they could travel anywhere. It was perfectly fine to just leave the rest of the world at level 50 instead of making another linear level progression.

    Veteran Ranks aren't entirely useless though. I'd enjoy seeing a cyclical system, wherein during the course of a major expansion, players can climb from 1 to 10, and then veteran content is retracted back down to 1 at the end of that expansion.
  • painsworth01
    painsworth01
    ✭✭✭
    Well said, JD2013!
  • MyM16sHot
    MyM16sHot
    ✭✭✭
    JD2013 wrote: »
    Okay, so it's come to my attention that there's a lot of people on these forums saying that Zenimax do not listen to their player base. I would like to draw your attention to the fact that maybe they listen too much to people.

    Firstly, when the game was first announced they announced that all players would be stuck in three alliances and that you would not be able to go to enemy lands and territory. Huge backlash. They added VR to counter this. Now people hate this.

    Players said that the game's difficulty was too hard, Zenimax nerfed the difficulty. People hated this.

    Players stated that every class was hugely unbalanced. Zenimax tweaked things. People hated this.

    Players said they wanted real world holiday things in the game. Items have been datamined for Halloween. People hate this.

    Players said they don't like VR levels. They introduced Champion Points to continue levelling after these and as a system to start removal of VR. People now say that they are unbalanced and don't like this.

    Players wanted more things to loot. Zenimax introduced hundreds of new (albeit non useful) items with the Justice System to loot and sell. People call it pointless.

    Players kept saying that classes are broken. They nerf everything including damage. People don't like this.

    Those are just a few instances of the times ZOS listened to the players. So, next time you come up with an idea or something for Zenimax, be careful for what you wish for. Because you just might get it. I love Elder Scrolls Online. I have played for a long time now, and have seen many players come and go. I would like to see Zenimax being allowed to make the game that they want to, rather than listening to every single idea here.

    Listening to the fans is both a blessing and a curse. It's great that we have people like Gina (she is the star of the ES community) listening to almost everything. But be careful what you wish for, as Zenimax are listening.

    I 100% agree with you. You really can't please everyone, but Zenimax chases their tails nonetheless re buffing and re nerfing things.
    VR8 Dumner Nightblade PS4-NA-DC
    lvl12 Imperial Dragonknight PS4-NA-EP
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    ZOS needs to tread lightly here. Listening and catering to the whiners is not good. Bungie did it with Destiny and it is the reason I totally abandoned the game back in July. Just realize you can't make everyone happy and tell the rest to suck it.
    Now the real question: Just who is it that needs to 'suck it'...?
  • winterbornb14_ESO
    winterbornb14_ESO
    ✭✭✭
    Seems like they listened but did not understand and can not implement anything right.

    I think they call that incompetence except the art department they deserve a pay raise.
  • Muizer
    Muizer
    ✭✭✭✭✭
    A common misconception about "listening to players" appears to be to think it means "fulfilling player requests". That only applies where:
    A ) it concerns an outright bug or
    B ) it fits with the vision of the game the devs already had anyway

    In all other cases "listening" means "we heard you..............but no" and if you're lucky you will be told why not.


    And tbh, looking at some of the request, that's all for the better.
    We could have been so much worse of if ZoS had not resisted the call for some awful features by the instant-gratification seekers. I'm thinking things like race change, class change, instant research, account wide crafting skills...............and all those other requests that basically come down to "I don't actually want to play your game anymore".
    Edited by Muizer on September 18, 2015 5:34PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Well what do you want most players are hypocrits who want the game custom made for them like Oblivion or Skyrim. But some players need to learn by now this is not Oblivion or Skyrim and they can not have the game custom to there play style but the community which means they have to deal with changes that they will of course not agree with and if they can;t do that well there better off going back to Oblivion or Skyrim.
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    JD2013 wrote: »
    Okay, so it's come to my attention that there's a lot of people on these forums saying that Zenimax do not listen to their player base. I would like to draw your attention to the fact that maybe they listen too much to people.

