KaleidoscopeEyz wrote: »ZOS needs to tread lightly here. Listening and catering to the whiners is not good. Bungie did it with Destiny and it is the reason I totally abandoned the game back in July. Just realize you can't make everyone happy and tell the rest to suck it.
Agreed. They do listen too much. At least they've admitted that it's bad to listen to a good majority of whiners on the forums on an ESO Live. Kind of shocked me, really.
Corellon Thromorin wrote: »1. Remove champion system and veteran rank
2. Add a skyrim-like perk system where you have 100 points to spend (start with two at character creation plus two every level)
3. Make all magic skill lines consume magicka and add martial arts skill lines for classes instead of breaking the lore making people conjure Daedric armor by flexing their muscles.
4. ????
5. Profit
Okay, so it's come to my attention that there's a lot of people on these forums saying that Zenimax do not listen to their player base. I would like to draw your attention to the fact that maybe they listen too much to people.
Firstly, when the game was first announced they announced that all players would be stuck in three alliances and that you would not be able to go to enemy lands and territory. Huge backlash. They added VR to counter this. Now people hate this.
Players said that the game's difficulty was too hard, Zenimax nerfed the difficulty. People hated this.
Players stated that every class was hugely unbalanced. Zenimax tweaked things. People hated this.
Players said they wanted real world holiday things in the game. Items have been datamined for Halloween. People hate this.
Players said they don't like VR levels. They introduced Champion Points to continue levelling after these and as a system to start removal of VR. People now say that they are unbalanced and don't like this.
Players wanted more things to loot. Zenimax introduced hundreds of new (albeit non useful) items with the Justice System to loot and sell. People call it pointless.
Players kept saying that classes are broken. They nerf everything including damage. People don't like this.
Those are just a few instances of the times ZOS listened to the players. So, next time you come up with an idea or something for Zenimax, be careful for what you wish for. Because you just might get it. I love Elder Scrolls Online. I have played for a long time now, and have seen many players come and go. I would like to see Zenimax being allowed to make the game that they want to, rather than listening to every single idea here.
Listening to the fans is both a blessing and a curse. It's great that we have people like Gina (she is the star of the ES community) listening to almost everything. But be careful what you wish for, as Zenimax are listening.
Now the real question: Just who is it that needs to 'suck it'...?KaleidoscopeEyz wrote: »ZOS needs to tread lightly here. Listening and catering to the whiners is not good. Bungie did it with Destiny and it is the reason I totally abandoned the game back in July. Just realize you can't make everyone happy and tell the rest to suck it.
Okay, so it's come to my attention that there's a lot of people on these forums saying that Zenimax do not listen to their player base. I would like to draw your attention to the fact that maybe they listen too much to people.
1) Firstly, when the game was first announced they announced that all players would be stuck in three alliances and that you would not be able to go to enemy lands and territory. Huge backlash. They added VR to counter this. Now people hate this.
2) Players said that the game's difficulty was too hard, Zenimax nerfed the difficulty. People hated this.
3) Players stated that every class was hugely unbalanced. Zenimax tweaked things. People hated this.
4) Players said they wanted real world holiday things in the game. Items have been datamined for Halloween. People hate this.
5) Players said they don't like VR levels. They introduced Champion Points to continue levelling after these and as a system to start removal of VR. People now say that they are unbalanced and don't like this.
6) Players wanted more things to loot. Zenimax introduced hundreds of new (albeit non useful) items with the Justice System to loot and sell. People call it pointless.
7) Players kept saying that classes are broken. They nerf everything including damage. People don't like this.
Those are just a few instances of the times ZOS listened to the players. So, next time you come up with an idea or something for Zenimax, be careful for what you wish for. Because you just might get it. I love Elder Scrolls Online. I have played for a long time now, and have seen many players come and go. I would like to see Zenimax being allowed to make the game that they want to, rather than listening to every single idea here.
