VaxtinTheWolf wrote: »Guys, it's 10% chance for the large restore on NON-basic attacks. Light/heavy attacks get the small but guaranteed restore.
I don't have caltrops because (lolPVP) I only got rank 5 on a different nightblade a long time ago and stopped going there, So onn this TankBlade I can't test the procs with it. I did notice that the Physical damage return on Spiked Bone shield has the ability to proc Siphoning Attacks.
Shadow Path can trigger SA, but it has only done so on the very first tick of the move being used.
Exactly. I have a different build, but that's the gist of it.kendellking_chaosb14_ESO wrote: »If you want to Shadow Tank go full heavy 5 Orgnum's Scales 4 Hist Bark and 3 Unassailable, 8 reinforced 64 points to health all Heath enchantments with green health food. Shadow Tanks never cared about regen before why start Caltrops + Evil Hunter + Refreshing Path + Siphoning attacks. Off-hand Restoration Staff for 30% magic with full heavy. You no longer need a big stamina pool as the return is the same no matter how much you have just be unkillable.
Also if you have room for Quick Siphon from the Restoration Staff it will give you a nice little self heal with two ground AoEs down one being the healing path. Also the Dark Shades (two shades) will proc the heal from Quick Siphon so it will proc 6 TIMES A SECOND with path and caltrops doing damage every half second with a health pool like that in full heavy with Max health, Health regen buffs and healing taken with that heal from path and Quick Siphon healers will love you as the Tank.
Edit: my normal typos
VaxtinTheWolf wrote: »Guys, it's 10% chance for the large restore on NON-basic attacks. Light/heavy attacks get the small but guaranteed restore.
I don't have caltrops because (lolPVP) I only got rank 5 on a different nightblade a long time ago and stopped going there, So onn this TankBlade I can't test the procs with it. I did notice that the Physical damage return on Spiked Bone shield has the ability to proc Siphoning Attacks.
Shadow Path can trigger SA, but it has only done so on the very first tick of the move being used.
jebuspowers wrote: »It honestly was fine the way it was. You can still tank as a Nightblade, but you won't be as effective as you used to be nor will it be seriously worth your time. This kind of sucks considering they set up the game to where you should be able to play any role with any class, but they just locked Nightblade into dps only.
remraub16_ESO wrote: »I want to add my voice to this thread and just say I totally agree with the OP.
It killed the resource management for my tank build, perhaps you can still tank as stamina build (I was a magicka tank) but then DK is so far ahead in efficiency that it's not even funny.
Please make magicka NB tank's viable again, I don't have the time or stamina to level a new character because you destroyed mine.