    1) Firstly, when the game was first announced they announced that all players would be stuck in three alliances and that you would not be able to go to enemy lands and territory. Huge backlash. They added VR to counter this. Now people hate this.

    2) Players said that the game's difficulty was too hard, Zenimax nerfed the difficulty. People hated this.

    3) Players stated that every class was hugely unbalanced. Zenimax tweaked things. People hated this.

    4) Players said they wanted real world holiday things in the game. Items have been datamined for Halloween. People hate this.

    5) Players said they don't like VR levels. They introduced Champion Points to continue levelling after these and as a system to start removal of VR. People now say that they are unbalanced and don't like this.

    6) Players wanted more things to loot. Zenimax introduced hundreds of new (albeit non useful) items with the Justice System to loot and sell. People call it pointless.

    7) Players kept saying that classes are broken. They nerf everything including damage. People don't like this.

    Those are just a few instances of the times ZOS listened to the players. So, next time you come up with an idea or something for Zenimax, be careful for what you wish for. Because you just might get it. I love Elder Scrolls Online. I have played for a long time now, and have seen many players come and go. I would like to see Zenimax being allowed to make the game that they want to, rather than listening to every single idea here.

    Listening to the fans is both a blessing and a curse. It's great that we have people like Gina (she is the star of the ES community) listening to almost everything. But be careful what you wish for, as Zenimax are listening.

    *Numbered to make my responses make sense.

    1) Glad they did this, playing all the zones is great!
    2) I'm on the fence with this one, but I do want to be able to solo the majority of content so I'm o.k with it.
    3) Overall I've thought most of the changes have been fairly logical and straight forward.
    4) Can't wait, woooooot!
    5) I hope Ranks and CP's both stay in game, I love char progression, nothing makes me leave an mmo faster than cap.
    6) The Justice System is an excellent source of revenue and materials... and the fluff is sweet, adds depth.
    7) I enjoy not being one-shotted out of left field :open_mouth:

    Over-all the changes made to the game have been really good, It feels much healthier to me as well, I just hope they don't nuke certain systems that I enjoy.

    Note: I'm only taking my personal feelings and experiences into account on my responses.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    "Infinite cosmic power,itty Bitty living space"
  • Rikal
    Rikal
    ✭✭✭
    I think this thread is a lot of whining which suggests that ZOS should not listen to whiners. But if they don't listen to whiners then they won't listen to this thread. The only way they listen to your whine about not listening to whiners, is if they actually listen to whiners. And it's a good thing for all of us, they actually do.
    Rikal on NA-PC (aka Rhaulikko)
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Rikal wrote: »
    I think this thread is a lot of whining which suggests that ZOS should not listen to whiners. But if they don't listen to whiners then they won't listen to this thread. The only way they listen to your whine about not listening to whiners, is if they actually listen to whiners. And it's a good thing for all of us, they actually do.

    You hert meh head :p
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Overall I think it's a really bad idea to listen to the players when it comes to balance and in many cases gameplay.

    Problem being that nearly every player is an armchair game designer that really knows little about game design.

    Furthermore, the players are so overtly biased and have a big can't see the forest for the trees issue.

    Lastly, a player isn't in a mindset where self interest is mitigated at all or by anything except conjecture.

  • ZioGio
    ZioGio
    ✭✭✭
    I find it funny that people complain that ZOS isn't listening because they didn't get what they wanted when they asked for X. That's the whole point of the OP saying be careful what you wish for. The implication is what you get may not fit your expectations.

    I also find it frustrating that some people feel they can label and judge the developers or management or support team without knowing anything about them or their processes.

    Creating and supporting a game is not like waving a wand. It takes planning, budgeting (time and money), creativity, and the ability to work within existing code without breaking it.

    Test plans cover a lot of scenarios, but no one can catch every bug before a game goes into the wild.