Listening to the fans is both a blessing and a curse. It's great that we have people like Gina (she is the star of the ES community) listening to almost everything. But be careful what you wish for, as Zenimax are listening.
I think this thread is a lot of whining which suggests that ZOS should not listen to whiners. But if they don't listen to whiners then they won't listen to this thread. The only way they listen to your whine about not listening to whiners, is if they actually listen to whiners. And it's a good thing for all of us, they actually do.
rfennell_ESO wrote: »Overall I think it's a really bad idea to listen to the players when it comes to balance and in many cases gameplay.
Problem being that nearly every player is an armchair game designer that really knows little about game design.
Furthermore, the players are so overtly biased and have a big can't see the forest for the trees issue.
Lastly, a player isn't in a mindset where self interest is mitigated at all or by anything except conjecture.
Okay, so it's come to my attention that there's a lot of people on these forums saying that Zenimax do not listen to their player base. I would like to draw your attention to the fact that maybe they listen too much to people.
Firstly, when the game was first announced they announced that all players would be stuck in three alliances and that you would not be able to go to enemy lands and territory. Huge backlash. They added VR to counter this. Now people hate this.
Players said that the game's difficulty was too hard, Zenimax nerfed the difficulty. People hated this.
Players stated that every class was hugely unbalanced. Zenimax tweaked things. People hated this.
Players said they wanted real world holiday things in the game. Items have been datamined for Halloween. People hate this.
Players said they don't like VR levels. They introduced Champion Points to continue levelling after these and as a system to start removal of VR. People now say that they are unbalanced and don't like this.
Players wanted more things to loot. Zenimax introduced hundreds of new (albeit non useful) items with the Justice System to loot and sell. People call it pointless.
Players kept saying that classes are broken. They nerf everything including damage. People don't like this.
Those are just a few instances of the times ZOS listened to the players. So, next time you come up with an idea or something for Zenimax, be careful for what you wish for. Because you just might get it. I love Elder Scrolls Online. I have played for a long time now, and have seen many players come and go. I would like to see Zenimax being allowed to make the game that they want to, rather than listening to every single idea here.
Listening to the fans is both a blessing and a curse. It's great that we have people like Gina (she is the star of the ES community) listening to almost everything. But be careful what you wish for, as Zenimax are listening.
It's more than this. No one can ever realistically catch/fix every bug. The product is too complex. If you tried you wouldn't stay in business. You do the best you can with the resources available, you minimize the damage.... Test plans cover a lot of scenarios, but no one can catch every bug before a game goes into the wild.
Same reasoning as above. You are absolutely right, ZOS takes pride in their work and looking at the "whole forest" I think they have made a good product. It will never be perfect, because perfect is impossible. And thousands of customers each have a different idea of what perfect means to them anyway.... Software is complex and I do not doubt that the people at ZOS take pride in their work. Trust me, no one wants to get everything working perfectly more than the ESO team at ZOS because they, more than anyone else, really know the gap between what they want to deliver and what they have delivered.
@Sylvyr, your sig PVP: Patch vs. Player, is a humorous, appropriate, and succinct summation of this latest update in particular. And applies to both sides of the discussion here.
Listening and taking action are two different things. That's why they need to use good judgment and have good filters, to get the few (if any) gold nuggets out of a big pile of dirt. Not listening is not an option.
All that stuff about armchair quarterbacks and seeing trees and not the forest. I think you hit that nail right on the head.
I would love to have some overpowered PvP gear only available by literally fishing for it and a full set taking like 20 hours or so. Just to make a point how much I love the highest gear being in a PvP zone only.
so wrong...... the dungeons can be accessed WITHOUT stepping foot inside PVP. The PVE gear TRUMPS the new pvp gear.
cant figure out if trolling or not though.......
I'm certainly not advocating them never listening. Feedback is a natural thing.
What they need to remember is that the customer isn't necessarily always right.
I'm certainly not advocating them never listening. Feedback is a natural thing.
What they need to remember is that the customer isn't necessarily always right.