    Features and issues are prioritized weeks ahead of time so some things inevitably get punted to the next patch.

    Software is complex and I do not doubt that the people at ZOS take pride in their work. Trust me, no one wants to get everything working perfectly more than the ESO team at ZOS because they, more than anyone else, really know the gap between what they want to deliver and what they have delivered.
    PC NA
  • Rikal
    Rikal
    ✭✭✭
    Overall I think it's a really bad idea to listen to the players when it comes to balance and in many cases gameplay.

    Problem being that nearly every player is an armchair game designer that really knows little about game design.

    Furthermore, the players are so overtly biased and have a big can't see the forest for the trees issue.

    Lastly, a player isn't in a mindset where self interest is mitigated at all or by anything except conjecture.

    Listening and taking action are two different things. That's why they need to use good judgment and have good filters, to get the few (if any) gold nuggets out of a big pile of dirt. Not listening is not an option.

    All that stuff about armchair quarterbacks and seeing trees and not the forest. I think you hit that nail right on the head.
    Rikal on NA-PC (aka Rhaulikko)
  • Morimizo
    Morimizo
    ✭✭✭✭✭
    So what's the answer there, chief? Shut down the forums and all means of feedback? Only allow folks with positive, butt-snorkling opinions to worship at the shrine?

    Whatever decisions ZOS has made with regards to patching/adding to the game is their decision ALONE. We make SUGGESTIONS, based on our opinions. Some, I admit, are not constructive in their analysis, and makes it hard to take seriously. But there are many well-reasoned, creative folks, like @Gidorick for example, that only want the game to improve. They're not making demands, or wanting other players to suffer changes they can't stand.

    I am thankful if they listen to thoughtful ideas, especially the criticisms; how else will the game grow and improve?

    Don't we want a community that includes as many folks as possible?
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    JD2013 wrote: »
    Okay, so it's come to my attention that there's a lot of people on these forums saying that Zenimax do not listen to their player base. I would like to draw your attention to the fact that maybe they listen too much to people.

    Firstly, when the game was first announced they announced that all players would be stuck in three alliances and that you would not be able to go to enemy lands and territory. Huge backlash. They added VR to counter this. Now people hate this.

    Players said that the game's difficulty was too hard, Zenimax nerfed the difficulty. People hated this.

    Players stated that every class was hugely unbalanced. Zenimax tweaked things. People hated this.

    Players said they wanted real world holiday things in the game. Items have been datamined for Halloween. People hate this.

    Players said they don't like VR levels. They introduced Champion Points to continue levelling after these and as a system to start removal of VR. People now say that they are unbalanced and don't like this.

    Players wanted more things to loot. Zenimax introduced hundreds of new (albeit non useful) items with the Justice System to loot and sell. People call it pointless.

    Players kept saying that classes are broken. They nerf everything including damage. People don't like this.

    Those are just a few instances of the times ZOS listened to the players. So, next time you come up with an idea or something for Zenimax, be careful for what you wish for. Because you just might get it. I love Elder Scrolls Online. I have played for a long time now, and have seen many players come and go. I would like to see Zenimax being allowed to make the game that they want to, rather than listening to every single idea here.

    Listening to the fans is both a blessing and a curse. It's great that we have people like Gina (she is the star of the ES community) listening to almost everything. But be careful what you wish for, as Zenimax are listening.

    So they shouldn't listen at all?

    This game has loads of issues. To say it doesn't have any I would merit disregarding anything further.

    The problem is, their solutions to these issues have been implemented both 1) in poor design and 2) with little or no follow through.

    Regarding 1), what needs to be considered is game design. You don't just make up a game (well, you can I guess) with arbitrary rules and mechanics and throw it out there. There is a certain flow, logic, math, and art to well designed games. ZoS has a history of what appears to be, in many cases, "throwing" things together, maybe due to lack of time, lack of design ability, or lack of resources to test or research.

    Regarding 2), When they have thrown things out there, usually it's like, hey it's done we're onto the next thing. Maybe they are under a crunch, or must meet timelines, or whatever, but in games that are somewhat complex, going back to design, if you don't have adequate testing before implementing, you should always reserve a good amount of time after implementing to tweak and "fine" tune. They either walk away once it's implemented, or when it comes to tweaking, throw out huge changes (as opposed to fine tuning with small changes), that leads to a swing in the opposite direction. Which leads to frustration on their end, on our end, etc.

    ESO, and many other games too, generally reek of a certain "desperation" to meet deadlines, make certain profit margins, to meet the demands of the customers too. And with that kind of pressure of make it or break it on your shoulders, it adds a lot of stress and pressure and hastiness which can be seen in the product. Scotty could do it with Kirk on his back, but that was fiction, in the real world, it's more common to make more mistakes in that environment. And those just keep adding to the fire.

    Unfortunately, this cycle has generally been happening since the beginning. And it's hard to get out of. The whole culture has to change and the stakeholders have to be understanding of game design 101, as well as business 101, and sometimes they don't they just want ROI (return on investment). Add to that the pressure of what an elder scrolls title -should- bring in.

    This kind of situation is nothing new to the game industry, some companies are prepared, some aren't, some dive in and learn to swim real fast, some drown.

    A lot of ESO players like it because it's ES, a lot like it because it truly is a beautiful game, some like the unique combat system, some like the voice overs on everything. The beginning and midgame are awesome and suck you in. Certainly huge plusses and massive kudos to ZoS. But it's hard to maintain a pretty package over a cracked foundation.

    I don't say these things to dis ZoS, I just hope they see what some of us may see, I'm certainly not suggesting any wild fixes to specific issues. Just saying, slow your roll, try to alleviate pressures and avoid reacting hastily, design the game well, fine tune. If you can't, the cycle will continue to alienate the new console players and they can be added to the list of PC players that have left. Now is the time to regroup if there ever was one.

    Also keep in mind, new content is nice, but what has been really needed for a long time was a lot of fixing and tuning. There are 2 reasons why a player would leave 1) bored from lack of content 2) done with a crappy game. Those in #2 are far more unlikely to return than #1. If the game is smooth, functional, and designed well, you might lost some players for lack of content, but they are likely to come back with new content. If a player leaves pissed off, frustrated, and doesn't have faith or trust in the company, likely you'll never see them again. New content is great but if it implemented poorly and bringing with it more bugs and problems, and not putting resources in fixing old ones, people might get sick of it regardless that you are bringing out something shiny.

    If you're interested there is a show on netflix called Atari: Game Over. Smaller scale but a neat documentary on the epic failings of the production of the game ET back in the day.

    Edited by Sylvyr on September 18, 2015 6:51PM
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Rikal
    Rikal
    ✭✭✭
    ZioGio wrote: »
    ... Test plans cover a lot of scenarios, but no one can catch every bug before a game goes into the wild.
    It's more than this. No one can ever realistically catch/fix every bug. The product is too complex. If you tried you wouldn't stay in business. You do the best you can with the resources available, you minimize the damage.
    ... Software is complex and I do not doubt that the people at ZOS take pride in their work. Trust me, no one wants to get everything working perfectly more than the ESO team at ZOS because they, more than anyone else, really know the gap between what they want to deliver and what they have delivered.
    Same reasoning as above. You are absolutely right, ZOS takes pride in their work and looking at the "whole forest" I think they have made a good product. It will never be perfect, because perfect is impossible. And thousands of customers each have a different idea of what perfect means to them anyway.
    Rikal on NA-PC (aka Rhaulikko)
  • Morimizo
    Morimizo
    ✭✭✭✭✭
    @Sylvyr, your sig PVP: Patch vs. Player, is a humorous, appropriate, and succinct summation of this latest update in particular. And applies to both sides of the discussion here.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    Morimizo wrote: »
    @Sylvyr, your sig PVP: Patch vs. Player, is a humorous, appropriate, and succinct summation of this latest update in particular. And applies to both sides of the discussion here.

    See, you can please everyone.

    ;)
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • JD2013
    JD2013
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm certainly not advocating them never listening. Feedback is a natural thing.

    What they need to remember is that the customer isn't necessarily always right.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Anorak
    Anorak
    ✭✭✭
    Honestly I accept everything except the Halloween stuff. I honestly don't like the items and 1 of the polymorphs. I think zos can do stuff with the holidays they just need to make sure its not lore breaking like skele mounts and pumpkin headed people.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Rikal wrote: »
    Listening and taking action are two different things. That's why they need to use good judgment and have good filters, to get the few (if any) gold nuggets out of a big pile of dirt. Not listening is not an option.

    All that stuff about armchair quarterbacks and seeing trees and not the forest. I think you hit that nail right on the head.

    I think for the purpose of bugs, exploits and hacks they should listen.

    Rest of it... it's really difficult to discern what's credible.

    I'll give you an example: I think that stealth detection range should be at least increased threefold for the health of the game. Course if I'm a nightblade with invisibility at will, that means a buff.. a huge one. But, it can be spun as "I'm thinking of the overall health of the game guys, look I'm a stealth class and I'm calling for a nerf to stealth!" But actually I'm really not, I'm asking for a huge buff to gameplay for myself.

    Worst part of it all is how the players often react to anything they disagree with by saying things like X at ZOS should be fired for being an idiot. That's what the devs get for ever responding or even showing they /lurk.
  • OneWhomWaits
    OneWhomWaits
    ✭✭✭
    OGLezard wrote: »
    criscal wrote: »
    I would love to have some overpowered PvP gear only available by literally fishing for it and a full set taking like 20 hours or so. Just to make a point how much I love the highest gear being in a PvP zone only.

    so wrong...... the dungeons can be accessed WITHOUT stepping foot inside PVP. The PVE gear TRUMPS the new pvp gear.

    cant figure out if trolling or not though.......

    I'd bet he is not trolling. You pull up the map and it looks like the 2 dungeons are right in the middle of Cyrodil.

    Don't pay any attention to that if you are a non-pvp'er. Go to the dungeons and do them. When I step outside of the dungeon it sends me to Mournhold, NOT Cyrodil.

    You are not forced to go to the PVP zone, or to try and make it to a wayshrine in that zone.
  • Rikal
    Rikal
    ✭✭✭
    JD2013 wrote: »
    I'm certainly not advocating them never listening. Feedback is a natural thing.

    What they need to remember is that the customer isn't necessarily always right.

    I had to give a big old agree on this one. Customers are often not right, but you still should listen to them;) It's a tough job, but I think it's good practice.
    Rikal on NA-PC (aka Rhaulikko)
  • Morimizo
    Morimizo
    ✭✭✭✭✭
    JD2013 wrote: »
    I'm certainly not advocating them never listening. Feedback is a natural thing.

    What they need to remember is that the customer isn't necessarily always right.

    And they have the unenviable task of sorting through the mountain of suggestions to help them shape the overall direction the game takes. They also get the full responsibility; not everyone will like their changes, or lack thereof.

    'The customer always being right' shouldn't always be taken at face value; it's more of an inherent understanding that the customer is the one USING the product, and therefore understands best how the product works in it's intended environment. The devs are manufacturing the product, and though some, or many, of them utilize it as well, it is fair to assume that they have a different perspective (since they understand how it's made), and that the time investment can't be what it is for the customer (because of time spent on the making).

    For my part, when a change is made that I don't agree with, I don't blame a player or group of players for suggesting said change (no matter how selfish it may be), but ZOS, since they're the ones that ultimately have to design and implement it.
Sign In or Register to comment.